Tuesday, February 26, 2013

Game Expansion Review - The Rivals for Catan: Age of Darkness & Age of Enlightenment


  • Designer: Klaus Teuber
  • Publisher: Mayfair Games, Kosmos
  • Players: 2
  • Ages: 11+
  • Time: 25-90 minutes
  • Times Played: 23x (Rivals for Catan), 10x (Age of Darkness), 3x (Age of Enlightenment)
  • MSRP: $20 U.S.
Reviewer: Mark Jackson (review copy of Age of Enlightenment was provided by the publisher)

Nearly two years ago, I reviewed the reboot of the Settlers of Catan Card Game for the Opinionated Gamers blog – and I gave The Rivals for Catan a glowing review. I praised the quicker game play, the cleaner card interactions, the new structure of the game (particularly separating out the city cards into the theme decks), and then yammered on a bit about how much fun I was having getting a better version of a well-loved Euro classic to the table.

Well, two years have passed… and in that time span, Herr Teuber & the good folks at Mayfair have managed to put out two expansion boxes: the Age of Darkness (which was released in the fall of 2011) and the Age of Enlightenment (which just hit your local game store in the last week or so). I’m going to take this opportunity to review both of the expansions, giving an overview of the changes incorporated into the game as well as a brief stroll through Catanian history.


Ch-Ch-Ch-Changes

The underlying game system is not changed by either of the expansion sets – in fact, what each box offers is 90+ cards divided up into three Theme decks. If you have the entire set, you have 9 different Theme decks to choose from… and when you use the Duel of the Princes ruleset (included in the base game), you have another 84 different possible decks to play!

With the release of Age of Darkness, the revised rules for the Tournament version of The Rivals for Catan were published online. This requires each player to have their own set of cards & “build” their deck. As this particular style of play has never interested me, I can’t comment on how well the revision has worked.

The real changes in the game are because of new types of cards introduced in the various Theme decks:

  • Region Expansions – which are placed adjacent to resource-generating regions
  • Extraordinary Sites – which are expansions that are neither units or buildings
  • Road Complements – which lay on top of a previously built much as a city is placed on top of a settlement
  • Metropolis – which further develop a city
  • Marker cards – which track various points & resources but are not physically a part of the geography of Catan
  • Foreign cards – which are placed in your opponents’ kingdom to undermine his development
  • Sea cards – which are used in the Era of Explorers deck
This variety allows for a great deal of freedom in building kingdoms – players are not constrained to follow one particular development path in order to accomplish their goals.

The Age of Enlightenment Theme decks add a variety of new symbols as well:

  • General – “any resource of your choice” (Era of Explorers)
  • Cannons – required to fight pirates (Era of Explorers)
  • Sails – required to move & explore with ships (Era of Explorers)
  • Wisdom – the currency of the “sages” (Era of the Sages)
  • Contentment – public mood (Era of Prosperity)

The History of Catan

One of the interesting thematic ideas for the base game & the expansions is that each Theme deck reflects a period in the history of the isle of Catan. Each deck also has it’s own “character” – some are more concerned with speedy development while others encourage a player to hobble the other player by the judicious use of action cards and building powers.

The next bit of this review is a quick overview of each of the nine decks – three each in the base game, Age of Darkness & Age of Enlightenment – in “historical” order.

Era of Gold (base game) – a fast-playing deck where accumulating gold and creating a trade fleet are keys to victory. You can employ pirate ships to sabotage your opponents’ progress, but the deck is balanced toward growing & building rather than attacking the other player.

Era of Turmoil (base game) – the nastiest of the base game decks, the focus here is on developing heroes and buildings to support them to mitigate the effect of the action cards.

Era of Intrigue (Age of Darkness) – a religious clash looms on Catan between the worship of Odin & the followers of Christianity. Probably the deck with the least flexibility in strategy – you need to get at least one if not both of the Church and Odin’s Temple built in order to succeed.

Era of Merchant Princes (Age of Darkness) – once again, commerce points and trade ships play a major role. The Parish Hall (from the base deck) is important as well, as it allows you to search for key cards in the Theme deck.

Era of Progress (base game) – playing with this particular deck feels the most like the original Settlers of Catan Card Game… the need to create Bath Houses & Aqueducts in order to fight off the Plague leads you in one of two directions – quickly building cities & health advancements or choosing to expand your kingdom with a multitude of settlements.

Era of the Sages (Age of Enlightenment) – this deck will remind some of the old Dragons & Wizards expansion to the Catan Card Game… but it has been substantially reimagined & balanced. Sages are region expansions whose wisdom (owl points) feed a variety of effects on the Grove cards. We’ve discovered that you need to use these new powers, but that the “care & feeding” of them can waste precious time and resources and distract you from winning the game.

Era of Explorers (Age of Enlightenment) – exploration is the key here… in fact, one side of your kingdom now leads to a 3×3 grid of sea cards with islands, shipwrecks & pirates. This reminded my son of Klaus Teuber’s Anno 1701: Das Brettspiel – which we both think is a very good thing. Warning: exploration speeds up development and so you should work to stay “on par” with the other player.

Era of Barbarians (Age of Darkness) – a slightly longer game ensues as the victory point total is extended to 13 and the recurring Barbarian event means that both players are fighting an uphill battle against the system as well as each other. Building up heroes with strength points is very important.

Era of Prosperity (Age of Enlightenment) – rather than barbarian hordes (who you defeated earlier), you are now attempting to bring prosperity to your kingdom… and keep the people content. The Insurrection event has a similar effect on game play to the Barbarians… it slows down development until about the mid-point in the game, then the increased production & building powers send the game rocketing toward the finish.

So, which deck(s) do I like best? I’m particularly fond of Merchant Princes and Sages… both are tricky to play well and offer lots of interesting trade-offs in strategy. My son loves Explorers (for the exploring part) and Barbarians (because he usually makes it a point to get the strength advantage anyway).


A Few Final Questions

Q: If you could only choose one expansion, which one would you buy?
A: I like both of them. The Age of Enlightenment has slightly more difficult decks to set up & learn, so I’d probably buy that one second… but I’m very glad I own the entire set.


Q: This sounds like yet another glowing review… do you have any complaints?
A: The only complaint I have is that the counters used for ships in the Era of Explorers deck (Age of Enlightenment) are not very attractive. I’m working to replace them with small Settlers of Catan ships.


Q: Seriously, that’s it?
A: Well, I’m still frustrated a scoreboard for the various points (victory, strength, commerce, skill, progress) wasn’t included in the original game, but that’s a rather small nit to pick.


Q: Will the expansions make me like Rivals if I don’t already like it?
A: No. But if you do enjoy Rivals, they will increase your enjoyment exponentially.


This review originally appeared on the Opinionated Gamers website.

Tuesday, January 22, 2013

The Last Juror (Classic)

This classic post from 2005 is about legal thrillers & Isaiah 6 & what that might mean for each of us...

I'm about 3/4 way through John Grisham's The Last Juror, which is probably the 10th or 11th Grisham book I've read. (OK, I just went up to Amazon.com and counted - this is actually my 15th Grisham novel. I didn't actually make it all the way through Skipping Christmas, but I'm counting it anyway.) 

I'm really enjoying the book so far - he captures the feel of northern Mississippi almost perfectly, as well as the disorientation someone from the "North" can experience moving into the small town South. (Since I served a church in northern Mississippi as a summer youth minister, I'm stunned at Grisham's ability to peg those feelings accurately.) 

Here's what I'm afraid of, though. I'm afraid this is going to be the typical John Grisham novel. 

"What do you mean by that, Mark?", you ask. And I, as the writer of this piece, am obliged to let you in on a little secret. Mr. Grisham has a disturbing tendency to write 7/8's of a brilliant novel followed by a slapdash ending that is vaguely unsatisfactory. 

Witness The Firm, which is an amazing thriller novel with legal implications that devolves in the last 20 pages as the bad guys turn stupid and the good guy becomes darn near omnipotent. Or The Partner, which comes to its depressing logical moral conclusion way too quickly. (We won't even talk about The Brethren, which is filled with unlikable characters doing unlikable things coming to justly deserved ends... or The Client, which is just a profoundly silly book.) 

I must pause a moment to give Mr. Grisham credit where credit is due: The Pelican Brief is a good movie and a great book, one of my favorite legal thrillers. The Runaway Jury made me laugh. And The Testament is one of the best "Christian" novels I've read. 

BTW, I have the same fears about my own life. I don't want to spend 7/8's of my earthly existence making a difference in the lives of people, then spend the last eighth coasting to the finish line. 

Look, this isn't just about retirement. In fact, that's the least of my worries right now. It's about my moral character - the way I stick to what I believe. 

The weird cross-pollination of John Grisham & Joe Broussard's sermon this last Sunday (way to go, Joe!) is what sparked all this. Joe spoke about Isaiah 6, which starts out telling us that "in the year that King Uzziah died..." A seemingly inconsequential detail from Isaiah, intended to set the story in time - like if I'd said "in the year the Beatles broke up". 

Ah, but there's more to the story than that. Uzziah was a pretty decent king (and, let me tell you, decent kings weren't exactly falling out of the sky in ancient Israel). According to 2nd Chronicles 26, he "did what was right in the eyes of the Lord." (This, as well, was a pretty rare commodity.) He rebuilt Jerusalem, opened more land for farming, and helped increase the strength and technology of the army. (This guy could run for president!) He reigned for 52 years. But... (you knew it was coming, right?)  
But then the strength & success went to his head. Arrogant & proud, he fell. One day, contemptuous of GOD he walked into The Temple of GOD like he owned it and took over, burning incense on the Incense Altar. The priest Azariah, backed up by eighty brave priests of GOD tried to prevent him. They confronted Uzziah: "You must not, you cannot do this, Uzziah - only the Aaronite priests, especially consecrated for the work, are permitted to burn incense. Get out of God's Temple; you are unfaithful and a disgrace!" 

But Uzziah, censer in hand, was already in the middle of doing it and angrily rebuffed the priests. He lost his temper; angry words were exchanged--and then, even as they quarreled, a skin disease appeared on his forehead. As soon as they saw it, the chief priest Azariah and the other priests got him out of there as fast as they could. He hurried out--he knew that GOD then and there had given him the disease. Uzziah had his skin disease for the rest of his life and had to live in quarantine; he was not permitted to set foot in The Temple of GOD. His son Jotham, who managed the royal palace, took over the government of the country.
2nd Chronicles 26:16-21 (The Message)
 
Ouch.Uzziah ended his days alone when "strength & success went to his head." It doesn't invalidate the good he did, but it drastically decreased his opportunities to enjoy it. 

So the questions start ping-ponging off the walls of my mind:
  1. where do I trust in my own "strength & success"?
  2. am I pacing myself to live a "right in the eyes of the Lord" life, or am I burning myself out emotionally, physically & spiritually?
  3. who is speaking truth into my life about where my actions are taking me... and am I listening?
What about you? Are the choices you're making going to lead you into quarantine... or deeper & closer to Jesus Christ?

Monday, January 21, 2013

Making Special Teams Special Again...

...while I really enjoy designer Stephen Glenn's football board game 1st & Goal and thought that the individual dice sets for each team was a great idea, I haven't enjoyed the "duct tape & bailing wire" d20 fix that was originally published to deal with how these wildly varying expansion team dice sets messed with the base game's special teams rules.

Well, my griping days are over - somehow I missed that Stephen and R&R Games have web-published individual cards for each expansion team that allows you to play by the original rules without having 70 yard field goals. (You can download them as a PDF from the R&R Games website.)

If you have NO IDEA what I'm talking about, you can read Erik Arneson's excellent review of 1st & Goal on the Opinionated Gamers website. (Erik was the winner of the 1st & Goal tournament at The Gathering of Friends last year... and knocked me out in the 3rd round on his way to victory. Sigh.)

Tuesday, December 18, 2012

Jumbled Thoughts About Newtown

On Friday, many people watched in horror as the news came in fits & spurts from a small town in Connecticut... and we once again witnessed a tragedy inside a school - but this time the majority of the victims were 6 or 7 years old.

I've worked & prayed for a couple of days, trying to figure out how to write something that is both pastoral and profound; something that gives hope without denying the reality of the pain & grief & anger. So far, my attempts have been an abject failure.

It's not that I don't have things to say... it's that they are all jumbled in my head and end up spilling out in fragments & disconnected thoughts. I guess that's the way they'll have to come out today. Bear with me.

-----

Our current information-soaked culture can fool us into thinking we know more than we do about situations like this. The ease with which I can pull up video reports and read newspaper stories combines with the relentless 24 hour news cycle and the need of TV networks and websites to create new content... and what all too often happens is that conjecture and opinion become conflated with facts in an attempt to explain, assess blame & assign meaning to a massacre like this.

The reality is that we don't know very much right now - and not just because the police are being careful about releasing information. It's important to remember the lessons of Columbine:
We have learned that Eric Harris and Dylan Klebold were not goths. They weren’t loners. They weren’t in the “Trenchcoat Mafia.” They were not disaffected video gamers. They hadn’t been bullied. The supposed “enemies” on their list had already graduated a year earlier. They weren’t on anti-depressant medication. They didn’t target jocks, blacks or Christians.
They just wanted to kill. 

Two seemingly normal, well-scrubbed high school boys went to their school in a prosperous suburban subdivision with the goal to kill thousands. Their bombs didn’t work, so they proceeded to kill 13 classmates, and wound another 24. (from "The Answer is Evil" - referenced below)

So much of what we heard in the days following the 1999 attack on Columbine High School turned out to be speculation... and wrong. It's likely that some (or a great deal) of what we're hearing right now about motivations and upbringing regarding Newtown, CT, will turn out to be rumors & myths as well.

-----

Our tendency is to want to fix things... to jump in and find a solution so that something like this can never happen again. We're already seeing this with calls for gun control and mental health reform in response to the tragedy.

I'm not particularly interested in debating either of these subjects - primarily because I think that focusing our energies on legal solutions in the immediate aftermath of a horrific event like what happened in Newtown has more to do with making ourselves feel better/safter/like we're doing something and less to do with what is really needed.

These discussions are important discussions... but when they are conducted under the white hot spotlight of the media circus while we are awash in grief, they tend to become polarized battles where individuals and groups lob verbal grenades at each other. And the shrapnel from those battles is most likely to injure the people most directly affected by the tragedy.

What is really needed? Mourning. The time for action will come - and yes, I understand that it can take a horrible situation like this to get legislators to accomplish meaningful reform - but we ignore the Biblical injunction to "mourn with those who mourn" at our own peril. Our rush to fix does not give us the space to grieve in meaningful ways... and we can make laws & policies based on rumors & myths.

-----

Our tendency is to want to fix things... to jump in and find a solution to all of the pain & hurt & grief.

Wait a minute! That sentence sounds suspiciously like the beginning to the last entry...

Yes, yes it does. That's because we as followers of Jesus Christ suffer from the same tendencies as everyone else - a desire to fix things. Some of us get pulled into the debates about governmental solutions, but it's more likely that we Christians will want to fix the hurt we see in the faces of the family members by attempting to explain why this mass shooting happened... or use our words to nudge the grieving process along.

It's at moments like this that we need to pay attention to Job & his friends:
Now when Job’s three friends—Eliphaz the Temanite, Bildad the Shuhite, and Zophar the Naamathite—heard about all this adversity that had happened to him, each of them came from his home. They met together to go and sympathize with him and comfort him. When they looked from a distance, they could barely recognize him. They wept aloud, and each man tore his robe and threw dust into the air and on his head. Then they sat on the ground with him seven days and nights, but no one spoke a word to him because they saw that his suffering was very intense. (Job 2:11-13, HCSB)

These guys have the right idea... rather than jump into long-winded discussions about theodicy (the theology of evil) or give Job some quick-fix answers ("at least your kids are with God now"), they simply sit with him in silence. They are present.

Of course, the moment they start talking they downshift into saying one dumb thing after another - blame, philosophical discussion, theological musings, etc.

In the midst of the tragedy in Newtown, we need to work more at being present, of allowing people to mourn & grieve. And we need to work hard to keep our arms open to those in tears and our mouths closed unless God gives us words to speak.

-----

A number of wise people have written about the tragedy... and while they don't all agree with each other, I'd suggest that you take the time to read what they have to say.

Joel J. Miller - The Face of the devil & the mercy of God 


In his book The Doors of the Sea, David Bentley Hart writes that we should see in the death of child, not “the face of God but the face of his enemy.” We believe in Providence, yes, but we should be free to say that evil had its way. In a letter to a couple who had lost their child, Basil the Great is upfront with this fact: “[S]uddenly, through the malice of the devil, all that happiness of home and that gladness of heart has been swept away. . . .”

James Emery White - The Answer is Evil 


It brings to mind Jean Bethke Elshtain’s experience on the first Sunday following the attacks of 9/11. She went to a Methodist church in Nashville. The minister, which she describes as having a kind of frozen smile on his face, said “I know it has been a terrible week.” Then, after a pause, he continued, “But that’s no reason for us to give up our personal dreams.” 
 
She thought, “Good grief! Shouldn’t you say something about what happened and how Christians are to think about it?” But then she realized that if one has lost the term evil from his or her theological vocabulary, then it is not easy to talk about such a thing.
 
I hope you will forgive my honesty, but I do not understand the shock. The grief I understand. The speechlessness, the staggering, the profound sorrow, the overwhelming sense of violation—these I understand. We are reeling from yet another assault of darkness. But our shock reveals something else altogether, something even more dangerous than armed violence.

I am describing a naiveté about the world that Christians, at least, should not be toying with.

Monday, December 17, 2012

The Hypnotic Power of a Bug-Zapper & The Happiest Place on Earth (Classic)


This classic post is from 2007... and I repost it today with some slight edits in honor of our trip to Disneyland last week. (I'll write more about that delightful experience later.)
Mosquito #1: Larry, no! Don't look at the light!
Mosquito #2: [entranced] I-can't-help-it. It's-so-beautiful.
A Bug's Life
I know I've got Disneyland on the brain right now (we just got back from 4 days at DLR), but this post has been fermenting in the dark corners of my brain for nearly six months now. Blame Erwin McManus... it was an off-handed comment he made during the Ethos part of The Origins Experience. He suggested that different cultures have different icons that give us clues to the underlying values that permeate those cultures:
  • the English have Big Ben - a giant clock. Is it any wonder that order & consistency are highly valued in that society?
  • for Germany, Erwin suggested the iconic value of the automobile (Volkswagon, Mercedes Benz, Porsche)... and that leads easily into a culture that finds precision & attention to detail.
  • Brazil's icon is not an object but a celebration: Mardi Gras (Carnivale) - which fits a country where living life to the fullest & enjoying the party are deeply valued.
Then Erwin asked the question he'd been leading up to: "What are the metaphors of the culture that you are in?" And since the majority of us in the audience were from the U.S., he answered the question for us: "Mickey Mouse. Disneyland."

Of course, I was prepared at that point to hear your standard anti-Disney diatribe: [snob]"Just like Disney, Americans are shallow, interested in being lulled to political & moral sleep by a Pied Piper with promises of a fantasy world & happy endings."[/snob] But that wasn't where Erwin headed...
"Disneyland stands for the promise of imagination - that we can create something bigger & better & more amazing. It suggests that every one of us can live a heroic life." (This quote, btw, is paraphrased - this is what I can construct from my personal notes & my failing memory.)
 With that nugget burrowing into my head, I began reading Erwin's most recent book, Soul Cravings (you can read a chapter that particularly moved me, 'cuz I blogged about it earlier: Pathos [Entry 24]) His premise is that each person has three needs:
  • meaning - we want to know what we can know (truth) and what we can control (security)
  • intimacy - we want to experience community (acceptance) and love
  • destiny - we want to make a difference (success, signifigance)
Mix into a pile of books I received for my birthday on Disney & Disneyland...
...along with my already well-documented obsession with the Disney parks and you've got yourself the makings of a world-class philosophical/theological rant.

I'll try to spare you most of my musings, which are probably only interesting to me & a couple of other Disneyphiles... still, I've started down this road, so join me as I address the key question here.

Why is that so many of us are drawn to Disneyland like a moth to a flame? (Or, to borrow from A Bug's Life, a mosquito to a bug zapper?)

I've come to believe that it's because Disneyland, knowingly or unknowingly, taps into all three of these core desires (or cravings):
  • meaning - In the world of Disney (and by extension, Disneyland), there are heroes & villains. Rather than a world that seems to be sometimes painted in shades of grey, the park offers a place where visitors can see good triumph over evil.
  • intimacy - From encounters with characters to the special attention to guest relations that each Cast Member is trained in, the folks at Disneyland want you not only to enjoy the attractions but also to connect on a personal level. It's telling that none of their publicity materials (that I know of) advertise this as a great vacation for individuals - instead, they emphasize how experiencing the park together brings families & friends closer with the bond of shared memories.
  • destiny - The park is designed to involve you in adventure after adventure - whether it's flying through outer space (Star Tours, Space Mountain) or dealing with pirates (Pirates of the Carribean) or facing ghosts (the Haunted Mansion) or exploring the wilds of Africa & Asia (the Jungle Cruise). Challenging your fears, diving headlong into adventure... these kind of experiences touch base with your need to do something meaningful with our lives - to escape the monotony of our everyday slog.
I'm not suggesting that Walt Disney (or anyone else who's making the "big decisions" for the park) was/is a follower of Christ... or even that they sought to satisfy these cravings in a purposeful way. I'm simply suggesting that the appeal of Disneyland is not as simple as "it's clean & has wormed it's way into a definition of the American experience." (One clue to that being false: there are now 3 "Disneyland" parks outside of the U.S. - in Tokyo, Hong Kong & Paris.)

----------

For those of you in the reading audience who need to hear me quote some Scripture right now so you won't brand Erwin (or me, by extension) as a Mickey-ears wearing heretic, how about John 14:6?:
  • destiny ("I am the way")
  • meaning ("the truth")
  • intimacy ("and the life")
Or how about 1 Corinthians 13:13, Colossians 1:5, 1 Thessalonians 1:3 & 5:8?
  • meaning ("faith" - what is really true?)
  • destiny ("hope" - where are really we headed?)
  • intimacy ("love" - will we really know & be known?)
----------

A final thought about movies & amusement parks & well, church (maybe?):
"Don't write stuff & produce stuff about answers - don't do that," Winter said. "Write stuff & produce stuff that will stir up cravings inside of us, because that's the DNA that God's put inside of us. You stir that stuff up, and that's where [people] want to go to church. That's when they want to talk about the good news." Ralph Winter, producer of the X-Men series, quoted in The Hollywood Project by Alex Field

Thursday, December 06, 2012

Merry Holidays?! Happy Christmas!? (Classic)

And here's the Christmas classic from 2011... 

We all get "those emails" - you know, the ones where you are instructed to either pass the message on or forward it to five friends or whatever. (I've sounded off on this before here on the blog - go back to yesterday & read my post, Forward Christian Soldiers.)  

And I got another one today.
I will be making a conscious effort to wish everyone a Merry Christmas this year ... My way of saying that I am celebrating the birth Of Jesus Christ. So I am asking my email buddies, if you agree with me, to please do the same. And if you'll pass this on to your email buddies, and so on... maybe we can prevent one more American tradition from being lost in the sea of "Political Correctness".
You may sit now, as I did, for a moment of stunned silence at this bit of ridiculousness. OK, silent time is over. Elton Trueblood once said:
“There are those places in ministry and theology that you must draw the line and fight and die; just don’t draw the lines in stupid places!”
Here are three reasons that the above email (and the philosophy behind it) are clearly one of those stupid places:
  1. Please, please, please... any time you are tempted to use the phrases "celebrate the birth of Jesus Christ" and "American tradition" in the same sentence, you should use some of that cutesy holiday-themed scotch tape to shut your mouth. The celebration of Christ's birth is NOT an American tradition - it's a Christian tradition... and being an American doesn't make you a Christian, any more than walking into McDonald's makes you a hamburger. (Credit to Keith Green for that analogy.)
  2. "Happy Holidays" is not a frontal attack on Christianity... it's an attempt by people (and businesses) to be inoffensive in a season in which there are two major religious holidays (one Christian & one Jewish), one cultural holiday (Kwanzaa), and New Years Day as well.
  3. A methodological problem: email forwards and Facebook status updates tend to go to people who already agree with you - meaning you've created feedback loop of people who become belligerent about the way they wish people "Merry Christmas" because they're sure that everyone who doesn't do the same is opposed to all that is good & right in the world.
I'm not telling you to stop saying "Merry Christmas" - in the words of Reggie McNeal, "Don't hear what I'm not saying." Go right ahead & wish people "Merry Christmas"... you are celebrating the birth of Christ in this season. The sincere hope of those who are followers of Jesus is that more people would discover that for themselves.

However, I do want to give you a few tips in how to fulfill the command of Scripture while you're spreading holiday cheer:
  1. Stop correcting salespeople who are obligated - in order to keep their job! - to say "Happy Holidays". It's not their fault. And arguing with them or chiding them is not going to bring anyone closer to embracing the true meaning of Christmas.
  2. When you say "Merry Christmas", make sure you sound like Bob Crachit rather than Ebenezer Scrooge. Seriously, there are some folks out there who spit the traditional greeting at people like it's a bullet aimed straight at their pitiful heathen hearts. If you can't wish someone "Merry Christmas" with a heart filled with Christlike love, then don't say anything at all.
  3. Remember that the (gosh, I hate this cliche) "reason for the season" is Jesus Christ... not the preservation of tradition or winning the "War on Christmas". The Incarnation is about God clearly & completely expressing His love for us - Immanuel means "God with us". When we are just working to accomplish a cultural agenda, we are communicating the exact opposite message... what we're saying is "if you don't accept my particular way of celebration & the theological beliefs that go along with it, I'll simply stuff it down your throat."
And, since I'm a pastor, a Scripture to prove my point:
Be wise in the way you act toward outsiders; make the most of every opportunity. Let your conversation be always full of grace, seasoned with salt, so that you may know how to answer everyone. (Colossian 4:5-6, NIV)
BTW, Merry Christmas!

Wednesday, December 05, 2012

Forward Christian Soldiers (Classic)

This post on one of my pet peeves originally appeared back in 2005... I've updated it a bit and posted it again as it goes nicely with tomorrow's Christmas-y blog post on a similar topic.

We all get the stuff - forwarded across e-mail from one friend to another or posted to our Facebook wall. Sometimes it's a touching story or a collection of inspirational pictures & sayings or a pithy sermon illustration. Sometimes it's heartwarming, other times just smarmy & irritating. 


 Unfortunately, way too many of these forwards end with a line or two that sounds something like this:

  • "Pass this message to 7 people except you and me. You will receive a miracle tomorrow. Don't ignore and God will bless you."
  • "If you're not ashamed of Jesus, forward this on to 10 other people."
  • "Ninety-nine percent of the people here will be AFRAID to repost this important message!"

(Those of you who've read a good bit of what I've written know what's about to happen. I'm gonna drag out my soapbox and climb up on top of it and commence to preaching.)

I just have to ask: what in the world do we think we are doing when we send stuff like this out!? Has spiritual encouragement become so impoverished in our world that we are forced to use emotional blackmail to get people to say nice things to each other?

Because what the "not ashamed of Jesus" line implies is that if I refuse to forward the e-mail, I am ashamed of Jesus. It has an element of pride in it - because, of course, the person who sent is obviously not ashamed.

Hogwash. If the test for being a devoted follower of Christ is whether I can hit the "reply to all" button on Outlook Express or click on a tiny animated thumb on Facebook, then faithfulness has been majorly devalued. In the classic illustration of the carrot & the stick (two ways to get a donkey to move), this is the "stick" methodology.

In the same vein, the promise of a miracle and/or blessing is just as big of a theological problem. This is the "carrot" approach to inspiring people to forward the e-mail... in other words, "send this on and you'll get paid off by God for your good behavior."

Now, God clearly promises to bless us and that we will experience miracles (things beyond natural explanation)... but nowhere in Scripture is that tied to chain mail. Nor is it a formula: "if A, then B". Saying it another way, "If I do this for God, He has to do that for me." We cannot obligate God to perform for us!

Yes, the Bible clearly says that if we ask anything in His name, He will do it. But take a close look at that passage:
I tell you the truth, anyone who has faith in me will do what I have been doing. He will do even greater things than these, because I am going to the Father. And I will do whatever you ask in my name, so that the Son may bring glory to the Father. You may ask me for anything in my name, and I will do it. John 14:12-14 (NIV)


The purpose of giving us what we ask for Jesus to bring glory to the Father... not to make our lives easier or our health better or our bank account fatter. If those things happen, well & good! Give God thanks... but when we ask Jesus for things "in His name", we must not use his name like a magical incantation.

Let me draw that out a bit... when we view God as someone we can 'force' to do our bidding by our behavior, it's as if we turn the prayer, "Jesus, please heal my son" into "Abracadabra, heal my son!" And that's not any different than "God's gotta give me something good if I hit 'reply to all.'"

(OK, I'm climbing down off the soapbox now... sort of.)

Here's what I do. When I receive a forward with one of those lines or something similar on the bottom, I delete it. Nuke it. Zap it. Consign to Deleted Items Folder for all of eternity. And I do that regardless of the quality of the rest of the e-mail.

One last thought: seems kind of nutty that I've gone off like a Roman candle about this, doesn't it? I mean, it's "just e-mail."

Well, here's something for you to chew on: I "went off" not because forwards are irritating but because the underlying theology is bad. This week, try and look carefully for the underlying theology of some things you take for granted in your life: what you watch on TV; a magazine article you're reading, a discussion you have around the water cooler at work. All part of that "taking thoughts captive" thing, right?

Right.

Wednesday, November 21, 2012

Game Expansion Preview: Memoir '44 Equipment Pack

Many years ago, Jason Matthews (the co-designer of Twilight Struggle, Founding Fathers & 1960: Making of a President) called me a "closet toy soldier collector" based on my enjoyment of the Gamemaster series of games (Axis & Allies, Fortress America, etc.) and the Hasbro/Avalon Hill edition of History of the World. I was compelled to mention my addiction to Heroscape & my budding collection of Attacktix figures to support his accusation.

Well, for all the closet toy soldier collectors (like me!) out there, the folks at Days of Wonder have decided to throw you a bone. Well, actually, 185 bones. The newest Memoir '44 expansion set is called the Equipment Pack - and it's basically a pile of wonderful plastic pieces to spice up your Memoir '44 set.


There are some new vehicles:


  • Hobart's Funnies - complete with interchangeable accessories!
  • Screaming Meemies (with Smoke Shell capability)
  • Tank Destroyers
  • Kubelwagen (command cars)
As well as some new troops:
  • French infantry
  • Polish cavalry
  • Finnish ski troops
  • Italian artillery
In addition, there are a number of figures that replace certain badges (some with updated information cards):
  • special weapons assets like machine guns & mortars
  • Long Tom (Big Guns)
  • Landing Craft
  • Tank Destroyers
  • Snipers
And as a thoughtful addition for newer closet toy soldier collectors, the vehicles that were originally published with the Battle Map series:
  • Supply Trucks
  • Half Tracks
  • Long Range Patrol Cars ("jeeps")
  • Tiger tanks

While you can retrofit these nifty new pieces into earlier scenarios, the good folks at Days of Wonder thoughtfully have provided 11 new "regular" scenarios, 2 Breakthrough scenarios, 3 Overlord scenarios... and, for good measure, a way to combine two of the smaller scenarios into one large Overlord battle.

The appropriate new information cards are in the box (along with a set in French for those of you who "Parlez-vous français". There is a rulebook (in multiple languages) and a scenario book (similar in format to the last few expansions).

I was surprised to find no new terrain, badges or tokens in this set - but in many cases, that's exactly what these figures are replacing.

There are always two questions when dealing with Memoir '44 expansions that have to be answered:
  • Which expansions do I need to make this expansion playable?
    • The BGG entry has an extensive list (under the More Information tab) scenario by scenario, but if you'll need at least a base game & the Terrain Pack. A Winter/Desert board (or two) as well as Winter Wars & the Mediterranean Theater would be nice as well... and you'll wanted the Overlord & Breakthrough expansion for those scenarios. Finally, the Urban Combat deck from Battle Map #3 is used in one of the Overlord scenarios.
  • Is this expansion an essential part of my Memoir '44 collection?
    • I don't know that I'd use the word "essential" - but if you enjoy the high "toy factor" of Memoir '44, this adds some wonderful bits to the game along with some really nifty new rules & unit types. I'd feel sad if I didn't have it in my collection.
So far, I've played 3 of the one board scenarios and one of the Overlord scenarios (with a fifth scenario set up in my game room, waiting for my son & I!). The scenarios are not perfectly balanced but they have all been very enjoyable to play, even on the losing side. (Yes, I've lost 3 of the 4. Don't rub it in.)

This post was originally written in August of 2012 - but somehow missed getting published. My apologies both to Days of Wonder (who thoughtfully provided the review copy) and to my readers.

Monday, November 19, 2012

Google Me (Classic)

This is a very old aka pastor guy post (from 2005)... at the end, I've updated it a bit.

I decided to Google myself this morning. (For those who are not computer-savvy, Google is a very effective search engine that helps find websites that match the information you put into the system.) 

In this case, I typed in "mark jackson" pastor (the quotes make sure the search engine looks for occurrences of the whole phrase) and it spit out 614 results. 

I found ample evidence of my gaming obsession - not only stuff I've posted on the web but also mentions from friends. (There's even a reference to an internet radio show/podcast that I did late last year on a show called Geekspeak.) 

The website I put up when I was hunting for a church (and you guys here at NewLife were hunting for me) is still active. (Which is weird... but kind of cool.) There's even an article I was quoted in about the On Target Conference I attended back in February. (I remember being interviewed for the California Baptist state paper - though I don't remember saying one of the quotes attributed to me. Not that I disagree with what it says I said... I'm just not sure I said it to the reporter.) 

 Then, of course, there's the references to people who aren't me, but just share my name:
  • Mark Jackson, NBA star, who somehow got caught up in a turf war between the coach of the Knicks & the team chapel pastor
  • a playwright named Mark Jackson (though the reviews of his play call it "sprawling & unlikely")
  • any number of Pastor Mark Jackson's, including a couple of Dr. Mark Jackson's (man, that looks weird to see my name with a "Dr." in front of it)
  • a Lutheran youth ministry professor
  • some dead people (obituaries)
  • and at least one guy serving in our armed forces
Which brings me to the most interesting part of my search - there's a Mark Jackson who is, oddly enough, been convicted of bilking church members in Tennessee and California out of approximately $1.2 million dollars. (He's also up for charges in Georgia... you can read the article at Apologetics Index for more information.) Here's the random thoughts that went through my head when I found this guy:
  • boy, if I'd embezzled over $1 million bucks, we sure wouldn't need to do a capital campaign later this year
  • how weird is it that this guy bilked churches in the last two states I've lived in?
  • man, I hate the prosperity gospel - it's anti-biblical and it has a tendency to give people permission to do stupid things
  • what would it take in my life to turn me into a con man?
If you're looking for a grand point to all this, I'm not sure I have one. But I'll certainly give it a try... maybe the overwhelming "someone walked on my grave" feeling of finding this con artist sharing my name comes from the fact that I'm invested in taking care of Mark. I've spent nearly 41 years building a reputation & a persona, and I'm not interested in letting someone/anyone mess that up. Not even God. 

So, maybe my reaction is not so much about my righteous indignation at a health & wealth "gospel" matchstick man. Maybe it's about my own fears of my precious life plan being altered... or of my carefully built facade crumbling under the weight of reality. 

I don't know... I'm going to have to think about this one a bit. What about you? What "important thing" are you scared God is going to take away? 
We must remember there are many more important things, many more important things . . . off hand, I can't think of what they are, but I'm sure there must be something.
Willie Wonka, from the film Willie Wonka & The Chocolate Factory
And now... back to 2012. A Google search today reveals a Pastor Mark Jackson (who is also the coach of the NBA Golden State Warriors) and the blackmail/sex scandal he got involved in - which simply goes to underline my point from 7 years ago. Sheesh.


Tuesday, November 13, 2012

Moral / Ethical / Legal (Classic)

This is yet another classic post about gaming AND following God from 2009. For the gamers out there, there is STILL not an "official" Race for the Galaxy app - though Keldon's AI is both wonderful and "blessed" by Rio Grande Games.

OK, this is going to start with semi-technical gaming stuff, but I promise I'll actually get to a spiritual point for the non-gamers out there if you'll just hang with me. (Yes, I'm talking to you, Mom & Liz.)
 
It's no surprise to anyone that I'm a big fan of Race for the Galaxy, a card game designed by Tom Lehmann that takes the role selection mechanic (you get to choose a particular special action each turn that you & all the other players get to do) and uses it to create a fast-moving game of interstellar exploration & development that plays well with 2-5 players... and even has a very nifty solitaire variant. Between face-to-face & solitaire games, I've played it over 100 times.
 
So I was pretty excited when I read a thread title on Boardgamegeek yesterday announcing an online version of the game. Well, that excitement quickly faded when I asked whether or not the developers of the online version had permission from the designer (Tom Lehmann) or the publisher (Rio Grande Games). 

Like I said, this is going to get technical for a minute. The law that governs the copying of games is, shall we say, "in flux." (Or, for the gamers in the audience, "in Fluxx." Thank you, good night - I'll be here all this week. Don't forget to tip your waitress!) The graphics of the game board, cards, and pieces are protected by copyright, as is the specific wording of the game's rules... but the mechanics are not. (Mechanics, in board game terms, are the ways that the game works - in Monopoly, the mechanics include rolling the dice & moving, purchasing or auctioning properties, collecting rents, improving properties, mortgaging, negotiating deals.)
 
So, if I choose to make a new version of, say, Uno (why, why, WHY would I do this?!), I might get away with it if I changed the card colors & design, called it "First & Goal" (which is what my unsuspecting players would be forced to yell when they got down to one card) and rewrote the rules. OTOH, if I kept their card design, called it "One" and essentially copied their rules, I'd be subject to some pretty swift legal attention.

2012 Note: when I wrote this, I had no idea that my good friend & game designer, Stephen Glenn, would publish a football game called 1st & Goal. Evidently I was in "gaming prophet" mode. It, by the way, bears NO resemblance to Uno.
  
So, the guys getting ready to unleash their homebrewed version of Race for the Galaxy online feel like since they're using new artwork (or at least trying to find new artwork) that they fall under the "fair use" doctrine of the copyright law. 

Legally, they may be right. (Like I said earlier, there's a lot of grey areas in copyright law... and the advent of the Internet and the easy publication of almost anything has made for a lot more grey.) But is it morally or ethically right?
 
In this specific situation, the designer has asked the individuals not to continue (which they have refused to do) and is, along with the publisher, attempting to negotiate to license the game officially to someone else. Seems pretty clear-cut to me: these guys are taking Tom's work and benefiting from it without him.
 
But the specifics aren't really the issue here... the question that has intrigued me is the differentiation between
  • what is legal?
  • what is ethical?
  • what is moral?
I'm in real danger of oversimplification here as I begin this discussion - actually, there's no question I'll be doing just that. Bear with me.

Legal refers to what is lawful - do the written rules of the society permit or prohibit a particular action? Ethical refers to what is right - how should an individual or group conduct themselves as a responsible member of a society? Moral refers to what is good - what is the best behavior in light of truth & the reality of evil?

I don't want to go rabbit-chasing, but you need to know that the previous paragraph would make some academic types crazier than Carrot Top on a bad hair day. Not everyone agrees that there is any qualitative difference between morality & ethics... and don't even get started about the theories about where moral/ethical norms come from. Anyway, just wanted you to know that the preceding is my personal attempt to define the three terms.

OK, an example, courtesy of a poster on blurtit.com - until 1863, slavery was legal in the United States. It was the law of the land that one man could own another man... but that did not make it ethical (right) or moral (good).

Another example, this time from the Old Testament - when Shadrach, Meschach & Abednego are "prompted" to worship the huge idol or face being burned alive, they had the choice to do what was morally good (honoring God) and ethically right (being true to what they believed)... or they could simply do the legal thing and grovel on their knees.

Yes, I realize that pirating a game with an online version & the slave trade are not the same thing - not even close. (It's also not the same as worshipping a 70 ft. idol - I figured most of you would understand that.) But it is a clear example of the principle I'm trying to get across - just because something is legally permissible doesn't make it ethically right or morally good.
"Everything is permissible"—but not everything is beneficial. "Everything is permissible"—but not everything is constructive. Nobody should seek his own good, but the good of others. (1 Corinthians 10:23-24, NIV)
So, what does all this mean for those of us who claim to be followers of Jesus? Again, this is just me typing here, but I think the Biblical standards are:
  • "the good of others" (see the verse above)
  • the honor of God
  • just because I can do something doesn't mean I should do something
When we're faced with difficult decisions, our tendency is to rely on the letter of the law, whether that is a particular interpretation of the Bible or the Federal case law. As believers in Christ, that simply isn't enough - we must let go of the permissible and instead grab on with both hands to what is right & true, what is pure & good.
Our work as God's servants gets validated—or not—in the details. People are watching us as we stay at our post, alertly, unswervingly . . . in hard times, tough times, bad times; when we're beaten up, jailed, and mobbed; working hard, working late, working without eating; with pure heart, clear head, steady hand; in gentleness, holiness, and honest love; when we're telling the truth, and when God's showing his power; when we're doing our best setting things right; when we're praised, and when we're blamed; slandered, and honored; true to our word, though distrusted; ignored by the world, but recognized by God; terrifically alive, though rumored to be dead; beaten within an inch of our lives, but refusing to die; immersed in tears, yet always filled with deep joy; living on handouts, yet enriching many; having nothing, having it all. (2 Corinthians 6:4-10, MSG)

Tuesday, November 06, 2012

Religion & Politics: How To Get Tossed Out of a Gaming Group (Classic)

This post was originally written for Election Day four years ago... and I present it again with some edits because it still applies. BTW, If you haven't voted yet, what are you doing reading this blog?!

I know that some of you have been thinking, "Hey, I get to game on a regular basis with folks who put up with my foibles & quirks... I wonder if there's a good way to make sure they hate my guts & either boot my rear end out of the group and/or change meeting places & times so that I can never find them again?"
 

OK, maybe you haven't been thinking that - perhaps that's not really the most important question you're dealing with today. Then again, if you spent 10 minutes agonizing over the way the barista at Starbucks was gonna make your free "I voted" coffee - or if you're spending time on Ben & Jerry's website during work hours determining what flavor ice cream scoop you're gonna score with your "I voted" sticker... maybe the whole "how do I get kicked out of a game group?" question would be a step up.  

Either way, I'm planning to answer the question for you. In fact, I'm so concerned that you not overly tax your mental faculties (seeing as how many of you will spend tonight watching pundits & posers pontificate & predict - hopefully with less alliteration than I'm using), I've broken the way to get tossed into bullet points:
  • When you win a game, gloat.
  • When you lose a game, whine & accuse the other player of cheating.
That's it. A steady diet of this behavior will have you on the outs in no time - and if they choose not to kick you out, they'll secretly detest your presence. Trust me on this one.

So, how did this pithy bit of wisdom end up here? Come on, if you're reading this blog, you have enough sense to come in out of the rain & enough smarts to figure out a metaphor when it bites you on the hind end.

Tonight - or possibly later - a number of candidates & propositions are going to win or lose. Some of you will be victorious in a battles you've fought with your keyboards & your hearts... others of you will know the stale taste of defeat - and you've fought just as hard as those who win.

Regardless (or is that "irregardless"?), you have the opportunity tonight to respond with grace & dignity.
  • If your side/candidate wins, don't gloat.
  • If your side/candidate loses, don't whine. Don't accuse others of cheating without real & obvious cause... using an actual standard of proof, not "Rush said it" or "somebody posted this on Facebook."
I want to speak specifically to those who declare themselves as followers of Christ. We have a huge responsibility tonight - if we're gonna call ourselves "biblical Christians", then we better live like it when it comes to election results.
Be wise in the way you act toward outsiders; make the most of every opportunity. Let your conversation be always full of grace, seasoned with salt, so that you may know how to answer everyone. (Colossians 4:5-6, NIV)
if someone asks about your Christian hope, always be ready to explain it. But do this in a gentle and respectful way. Keep your conscience clear. Then if people speak against you, they will be ashamed when they see what a good life you live because you belong to Christ. (1 Peter 3:15-16, NLT)
The most important thing today is not the election of a particular candidate - no one person will usher in the Kingdom of God. (Well, one will, but He's not running this year.) Nor is it the passing of a proposition - law can compel moral behavior but it has no power over the heart. It is far more important that the world around us see followers of Jesus living in the grace & power of Jesus Christ.

Yep, I started this mini-sermon by telling you how to get kicked out of a game group. That's the way I roll.

Thursday, November 01, 2012

#24: The Ares Project (Mark's 100 - 2012)


The Ares Project

Mark's Ranking
  • 2012: 24th
  • 2010: prior to publication
  • 2005: prior to publication
  • rank: 956
  • rating: 7.32
Print Status
  • in print
Why It's On The List
  • It's not an easy game to learn (there are some tricky interlocking systems), once you've got over the rules assimilation hump there's a fantastic game to explore. Players are asymmetrical factions in a war over a distant planet... any resemblance to the computer game Starcraft in play speed and/or theme is purely intentional.
Tips & Tricks:
  • It's going to take you 4-5 games to start to see the wide variety of ways you can use the various types of attacks to advance your progress in the game - hang with it! The "wow" factor the first time I figured out how to make a Raid turn the tide of battle was worth the price of admission.
  • The rules look worse than they are - follow the suggestion in there to play a "battle only" game so that the rest of the system doesn't overwhelm you.
Extras
  • Each faction has a distinctive feel & play style… but unlike Summoner Wars, the differences are so pronounced that each faction in The Ares Project has it’s own mini-rulebook. They produce & use power in different ways, have different units, modify those units with different kinds of cards… even create new units through various methods... please don't let that complexity keep you away from a tremendous game!