- rank: 920
- rating: 7.1
- published: 2005
- designer: Henry Stern
Print Status
- in print
Why It's On The List
- This is the best implementation of the climbing auction mechanic first seen in Evo, then in the (excruciating, IMHO) Amun-Re, and in 20th Century. I also like the need to plan what rooms you'll add to your Vegas resort... and in what order to build them.
Tips & Tricks:
- There are a variety of winning building configurations/mixes - your mission is to choose the one that best dodges what other players are doing... .
- ...and then make it expensive for other players to get their "key" rooms.
Extras
- While the graphics for this one are generally good, I do wish the player boards in the original edition had been mounted.
- I'd suggest adding some tokens in the box to track "extra" victory points. (We use glass beads to track points that are not found on the player boards - that way, you can check & make sure you haven't missed any points during the game.).

No comments:
Post a Comment