- Designer: Asger Harding Granerud
- Publishers: Lautapelit.fi & Stronghold Games
- Players: 2-4
- Time: 30-45 minutes
- Ages: 8+
- Games Played: 12 with the base game, 4 with the Peloton expansion (with review copies provided by Stronghold Games)
My ability to speak French is nicht sehr guht. Yes, I know that’s German, because that’s a language which I can (barely) speak/read. Which leads me to the beginning of this review.
I’m not sure how I’m supposed to say the name of this game.
I’ve been calling if “flaw-may rouge”… but then I hear Stephen Buonocore (the English publisher) call it “flaw-mmm rouge”… and as I noted a couple of paragraphs above, I don’t know enough about French to hazard a guess which is correct. I feel like a tourist that doesn’t know how to find los baño. (And that’s Spanish – which my vast knowledge of consists primarily of curse words and food items.)
Regardless of how you say the name, Flamme Rouge is an excellent game that occupies a particular niche in my game collection: sports games that capture the feel of the sport without being simulations.
“Three – is a magic number.”
My personal theory is that there are three basic types of sports games:
Simulations – games that use real-life player/team statistics to simulate classic sporting contests, entire seasons, and/or “what if?” match-ups. Some games that fit into this bucket include:
- Dynasty League Baseball/Pursue the Pennant
- Decathlon (Avalon Hill)
- Bowl Bound and Paydirt
Representations – games that use some level of statistics, strategies and history of the sport in question to create (or re-create) games and/or seasons. Some game that fit into this bucket include:
- March Madness
- Soccer Tactics
- Pizza Box Football
- 1st & Goal
“Feel All the Feels” – games that manage to capture the feeling of the sport without relying on statistic-based simulation… or sometimes even a clear representation of the actual sporting event. Some games that fit into this bucket include:
- Harry’s Grand Slam Baseball
- StreetSoccer
- En Garde (Knizia)
It will be no surprise to my gentle readers that I’m a big fan of Bucket #3. (For the record, I’d throw Snow Tails, DownForce and Winner’s Circle into de derde emmer – Dutch for “the third bucket”. I’m a veritable linguist today.)
But a great sports game experience can come from any of the three types – one of my favorite gaming memories is playing Dynasty League Baseball and Pizza Box Football on the same night with a crew of sports/board game fans at Gulf Games.
Still, when I’m choosing a sports game to play, more often than not I’ll choose something simple yet evocative… like Flamme Rouge.
“I Want To Ride My Bicycle, I Want To Ride My Bike…”
The description on The Game Cabinet (which was the landing page for board game geeks before BGG appeared) had me practically salivating… so I ponied up the big bucks to have the team from Funagain Games scour the used game stalls at Essen to find me a copy. And, true to their word, they did.
Um Reifenbreite uses a combination of roll’n’move with card play (to simulate pushes to the front or climbing ability) along with a random event card to evoke the feel of team cycling. Each player has four cyclists and they can draft off other riders as they race around the board. The board design allows for four different races (two shorter, two longer) that can be chained together into a series of stages for a “Tour de Spelrum”. (The last phrase – “Tour de Game Room” – is brought to you by the mashup of French & Swedish – let’s call it Swench. Or Frendish. You pick.)
I have few complaints about Um Reifenbreite – it’s been in my top 20 games for nearly two decades. Probably my own concern is how difficult it is to get to the table – due in part to the cartoonish French art style and the roll’n’move nature of the game.
“Whenever I see an adult on a bicycle, I do not despair for the human race.”
Fast forward to Essen 2016… and the nice folks from Lautapelit.fi in Finland released Flamme Rouge. (Ok, kids, say Terveydeksi! to our Nordic friends…) Seeing pictures (and positive reviews) from the folks across the briny blue just made me want to play Um Reifenbreite again.
That is, until I had the opportunity to play Flamme Rouge – and suddenly all of the “thumbs up” noise began to make sense.
The game itself is a model of streamlined design – the rules only take four pages, and that includes the cover & components list. Players start by choosing a track from a selection of six different tracks and then build it in the center of the table. (You can, of course, build it on the edge of the table… heck, march to the beat of a different drummer. But if you’re playing at my house, it goes in the center of the table.) The track itself is a series of double-sided straights, gentle curves and right angle curves.
After placing their two riders in the starting grid, the race begins. Players have two decks of cards, one for each racer – a rouleur (I call him “mountain guy”) and a sprinter. Simultaneously, players choose one of their two decks and draw a hand of four movement cards – then they choose one and place the other three under that deck face up. Then the player does the same with the other deck, leaving them with two cards ready to play.
When all players are ready, they turn over their cards and resolve movement in order from the front to the back of the racers. Cyclists may move through other riders but cannot stop on a full space (one with two riders). After all the riders have moved, drafting is calculated, starting at the back of the pack and moving forward – any group of cyclists who have exactly one space between them and the next group slide up a space to close the gap. When all movement and drafting are taken care of, the lead cyclists in each group have to take an exhaustion card and add it to their discards at the bottom of your deck.
There are a couple of twists – there is no drafting when going uphill (and your maximum speed is 5). By the same token, your minimum speed if you start on a downhill slope is 5, regardless of which card you play.
The first rider to cross the finish line wins the game for his team. If multiple riders cross in the same turn, the one who goes the farthest first wins.
“Nothing compares to the simple pleasure of riding a bike.”
As I finish typing up this description, I’m reminded of one of the many reasons I love this game: it is unbelievably easy to teach. While folks have varied in their ability to figure out winning tactics, no one has come away frustrated that the game was too difficult to comprehend.
Another element I love is the way in which these simple rules create a game that “feels” like team cycling. I’ll admit I was skeptical – what with my deep love for Um Reifenbreite – about a team cycling game with only two cyclists… but much like StreetSoccer’s five player game of fußball, Flamme Rouge manages to capture the ethos without getting bogged down by fleshing out a full cycling team. There are attempts to break from the pack, lagging to conserve energy, blocking to hold back leaders, slow starts, fast starts, breakdowns due to exhaustion… it’s all there.
Flamme Rouge is also a quick game – once everyone has a game under their collective belts, races should clock in at about 30 minutes. There is an unofficial iOS app that allows groups to create stage race series if you want to link races together – but the game works just fine playing stand-alone races.
“Life is like a 10-speed bicycle. Most of us have gears we never use.”
Flamme Rouge is best with 4 players, though it works very well with 3. Two players is fine – but you really need more riders on the track to get the full feel of the game.
The Peloton expansion was released last month at Essen and it adds the ability to play with 5 or 6 players… something I’m looking forward to greatly. (Stronghold Games will be bringing the expansion over in early 2018.)
Special content just for readers of aka pastor guy: Since I wrote this review in late 2017, I was sent a copy of the Peloton expansion and have been able to play it 4 times. It not only adds riders for 5 or 6 players, but also includes ways to create "dummy" teams, adds cobblestones, supply zones & additional track layouts, and even includes suggestions for playing with up to 12 players!
We've enjoyed it immensely - the game runs slightly longer with more players but it is still has the same quick-playing cycling feel. The cobblestone sections are evil... very tight and tough to pass. Decisions on when to strike out for the front are even more important since the track can get clogged.
We now return you to the previously published review of Flamme Rouge... note: a full review of Peloton is in the works!We’ve played all of the official track configurations in the game – and the only one we’re unlikely to play again is La Haut Montagne. (Reason: it ends with an uphill climb – which is would be fine in a stage race situation but is a little anti-climactic when you’re playing one-off races.)
“Learn to ride a bicycle. You will not regret it if you live.”
While Flamme Rouge has not replaced Um Reifenbreite in my collection, it has hit the table over and over throughout 2017. The short playing time is certainly a factor – and as we get to add the Peloton expansion, it will be suitable for a wider variety of player counts. So with the attractive production (we love the cyclist pawns), the variable tracks, the easy-to-learn rules and the excellent fit between theme and gameplay, this is a winner – a maillot jaune. (I couldn’t end this review without one more linguistic bon mot – ok, make it two.)
Quote References (in order of appearance)
- Schoolhouse Rock, “3 is a Magic Number”
- Queen, “Bicycle Race”
- H.G. Wells
- John F. Kennedy
- Charles M. Schultz
- Mark Twain
A Trio of Extra Cycling Quotes for Your Enjoyment
- “Melancholy is incompatible with bicycling.” — James E. Starrs, US book editor
- “The bicycle is the noblest invention of mankind.” — William Saroyan, Nobel prize winner
- “Bicycles are almost as good as guitars for meeting girls.” — Bob Weir, Grateful Dead singer, songwriter and guitarist
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