Trains
- rank: 559
- rating: 7.2
- published: 2012
Print Status
- out of print (but not difficult to find copies)
Why It's On The List
- Similar to Arctic Scavengers (#88 on this countdown), Trains is a direct descendant of Dominion... but the addition of board play to build your track network makes it much more appealing to me.
Tips & Tricks:
- As with any deckbuilder, one of the most important skills is correctly assessing which cards and/or combos of cards will work the best to accomplish your goals. Randomly buying cards will not be a successful strategy.
- Waste management is really important in Trains - figuring out how to clean the gunk out of your deck to allow you to do more things is a matter of careful timing (and a bit of luck).
Extras
- There is one stand-alone game/expansion for Trains - Rising Sun - as well as the Coastal Tides expansion (which simply adds more cards).
- There are also two map packs which add alternate boards... one of them was relatively easy to find; the other was a multi-year search that was finally rewarded in the remainders bin of an aging game store.
- I strongly recommend using the route bonus objectives (which appear in Rising Sun & Coastal Tides)... they add additional objectives to the game which give other alternatives for players to pursue.