Thebes
- rank: 663
- rating: 7.1
- published: 2007
- designer: Peter Prinz
Print Status
- in print
Why It's On The List
- One of the best examples of a game design integrating theme & mechanics - drawing tiles from the bag "feels" like archaeology. As well, the use of the "time cost" mechanic makes the game fluid & gives each player a plethora of tactical options.
Tips &Tricks:
- The tile bags are a marked improvement over the card decks from the original version of this game, Jenseits von Theben.
- If you're not going to collect the lecture series cards, just make sure no other person hoards them - that's some big points out there on the rubber chicken circuit.
- I like to jump out with one or two quick expeditions to harvest a few easy artifacts (and have a variety of colors for the various exhibitions) - but there's something to be said for making sure you have a couple of assistants & shovels before you do any serious digging.
- Don't forget about the bonuses for highest level of research into each site!
Extras
- The German video trailer for the game!
I still remember my first play of Jenseits von Theben, at Gulf Games. The final scores were 44 - 42 - 41 - 11; I had the 11. And I was well and truly hooked on the game...
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