Wednesday, April 08, 2026

#56: Undaunted: Normandy/North Africa/2200: Callisto (Mark's Top 100 - 2026)


Undaunted: Normandy/North Africa/2200: Callisto
    BoardGameGeek and BoardGameGeek and BoardGameGeek
    • rank: 181 & 568 & 2,655
    • rating: 7.8 & 7.8 & 7.7
    • published: 2019 & 2020 & 2024
    • designers: Trevor Benjamin & David Thompson (solo system design by David Digby & Dávid Turczi)
    Print Status
    • in print
    Why It's On The List
    • Take the basic deck-building combat design of War Chest and ground it in the theme and combat tactics of WW2... for this old AH/SPI wargamer, it's the best of both worlds. It feels like the best games of Squad Leader without the long playing time or the rules headaches.
    • 2200: Callisto takes the battles into space as beleaguered miners face off against an evil corporation.
    Tips & Tricks:
    • It has all the feels of a classic wargame - with the deck-building system that adds fog of war and command & control issues with extremely low fiddliness.
    • So far, scenarios in all three boxes are well-balanced... even those with asymmetric objectives. (Note: I've played completely through Normandy and Callisto and about halfway through North Africa.)
    • Like any squad-level combat game, cover is important.
    • Lessons learned in the Command & Colors games work here as well - try not to strand units in indefensible positions.
    • Both 1940s boxes reflect a solid understanding of the different kinds of WW2 tactical warfare they work to portray - impressive.
    Extras
    • The Reinforcements box not only adds new units and scenarios for both of the original boxes - it also adds a complete storage system for both games... and, more importantly for my purposes, a sophisticated solo system that is challenging and makes pretty solid tactical decisions.
    • Callisto not only makes the sci-fi setting work (including adding mech units to the battles)... it also uses multiple pre-built mapboards which makes set-up much quicker. (It also has a solo mode in the box.)
    • I decided to lump these three games together as their systems are very similar - even though each one can stand as a game on its own.
    • I'm hoping to finally play Undaunted: Stalingrad later this year - I've got the game & the possible opponent... we just need to carve a very long weekend to take on the campaign!
    • This is the second of two David Thompson designs on my list... and the first of four Dávid Turczi designs.


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