Descent: Journeys in the Dark [2nd edition]
- 2014: 9th
- 2012: prior to publication
- 2010: prior to publication
- 2005: prior to publication
- rank: 55
- rating: 7.8
- in print
Why It's On The List
- All of the design ideas I’d loved from the original version of Descent are still here – one roll combat, customizable characters, great miniatures & artwork. At the same time, FFG has managed to knock off the “rough edges” – simplifying the Overlord system, losing the silly transport glyphs, etc. Most importantly, they've broken adventures down into bite-size (read: playable in 60-90 minutes) pieces… and then connected them via a simplified campaign system that works like a charm.
Tips & Tricks:
- There are a lot of expansions - I haven't worried about many of the hero/monster sets, but I've picked up all of the campaign boxes (which add plenty of new heroes & monsters as well as terrain & scenarios.)
- The new Road To Legend mobile app is a fantastic way to play that turns Descent into a cooperative game.
- I wrote about Descent 2.0 as my #1 new-to-me game of 2013.
- I wrote about the original Descent in a post entitled Stay Out of Reach of the Giant.