Showing posts with label Review Copy Provided. Show all posts
Showing posts with label Review Copy Provided. Show all posts

Monday, June 01, 2026

#2: Memoir '44 (Mark's Top 100 - 2026)


Memoir '44
BoardGameGeek
  • rank: 222
  • rating: 7.5
  • published: 2004
  • designer: Richard Borg
Print Status
  • in print
Why It's On The List
  • The best (and best supported!) of the Command & Colors games... it combines a wonderous toy factor (plastic army men & tanks!) along with remarkably evocative recreations of WW2 battles. This is the perfect collision of all the eras of my gaming life: it's got enough warfare &; tactics for the chit-pusher in me, the gorgeous plastic bits remind me of the day we cracked open Axis & Allies for the first time, and the speedy gameplay fits my current lifestyle. The plethora ("si, Jeffe") of scenarios is a definite point in favor of Memoir '44, as well as one of the cleverest 'fog of war' mechanisms ever - the command deck.
Tips & Tricks:
  • Memoir '44 is splendid right out of the box... though the first couple of scenarios are probably the weakest and don't show off the game as well as they could. (They do a good job of getting players used to how the game works.) Don't give up on it until you've played some of the later scenarios.
  • There are a LOT of expansions... and I personally own at least one or two of each of them. (Point of fact: my Memoir '44 collection weighs over 30 pounds now.) There are no duds in the set... though probably the least valuable to a casual player is the Terrain Pack.
  • BoardGameArena has an excellent implementation of Memoir '44... which explains why I've played so many games of it in the few years. (I've been in an ongoing "war" with a good friend in Australia - hi, Fraser! - for nearly three years now.)
  • My favorite way to play is 2 player Breakthrough (using the Breakthrough deck included in the Winter Wars expansion). Close behind that is playing in Overlord (multi-player team) mode or playing a campaign (using one of the Campaign Books).
Extras

Monday, May 25, 2026

#9: Heroscape (Mark's Top 100 - 2026)


Heroscape 
BoardGameGeek
  • rank: 570
  • rating: 7.5
  • published: 2004
  • designers: Stephen Baker, Rob Daviau, and Craig Van Ness
Print Status
  • in print!!!!
Why It's On The List
  • Heroscape is the ultimate blending of board game & miniatures game... and, in a slick move that allowed them to make lots of cool figures, a great blending of genres, as all the characters are warriors sucked through time & space into the world of Heroscape. So, you've got Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns. (And while kids can start with this one at 7-8 years old, there's enough going on that you keep playing it well into your adult years - in my case, age 61 & counting!)
Tips & Tricks:
  • While I have a complete set of figures (including many double & triple sets of squads) as well as two of each terrain expansion, I'm a relative lightweight in the realm of serious Heroscape players.
  • A tough side effect of our huge life change back in 2013 (three states/two moves/most of our stuff still in storage) had been the boxing away of the Heroscape armies... which was mitigated by three rolling carts... and solved by moving into a new house with enough space for a dedicated game room and adjacent office (which is technically also a game room).
  • When designing boards, remember that "it looks cool" and "it plays well" can be totally different things.
Extras

Wednesday, May 20, 2026

#14: Galactic Cruise (Mark's Top 100 - 2026)


Galactic Cruise
BoardGameGeek
  • rank: 121
  • rating: 8.3
  • published: 2025
  • designers: T.K. King, Dennis Northcott, & Koltin Thompson 
Print Status
  • in print
Why It's On The List
  • Galactic Cruise isn’t a huge step forward in gaming innovation – it’s a worker placement game with a variety of ways to score in-game and end game points. But the design accomplishes that with such style and thematic integration that I was instantly won over.
Tips & Tricks:
  • The game has what I lovingly call “the Tom Lehmann curve”. Those of you who’ve played some of Tom’s designs (particularly Res Arcana or New Frontiers) have experienced it – where the pace of the game accelerates dramatically as we approach the end of the game. I’m not complaining – I actually like this arc in games instead of the tendency of some Euros to get slower and slower as the number of decisions required make each turn longer & longer. (I still have PTSD from my last game of Tikal where I spent the final 30 minutes watching other players attempt to min-max their action points for the final turn.)
  • The biggest "blocking point" in the game is the competition for customers - it's the most limited resource.
  • Speaking of customers, you can use assign customers to flights that you have not scheduled in order to grab the bonuses... sometimes, that's easier than other ways to get cash plus it ties up customers that other players want to use.
  • Don't get fixated on a single strategy - a lot depends on what is available and what openings other players are leaving for you. 
Extras
  • I told my adult sons (whom I have brainwashed into being rabid board gamers) that Kinson Key reminded me of Paverson Games – small companies with new designers who knocked it out of the park with their first big game. (Paverson is the company behind Distilled, my favorite “new to me” game of 2024.) Both games sport excellent rulebooks, splendid quality production, smart use of GameTrayz storage to make the game easier to set up & tear down, and really enjoyable game systems. Both used Kickstarter wisely to fund their big games – and, honestly, these kinds of games from small companies is a best use case scenario for crowdfunding.
  • The solo system works really well - and it's a pleasure to play.
  • I wrote a review of the game & solo system for the Opinionated Gamers site.
  • Note: I received a discounted review copy (yes, that means I paid for shipping and some part of the cost of the game). 

Wednesday, April 22, 2026

#42: Unmatched: Battle of Legends (Mark's Top 100 - 2026)


Unmatched: Battle of Legends
BoardGameGeek
  • rank: 293
  • rating: 7.7
  • published: 2019
  • Rob Daviau & Justin D. Jacobsen
Print Status
  • in print
Why It's On The List
  • Take the basic card combat idea behind Star Wars: Epic Duels... add in the brilliant LOS board configuration system from Tannhäuser...and infuse the game thematically with a "mix of characters across time & reality" vibe from Heroscape... and then do a top-notch production job... and you've got Unmatched.
Tips & Tricks:
  • One of the biggest issues in Epic Duels (the need of some characters to turtle for multiple turns in order to make decent attacks) is fixed here... both by better balancing the decks AND by instituting a "getting to the end of your deck" penalty.
  • Each character/team has different strengths and weaknesses... you cannot play each character the same way and be successful.
  • The character receiving the least love out of the gate was King Arthur... but I've managed to pull off some wins with him by playing the cards in his deck, not the cards I wish he had.
  • Some of the newer boxes (and there are a LOT of them) have more complicated decks - but I'm happy to have the variety in play styles and characters.
    Extras
    • Due to the expiration of publication rights, the Restoration Games Unmatched vault already contains the Jurassic Park, Buffy the Vampire Slayer, and Deadpool sets. While Deadpool is impossible to find in retail (and have been for quite a while), the other sets are still available - so if you're interested, it's time to pick them up.
    • Some quick thoughts on the various boxes - all of which are stand-alone expansions:
      • Robin Hood vs Big Foot - the best introduction if you're not sure about the series... two great characters and two great maps
      • Cobble & Fog - two more great maps with four excellent characters - though three of the four characters are not quite as straightforward to play
      • Jurassic Park: InGen vs Raptors - my least favorite map, though both characters are fun to play. Dr. Sattler vs T-Rex contains the only large figure in the system (so far)... the dino is fun to play occasionally.
      • Buffy the Vampire Slayer - two more excellent maps... don't love the Buffy character in 1v1 play but otherwise a fan of this box
      • Volume II - a great map and four excellent medium-difficulty characters
      • Bruce Lee - a solo character (no map) that's a lot of fun to play... now rereleased as Lee vs Ali with another great fighting character.
      • Little Red Riding Hood vs Beowulf - Red is tricky to play but really rewarding when you get it right
      • Marvel: Redemption Row, Marvel: Hell's Kitchen, Marvel: Teen Spirit, and Marvel: For King & Country -  I like the creativity in the Marvel maps and the figures are incredible. Due to some balance issues across the set (my sons both swear that Bullseye is "way OP, dad" and I'm not sure we've ever seen Elektra win), I like these better for 2v2 play. (Note: I love the teen heroes in Teen Spirit... and I haven't seen a production copy of Brains & Brawn yet, which was a great deal of fun to playtest.)
      • Houdini vs The Genie - both are fantastic characters 
      • Unmatched Adventures: Tales to Amaze! - we hated the playtest... .but Restoration knocked this one out of the park and it's one of my favorite cooperative games of the last few years (and the heroes are playable in head-to-head fights as well!)
      • Sun's Origin - the map is brilliant
      • Slings & Arrows - these are not beginner characters... but there's not a bad hero in the set (and the theme comes through beautifully [speaking as a former English/theater major])
      • The Witcher: both Witcher boxes are really good (Steel & Silver and Realms Fall) - interesting maps, interesting characters... and I'm not even a fan of the IP.
      • Volume III - we playtested this box as well... and these are the trickiest characters to play in the "volume" boxes.
      • Unmatched Adventures: Teenage Mutant Ninja Turtles - an excellent set for the cooperative version of the game... but I don't love the competitive versions of the villains (sold in a separate pack)
      • Stars & Stripes - working on a review of this RIGHT NOW... my younger son & I have been waiting for these characters since we playtested them!
    • My boys & I have been playtesters on a number of Unmatched sets: Vol. II & III, the Marvel boxes, Tales to Amaze!, Slings & Arrows, the Witcher boxes, Lee vs. Ali, and Stars & Stripes.
    • I've written a number of reviews about Unmatched for the Opinionated Gamers site:
    • This is the second of five (5!) Rob Daviau games that will appear on my top 100 list this time around... and first of three Justin Jacobsen games.

    Thursday, March 26, 2026

    #69: Flamme Rouge (Mark's Top 100 - 2026)


    Flamme Rouge

      • rank: 288
      • rating: 7.5
      • published: 2016
      • designer: Asger Aleksandrov Granerud
      Print Status
      • in print
      Why It's On The List
      • It's apt to compare this game to the classic 6 Nimmt card game (what with simultaneous action selection and resolution of cards)... but it's really a well-thought-out way to simulate cycling that plays in 30-45 minutes. 
      Tips & Tricks:
        • Looking at the track and figuring out to shepherd your "good" cards for later in the race is an important skill.
        • Drafting is key in this game - holding the lead for most of the game will end up with you sputtering at the end (just like real cycling!).
        • Watch for tight spots or crowded groups - you can get caught where you can't catch the leader due to the crowd rather than your lack of good cards.
        Extras
        • I reviewed Flamme Rouge for the Opinionated Gamers... and also advanced my theory of the Three Buckets of Sports Games.
        • There are two "big" expansions for Flamme Rouge - Peloton (which adds two more teams and more kinds of road to race on) Grand Tour (which adds specialist riders and an excellent system for building tour races). There also Meteo (which adds weather conditions), a smaller expansion. I reviewed all three of them last year.
        • The Grand Tour expansion absolutely brought Flamme Rouge back to my top 100 games list - it's really well done.
        • I'm a little sad that Um Reifenbreite didn't make it into my top 100 games... it's a wonderful racing game but I've had immense difficulty getting it to the table in recent years.

        Tuesday, March 10, 2026

        #85: Northgard: Uncharted Lands (Mark's Top 100 - 2026)


        Northgard: Uncharted Lands
          BoardGameGeek
          • rank: 1,272
          • rating: 7.6
          • published: 2022
          • designer: Adrian Dinu
          Print Status
          • in print
          Why It's On The List
          • I know it's a "port" of a well-established computer game - but from my perspective Northgard combines "dudes on a map", area control, and deck-building into a really sweet mix.
          Tips & Tricks:
          • Exploration can be your friend - you can occasionally explore your way out of a bad tactical situation. 
          • Gamers should feel comfortable adding the Leaders module to the game from the get-go... it's got a couple of twists but the asymmetric start is worth it.
          • Don't add the monsters or alternate lands into your first game - they are both great modules but there's more than enough going on without throwing them in the mix as well.
          Extras
          • There is an expansion on the way - Northgard: Uncharted Horizons.
          • I had the opportunity to be involved in some of the early playtests for the solo design that is coming with the expansion later this year. I'm looking forward to seeing/owning the finished product.
          • I wrote a pretty extensive preview of the game when it first came to Kickstarter back in 2020... which includes an excellent (and appropriate) video from The Muppet Show.
          • This is the second new-to-the-top-100 game on the countdown.

          Saturday, March 07, 2026

          #88: Battle Beyond Space (Mark's Top 100 - 2026)


          Battle Beyond Space

          • rank: 10,011
          • rating: 6.3
          • published: 2012
          • designer: Frank Branham
          Print Status
          • out of print but not impossible to find
          Why It's On The List
          • Have a massive multiple armada space battle... in 60 minutes. With almost no luck.
          Tips & Tricks:
            • Important safety tip: I was a long-time playtester on this game... it's not my baby but it certainly feels like it.
            • I do wish the colors of two of squadrons in the blue fleet weren't so dang close. I need to use a Sharpie to mark one of them.
            • Like Catan, initial placement is important. You have to make wise choices based on your special power and your judgement about the relative aggressiveness of your closest foes.
            Extras
            • I wrote an ode to joy about the publication of Battle Beyond Space on my blog back in 2009.
            • The inscription on my "thank you for playtesting" copy of the game...

            Thursday, February 26, 2026

            #97: Friday (Mark's Top 100 - 2026)


            Friday
            BoardGameGeek
            • rank: 583
            • rating: 7.1
            • published: 2011
            • designer: Friedemann Friese
            Print Status
            • in print
            Why It's On The List
            • The first of two solitaire games on my top 50 list... this is an inventive use of the deckbuilding mechanic as you are Friday from the novel Robinson Crusoe... trying to keep Robinson alive and get him ready to face down the pirates. 
            Tips & Tricks:
              • I used to be really good at this game... actually won once on Level 3 (there are four levels). Those days are gone - I haven't defeated both pirates on Level 1 in my last 10 games.
              • The rules for the various powers are a little tick-y... you need to make sure you read EXACTLY what they do (and do not do) in the rulebook.
              Extras
              • This is an extremely portable game - when I'm traveling to speak, it's easy to throw in the suitcase and beats the heck out of watching HGTV in a hotel room.
              • If you get a chance to play a game with Friedemann, take the chance... even if it's not one of his games. He single handedly made our game of Mord im Arosa into a laugh riot a few years back.

              Monday, April 14, 2025

              Heroscape: Heavily Armed Woodland Creatures and the Stuff of Nightmares


              Actually, there’s more nightmare fuel than adorable animal warriors in the trio of April 2025 figure releases for Heroscape – but all three sets bring something interesting to the table. (OK, to the table covered in that cool interlocking Heroscape terrain.) This is actually the second part of the Rising Tide wave – if you’re interested in the first part, you can check out my review from earlier this year.

              A quick reminder for those of you playing along at home: Heroscape is a miniatures skirmish combat game played on a board constructed out of (incredibly cool) plastic terrain pieces. (Seriously: folks who play with other minis systems have used this 3D terrain because it works so well.) Since the theme is a battle for dominance in world where the Valkyrie Generals can recruit warriors from multiple times & dimensions, there is a wild mixture of heroes & squads – aliens & Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns, to name a few. More recently, the good folks at Renegade have added polar bears & space pirates, to name a few more. And it’s one of my favorite games…

              With that out of the way, let’s take a closer look at the three new figure sets… and a quick glance at some promo figures.

              Oathbound Phalanx and Oathbound Legionnaires

              When I used “the stuff of nightmares” in the title of this review, this is primarily what I was talking about. Not only does the Oathbound Phalanx look like something from a very bad dream… it also has some powers (when paired with the Oathbound Legionnaires) that make it a truly frightening enemy on the battlefield.

              Overhead view – Sonlen is in serious trouble.

              The Phalanx can use its “Break the Link” power to drop any or all of the Legionnaires on its army card. Additionally, the Legionnaires are bonded to the Phalanx and get a turn after it has a turn. Legionnaires on the army card can also be used to absorb attacks… and gathering them onto the Army card lets them unleash a powerful All As One special attack.

              The Oathbound Legionnaires – all four of them – have their own power tied to the Phalanx. In lieu of attacking, they can rejoin the Phalanx (being placed on the Phalanx army card.) Coupled with their Climb ability and using Disengage to skitter away from powerful foes, their symbiotic relationship with the Phalanx makes them a formidable opponent.

              You’ll notice that the Phalanx isn’t actually a ball (see the overhead picture above). He’s flatter than I thought he would be – though his figure doesn’t fit well between tight obstacles. Of course, he makes up for that with the absolute freakish nature of his powers to shed & gather Legionnaires.

              Of the three sets, I think this one probably has the most utility in building out Heroscape armies. In our last game, my son Collin used the Eisenek figures to soften up my team and then shredded me with the Oathbound crews.

              Collin, during the softening up phase of our last game.

              Wing Commander Tuck Harrigan & Vorid Glidestrikers

              I think it’s only fair to note that Tuck Harrigan and the Vorid Glidestrikers are not only cute woodland creatures with advanced weaponry, but, like Liam Neeson in TAKEN, they possess a “very particular set of skills”. Both the Glidestrikers and Tuck do not start on the battlefield – instead, they fly in during the battle. Tuck does so based on a 20-sided die roll, while the Glidestrikers do so one at a time as order markers are revealed on their card. Additionally, Tuck’s arrival allows him to take order markers from teammates that haven’t been revealed yet – giving him multiple turns to attack from wherever he chose to land on the board.

              The Glidestrikers and Shiori trying to fend off the Oathbound assault.

              All of these Vorid creatures are slightly harder to hit from range – but they don’t have big attack or defense numbers. Their usefulness is derived from their ability to capture high ground points and glyphs at appropriate moments in the battle.

              I think I sorely misused them in our last battle – I would have been much better off waiting until Collin’s forces were spread out where the “flying sniper” virtues of these figures would have been much more powerful.

              I’m a big fan of the Vorid figures – and I’m looking forward to the Tanuki Tricksters and Air Marshall Zed Nesbitt (who is releasing a month ahead of schedule in May!) to join the ‘team’.

              Queen Maladrix & Festering Honor Guard

              The final set of the April 2025 releases is yet another devotee of the Valkyrie General Revna – yes, the same evil dude who recruited the Eisenek and some seriously spooky Kryie. Queen Maladrix and her Festering Honor Guard (which would be an excellent punk band name, btw) bring a new twist to Heroscape – the ability to infest living enemies with utilizing the remains of her dead Honor Guard members.

              The Queen & her Festering Honor Guard threaten Shiori.

              Much like the Oathbound Phalanx & Legionnaires, you’ll want to recruit the Queen and this squad as a pair. Their various powers are tightly linked:
              • Bonding allows the Honor Guard to take a turn prior to the Queen
              • As mentioned, the Queen can infest adjacent unique heroes with the dead figures of her Honor Guard
                • That parasitic infestation can potentially kill the hero, leaving a revived Honor Guard in its place
              • If the Queen is destroyed, the Honor Guard has a Motherless Rage which gives them +1 to their attack value
              Sending the Honor Guard out into battle – knowing some of them will die – and following up with Queen Maladrix using her double attack power coupled with the ability to infest… yikes. I look forward to giving her another try soon!

              Extra Credit: Sgt. Drake, Shiori, and the Thraxis Dragoon

              Sgt. Drake is not loving the presence of the Festering Honor Guard.

              Those of you who’ve been reading my voluminous writing about the new Heroscape (links below for those who are interested) already know that Renegade Game Studios solved one of the issues with the original Hasbro run of Heroscape – the difficulty in finding promo figures. (I checked on a Heroscape resale site last week – my Master Win Choo promo figure is going for – wait for it – nearly $300. A single figure. What the heck?!)

              What Renegade has done is promise to release promo figures through general distribution once the event(s) they are connected to are finished. They have already released three of those figures:
              • a new version of the classic Heroscape hero, Sgt. Drake (seen in the picture above)
              • a new version of Shiori, the purple-clad ninja (seen in previous pictures in this article)
              • Cornelius Breech – part of the space pirate group (sadly, I don’t have him… yet)
              The next figures that are coming are the Thraxis Dragoon (seen in the picture below), Major Q11, another new version of Raelin, and a mole with a drill named Decker the Burrowbreaker. At least some of these newer promos will come unpainted – as did the Dragoon. (You’ll notice he’s painted now – a talented gentleman from my FLGS did a great job with him for me.)

              I really appreciate this way of taking care of those of us who don’t get to major conventions and/or play in many store tournaments.

              Thanks to Nathan, a painted Thraxis Dragoon works to escape Sgt. Drake and his jet pack.

              Closing Thoughts

              The new set of figures (and promos) are all welcome additions to my Heroscape collection – and offer some interesting decisions when you’re drafting armies, depending on the terrain (Maladrix is going to have a tough time with tight spaces) and objectives (the Glidestrikers will be huge in landing on tough to reach glyphs).

              Obviously, this isn’t where you should start if you’re just jumping into Heroscape and the battles of Valhalla… but I’m impressed with the creativity in each set.

              As noted above, I received review copies of the new Heroscape material – Wave 1, Wave 2, and Wave 3. Back in the day, I did receive some promo figures, a couple of Volcarren Wasteland boxes, and a wave of figures as a “thank you” for my work as a playtester. (I also received a very cool Heroscape T-shirt which fit 42 year old Mark but isn’t as kind to 60 year old Mark. But I still have it hanging in my closet.)

              Monday, February 24, 2025

              Heroscape: Yet Another Love Letter


              I know, I know… some of you are tired of reading my reviews that wax eloquently about my deep & abiding love for all things Heroscape. I apologize in advance – this isn’t going to be a substantial departure from my previous missives.

              Once again, let me note for those of you who’ve been living under a gaming rock for 21 years that Heroscape is a miniatures skirmish combat game played on a board constructed out of plastic terrain pieces. Since the theme is a battle for dominance in world where the Valkyrie Generals can recruit warriors from multiple times & dimensions, there is a wild mixture of heroes & squads – aliens & Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns, to name a few.

              And it’s one of my favorite games…


              What exactly did Renegade Game Studios release for Heroscape this spring?

              There are six items in this wave (released TODAY, February 24!):

              The Rising Tide release has a second wave coming in April 2025 as well.

              I’m new to Heroscape. Are these Wave 3 boxes a good way to get started playing?

              Much like Wave 2, the Wave 3 army boxes are excellent additions to a Heroscape collection – but by themselves don’t contain enough figures to act as a starter set. The terrain boxes are a great way to expand your ability to build maps but don’t contain any figures. In addition, none of these releases come with order markers, battle dice, or rulebooks.

              The Wave 1 releases (the Master Set & the Battle Box) are the place to start if you’re new to Heroscape. The Battle Box is an excellent “let’s see if I’ll like this” set with six unique characters and enough terrain (including Laur trees and wellspring water tiles) to give you the flavor of the bigger game system. The larger Master Set offers a great variety of figures (including the first squads of the new system) and possible scenarios.

              My recommendation to new players: buy the Master Set & Battle Box, followed by the Lands of Valhalla terrain box to let you build bigger boards. From there, you’ll want to look at armies you want to fill out (polar bears, nudge, nudge) and other kinds of terrain you’re interested in.

              An important note for both newbies and old skool Heroscape players: all of the heroes and squads in the Battle Box, Master Set, and Army Expansions (through Wave 3) are unique – meaning you cannot field more than one of them per army. This is a money saver for those of us who were used to buying 2-3 copies of each blister pack of squads in order to be able to field sufficient numbers of zombies or Blade Gruts or Granite Guardians.


              Are these good purchases for those of us who’ve been collecting Heroscape for years?

              This question is a little bit more up my alley. I own at least one (and often more than one) of everything from the original run of Heroscape (2004-2010) as well as Wave 1 and Wave 2 of the new era of ‘Scape.

              While there are a number of classic Heroscape thematic groups that I enjoy – it’s always fun to field an elf army or a bunch of secret agent types with some Gorillanators – I’ve come to love the newest burgeoning group: the heavily armored polar bears. Knight Primus Adelbern & Ordo Borealis are perfect additions to the Frostclaw Paladins from the Age of Annihilation set… in fact, put all of them together and you have a nearly 500 point team that can both deal and absorb a lot of damage. The Ordo Borealis squad’s ranged capabilities combined with their slightly beefier hit points (for a squad) work really well when they, like Obi-Wan Kenobi, have the high ground. (My apologies for the gratuitous Star Wars prequel reference.)

              The Hellforge Mandukor is an excellent addition to the Eisenek warriors introduced in late fall 2024. He/it (not sure?) combines nicely with the Iron Lich and the Necrotech Wraithriders. His Blast Furnace power means that he needs to keep away from his teammates – but he’s absolutely brutal against squads. (Thankfully, figures with Lava Resistance aren’t affected – so I’m wondering what a fight between him vs. Brunak & some Obsidian Guards would end up.)

              The final set of figures for this February release in the Rising Tide arc contains two very interesting heroes: Halushia, Scion of the Wild and Sonlen (an elf archmage). Those of us who’ve played Heroscape for a long time have incredibly fond memories of the original Sonlen and the tiny dragon riding on his shoulder. As time has passed, Sonlen now rides dragons… and continues to fight for Ullar. His healing powers are beyond nifty – they can even be used if he flies over a friendly figure – and when he’s fighting in close combat, his dragon joins him in battle. Halushia is a centaur (well, the Heroscape lore folks call him a “Dryan”) who has a ride-by special attack that lets him plow through groups of enemies and inflict damage. He also is able to use the trees and bushes of Valhalla to reduce the defense of enemy figures when they are near them. Both are excellent additions to the Ullar cause.

              I do have some requests of the Renegade team:
              • more polar bears, please
              • more Eisenek (we’re not quite at the point where you can field an entire Eisenek team)
              • more beasts (Halushia is the third figure that can control small & medium beasts… but so far there are only the two beasts from the Battle for the Wellspring box)
              • more classic characters in new forms (for example, what does Agent Carr look like now?! Or Taelord?)
              Are the new terrain pieces worth it?

              Now, let’s talk about the terrain boxes. Both the Swamps of Valhalla and the Snowfields of Valhalla add terrain types that will be new to recent converts – but are “old skool” to those of who’ve been playing a while. Swamp terrain originally appeared in the Swarm of the Marro big box while snow & ice came in the Thaelenk Tundra sets. Both sets contain a large amount of “thin” terrain (swamp water & ice) – including some in the new 3 hex configuration (which I like a lot). Both sets also have two “obstacles” – two snow-dusted evergreens for the snowfields and two red-leafed bushes for the swamp. This is also the first time we’ve had 24 hex snow pieces, which makes it much easier to create large snow-filled boards.

              While I wish there had been a bit more terrain pieces in each box (and more trees & bushes!), I get that putting a larger set together would have hiked the price to an unacceptable level. As it is, new players who want to build swampy or snow-filled boards will need to spring for a second box.

              For long-time players, the terrain pieces generally match the same pieces from the original game – with the exception of the ice pieces. Hold on – I’m not actually complaining about this. I like the old ice pieces but I think the new ones work well and are not a glaring change from the original Tundra sets.

              “Old” ice on the left, “new” ice on the right.

              How are the scenarios in the various sets?

              There are no new scenarios in the boxes for this release.

              How does the future of Heroscape look to you?

              I’m still very excited about all the new stuff… and it’s causing us to bring out the older stuff as well & create massive battles (and a great deal of fun)!
              • We continue to expose new players to Heroscape… and the response is overwhelmingly positive. (A few of them have even started collecting ‘Scape themselves.)
              • The second part of the Rising Tide story arc is only a couple of months away – which includes three more army boxes and an official paint set.
              • Renegade continues to support in-store and competitive play with organized play sets, the excellent Battle Network site, and a series of very cool promo figures.
              • Keep an eye open – I’ve covered the RenegadeCon release and the info dump about this summer’s Heroscape offerings (the story arc is “Boiling Tensions”).

              As noted above, I received review copies of the new Heroscape material – Wave 1, Wave 2, and Wave 3. Back in the day, I did receive some promo figures, a couple of Volcarren Wasteland boxes, and a wave of figures as a “thank you” for my work as a playtester. (I also received a very cool Heroscape T-shirt which fit 42 year old Mark but isn’t as kind to 60 year old Mark. But I still have it hanging in my closet.)

              This post originally appeared on the Opinionated Gamers site.