Wednesday, October 16, 2013

#22: Thebes (Mark's 100 - 2012)


Mark's Ranking
  • 2012: 22nd
  • 2010: 5th
  • 2005: prior to publication
  • rank: 210
  • rating: 7.23
Print Status
  • in print
Why It's On The List
  • One of the best example of a game design integrating theme & mechanics - drawing tiles from the bag "feels" like archaeology. As well, the use of the "time cost" mechanic makes the game fluid & gives each player a plethora of tactical options.
Tips & Tricks:
  • The tile bags are a marked improvement over the card decks from the original version of this game, Jenseit von Thebes.
  • If you're not going to collect the lecture series cards, just make sure no other person hoards them - that's some big points out there on the rubber chicken circuit.
  • I like to jump out with one or two quick expeditions to harvest a few easy artifacts (and have a variety of colors for the various exhibitions) - but there's something to be said for making sure you have a couple of assistants & shovels before you do any serious digging.
  • Don't forget about the bonuses for highest level of research into each site!

Note: Yes, I realize it's been a long time since I posted on this theme - to be exact, it's November 1st, 2012. If you feel a need to catch up on my admittedly-aging Top 100 as of February 2012 list, you can check out:

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