Sunday, April 07, 2024

#63: Vegas Showdown (Mark's Top 100 2024)


Vegas Showdown

  • rank: 796
  • rating: 7.2
  • published: 2005
  • designer: Henry Stern
Print Status
  • in print
Why It's On The List
  • This is the best implementation of the climbing auction mechanic first seen in Evo, then in the (excruciating, IMHO) Amun-Re, and more recently in 20th Century. I also like the need to plan what rooms you'll add to your Vegas resort... and in what order to build them.
Tips & Tricks:
    • There are a variety of winning building configurations/mixes - your mission is to choose the one that best dodges what other players are doing... .
    • ...and then make it expensive for other players to get their "key" rooms.
    Extras
    • While the graphics for this one are generally good, I do wish the player boards in the original edition had been mounted. If someone reprints this (hint, hint, Renegade Game Studio friends - who is doing that sometime soon), they should take care of that AND of adding some tokens in to track "extra" victory points. (We use glass beads to track points that are not found on the player boards - that way, you can check & make sure you haven't missed any points during the game.).

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