Tuesday, March 31, 2026

#64: Nexus Ops (Mark's Top 100 - 2026)


Nexus Ops

  • rank: 692
  • rating: 7.2
  • published: 2005
  • designers: Charlie Catino & Steven Kimball
Print Status
  • in print again!
Why It's On The List
  • A really well-thought-out "dudes on a map" game that subverts the ever-present turtling problem with a varied set of rewards for attacking other players.
Tips & Tricks:
    • Hordes of cheaper figures can work just as well as a few expensive figures - and sometimes even better.
    • This is the rare combat game that works well with 2, 3 or 4 players.
    • I know I said it in the previous section - but it's worth saying again: turtling does NOT work in this game. ("Turtling" is emphasizing heavy defense and little or no offense, in hopes of getting your opponents to exhaust themselves fighting each other and/or throwing themselves against your defenses in vain.)
    Extras
    • The new edition with new art from Renegade Games Studios is actually a nice blend of the original game with some of the rules variants from the FFG edition as options. Most importantly, it has a molded plastic Monolith rather than the odd cardboard thingee from the original AH edition.

    Monday, March 30, 2026

    Top 100 Songs: #20-#11


    It's the penultimate entry in my top 100 songs list...

    • #20: Digee Dime (Burlap to Cashmere - 1998)
      • The infectious rhythm coupled with the poetic lyrics sold me on this oddball band.
      • Twisted castles in her hair / Building mountains in the air / Making profits, lending loans / Ancient TV's, rotary telephones / But within this misty cave / Lies a painter, blind but brave / Paints the story of where we've been / Where we are, where we could be
    • #19: Comedian (Steve Taylor & The Perfect Foil - 2014)
      • It had been nearly a decade since Steve Taylor had recorded an album… and here he came with a super-group (Peter Furler, John Mark Painter, Jimmy A), leaning into a similar (though not identical) vibe as his previous band (Chagall Guevera). There's a lot of great cuts on the album - but none of them are as profound and epic as this song.
      • And didn’t I thank you from the dais? / And didn’t I do you good? / And didn’t I take up all your crosses / that were made of balsa wood?
    • #18: Surprised (Resurrection Band - 1995)
      • Resurrection Band had a storied history as one of the first "heavy" CCM bands - not to mention their serious street cred as a part of JPUSA (Jesus People USA), a Christian intentional community & church living in and serving the people of the Uptown neighborhood in Chicago. Bringing in Ty Tabor (King's X) to produce their album Lament kicked their blues-influenced hard rock into high gear.
    • #17: Where the Streets Have No Name (U2 - 1987)
      • U2 has a bunch of incredible songs… but "Streets" is the one that stops me in my tracks any time I hear it. 
    • #16: Song for America (Kansas - 1975)
      • I actually didn't know Song for America until I picked up their greatest hits album while in college… the first Kansas album I knew was Leftoventure. This is probably the prog rock-iest cut in my countdown - seeing as how it takes almost 3 minutes for a vocalist to show up. (Love this song.)
    • #15: Jim Morrison's Grave (Steve Taylor - 1987)
      • I just heard Steve Taylor perform this live a couple of weeks ago - and it was just as good almost forty years later.
      • I'll let Steve do the talking about the song he wrote: "I guess he [Jim Morrison] thought of himself as somewhat of a "tortured artist" who not only believe that genius justifies cruelty but that genius and selfishness are inseparable. And that's really how he lived his life. He was very cruel to the people who were close to him, even the people who loved him. So this song is just my thought about going to the grave, almost a stream-of-consciousness lyric. "Jim Morrison's Grave" asks the age-old question: Does artistry justify being a weasel? The last line of the song is, "The music covers like an evening mist/Like a watch still ticking on a dead man's wrist." Morrison left the world some intriguing music. As far as I'm concerned, that's not enough."
    • #14: The Medicine (Common Hymnal - 2021)
      • A brilliant and moving gospel-tinged appeal for Biblical truth when it comes to racism and justice.
      • What does it mean to have compassion for another? / How can I claim to love a God that I can't see? / If I can find the will to harm and kill my brother / Cause he neglected to look like me / I can speak the words of men and songs of angels / I can give all my possessions to the poor / But if your love can't move the mountain of my hatred / Somehow, I missed you, and I need you so much more
    • #13: The Good Confession (I Believe) (Andrew Peterson - 2008)
      • I first heard Andrew tell the story behind this song sitting in the fellowship hall of the church I pastored… he was playing a solo concert at our little church that night and I had the opportunity to talk with him. I can't do it justice - but you can listen to him talk about it as part of the tribute concert to Rich Mullins he hosted at the Ryman.
      • Through the years / I barely fell; / I mostly dove right in. / I drank so deep / From the shallow well / Only to thirst again.
    • #12: Broken Things (Julie Miller - 1991)
      • The perfect match of Julie's voice and heart-rending lyrics.
      • You can have my heart, though it isn't new / It's been used and broken, and only comes in blue / It's been down a long road, and it got dirty along the way / If I give it to you, will you make it clean and wash the shame away? / You can have my heart, if you don't mind broken things / You can have my life; you don't mind these tears / Well, I heard that you make old things new, so I give these pieces all to you / If you want it, you can have my heart
    • #11: Life's Just Hard (Tonio K - 1999)
      • A poignant reminder that everyone you meet is carrying something you can't see… by one of my favorite songwriters.
      • Life's just hard / No matter who you are / No matter who you think you are / It's a fiery ordeal / You play your cards / And you say a prayer / And you look for love / If you’re lucky you find it there / 'Cause love is where it starts / But it's just hard



    #65: Viva Pamplona (Mark's Top 100 - 2026)


    Viva Pamplona

    • rank: 7,589
    • rating: 6.4
    • published: 1992
    • designer: Wolfgang Kramer
    Print Status
    • very OOP
    Why It's On The List
    • It's a great theme (the running of the bulls) with great art and even better game play... you must have courage to win - and the willingness to shove your opposition to the ground.
    Tips & Tricks:
      • The tempo of the game can vary wildly - depending on how the Toro cards appear. That's not a bug... it's a feature - part of what makes the game so charming.
      • Sometimes it pays to run one guy WAY ahead of the crowd - especially if Toro takes off at high speed. (Sometimes it doesn't - but them's the breaks, my friend.)
      Extras
      • I was pleasantly surprised how well this game works with 3-4 players... of course, it's a "more the merrier" game that is an absolute joy with the full complement of six people around the table.
      • This is from the same gaming design family as Viva Topo and Midnight Party. (It's a family I'm fond of...)
      • I've often wondered about how you can lose courage points when someone else shoves you (and worse yet, they get them!), but it's still fun.
      • This is the third of five (5!) games designed by Wolfgang Kramer on this countdown.

      Sunday, March 29, 2026

      #66: Let's Go To Japan (Mark's Top 100 - 2026)


      Expedition

      • rank: 427
      • rating: 7.6
      • published: 2024
      • designer: Josh Wood
      Print Status
      • in print
      Why It's On The List
      • The combination of beautiful artwork and clever gameplay is really something to behold... particularly for a game that originated from a pandemic-cancelled vacation trip.
      Tips & Tricks:
        • I try very hard not to commute back & forth between Kyoto & Tokyo. The cost in time (to take trains rather than extra walking as bonuses) or points (-2 for each train ticket you don't acquire) is just not worth it.
        • It's OK to occasionally burn a card and take a walk... sometimes, it just doesn't pay to take the known bad and hope you get lucky on the random walk card.
        • The game works well with 1-5 players... like all drafting games with a card pass, it runs at the speed of the slowest player.
        Extras
        • I splurged on the Kickstarter version of the game - and the wooden pieces plus the ceramic bowls for them really have a lovely vibe.
        • The solo system for Let's Go To Japan is really smart - whatever you don't draft goes to the "Travel Agent" you're competing against. There are times when that decision can be excruciating!
        • I've only played the "Day Trip" expansion a couple of times... but I'm not sure it really adds all that much to the game.
        • The Opinionated Gamers review of the game is what convinced me to back it. (Thanks, Dale!)
        • There is another game coming in this series... Let's Go To France will be on Kickstarter in May. By all appearances, it is not simply a Gallic re-skin of Let's Go To Japan. 
        • This is fifth new-to-the-list game on the 2026 countdown.

        Saturday, March 28, 2026

        #67: Vegas Showdown (Mark's Top 100 - 2026)


        Vegas Showdown

        • rank: 920
        • rating: 7.1
        • published: 2005
        • designer: Henry Stern
        Print Status
        • in print
        Why It's On The List
        • This is the best implementation of the climbing auction mechanic first seen in Evo, then in the (excruciating, IMHO) Amun-Re, and in 20th Century. I also like the need to plan what rooms you'll add to your Vegas resort... and in what order to build them.
        Tips & Tricks:
          • There are a variety of winning building configurations/mixes - your mission is to choose the one that best dodges what other players are doing... .
          • ...and then make it expensive for other players to get their "key" rooms.
          Extras
          • While the graphics for this one are generally good, I do wish the player boards in the original edition had been mounted.
          • I'd suggest adding some tokens in the box to track "extra" victory points. (We use glass beads to track points that are not found on the player boards - that way, you can check & make sure you haven't missed any points during the game.).

          Friday, March 27, 2026

          Top 100 Songs: #30-#21


          So many good songs... and some of my writing on this one reminded me of a couple of songs that didn't make the list ("Beautiful Scandalous Night" and "Look Over Your Shoulder") that probably should or could have. Oh, yeah... happy birthday, Dave W.!
          • #30: Breathe Deep (The Lost Dogs - 1992)
            • The Lost Dogs is a CCM-alternative supergroup a little like The Traveling Wilburys… and this song is a thunderous ode to the expansive incredible nature of the grace of God.
            • Politicians, morticians, philistines, homophobes / Skinheads, dead heads, tax evaders, street kids / Alcoholics, workaholics, wise guys, dimwits / Blue collars, white collars, war mongers, peaceniks / Breathe deep / Breathe deep the breath of God / Breathe deep / Breathe deep the breath of God
          • #29: Satisfied Mind (Ben Harper & The Blind Boys of Alabama - 2004)
            • Ben Harper teamed up with The Blind Boys of Alabama to create one of the best gospel albums of the 00s… and this is the song that keeps running through my head.
            • How many times have you heard someone say / "If I had his money I'd do things my way" / But little they know that it's so hard to find / One rich man in ten with a satisfied mind
          • #28: Leave It Like It Is (David Wilcox - 1989)
            • The final verse is a bit on the nose… but this song has reminded me over & over to readjust my perspective.
          • #27: It's Love (King's X - 1990)
            • I came to King's X late… but those first three albums are still golden for me. And this rock anthem is still my favorite song of theirs. (Though "Over My Head" is pretty darn good as well.)
          • #26: Sunset Grill (Don Henley - 1984)
            • I've always thought that Don Henley's solo music captures a very Los Angeles vibe - and this song (along with "Boys of Summer" and "Garden of Allah") is proof positive of that.
            • You see a lot more meanness in the city / It's the kind that eats you up inside / Hard to come away with anything that feels like dignity / Hard to get home with any pride
          • #25: Restore My Soul (The Choir - 1990)
            • The Choir has had an amazing career - and their genius has touched so many albums that are not their own (including the amazing Clouds Rain Fire worship album). This song is the one that haunts me - both for the lyrical content that sounds like they eavesdropped on my heart and for the amazing musical break/outro at the end of it.
            • I call to you / With one lung exploded / From breathing the dust of the earth / With my tongue eroded / From licking the crust of the earth / A tear away from reconciled / A prayer away from whole / Restore my soul
          • #24: Double Cure (Vigilantes of Love - 1996)
            • My favorite Vigilantes song… flat out. My favorite version is the acoustic take on the V.O.L. album.  (Had a neat online moment a couple of weeks ago when I commented about "Double Cure" and Bill Mallonee himself replied to let me know it was still in his live set.)
            • So tired of all my toys / They never last for long / They keep beaming dreams and wishes / To a big dish on my front lawn / I wanna drink out of that fountain / On a hill called double cure / I wanna show you my allegiance, Lord /  Yes, I wanna be a son of Yours
          • #23: The Kingdom Is Yours (Common Hymnal - 2017)
            • Thanks to the wonderful worship pastor at our church (go, Bethany Bailey!), I was introduced to this song and the amazing collective that is Common Hymnal. I can't sing it without crying.
            • Blessed are the ones who fight for justice / Longing for the coming day of peace /  Blessed is the soul that thirsts for righteousness /  Welcoming the last, the lost, the least/ The Kingdom is yours / The Kingdom is yours / Hold on a little more, this is not the end / Hope is in the Lord, keep your eyes on Him
          • #22: It Did (Brad Paisley - 2007)
            • And now for something completely different - country music! My wife liked a couple of Brad Paisely songs ("Flowers" in particular) and so we listened to some more of his songs… and then stumbled across "It Did" - which isn't exactly our romance/life story but certainly feels like it.
            • Tears of joy in my mommas eyes / Her daddy walkin' her down the aisle / He lifted that veil and I saw that smile / And I said / To myself / It doesn't get better than this / No it doesn't get better than this / But it did
          • #21: Strong Hand of Love (Bruce Cockburn - 1994)
            • Bruce Cockburn is better known for "If I Had a Rocket Launcher" - but this cover of Mark's Heard signature song is my favorite recording from him.
            • Young dreamers explode like popped balloons / Some kind of emotional rodeo / Learning too slow and acting too soon / Time marches away like a lost platoon / We gracefully age as we feel the weight / Of loving too late and leaving too soon / We can laugh and we can cry / And never see the strong hand of love hidden in the shadows / We can dance and we can sigh / And never see the strong hand of love hidden in the shadows



          #68: Expedition (Mark's Top 100 - 2026)


          Expedition

          • rank: 2,986
          • rating: 6.7
          • published: 1996
          • designer: Wolfgang Kramer
          Print Status
          Why It's On The List
          • I love the expedition mechanic at the heart of the game. There's nothing quite like it... (well, this isn't altogether true - but look in the Extras for more on that.)
          Tips & Tricks:
            • Travel bucks are a relatively scarce currency that aids you in game play and must be managed VERY carefully.
            • Watch the number of arrows left in each expedition - other players can run them out to keep you from certain sections of the board.
            • There are a variety of options in how loops work - we like the "place anywhere on the loop" one - but you should give them all a try.
            • While the game will work with 2-6 players, it's best with 2-3.
            Extras
            • The designer (Wolfgang Kramer) actually revised his classic Ravensburger game (Wildlife Adventure) which became Expedition - and then he gave it a big tweak and turned it into a children's game (Schatzsucher). While I haven't played Schatzsucher, I've enjoyed my couple of plays of Wildlife Expedition (and still kick myself for not picking up a copy back when you could find them at zoo gift shops).
            • There were some rules changes for National Geographic Expedition edition - I only played once but I didn't like them. Frustratingly, I don't remember what I didn't like!
            • Here's what I wrote about Expedition for The One Hundred
            • This is the second of five games designed by Wolfgang Kramer on this countdown.

            Thursday, March 26, 2026

            #69: Flamme Rouge (Mark's Top 100 - 2026)


            Flamme Rouge

              • rank: 288
              • rating: 7.5
              • published: 2016
              • designer: Asger Aleksandrov Granerud
              Print Status
              • in print
              Why It's On The List
              • It's apt to compare this game to the classic 6 Nimmt card game (what with simultaneous action selection and resolution of cards)... but it's really a well-thought-out way to simulate cycling that plays in 30-45 minutes. 
              Tips & Tricks:
                • Looking at the track and figuring out to shepherd your "good" cards for later in the race is an important skill.
                • Drafting is key in this game - holding the lead for most of the game will end up with you sputtering at the end (just like real cycling!).
                • Watch for tight spots or crowded groups - you can get caught where you can't catch the leader due to the crowd rather than your lack of good cards.
                Extras
                • I reviewed Flamme Rouge for the Opinionated Gamers... and also advanced my theory of the Three Buckets of Sports Games.
                • There are two "big" expansions for Flamme Rouge - Peloton (which adds two more teams and more kinds of road to race on) Grand Tour (which adds specialist riders and an excellent system for building tour races). There also Meteo (which adds weather conditions), a smaller expansion. I reviewed all three of them last year.
                • The Grand Tour expansion absolutely brought Flamme Rouge back to my top 100 games list - it's really well done.
                • I'm a little sad that Um Reifenbreite didn't make it into my top 100 games... it's a wonderful racing game but I've had immense difficulty getting it to the table in recent years.

                Wednesday, March 25, 2026

                #70: Showmanager (Mark's Top 100 - 2026)


                Showmanager

                • rank: 2,444
                • rating: 7.0
                • published: 1996
                • designer: Dirk Henn
                Print Status
                • out of print
                Why It's On The List
                • A wonderful card-drafting game that whips along at a breakneck pace and offers a consistently enjoyable gaming experience as the players cast (and miscast) theater productions.
                Tips & Tricks:
                • You don't have to be a card counter to do well - but it is good to know what "9" cards are remaining in each show.
                • You do not have enough money - so you're going to have to accept that one of your four shows is going to be, well, a flop.
                • Use your flop show to borrow money - a common tactic is put on a flop, put it in the lowest point value city & then take the maximum amount of money out of the show.
                Extras
                • While I'm very glad there is a reprint available (though it's OOP as well), I do want to note that the two included variants are not necessary to enjoy the game.
                • Thankfully, the truly inferior version of the game (Atlantic Star) is out of print. 
                • And, no, I haven't ever played the original version, Premiere.
                • Showmanager scales really well for 3-6 players... I'm least fond of 4 but it still works well.
                • Here's what I wrote about Showmanager for The One Hundred.
                • Finally, I got Showmanager to the table last month at Gulf Games... and it holds up beautifully.

                Tuesday, March 24, 2026

                #71: A Brief History of the World (Mark's Top 100 - 2026)


                A Brief History of the World
                BoardGameGeek
                • rank: 3,819
                • rating: 6.9
                • published: 2009
                • designers: Gary Dicken, Steve Kendall, and Phil Kendall
                Print Status
                • out of print
                Why It's On The List
                • It's all about the epic sweep of history - and this particular version of a game system originally published in 1991(!) is the best yet. It's tighter, smarter, and faster than any previous edition - playing time is about 3 hours for six players to experience this dudes/empires on a map masterpiece.
                Tips & Tricks:
                • I first played the Ragnor Brothers' History of the World in the mid-90s. The experience was a disaster - six new players coupled with the overly wargamer-tinged rules of the original Avalon Hill publication of the game meant it took us nearly four hours to complete two of the seven epochs... and then we abandoned the game.
                • It was nearly six years later when I received an early prize table pick at a gaming convention and thanks evidently to a whiff of the massive amounts of plastic figures in the box decided to pick up the Hasbro/Avalon Hill edition as my first pick. The game was substantially better than I had remembered - esp. with the revisions that had been made to streamline the design. It became one of those "once a year" games (because of the length... 4-6 hours) though I wanted to play more often.
                • Fast forward to late 2009 as the Ragnor Brothers announced that they had - nearly 20 years after the first edition was published - once again made some major revisions to their signature game. The early press was positive enough for me to plunk down some hard-earned cash on it - seeing as how I hadn't played my beloved H/AH copy of HOTW in nearly 3 years.
                • I didn't waste a penny... though I miss the 7 different plastic minis (one type for each epoch) and the shiny capitol/city markers, everything else I love about the game system is still there - and less. It's shorter, leaner & tighter (our last six player game took 3 1/2 hours with 2 new players)... and there's actually more room in the game for tactical & strategic decision-making while reducing the number of armies on the board. The refining of the empire deck (giving more thematically specific powers to some of the empires) and the costing of the event deck (many events now come with some kind of VP cost to activate) make for an even better game.
                • This is more of an experience game than a strategy game - but given the choice, you want to score when you have lots of pieces on the board (follow a late empire pick with an early empire pick) and deny the same opportunities to your opponents.
                Extras
                • I've quoted above pretty much the only thing I've written about A Brief History of the World.
                • Here's the two (admittedly short) blurbs from The One Hundred: the group blurb & my personal blurb.
                • I have not played the most recent published version of History of the World... but I'd certainly like to try.

                Monday, March 23, 2026

                #72: Nations: The Dice Game (Mark's Top 100 - 2026)


                Nations: The Dice Game

                • rank: 1,284
                • rating: 6.9
                • published: 2014
                • designer: Rustan HÃ¥kansson
                Print Status
                • in print? (easy to find the base game, expansion is difficult to find)
                Why It's On The List
                • While the original game Nations is enjoyable, the dice game does a lot of the same things in a much tighter time frame... and with a really clever dice manipulation mechanic.
                Tips & Tricks:
                  • The base game is good - but this is one of those games that really shines once you add the expansion: asymmetric starting positions, unrest dice, more variety of tiles.
                  • The shift from engine-building (getting more dice and tokens) to point-harvesting is key - and especially pronounced in the fourth & final round of the game.
                  • You cannot do everything - colonies, wonders, leaders, etc. Let that impulse go.
                  • Don't forget that you can convert a pair of dice into other resources - it feels wasteful, but sometimes it is your best choice.
                  • The solo mode works - but there are better solo civilization games.
                  Extras
                  • I need to write a full review of Nations: The Dice Game (which is always a refrain as I create these posts - sheesh).

                  Sunday, March 22, 2026

                  #73: Royal Turf (Mark's Top 100 - 2026)


                  Royal Turf

                  • rank: 1,197
                  • rating: 7.0
                  • published: 2001
                  • designer: Reiner Knizia
                  Print Status
                  • very out of print
                  Why It's On The List
                  • Another great example of Knizia using math to make fun instead of dry as dust slogs (I'm looking at you, Auf Heller und Pfennig/Kingdoms.) It's horse racing with actual gambling & great levels of player involvement. It plays well with 4-6 players and I've never had a dull game of Royal Turf.
                  Tips & Tricks:
                  • Play with the "zero"/bluff bet variant & face-down bets. Trust me on this one.
                  • If you're in the lead, make sure your bets are on the better odds horses... and with the players who are closest to you in score.
                  • If you're behind, leave the leader on his own on a couple of horses. (This takes working together... which doesn't always happen.)
                  Extras
                  • There have been three versions of the game - my favorite is Royal Turf, but Winner's Circle may be easier to find.
                  • Here's what I wrote about Royal Turf for The One Hundred.
                  • This is the second of five games designed by Reiner Knizia on this countdown.

                  Saturday, March 21, 2026

                  #74: Tanz der Hornochsen (Mark's Top 100 - 2026)

                  Tanz der Hornochsen

                  BoardGameGeek

                  • rank: 5,080
                  • rating: 6.5
                  • published: 2004
                  • designer: Wolfgang Kramer

                  Print Status

                  • out of print (but new version is sort of available)

                  Why It's On The List

                  • Designer Wolfgang Kramer took his classic 6 Nimmt game & converted it into a delightful hoot of a board game - and one I'd rather play than the original card game.

                  Tips & Tricks:

                    • One of the key decisions in the game is "when do I buy more tiles"? Making that decision correctly gives you a better chance at victory.
                    • There is actually more visible information in Tanz than in a standard game of 6 Nimmt... and the ability to pull back tiles when you step in the poop can really mess with what happens next.
                    • The game works well with 4-8 players... and is a go-to game with the larger numbers (particularly with new gamers). The game is playable with three - but there are better choices. 

                    Extras

                    • You do not need to have played 6 Nimmt/Take 6 in order to understand "The Dance of the Bulls". Everyone is pretty clear that you don't want to step in the poop.
                    • A new 6 Nimmt board game was released in Germany back in 2019... while I enjoyed it, I like this one better.
                    • There is a newer English/Korean version named Dance of Ibexes... but I haven't seen a copy yet.
                    • This is the first of five Wolfgang Kramer games on this countdown.

                    Friday, March 20, 2026

                    Top 100 Songs: #40-#31


                    OK, I admit it. Two different artists have two songs each in this ten song stretch.

                    • #40: Hero (Steve Taylor - 1984)
                      • There are multiple versions of this song that Steve recorded… but I'm still drawn to the original '84 recording, synthesizers and all. (Got to see Steve perform this live last Sunday night - singing along at the top of my lungs.)
                      • Hero / it's a nice-boy notion that the real world's gonna destroy / you know / it's a Marvel comic book Saturday matinee fairytale, boy / Growing older you'll find / that illusions are bought, / and the idol you thought you'd be / was just another zero. / I wanna be a hero.
                    • #39: Mr. Blue Sky (ELO - 1977)
                      • The first record album I bought with my own money was ELO's Out of the Blue… and almost instantly this was my favorite song on the record. When the tune starts playing over the initial fight scene of Guardians of the Galaxy 2, I couldn't keep the grin off my face.
                    • #38: Once in a Lifetime (Talking Heads - 1983)
                      • Stop Making Sense still ranks as one of the best concert films ever made. Full stop.
                    • #37: I Still Haven't Found What I'm Looking For (U2 - 1987)
                      • Interestingly, the gospel version in the Rattle & Hum film (also a great concert movie) and the gospel version on the soundtrack record are not identical - but both are excellent.
                    • #36: Miami 2017 (Billy Joel - 1976)
                      • I found Billy Joel's SONGS IN THE ATTIC cassette in a bargain bin late in my college years - nearly a decade after the original recording of the song. So it's not a surprise that I love the Songs in the Attic live version the best.
                    • #35: Hold Me Jesus (Rich Mullins - 1993)
                      • Rich's heartfelt prayer rips me up every stinkin' time.
                      • Surrender don't come natural to me / I'd rather fight You for something I don't really want / Than to take what You give that I need
                    • #34: Almost Threw It All Away (Charlie Peacock - 1990)
                      • Charlie's confessional song about marriage gains even more resonance 35 years down the line… both in his marriage and in my own.
                    • #33: Elijah (Rich Mullins - 1986)
                      • Like Steve Taylor's "Hero", there are multiple recordings of this song by Rich - but the stripped down piano-based one from his debut album is still my favorite. I want this song played at my memorial service when I die. 
                    • #32: S.O.S. (Julie Miller - 1993)
                      • "Sick of Sex" (abbreviated title due to her skittish record label) is a blistering indictment of a culture that has lost the thread when it comes to physical intimacy. Julie (along with her husband Buddy) are some of the icons of American roots music. This song, however, is rock'n'roll.
                    • #31: Scenes from an Italian Restaurant (Billy Joel - 1977)
                      • It's a mini-musical/rock opera that not only tells the story well but uses the music to draw us inside it. I first heard it as a junior high school student and have never gotten it out of my head.



                    #75: Tales of the Arthurian Knights (Mark's Top 100 - 2026)



                    Tales of the Arthurian Knights

                    • rank: 3,201
                    • rating: 8.0
                    • published: 2024
                    • designer: Eric Goldberg & Andrew Parks
                    Print Status
                    • in print
                    Why It's On The List
                    • Building off of the classic "choose your own adventure" board game (Tales of the Arabian Nights), Andrew Parks created a richer, cleaner, and more deeply thematic take on the system that feels true to the source material (Arthurian legends and myths).
                    Tips & Tricks:
                      • When playing the full game, you'll want to choose a particular path of renown to focus on - both for scoring purposes and to better support your knight's development.
                      • The game is at its best with folks who cold read well and are willing to push into the lite-RPG elements of the system. 
                      Extras
                      • I wrote an extensive review of the game for the Opinionated Gamers website last year.
                      • This is the first of two designs by Andrew Parks on my top 100 list.

                      Thursday, March 19, 2026

                      #76: Port Royal (Mark's Top 100 - 2026)


                      Port Royal

                      • rank: 625
                      • rating: 7.1
                      • published: 2014
                      • designer: Alexander Pfister
                      Print Status
                      • in print
                      Why It's On The List
                      • A tableau-building push-your-luck game with some "you scratch my back, I'll scratch your back" added in to increase the fun... and the current version available in the U.S. has all the expansions along with the base game in a single box.
                      Tips & Tricks:
                        • You need to properly assess what your opponents are getting from the number of cards you flip (or don't flip) on your turn. Alternately, you can vocalize what you see happening to warn less savvy players. 
                        • Buying something just because you can afford it is not always a good idea... patience is a virtue and no gamer hath enough of it.
                        Extras
                        • This is the first of three designs by Alexander Pfister on my top 100 list.

                        Wednesday, March 18, 2026

                        #77: Res Arcana (Mark's Top 100 - 2026)


                        Res Arcana
                          BoardGameGeek 
                          • rank: 180
                          • rating: 7.6
                          • published: 2019 
                          • designer: Tom Lehmann
                          Print Status
                          • in print
                          Why It's On The List
                          • You'd think that a game with an eight card individual player deck would feel claustrophobic - instead, it's the entry point to a brilliant Tom Lehmann design that challenges each player to build a victory point engine while defending themselves against the direct and indirect challenges of the other players.
                          Tips & Tricks:
                          • Proper assessment of your deck at the beginning of the game is vital.
                          • Like many of Tom's designs, the speed curve is slow for the first couple of turns and then accelerates rapidly toward the end of the game. 
                          • You can win without taking a Place of Power - but it's not easy to do.
                          • You don't have to "crank" every card in your tableau - sometimes it's smarter to pass and grab the magic item you need.
                          Extras
                          • The first expansion - Lux et Tennebrae - adds some nice variety to the system and a couple of new mechanics that don't overwhelm game play. (Note: my son noted that there's a lot more Tennebrae and not very much Lux in the expansion.)
                          • The second expansion - Perlae Imperii - throws more new curves into the system - but again without overwhelming the incredibly solid base game.
                          • Res Arcana Duo is a two player version of the game... but I just put all of the content into my box to give the system even more variety.
                          • The production of Res Arcana is gorgeous - and the box is appropriately sized for the components - including all three expansions!
                          • This is the second of seven(!) Tom Lehmann game designs on my list. 
                          Ruminations on Game Themes & Christianity
                          • I've been asked about my comfort level with the darker/sorcery-based elements of the theme of Res Arcana as a follower of Christ. This isn't the first time (nor will it be the last time) that this kind of question is raised.
                          • Rather than reinvent the wheel, here are some things I've written at different times over the years on this very subject.
                          • I was asked in an interview if a game's theme can go "too far". Here are my thoughts:
                            • Everybody has a belief system of some sort, which includes ethical & moral considerations.
                            • If a game (or a movie or a book or whatever) violates those beliefs, you should not - if you want to stay true to your belief system - partake of it.
                            • Just because something does not fit your ethical or moral schema does not mean it should be outlawed for everyone else.
                            • Therefore, people are going to play games I think are morally reprehensible... I am under no obligation to play them nor are they under any obligation to avoid them because of my beliefs.
                          • In a different interview, I was asked "Do you think that there are games that are actually a detriment to play? Just how important is philosophy in a game?" My (very long) response follows.
                            • The first time I remember struggling with this is back in the golden days of D&D... yes, children, back when we oldsters had to walk uphill 5 miles in the snow both ways to the game store to buy The Village of Hommlet module, and then wait forEVER for the The Temple of Elemental Evil to come out. (Still bitter about that one, TSR.)
                            • I grew up in church, and there was a substantial section of folks in the evangelical subculture who felt that D&D was evil and/or dangerous. While their opinions didn't stop me from playing, I did choose to run my 3 year campaign (I was the DM) as a "one God" universe... and didn't allow players to have full-out evil characters. My strong feeling at the time was that I wanted a world that I liked... a world that reflected my values. So, characters got "punished" when they were cruel or rude or unwise – and "rewarded" for altruistic behavior.
                            • I continue to struggle with this: it's easy for me to pick out games that offend me (the aforementioned Hellrail and Lunch Money), but you're actually touching on a bigger question. For years, my response to someone trashing fantasy/magic-based games has been, well, kind of lame. It's consisted of pointing out the logical flaw in the argument: if the objection to playing D&D/Talisman/Magic: the Gathering/etc. is based on the fact that these games encourage anti-Biblical behavior, you've got a problem if you play Monopoly, which clearly "teaches" players to run each other into the ground. Like I said, it's not the world's best argument (negative arguments seldom are), but it's served me well over the years.
                            • But the real question is: what ARE games "teaching" us? When we play Family Business, are we really learning how to "rub out" the competition, Mafia-style? When we engage in the free-wheeling backstabbing of Intrige, will that transfer over to the rest of our lives?
                            • The answer is: it depends. Over time, I've come to believe that someone with a strong belief system can engage cultural items (movies, music, games, tv shows, magazines, etc.) with thoughtful discernment. They can think through the implications of the work/items they're interacting with and discard those assumptions/philosophies that are harmful. To continue my gaming example, I can play Family Business without choosing to actually shoot someone... or, more to the point, without taking that "every man for himself/king of the mountain" philosophy back into my work or family life. Or, frankly, even into the next game.
                            • What concerns me is that there are lots of folks who lack:
                              • a. strong belief systems (note: I didn't say Christianity... while I believe that a relationship with Jesus is the best way to live & the only way to die, what I'm talking about here does not require a belief in a Higher Power)
                              • b. discernment skills - For them, it's a crapshoot as to how they'll deal with any kind of cultural input. In the same vein, kids don't have these kind of necessary filters in place.
                            • So, I think games (and commercials & movies & newspapers, yadda yadda yadda) have the ability to "teach" us both good & bad behavior choices and systems, if we let them do so without thinking about them. It depends upon our willingness to stay engaged rather than let our brains & hearts pickle in philosophies & ideas unconsidered. (And, since kids have less ability to do that, helping them choose wisely about the games they play - and teaching them those discernment skills.) The line gets fuzzier when you go from playing games which encourage questionable actions (whether it's the bluffing/lying of Liar's Dice or the cutthroat nature of Diplomacy) to games with questionable themes. Can immersing yourself in a particular theme be a problem?
                            • Again, the answer is a squishy "it depends." A non-gaming example: because of my personal beliefs & struggles, I am VERY careful about the films & television shows I watch. A long addiction to viewing pornography (finally broken with God's help) means that I choose not to see films that feature sexually charged scenes and/or nudity... I don't want to start the cycle again. (It's similar to recovering alcoholics choosing not to hang out in bars.) It may seem "prudish" to you, but it's a healthy & wise choice for me.
                            • The same is true in gaming terms. While I never experienced any kind of attraction to occultic practice while playing D&D, I can see where someone who had struggled with this would find D&D (and fantasy fiction & the like) something to avoid.
                            • I'm not sure this is a complete answer - I find myself comfortable & yet uncomfortable with some of the games I play and/or own. While they don't bother me, I'm sure they would be a problem for other people, and so I'm still dealing with the implications of those feelings.

                          Tuesday, March 17, 2026

                          #78: Wyatt Earp (Mark's Top 100 - 2026)


                          Wyatt Earp

                          • rank: 1,732
                          • rating: 6.8
                          • published: 2001
                          • designer: Richard Borg & Mike Fitzgerald
                          Print Status
                          • out of print
                          Why It's On The List
                          • Mike Fitzgerald's "Mystery Rummy" system gets some interesting polish courtesy of veteran designer Richard Borg - and ends up with a Western-themed game that plays quickly and with a great deal of style.
                          Tips & Tricks:
                            • I think that Wyatt Earp is at it's best with 3 players.
                            • Some folks complain about the "gunshot" mechanic - but it's a probability issue that the "rummy" nature of the game actually makes easier to figure out. The more cards that have been played to the table, the less likely a "gunshot" action is going to work.
                            • We always use the optional "play a Photo for free when someone else melds an outlaw" rule.
                            Extras
                            • I have usually lumped Wyatt Earp in with the rest of the Mystery Rummy games for these countdowns... but I didn't this time and it rose into the top 100 by itself.
                            • This is the first of two games for Richard Borg and the first of three games for Mike Fitzgerald on this countdown.