Saturday, March 28, 2026

#67: Vegas Showdown (Mark's Top 100 - 2026)


Vegas Showdown

  • rank: 920
  • rating: 7.1
  • published: 2005
  • designer: Henry Stern
Print Status
  • in print
Why It's On The List
  • This is the best implementation of the climbing auction mechanic first seen in Evo, then in the (excruciating, IMHO) Amun-Re, and in 20th Century. I also like the need to plan what rooms you'll add to your Vegas resort... and in what order to build them.
Tips & Tricks:
    • There are a variety of winning building configurations/mixes - your mission is to choose the one that best dodges what other players are doing... .
    • ...and then make it expensive for other players to get their "key" rooms.
    Extras
    • While the graphics for this one are generally good, I do wish the player boards in the original edition had been mounted.
    • I'd suggest adding some tokens in the box to track "extra" victory points. (We use glass beads to track points that are not found on the player boards - that way, you can check & make sure you haven't missed any points during the game.).

    No comments: