- designer: Philippe Keyaerts
- publisher: Days of Wonder
- date: 2010
- BoardGameGeek rank/rating: not ranked/8.19
- age: 8+
- # of players: 2-5
- print status: in print
- cost: $20.00 (Days of Wonder)
- designer: Philippe Keyaerts
- publisher: Days of Wonder
- date: 2010
- BoardGameGeek rank/rating: not ranked/8.33
- age: 8+
- # of players: 3-6
- print status: in print (while supplies last)
- cost: free w/Small World product purchase (Days of Wonder)
Be Not Afraid is similar to the previous race/power expansions (Cursed! & Grand Dames) in offering new races:
- Barbarians (lots of them, but they can't reinforce)
- Homunculus (who grow stronger every time they are ignored)
- Leprechauns (and their pots o'gold... though no Lucky Charms, for those of you needing a snack break during the game)
- Pixies (lots of them, but they're easy to squish)
- Pygmies (every time you knock 'em down, they have the potential to multiple... it's like fighting a Pandemic virus!)
And new powers:
- Barricade (you're rewarded for having a small kingdom)
- Catapult (much like the French & their cows - Monty Python reference alert! - you can heave some of your troops to distant lands)
- Corrupt (it costs your opponents gold to conquer you)
- Imperial (you're rewarded for having a big kingdom)
- Mercenary (spend money to make it easier to conquer regions, thanks to Dial-a-Merc)
The printing/art/components are of the same high quality we've grown to expect from Days of Wonder... and they match the base game & expansions perfectly. If you'd like to see the complete rules for the expansion, they are available here.
The other item in Be Not Afraid is a counter tray for all of the expansion races... which is a welcome addition, especially since they curved the slots, making it easier to find, remove & replace counters than the base game counter tray with straight-sided slots. There's room for the extra race & power boards - and even space for the Ghosts from the Necromancer Island expansion!
Finally, as yet another indication of the high quality of Days of Wonder customer service, there was a printing screw-up with the Catapult token for Be Not Afraid - it, well, wasn't in the box. So, DoW had a new punchboard printed up with the missing token... and added five Leader tokens for the races in the new expansion as well! It will be available with the expansion when you purchase it from your local retailer or directly from Days of Wonder.
This "scenario" for Small World consists of a new set of race tokens (Ghosts), a castle on an island (which ends up in the middle of the lake), and "The Well of Souls" (where dead combatants go for their after party... well, not really.) And, of course, the rules.
One thing is unclear in the rules (but clarified by Eric Hautemont at Dow): the Necromancer does not start with any gold. (Our first playings saw the evil wizard winning in the next to last round, but the intial 5 gold bump made it much easier for that to happen.)
I really like the wrinkle this adds to the game - as it doesn't unnecessarily complicate the system while still giving Small World a different feel. I'm hoping they'll do more of this kind of scenario additions to the game!
Conclusion
I think the tandem purchase of these two expansions makes for a great deal - I like the new races (esp. the Barbarians & the Leprechauns), the Barricade & Corrupt powers make some of the smaller/weaker races more viable in the right situation, and Necromancer Island expands the number of players & the style of play.

1 comment:
Very recomanded work . nice blog!
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