- Teuber (The Settlers of Catan)
- Kramer (The Princes of Florence)
- and Moon (Ticket to Ride)...
- with Knizia (Ra) & Rosenberg (Bohnanza, Agricola) close behind.
- Stephen Baker, Craig Van Ness & Rob Daviau... yep, they not only created Heroscape, but they also made Queen's Gambit a reality and have overseen some really nifty re-treads of Risk, Clue (the Clue DVD game is great!), and Monopoly.
- Richard Borg... Liar's Dice alone would cement his rep - but when you add in Pig Pile (the best "better than UNO" game ever), Mutant Chronicles: Siege of the Citadel, Wyatt Earp and the Command & Colors series (Battle Cry, Memoir '44, C&C:Ancients and Battlelore), you've got a genius on your hands.
- Tom Lehmann... and it's not just about Race for the Galaxy. To Court the King is golden and Fast Food Franchise is one of my top ten games.
- Klaus Teuber... I love me some Settlers - but the cream of the crop is the original Lowenherz.
- Mike Fitzgerald... the Mystery Rummy series is so good that I'll give anything else he touches a try.
- Wolfgang Riedesser... he hasn't done much lately (Wurfel Kick, which I've never even seen) but his ratio of game/fun is so darn good (Ave Caesar/Ausgebremst, Dschungelrennen, Secrets of the Deep, Route 66, etc.). Your mileage may seriously vary. :-)
- Uwe Rosenberg... the man does magical things with cards. I love Agricola, but I'm fasciinated right now by how much we're having with Nottingham.
- Heinz Meister... the king of kid game design. Seriously. Here's a short list of some major accomplishments: Barenstark, Daddy Cool, Die Kullerbande, Galloping Pigs, Hupf Hupf Hurra, Igloo Pop, Karambolage, Maus nach Haus, Nur Peanuts, Turbulento, Zapp Zerapp, Zitternix. The gaming world would be a much sadder place without him.
- Franz-Benno Delonge... and speaking of sad, the loss of Herr Delonge is great. While I don't like all of his designs, he approached things from a different angle.
- Wolfgang Kramer... I don't like his action point games (with the exception of Torres) but he knows his way around a game table and is willing to design just about anything.
- Alan Moon... again, many of the supposed "classic" designs from Alan are not my favorites - but I'd be happy to play Andromeda or Mush with anyone who asks.
- Michael Schacht... sometimes his stuff gets a little same-y, but when it works (Zooloretto, Kardinal & Konig, Richileu, etc.) it's very good.
- Reiner Knizia... like Moon, the stuff I like is not always the stuff other people like - Clash of the Gladiators or Hot Potatoes, anyone?!
And a few guys I want to watch:
- Lutz Stepponat (designer of Return of the Heroes... I really want to play his Midgard: Das Brettspiel game, not to be confused with the oddly random Midgard game that played like El Grande had swallowed Candyland)
- Jean du Poel (when he's good - Carabande - he's VERY, very good... and when he's not, I usually I have managed to avoid it... still, he comes up with stuff no one else does)
- Thomas Liesching (OK, not everyone liked Niagara as much as I did - but I thought it was wonderful & creative & delightful to play... I want to see what he comes up with next.)
- Jens-Peter Schliemann (His "classy" game is Burg Appenzell... but this is the same guy who came up with Pirahna Pedro & Nacht der Magier. His continued success bodes well for all of us who love nifty bits & "fluffy" games.)
- Bruno Cathala (he's all over the map... for every gem like Droles de Zebres there's a miss like Drake & Drake... and some of the games that people adore of his - Mission: Red Planet, Mr. Jack - leave me cold. But this guy dreamed up Du Balai, Cleopatra, Shadows Over Camelot, Queen's Necklace & Jamaica... whatever comes next will be intriguing even if I don't like it.)
2 comments:
Excellent post Mark,
You probably already know this, but add Jericho to Tom Lehmann's excellent games.
I didn't know Nottingham was Rosenberg's too. I played this with the Visalia Gamers and I really like it.
I'm surprised Sebastian Pauchon isn't on your list. I really enjoy his recent releases Yspahan, Animalia, Metropolys, and Jamacia.
Jean du Poel? Really?
Now, the guy spawned a bunch of interesting _ideas_, back in the day - but there were always rules issues. Carabande escaped this mostly because very little in the way of rules were actually needed. But while most of his games are interesting _experiences_, I'm not convinced that many of them are interesting _games_.
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