Thursday, March 20, 2025

Game Central Station: Lost & Found Rules

Here's another piece of Game Central Station history - for those not in the know, GCS was my long-time pre-blog gaming website. I was sharing a story over on Bluesky and realized I'd never moved this over... so I decided to put this up on the blog.

Games are listed alphabetically by their original title from the late 90s/early 2000s.

I'll be the first to acknowledge that these are mostly older games - anyone who wants to email me more recent "lost & found" rules at fluffdaddy@gmail.com is welcome to do so - if I get enough, I'll create a new version of this post.

Frankly, creating this page is depressing. Is it not punishment enough that I forget these rules? Now I have to go and do something silly like publicize that to the Internet gaming community.

But mine is a cautionary tale... hopefully, the rules that I (and others... thank God I'm not alone) have missed will help our faithful visitors play these classic games right the FIRST time.


1830
Bas van der Meer

The very first time we played 1830 we thought that once green, and later brown tracks were available, we thought you could just play start building such a tile on an empty hexagon: very soon the map was covered with the most complex tracks. Of course, with the rules written in that famous classic Avalon Hill style it's hard to get every rule correct, even after multiple times of playing and multiple re-reads of the rules.

[Editor's note: my first - and only - play of 1830 was aborted at 6 hours less than halfway through the game. Bas is not kidding about AH rulebooks.]

Acquire
Dennis Matheson

In Acquire, once all seven chain markers are in use you cannot start a new chain or place a tile that would start a new chain. For some reason when I first started playing I learned it as you *could* place a tile to start a new chain even if there were already seven chains on the board. This lead to some interesting strategies where you could build a large "unnamed" chain and then connect it to a chain you controlled at an opportune time, instantly jumping it from three or four tiles to a dozen or more on a single play. Definitely a difference in strategy.

Adel Verpflichtet
Craig Berg

Try a game of this where no one gets a starting hand! Fortunately we figured out something was wrong by the 4th turn when everyone was still in the starting square and rapidly running out of checks.

Airlines
Steve Thomas

Not a misunderstanding as such, but pretty funny.

In the game Airlines, you start by shuffling some number (3?) "Wertung" cards into a large pile of cards, and hold a scoring round when one turns up, and another when the pile is exhausted.

Naturally, we once forgot to add the Wertungs. Our comments were all along the lines "we must get one soon" but none of us twigged the true explanation until there were too few cards left in the pile for the necessary Wertungs to be present.

Al Cabohne
Doug Adams, Mark Jackson, and a host of others...

Due to an early rule mistranslation, none of us could beat the Bean Mafia. Despite what the first translation of the rules say, the Bean Mafia does not EVER get the top card of the discard pile.

[Editor's Note: Ah, rules translations - back in the olden days when they were done by erstwhile gamers feeding Babelfish one line of German text at a time.]

Attika
Rodney Somerstein

I completely missed the part about placing the top four buildings (one from each stack) on your mat at the beginning of the game. (Previously I had missed the fact that you CAN place new tiles and leave enclosed holes/spaces in the playing area). It only took my 9 plays to learn this last one about the starting buildings. This is certainly the easiest to learn game that I am aware of my reading the rules incorrectly, though.

Luckily, the game turned out to be very playable even with these errors.

Awful Green Things From Outer Space
Matthew Baldwin

The first time I ever played "Awful Things From Outer Space", we missed the rule about spreading the initial aliens throughout the ship; my opponent dropped all ten or so monsters into a single room. The entire game, then, just consisted of this huge alien mob careening from room to room, completely decimating out any and all human forces it encountered. By the end we were convinced that we had just found the most unbalanaced game of all time ...

Babel
Doug Orleans and a host of others

Due to a mistranslation, we had been playing Babel with the rule that the game only ended if the score were 15 or more to 9 or less, or if one person had 20, whereas the real rule is that the game can also end if either player has 9 or less after either player gets to 15 (i.e. you can be ahead 15-10 and then lose 10-9). (Note: Thanks to Greg Aleknevicus for pointing this out to so many of us!)

Big Boss
Dave Arnott

A "3 stage" card, eg. allows you to add a single stage to a stack that already has two stages. It does not allow you to add 3 stages. It is not a "three stage" card, but rather a "third stage" card.

When we first played Big Boss, we took the Etage cards to mean "add that many stories to a chain." So when we played a 4 Etage card, we'd stack 4 new pieces on the board. This created some MAJOR towers - you couldn't see parts of the board anymore - and since the game ends when the last piece is played, some of our games were under 30 minutes! Interestingly, we still enjoyed it, though we all agree the correctly played game is MUCH better.

The tip off, by the way, was something I think Peter Sarrett posted. He was Mr. Big Boss Poster in those heady days (of a few years ago) and was always the first to answer questions about the game. He was, once again, explaining about how it's okay to start a company on, say, the 15 space if you also have the 16 card - the whole tricky "may not" v. "need not" bit of translation - and somewhere in the e-exchange, someone offhandedly mentioned running through the card deck and trying to balance your endgame building versus still being able to buy a card, and I thought...

Huh? How could you possibly get through the card deck? The game ends so quickly. We're lucky if we get through half the deck.


Bohnanza
Greg Aleknevicus

We missed the rule that you can't harvest a 1 bean field. Even after discovering this we continue to play it "wrong".

Craig Berg

More of an oversight than an error, really. Everyone always seems to forget about the "donation" rule. That is, until the first time someone uses it. Then, after the inevitable "Can you do that?", there is always a flurry of donations.

Greg Schloesser

For at least a dozen playings, we didn't know you could plant a second bean from your hand if you desired.

Doug Orleans

We played Bohnanza (the Rio Grande edition with all the extra beans) with 3 players, and played 3 rounds instead of 2 like it says. The game took almost 3 hours! Ugh!

Buried Treasure
Mark Jackson

It's not so much a 'lost' rule as it is a forgotten one... I always (and when I say "always", I mean *without* exception) forget that you can play cards you pick up on opponent's piles as well as your own.

Russ Williams

The first few times we didn't realize you kept your cards between rounds! That made the game worse, and not much point to the "steal 4" cards...

[Editor's note: this classic Sid Sackson design was most recently re-published as "Berried Treasure" from Restoration Games.]

Can't Stop
Mark Jackson

I was mortified to discover that I have been playing this wrong for nearly two years. Somehow, I missed the rule that you MUST place a white marker if you can. We played that you place a marker for both pairs on your first roll, then you must move OR place one marker per roll after that. (A fun game... but certainly NOT what Sid Sackson intended.) I was equally mortified to realize that changing to the correct rule did not keep my wife from clobbering me yet again... in our house, this game is know as "Can't Win" as she beats me 75% of the time!

Update: this only gets worse... now I discover that we've called you "bust" if you couldn't mark both pairs on the first roll - which isn't right either! You can mark only one if that's an option. Sheesh.

Canyon
Mark Jackson

I was shocked, nay, stunned, to find that I'd screwed up yet another rule (since this hardly ever happens... heh, heh, heh...). This time, it's the waterfall movement rule... we'd been playing that you moved as normal as long as you nailed your bid. We were surprised, nay, shocked to discover that you only get to move your bonus.

Carcassonne
Neil Carr

Played about a dozen games where you could place your meeple on ANY tile other than the one you PLAYED THAT ROUND. Still find those games to be more satisfying than the more "simplistic" way it is supposed to be played.

Cartagena
Jim Pulles

We also played Cartagena where each player only took one action per turn, instead of three. The game plays r-e-a-l s-l-o-w when you only get one card play per turn... it also gave most of us a bad first impression that's going to be hard to shake.

Clash of the Lightsabers
Matthew Baldwin & Mark Jackson

We hadn't seen/noticed/paid attention to the rule that being tied in points is broken by the number of cards, making standoffs less frequent. Well, we were the kings of standoff, if you get my drift.

Corsairs
Robert Rossney & Don Woods

From the "read carefully" department: these guys overlooked the rule that you remove 8-14 galleys from the deck (depending on the number of players) at the start of the game. In the words of Don, "It would still have a lot of luck, but the "painful and long" part would have been ameliorated."

Cosmic Encounter
Greg Aleknevicus

We played (and continue to do so) that you can attack ANYONE'S base on the system that you draw. Amazingly, while you'd think this would make the game last longer, our games are usually SHORTER than some of the times I've heard reported.


Dragon Delta
Joe Schlimgen, Richard Hutnik, Russ Williams, Richard Dewsbury, & a host of others...

In the first game of Dragon Delta, we were trying to figure out the starting villages for each player. THREE of us were looking at the color of the roofs, windows, lawn, etc., and couldn't for the life of us figure out any pattern that would work for all six colors. This probably went on for three or four minutes. Finally, I saw the coloredborder on the edge of the board and really felt like a fool.

Elfenland + Elfengold expansion
Derk Solko

We missed the whole bit about getting either your gold or two cards on a per TURN basis, instead of per city. If you think there needs to be a card limit with the correct way, try it this way...

En Garde
Derk Solko

What to do when the cards run out during a retreat. I didn't know that retreating was actually your turn, with the only thing you can do is move back a certain distance...

Entdecker
Doug Orleans

We played Die Neuen Entdecker assuming that you had to specify the direction of ship travel before you picked a tile; instead, you just pick a tile and place it in any legal spot next to your ship, which may end up moving your ship to somewhere you didn't want it to go. (I have no idea which version of this rule is in the old Entdecker.)

[Editor's note: It's the same in the original/better version of Entdecker.]

Joe Schlimgen

In the first two games, we played the scout acquired by the "Natives" event near the hut on the tile, not near the huts in the jungle.

Euphrat & Tigris
Derk Solko

During an external conflict in Red, the losing side doesn't lose every temple tile, just those not connected to leaders...

Richard Dewsberry

Our first game of Euphrat & Tigris was taking much longer than the stated 90 minutes. We knew the game was due to end when the bag ran out of tiles, but no matter how long we played, we didn't see the bag getting any lighter. Empires came and went, mighty civilisations fell in battle against other mighty civilisations, treasures were collected in abundance, but no end to the game. Then we realised that tiles taken out by conflict were discarded _from the game_, and should not have been returned to the bag as we were doing! Still, it made for the most fascinating game.

Mark Tyler

I recently got a call from my brother-in-law, Lee, regarding the proper way to play Euphrat & Tigris. Our phone conversation went something like this:

LEE: "The game was great fun until someone pointed out that the game can end in another way besides exhausting the tiles in the bag."
ME: "Yes, it can also end when there are only one or two treasures left on the board."
LEE: "Well, now all our games end in 15 minutes or less."
ME: "Hmm, I've never seen a game end in 15 minutes. Tell me how that is possible."
LEE: "Everyone immediately goes after the treasures until only two are left."
ME: "Okay, but that still takes longer than 15 minutes. It usually takes some time to connect the kingdoms so that the treasures can be taken."
LEE: "Connect the kingdoms? Don't you get a treasure by placing a leader next to a temple with a treasure?"

After learning that they collected treasures by placing a leader (and it didn't even have to be the green trader) next to a treasure spot, my only question for him was, "How did your games last as long as 15 minutes?"

Richard Hutnick

We had it so that leaders were NOT movable. That was yet another oops.

Expedition
Mark Jackson

I'm still not sure how it happened... but I've played Expedition (and taught it a number of people) while totally missing the rule that says you can only make one loop per expedition per turn. Man, can you *smoke* across the board with multiple loops... but sadly, no more.

Formula De
Greg Aleknevicus

Completely missed the rule that turn order is the same as race position. Caused so much trouble in the corners that I had to write up a whole set of special "swerving" rules to deal with it.

Mike Caprio

My friends and I had played Formula De a number of times before going to a tournament game when one of the new people we met there pointed out that on a roll of 20 on the 5th gear die or 30 on the 6th gear die means that *ALL* players in fifth or sixth gear must roll for engine damage. All of us thought previously that it was only the player who rolled the 20 or 30 who rolled for damage.

Needless to say, it added an entirely new dimension to the game. It became much more thrilling to see people on their last engine point praying desperately that they'll make the next lap without blowing up. Very Speed Racer. Now when making custom cars, we won't be skimping down to one engine point - or we'll at least think about it a little more.

Rick Jones

The Formula De rule mistranslation that screwed me up for a while was about having to stop on a straight between corners in order for your first stop in a corner to count. I now understand that you CAN go directly from one corner to the next without stopping in-between.

Fossil
Mark Jackson

The exchange by the finishing researcher MUST be accepted... we played the player could refuse.

Freight Train
Mark Jackson

I missed the rule about the first player "engine" switching... essentially skipping the first player each round. We just played that the first player was first player that whole round. (Much better game with the change!)


Get the Goods/Reibach & Co.
Tim Reddy

Until recently, we've played the 2X to double the number of cards played for a suit. For example, 3 oil cards along with a 2X card would be equivalent to 6 oil cards. The 2X card actually doubles the score obtained from the cards it is played on. So in the above example, if the oil card meld were the only oil card meld on the table and would normally garner 4 points, the 2X card increases the meld's value to 8.

Gnumies
Doug Orleans

We got *three* rules wrong in Gnumies:

1. The Copycastor (the wild card) goes to the low bidder, not the high bidder.

2. The Copycastor only copies your lowest scoring card, not just any card of your choice.

3. If you have 3 or more Walluhwakas (the bad dudes with the shovel), EACH ONE OF THEM makes you discard one card of your choice.

Hera & Zeus
RSTLoup

My girlfriend and I have just discovered that we've been making a huge error in playing Hera and Zeus.

I was explaining the rules to a friend last night and when we got to the Sirens card, I was elaborating a bit on how important it was, and he noted that it could only be used to retrieve a card with value 1 to 7, not a mythological card. I said, "What?" We have been allowing ourselves to use the Sirens to pick up ANY card -- and we've played a LOT of games.

Needless to say, many games have turned on this mistaken use of Sirens. Just imagine: You Sirens the other player's Hades, and then use it to retrieve your own Persephone. Getting to play both Persephones adds a lot of critical moves!

Another twist that would come up from time to time would be Sirensing the other player's Sirens, and then using that Sirens to get the newly exposed card underneath (foiling the strategy of covering a good card in the discard pile.)

Honeybears
Mark Jackson

I missed the rule about the player who moved the winning bear getting 6 points... which made the game much more of a "wait'n'see" snoozefest. Playing it with the right rules (finally!) took it off my trade pile and back into my "I Like Reiner" fan club!

Illuminati
Greg Aleknevicus

Actually we play this correctly but a VERY common oversight is that you can immediately transfer money to a newly acquired group from the controlling group as part of the "take-over". Also, lots of groups forget that play is COUNTER-clockwise around the table.

Iron Dragon
Joe Schlimgen

We played for YEARS being able to drop off multiple chips for a single demand (multiplying the demand by the number of chips). Great for cash flow, but simply wrong.

Java
Doug Orleans

We played Java without noticing the rule that you can't stand on top of a palace tile. We spend most of the game guarding palaces, only leaving them if we could return to them by the end of the turn. It was still an interesting game, but I imagine there's much more freedom when you aren't able to (and hence don't need to) guard the palaces like this.

Katzenjammer Blues
Mark Jackson

When a joker is turned over, each player gets a new card. (We've NEVER played with this rule... but it would certainly help the game)

[Editor's note: I have since played K. Blues with the correct rules - I was right. The game is much better. And it's recently been republished as "Cat Blues".]

Kill Dr. Lucky
Marianna

The game would not end... two hours (!) into it, my daughter showed up and pointed out that we were not discarding the failure cards separately but were recycling them back into the deck. We could have been there next week and still be playing! (Strangely, it was the best game of Kill Dr. Lucky we've ever played and the most hysterical we'e ever got.)


Lost Cities
Mark Jackson

The rules are play THEN draw, not draw then play. (It's interesting how something so simple changes a game so much.) Once again, my wife continues to beat on me even after the rule change. Sheesh.

Joe Schlimgen

The first game we played with a SINGLE discard pile that you couldn't draw from. Still good, but LOTS of luck. MUCH better the right way.

McMulti
Bob Rossney

We threw in the towel on our first game when the market crashed and gas prices went into a spiral from which they never recovered. Then it turned out there was a word missing from the English rules, which say that when economic conditions change, move the price of gas up a number of spaces equal to the number on the new economic conditions card. In fact, it's move it up a number of RED spaces. Very strange to play an economic game where *everyone* is going broke.

Metro/Iron Horse
Derk Solko

For the first several months we Metrogamers played this game, we didn't know this rule: the only valid placements for a tile is either against the outside of the surface or against a previously played tile.

Mark Jackson and others

Thanks to a less than stellar rules translation, many of us played that you MUST play the tile in your hand unless it was unplayable - then you could draw a replacement tile. In truth, the rule give you the choice of playing the tile in your hand or drawing and placing a different tile.

Meuterer
Mark Johnson

I would point out that I never really understood the rules clearly from a read of Adlung's traditionally horrible English translations. It wasn't until I played the game on BSW that the mechanics really clicked. Furthermore, about half the people that first played Meuterer with me on BSW had learned the game incorrectly. The errors I most often see are:

1. Thinking that the wares are sold at the port where the ship is, and the one where it goes on this turn. Makes sense, right? However, the wares are actually sold at the port where the ship is now, and where it was *last* turn. The destination port is determined through the play of the captain's (or mutineer's) ware cards--that is, the cards left in hand--but no wares are sold there until the following turn. (And the one after that.) Though a bit counter-intuitive, you get used to it, and it permits greater planning of accumulating and selling wares.

2. The determination of a majority at the "wild card" ports (Hochland and Piratennest). It's not that a majority in each type of ware is sold--it's that the ware with the single largest quantity is sold. Ugh, that's awkward, best shown by example. When at Hochland, John tries to sell 2 Cloth, Paul tries 2 Wine, George tries 1 Ruby, and Ringo tries 3 Cloth. Only Ringo will sell his wares for victory points. If Paul had tried to sell 3 Wine, he would've tied with Ringo and they both would sell for the lesser amount (unless one took the Handler).

[Editor's note: I tried valiantly to come up with a Beatles joke that referenced Meuterer... but I failed.]

Mexica
Jonathan Degann

We've played Mexica twice and only in the middle of our second game did we discover that you may not only move along the canals, but you may also move along the LAKE - the perimeter of the board - if canals flow into it. What a difference that would have made!

Modern Art
Chux

The 1st time that we played Modern Art everyone paid the bank for purchases that they had made. It wasn't until I read the rules again that I realised my mistake. Actually, it turns out that this is not a bad way to play when you have inexperienced players, as the only person who gets punished by rash overbidding is the overbidder... Strange thing, even though everyone agrees that the game can work this way, they prefer to play it the 'proper' way.

Money
Mark Jackson

We haven't let people bid "0", which is legal in the rules. As well, we've ended the hand when we can't fill both sets, although the rules say that's the beginning of the final round.

[Editor's note: Evidently, we - by which I mean ME - need to get our act together.]

Papua
Mark Jackson

A weak rules translation made the end game of this "run from the cannibals" game a crapshoot. We played that natives reaching the last totem could make a solo break for the beach (square spaces) and that any natives left by themselves on a jungle (circle) space were stuck until another party of natives showed up. The ACTUAL rules require that natives travel in groups until they BEGIN a turn on a beach (square) space.

Pepper
Greg Schloesser

For nearly a dozen or so playings I didn't know that the Pepper cards could be traded over and over again. This was mainly due to a poor rules translation. Most of my family still prefers to play this way!


Pig Pile
Greg Schloesser... sort of!

I, the Conductor, sat down to play Pig Pile at Gulf Games IX with Gail Schloesser, wife of the Nicest Guy on the Planet, Greg Schloesser. What I discovered was a Lost & Found entry of epic proportions. Greg had been taught and/or misread a number of rules - so, this one's for you, Greg. You CAN play multiple cards off your face-up slop piles (if they're identical)... and you CAN play more than 3 cards to wash the deck.

Princes of Florence/Die Fursten von Florenz
Rob Legood

I've now realized my group has been playing with a HUGE omission. When we counted the work value we did not count the number of personality cards in the hand -- we thought the points were only for personalities that had already completed a work. Whoops.

Quandary
Richard Hutnik

I remember getting Quandary, and thinking the rules said that you pick up the SAME COLOR scoring tile as the color of the number tile you put down. I played it once or twice and thought it was cute little, light weight game. When I figured out the real rule regarding this, the game took off.

Ra
Mark Jackson

The second time I played, I missed the "once around" bidding rule and allowed bidding to go around until someone was forced to drop out. Interestingly enough, the game still worked pretty well.

Samarkand
Mark Jackson

I didn't realize you shuffle the deck & discard pile every time a sale is made... whoops. BTW, the game works when you play it wrong, too.

Samurai
Derk Solko

Two majorities = insta-win...

Greg Aleknevicus

Missed the part about the game ending after the last of any one figure is collected.

Ian Borthwick & others

Living in the frozen north (Scotland) and not reading German at all, I am often amazed that I get anything right. The most noteable mistake came at Gulf Games 5 when I was in a game of Samurai, a game I had played many times before. I was a little confused as to the tactics that my opponents were using, but using a Samurai with a value of 7 I was able to pick up a town easily. This seemed to confuse my opponents who thought that someone else had won the town. So we all counted the tile values and when I said "seven" everyone else (including Jay Tummelson) said "one". We then had a debate over what the figure was. It appears that this was a European one, which as the only European at the table I hotly disputed.

Strangely enough playing this broken way the game works perfectly well, which is why it was such a shock that I was doing it wrong.

Settlers of Catan
Greg Schloesser, Craig Berg, Mark Jackson, Bill Nitsche...

For years we played that one had to trade FOR the commodity shown at the port by trading in other resources. (This seems to have been a VERY common error... I wonder if something in the first Mayfair edition rules caused this?)

K. Jeffrey

K. was very kind to let me post this one... he's been playing that no matter how many settlements you have adjacent to a hex, they only produce one resource. No big deal, right? Well, he's managed to win EVERY game he's played so far, so this "little" rules change may be his downfall! :-)

Erich Schneider

Among my local crowd of gamers, there is one who learned to play Settlers wrong (the other group he first tried it with thought you played with all resource cards exposed, rather than hidden). He taught the game to a whole bunch of people in this crowd (before I showed up), and of course they all played that way. Even though they've had the real rules shown to them now, they still prefer to play that way, and will discourse at length on how it makes the game so much better.

Settlers of Catan: Cities & Knights
Scott J Di Bartolo & Naz

Scott: The other mistake was not making all knights inactive after a barbarian attack (regardless of the outcome). This seemed logical enough, we just missed it in the rules. It makes the games longer as well and keeps wheat important throughout the game.
Naz: This sent me scrambling to the rulebook after seeing this one. Looks like our group was playing this wrong too. It makes much more sense this way as the knights just tend to sit around like decorations after the first barbarian attack. LoL. Thanks for posting about this gaffe.

Settlers of Catan Cardgame
Errol Elumir

Somehow missed the rule that you're required to have the most windmills AND a city to get the windmill token. (Heck of a lot easier when you don't need the darn city.)

Judson Cohan & Mark Jackson [though I figured it out a little quicker than Judson]

For our first 25 games of the Settlers card game, we didn't realize that yellow cards are removed from the game when played.


Shark
Richard Hutnick

I assumed that the rules allowed a player only 5 transactions TOTAL during their turn, this included selling. This meant a player could only sell up to 5 shares in a turn. Since we played two players, we didn't notice. This variant does work well for a 2 player game of Shark.

Showmanager
Derk Solko

I totally missed the 'you can't take loans out on a show that all players have produced' rule the first time or two...

Craig Berg

We didn't realize that actors were removed from the game once they had been in a production. We put them into the discard pile and, when the deck ran out reshuffled it. Created some pretty high scores since all those '9's came back into play.

Spacebeans
Kevin Maroney, Russ Williams, Huw Morris, & a host of others...

A close reading of the rules indicates that we were doing something wrong: The cards get passed to the *right*, but the turn rotates to the *left*. We had both rotating to the left. Anthony Rubbo's otherwise excellent rules translation omits the text formatting from the original, in which "right" and "left" were both emphasized.

Stratego
Matthew Baldwin

Steve: He always thought the Bombs were gone when they were hit. We got the rules out and I showed him he was wrong.
Matthew: The bombs aren't removed when they get hit? Whaaaa-?
---Matthew checks Stratego rules online---
Matthew: Holy Moly!
Steve: Only by a Miner (8). Then the bomb goes but the Miner stays. Otherwise the bomb stays and the attacking piece is destroyed.

Taj Mahal
Jim Pulles

We recently had a game of Taj Mahal in which two us had to be corrected on the rules... and both rules were different. I had always played that the white special cards were discarded after use, and not kept in hand. Another player had never scored for palace chains on a player's turn but instead waited and scored them at the end of the game.

Tikal
Derk Solko

I completely muffed the scoring round the first time through. I simply interpreted it as an El Grande type thing where we just scored all positions and continued.

Titan
Dave Kohr

For 10 years we played Titan wrong, by permitting you to recruit the weakest creature available in a given terain type without requiring that you already have a creature of that type. Ten years of Titan, down the drain!

Don Woods

Well, this one isn't mine, but a friend's. (No, really!) This friend always did terribly at Titan. One day we discovered that at least part of the reason was that he had misunderstood the rule about not moving stacks through other players' stacks on the masterboard. He thought he was also prohibited from moving through his OWN stacks.

Gilbert Benoît

In university, I was taught to play Titan by a friend, who badly misinterpreted the way battles work. The way we played was:
- attacker moves
- defender moves
- strike phase (i.e. one strike phase per battle round instead of two).
Needless to say, this made battles very static, and the attacker was always under pressure from the strong possibility of a time loss.

Even after I had bought the game for myself, I still played that way (the fact that the rules mention a "common" strike phase re-inforced my mistake). One day, two friends of mine, Denis and François, were supposed to come over to my house for a game. As I spoke with Denis on the telephone to confirm that they were coming, he mentioned that François had read the rules, and that he thought that we had been playing wrong all along. I was very dimissive ("no way, he does not know what he is talking about, etc..."). Now, even when biased, I am still fair minded; I thought I would re-read the rules, so I could point out to François exactly what his mistake was. However, reading the rules in this new light, it became obvious that he was right, so when they rang my door bell, I was wearing a paper bag over my head, and I had written "François is right" on it... Was that ever embarassing!

Alan Kwan

Most new groups I get to play Titan with, they play some major rules wrong. And reportedly they have been playing that way (such as /years/) for a long time.

The other day, a group played that the attacker can summon an Angel only if he slays a defending unit in the first battle turn, and that carry-overs have to be predesignated and can only be applied to a target adjacent to the first target.

Torres
Thorbjörn Engdahl

For a very long time we played that if you entered a door with your knight, you could exit through any door, not only those on the same level or lower. The action card that allowed the same move was considered rather lame..

Union Pacific
Greg Schloesser & Don Woods

I still keep forgetting the rule wherein players play one share of stock at the beginning of the game.


Vino
Eric Amick (although we played it wrong, too!)

When we first played Vino, we had players lose 'grapes' from their cellars equal to the number of bottles sold. The game lasted MUCH longer than it's suggested 60-90 minutes. Turns out we were not reading the rules carefully enough. Here's the relevant section:

Losing vineyards
When a player sells wine, he must return vineyards to the bank based on the amount of wine he sold. To find the number, the player looks in the column with the number sold to the row labeled ""lost vineyards" ".. . . After he picks up the chips [on the returned vineyards], he adjusts his wine cellar for that variety, subtracting the number *returned* [emphasis mine].

Wettstreit der Baumeister
Greg Schloesser

Since acquiring the game when it was first released, we have always played that a player MUST complete a town in order to generate a score. That means a player's town must contain at least a town hall and two end towers. If a town was missing one of these components, then the player would not score any points and, thus, could not win.

However, it was pointed out to me after a recent session report that this was incorrect. In reality, the only penalty a player suffers if he does not build a complete town is that he is ineligible for any of the scoring bonuses. He still receives points for each piece he has in his town. Ahem.

You know, I kinda like it the way we used to play. This made acquiring a town hall and end towers vital, and it was neat to see the desperation setting in on those players who had not yet acquired a vital piece as the game approached an end. Further, this made the use of the saboteurs much more powerful, as a player could target one of these vital pieces late in the game, often extorting huge bribes from the intended victim (we use the saboteur variant as published on the Westbank Gamers site). I think we'll continue to play our former (incorrect) version in future playings.

Wyatt Earp
Richard Borg (via Scott Alan Woodard)

Photo cards may be played out-of-turn if a set is melded by ANOTHER player and you posess the matching Photo card. According to the Rio Grande rules, use of a Photo card may only take place on your own turn and counts as a Sheriff card. Playing so that Photo cards may be played out-of-turn works much better, in my opinion. <I>(Conductor's Note: This is the way Richard taught us to play in March 2001... and I'm with Scott - I think it works better.)

According to Jay Tummelson, the head of Rio Grande Games, both Richard Borg and Mike Fitzgerald approved the English version of the rules before they were published - not including the Photo card rule. "You are welcome to play that way, but it is not in the rules," says Jay. Stefan Bruck of Alea, the German publisher, agrees with Jay... and suggests, "If somebody wants to keep on playing with the 'photo op' rule they should decrease at least the 4 sheriff-points down to 3."

Jim Pulles & others

We played you can never play more than one sheriff card on a turn, even though the rules explicitly state that you can play two if one is retrieved from the discard pile (with a Wyatt Earp sheriff card).

Zirkus Flohcati
Mark Jackson

It's easy to miss (for me at least) that when a player turns up a matching card to the table, not only is his turn over BUT the card that was just drawn is discarded.

====

In the words of Derk Solko: 
"All of this really makes me wonder if I should ever be put in charge of reading rules, no?" 
I'd like to think that the reason this list is so freakin' long is because I'm quite often the person that does the rules reading, so an unhealthy portion of the errors would happen to me. But I don't know that that's necessarily true...

Monday, February 24, 2025

Heroscape: Yet Another Love Letter


I know, I know… some of you are tired of reading my reviews that wax eloquently about my deep & abiding love for all things Heroscape. I apologize in advance – this isn’t going to be a substantial departure from my previous missives.

Once again, let me note for those of you who’ve been living under a gaming rock for 21 years that Heroscape is a miniatures skirmish combat game played on a board constructed out of plastic terrain pieces. Since the theme is a battle for dominance in world where the Valkyrie Generals can recruit warriors from multiple times & dimensions, there is a wild mixture of heroes & squads – aliens & Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns, to name a few.

And it’s one of my favorite games…


What exactly did Renegade Game Studios release for Heroscape this spring?

There are six items in this wave (released TODAY, February 24!):

The Rising Tide release has a second wave coming in April 2025 as well.

I’m new to Heroscape. Are these Wave 3 boxes a good way to get started playing?

Much like Wave 2, the Wave 3 army boxes are excellent additions to a Heroscape collection – but by themselves don’t contain enough figures to act as a starter set. The terrain boxes are a great way to expand your ability to build maps but don’t contain any figures. In addition, none of these releases come with order markers, battle dice, or rulebooks.

The Wave 1 releases (the Master Set & the Battle Box) are the place to start if you’re new to Heroscape. The Battle Box is an excellent “let’s see if I’ll like this” set with six unique characters and enough terrain (including Laur trees and wellspring water tiles) to give you the flavor of the bigger game system. The larger Master Set offers a great variety of figures (including the first squads of the new system) and possible scenarios.

My recommendation to new players: buy the Master Set & Battle Box, followed by the Lands of Valhalla terrain box to let you build bigger boards. From there, you’ll want to look at armies you want to fill out (polar bears, nudge, nudge) and other kinds of terrain you’re interested in.

An important note for both newbies and old skool Heroscape players: all of the heroes and squads in the Battle Box, Master Set, and Army Expansions (through Wave 3) are unique – meaning you cannot field more than one of them per army. This is a money saver for those of us who were used to buying 2-3 copies of each blister pack of squads in order to be able to field sufficient numbers of zombies or Blade Gruts or Granite Guardians.


Are these good purchases for those of us who’ve been collecting Heroscape for years?

This question is a little bit more up my alley. I own at least one (and often more than one) of everything from the original run of Heroscape (2004-2010) as well as Wave 1 and Wave 2 of the new era of ‘Scape.

While there are a number of classic Heroscape thematic groups that I enjoy – it’s always fun to field an elf army or a bunch of secret agent types with some Gorillanators – I’ve come to love the newest burgeoning group: the heavily armored polar bears. Knight Primus Adelbern & Ordo Borealis are perfect additions to the Frostclaw Paladins from the Age of Annihilation set… in fact, put all of them together and you have a nearly 500 point team that can both deal and absorb a lot of damage. The Ordo Borealis squad’s ranged capabilities combined with their slightly beefier hit points (for a squad) work really well when they, like Obi-Wan Kenobi, have the high ground. (My apologies for the gratuitous Star Wars prequel reference.)

The Hellforge Mandukor is an excellent addition to the Eisenek warriors introduced in late fall 2024. He/it (not sure?) combines nicely with the Iron Lich and the Necrotech Wraithriders. His Blast Furnace power means that he needs to keep away from his teammates – but he’s absolutely brutal against squads. (Thankfully, figures with Lava Resistance aren’t affected – so I’m wondering what a fight between him vs. Brunak & some Obsidian Guards would end up.)

The final set of figures for this February release in the Rising Tide arc contains two very interesting heroes: Halushia, Scion of the Wild and Sonlen (an elf archmage). Those of us who’ve played Heroscape for a long time have incredibly fond memories of the original Sonlen and the tiny dragon riding on his shoulder. As time has passed, Sonlen now rides dragons… and continues to fight for Ullar. His healing powers are beyond nifty – they can even be used if he flies over a friendly figure – and when he’s fighting in close combat, his dragon joins him in battle. Halushia is a centaur (well, the Heroscape lore folks call him a “Dryan”) who has a ride-by special attack that lets him plow through groups of enemies and inflict damage. He also is able to use the trees and bushes of Valhalla to reduce the defense of enemy figures when they are near them. Both are excellent additions to the Ullar cause.

I do have some requests of the Renegade team:
  • more polar bears, please
  • more Eisenek (we’re not quite at the point where you can field an entire Eisenek team)
  • more beasts (Halushia is the third figure that can control small & medium beasts… but so far there are only the two beasts from the Battle for the Wellspring box)
  • more classic characters in new forms (for example, what does Agent Carr look like now?! Or Taelord?)
Are the new terrain pieces worth it?

Now, let’s talk about the terrain boxes. Both the Swamps of Valhalla and the Snowfields of Valhalla add terrain types that will be new to recent converts – but are “old skool” to those of who’ve been playing a while. Swamp terrain originally appeared in the Swarm of the Marro big box while snow & ice came in the Thaelenk Tundra sets. Both sets contain a large amount of “thin” terrain (swamp water & ice) – including some in the new 3 hex configuration (which I like a lot). Both sets also have two “obstacles” – two snow-dusted evergreens for the snowfields and two red-leafed bushes for the swamp. This is also the first time we’ve had 24 hex snow pieces, which makes it much easier to create large snow-filled boards.

While I wish there had been a bit more terrain pieces in each box (and more trees & bushes!), I get that putting a larger set together would have hiked the price to an unacceptable level. As it is, new players who want to build swampy or snow-filled boards will need to spring for a second box.

For long-time players, the terrain pieces generally match the same pieces from the original game – with the exception of the ice pieces. Hold on – I’m not actually complaining about this. I like the old ice pieces but I think the new ones work well and are not a glaring change from the original Tundra sets.

“Old” ice on the left, “new” ice on the right.

How are the scenarios in the various sets?

There are no new scenarios in the boxes for this release.

How does the future of Heroscape look to you?

I’m still very excited about all the new stuff… and it’s causing us to bring out the older stuff as well & create massive battles (and a great deal of fun)!
  • We continue to expose new players to Heroscape… and the response is overwhelmingly positive. (A few of them have even started collecting ‘Scape themselves.)
  • The second part of the Rising Tide story arc is only a couple of months away – which includes three more army boxes and an official paint set.
  • Renegade continues to support in-store and competitive play with organized play sets, the excellent Battle Network site, and a series of very cool promo figures.
  • Keep an eye open – I’ve covered the RenegadeCon release and the info dump about this summer’s Heroscape offerings (the story arc is “Boiling Tensions”).

As noted above, I received review copies of the new Heroscape material – Wave 1, Wave 2, and Wave 3. Back in the day, I did receive some promo figures, a couple of Volcarren Wasteland boxes, and a wave of figures as a “thank you” for my work as a playtester. (I also received a very cool Heroscape T-shirt which fit 42 year old Mark but isn’t as kind to 60 year old Mark. But I still have it hanging in my closet.)

This post originally appeared on the Opinionated Gamers site.

Monday, January 20, 2025

Finite Disappointment and Infinite Hope


I'm not the first to notice the jarring juxtaposition of celebrating the life & work of Martin Luther King Jr. on the same day as the inauguration of Donald Trump. I've written extensively about my concerns & fears about Mr. Trump's fitness for public office and his "moneychangers in the Temple" attitude toward the Christian faith. 

Let me share some thoughts on this day and what it means to those of us who claim a faith in Jesus Christ.
  • "The arc of the moral universe is long, but it bends towards justice." (MLK Jr)
    • It may be difficult to hear those words over the noise of inauguration news coverage, but there is justice. It just may not be on my timeline - or in my lifetime. 
    • "When the righteous are in authority and become great, the people rejoice; But when the wicked man rules, the people groan and sigh." (Proverbs 29:2 AMP)
    • "Again, my loved ones, do not seek revenge; instead, allow God’s wrath to make sure justice is served. Turn it over to Him. For the Scriptures say, “Revenge is Mine. I will settle all scores.” (Romans 12:19 VOICE)
  • You are not the first person of faith to cry out to God and wonder why injustice prevails...
    • "How long, Lord, must I call for help and You do not listen or cry out to You about violence and You do not save? Why do You force me to look at injustice? Why do You tolerate wrongdoing? Oppression and violence are right in front of me. Strife is ongoing, and conflict escalates. This is why the law is ineffective and justice never emerges. For the wicked restrict the righteous; therefore, justice comes out perverted." (Habakkuk 1:2-4 HCSB)
    • I found myself drawn to the book of Habakkuk this weekend - which is not unusual throughout my life. His struggles with evil and injustice - and how God chooses to deal with those things in real time - echo the battle in my own heart & mind.
    • In 2020, I wrote the following words which ring true this morning: "The fact that I can't see how God is working in the world does not mean God has stopped working in our lives."
  • Praying for our political leadership is not simply "God bless 'em" - there is Biblical precedent for accountability and justice.
    • "The first thing I want you to do is pray. Pray every way you know how, for everyone you know. Pray especially for rulers and their governments to rule well so we can be quietly about our business of living simply, in humble contemplation. This is the way our Savior God wants us to live." (1 Timothy 2:1-3 MSG)
    • "What sorrow awaits the unjust judges and those who issue unfair laws. They deprive the poor of justice and deny the rights of the needy among my people." (Isaiah 10:1-2 NLT)
  • "Learn to do good. Seek justice. Help the oppressed. Defend the cause of orphans. Fight for the rights of widows." (Isaiah 1:17 NLT)
    • Whether you are mourning or celebrating today, your obligation as a follower of Christ is to do justice... to live out the path set before us in Scripture.
    • "...people, the Lord has told you what is good, and this is what he requires of you: to do what is right, to love mercy, and to walk humbly with your God." (Micah 6:8 NLT)
I'll let Martin have the final word today...
We must accept finite disappointment, but never lose infinite hope.

Wednesday, January 01, 2025

It's Still Personal: Mark's Five & Dime Games for 2024

Hey, campers... I may have stopped collecting the Five & Dime stats for everyone else - but I haven't stopped collecting my own!

Here's my own personal Five & Dime list (the games I played 5+ and 10+ times in 2024).

As always, I include only face-to-face games and games played with human opponents over apps/online. What that means is that games that I play only solo via an app or website (examples: Next Station: London, Ascension, Draft & Write Records, etc.) are not counted. (All three of those would be 50+ plays if I did.)

Games with an asterisk [*] were on my Five & Dime list last year. Each asterisk indicates another year... and each plus sign indicates five years! Believe it or not, there's actually one game that has been on this list for 14 years [++****].

If you're curious, here's the games that have been on my Five & Dime list for 5+ years
  • Race for the Galaxy (14 years)
  • 7 Wonders (9 years)
  • Jump Drive (7 years)
  • Unmatched: Batlle of Legends (5 years)

Dollars
  • Memoir '44 143 **
Dimes
  • 7 Wonders: Architects 21 **
  • Heroscape 21 
  • Race for the Galaxy 19 ++****
  • Legendary: A Marvel Deck-Building Game 17 *
  • River Valley Glassworks 16
  • Unmatched: Battle of Legends 15 +
  • Wild Tiled West 15
  • Let's Go To Japan 14
  • The Red Dragon Inn 14 *
  • New Frontiers 13
  • Path of Civilization 13
  • Terraforming Mars 13
  • Jurassic World: The Legacy of Isla Nublar 12
  • Faraway 11
  • Jump Drive 11 +**
  • Can't Stop 10 ****
  • Cartographers: A Roll Player Tale 10
  • Distilled 10
  • Heat: Pedal to the Metal 10 **
  • Stonespine Architects 10

Nickels
  • Captain Flip 8
  • Dune: Imperium 8 ***
  • Lockup: A Roll Player Tale 7
  • Lost Ruins of Arnak 7
  • Pirates of Maracaibo 7
  • 7 Wonders 6 +****
  • A Gentle Rain 6
  • Ancient Knowledge 6
  • Dead Reckoning 6 **
  • Ghost Fightin' Treasure Hunters 6
  • Minigolf Designer 6 ***
  • NEOM 6
  • The Artemis Project 6
  • Ark Nova 5 **
  • Dungeonquest 5
  • Everdell 5 **
  • Fast Food Franchise 5
  • Final Girl 5
  • Imperium: Classics/Legends/Horizons 5
  • Next Station: London 5
  • Pioneer Rails 5
  • Return to Dark Tower 5 **
  • Roll Player Adventures 5
  • Super Mega Lucky Box 5
  • The Lord of the Rings: Duel for Middle-earth 5
  • Ticket to Ride 5
  • Twilight Inscription 5
  • Voidfall 5
  • Xia: Legends of a Drift System 5

Just Missed (with 4 plays)
    A caret [^] denotes that they were on the Five & Dime list last year... and a pound sign [#] marks games I'm pretty sure will return in 2024. A dollar sign [$] indicates that the game was on the "Just Missed" list last year.
    • 52 Realms: Adventures
    • Blueprints of Mad King Ludwig
    • Clank! Catacombs ^#
    • DC Comics Deck-Building Game ^
    • Draft & Write Records
    • Fantastic Factories
    • It's a Wonderful World ^
    • Monumental
    • Mountains out of Molehills
    • Scribbly Gum
    • The Taverns of Tiefenthal
    • Thunder Road: Vendetta ^#
    After All These Years

    These are games that fell off the list... after years of repeated play. I felt compelled to say a few words at their passing.
    • Res Arcana
      • My primary opponent graduated college and is working on a masters degree.
    • Sentinels of the Multiverse: Definitive Edition
      • This is really about the boys not being at home any more... since I don't own this edition.
    • Terraforming Mars: Ares Expedition
      • As much as I enjoy this mash-up of Terraforming Mars & Race for the Galaxy, I'd rather play the original board game and my game room is set up to make that easier to do.
    • Trails of Tucana
      • Lots of good roll/flip'n'writes out there now... this one just got crowded out this year.

    Monday, November 11, 2024

    Unpacking

    Over the past couple of months, I've written a number of posts about the multitude of reasons I believe that President-elect Trump is a spectacularly bad choice to lead the United States for the next four years. The fact that he was elected last week does not lessen my concerns.

    What follows is a hodge-podge of thoughts and quotes... a virtual download of my fears and frustrations. I'm still trying to wrap my head around this victory for a convicted felon... and, when I'm honest with myself, attempting to trust God with it as well.

    Moreover, it's not as simple as "love God, hate Trump" or "it's the end of the world as we know it" - so much depends on how we choose to live and act. Heck, so much depends on how I choose to live and act.
    “I wish it need not have happened in my time," said Frodo.

    "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”

    JRR Tolkien, The Fellowship of the Ring
    Hoping I'm Wrong... And Right

    As you'll see as you work your way through the rest of this blog post, I take seriously the words that Mr. Trump has spoken over the course of the last four years. In many cases, the promises he's made have immense potential to cause financial havoc, ballooning national debt, trade wars with both enemy & allied nations, and warp the American sense of justice and law enforcement for generations to come. 

    So, I hope I'm wrong about any number of these things. I pray that the President-elect will back away from and/or forget many of the proposals he has floated.

    At the same time, I'm really struggling with the desire for Mr. Trump to follow through on some of these things and for those who voted for him to see the downstream impacts of their decision. I'm striving against that instinct - it makes me feel petty and mean and vindictive. But I also know that the most effective teacher is often natural consequences.

    The really cynical part of me is resigned to the reality that Mr. Trump is a past master at finding someone (besides himself) to blame for pretty much everything that goes wrong... and that the tendency of those who've supported the President-elect to let him off the hook.
    There are two kinds of Trump voters. Those who voted for Trump BECAUSE of what he said he would do, and those who voted for Trump DESPITE what he said he would do.

    For example, Trump said he would lock up his political opponents like Liz Cheney. The BECAUSE voters genuinely hope he will imprison Cheney. The DESPITE voters thought it was all bluster and Cheney is not at risk.

    The BECAUSE/DESPITE split applies to many other issues. In 2025, I expect one of these groups will be very disappointed.

    When engaging with a Trump voter, it's helpful to discern which type you're talking to. Most in my circle are DESPITE voters. I suspect that's the case nationally as well. God help us if I'm wrong about that.

    Skye Jethani
    A Not Exhaustive List of Stuff That is Likely To Happen
    • Donald Trump will never be held responsible by a court of law for the attempt to overthrow the 2020 election (including January 6, 2021) or the refusal to return classified documents (including hiding them and lying about them).
    • The majority of those in jail for federal offenses related to the January 6th attack on the U.S. Capitol will have their sentences commuted or be pardoned for their crimes. 
    • Working with the likely majorities in both House & Senate, the tax cuts from the 2017 Tax Cuts and Jobs Act will be extended. 
      • This will result in increasing the federal debt load.
    • While the wildest numbers that Mr. Trump floated seem unlikely, he is primed to lean into increasing tariffs against China as well as any country who does not build production facilities in the U.S. 
      • I wrote extensively about Mr. Trump's inability to understand and/or explain how tariffs work - and the potential fallout of these kind of decisions.
    • Some attempt will be made to begin mass deportation/"remigration" of illegal immigrants.
    • The combination of tariff/trade war behaviors and increased efforts to deport large numbers of individuals will have an negative economic impact - including the raising of prices on food and construction.
    • Both pro-life and pro-choice folks will be frustrated by the lack of federal action on the issue of abortion.
    • If RFK Jr is given a health care role with power in the Trump administration, there will be serious damage to the FDA and CDC. The biggest question will be how vast the negative effect of his leadership on vaccination and the subsequent health crises (measles, polio, etc.) from the loss of herd immunity, esp. among school age children.
    • At some point during the Trump administration, the President will attempt to pressure Ukraine into negotiating a deal for peace with Russia that gives Russia pretty much everything it wants. Ukraine will refuse that deal, even if it means a complete loss of U.S. financial and weapons support.
      • This is based on the proposed deal floated by Mr. Vance, suggesting that Russia would keep all of the territory it has gained from the unprovoked attack as well as receive a promise that Ukraine would not join NATO. This offers literally no security to Ukraine and will be rejected outright.
    • The Trump administration will vacillate between loud support for Israel in its battles with Hamas & Hezbollah and peace-making attempts in order to placate Saudi Arabia and other Middle Eastern nations with whom the President-elect and his family are attempting to do business.
    • China will continue to increase pressure on Taiwan - and that situation will grow increasingly difficult if/when the Trump administration acquiesces to Russia regarding Ukraine.
    • Mr. Trump will continue to denigrate those who oppose him in wildly inappropriate ways - and evangelicals in particular will continue to excuse these behaviors by likening him to Old Testament biblical leaders like David, Cyrus, or Jehu.
    • The Trump administration will slow roll or outright deny aid/assistance to those states whose governors and/or legislatures do not support his agenda.
    • The President-elect will test the boundaries of the Supreme Court's presidential immunity decision.
    A plea to everyone who supports Trump.

    He won.
    • If he tries to say he can run for a 3rd term, please stand up and say no.
    • If he attacks Americans with the military because they’re “the enemy from within”, please stand up and say no.
    • If he lets RFK discourage vaccines that have eradicated diseases like polio, please stand up and say no.
    • If he tries to hurt journalists, please stand up and say no.
    • If he tries to seize control of the media, please stand up and say no.
    • If he tries to jail his political enemies, please stand up and say no.
    We’ve debated if he would do those things, you’ve been certain he wouldn’t. If you’re proven wrong, your fellow Americans need you to care about their wellbeing more than winning.

    Taylor Dartt

    Vox populi, vox Dei?!

    In Latin, it means "The voice of the people is the voice of God" - and though that sounds pretty darn pro-democracy, it was actually first used negatively by Alcuin of York in a letter to Emperor Charlemagne in 800 A.D.:
    “And those people should not be listened to who keep saying the voice of the people is the voice of God, since the riotousness of the crowd is always close to insanity.”
    In our current political situation, it's the tendency to defer to "the wisdom of crowds" - or to ascribe deep political meaning to the number of people you can turn out for a political rally.

    Here's the deal: the voice of the people can be wrong. Richard Nixon was elected in a landslide in 1972 (60.7% of the popular vote, 520 electoral votes out of 538)... and yet resigned as president less than two years later to avoid being impeached.

    I am not suggesting that the results of the 2024 election are incorrect - Donald Trump was elected president. What I am suggesting is that I can both assert the fairness of our election system and question the wisdom of choosing such a flawed candidate to lead our country.
    Even in a well-established and long-functioning democracy, even in the exceptional United States of America, even in the enlightened 21st century, the majority can be wrong.

    This shouldn’t be a controversial or startling statement. It’s self-evidently true...

    In a democracy, the people rule. Which is good! And the majority decides. Which is right! But we don’t therefore surrender to the majority our right, our duty, to make our own judgments about the wisdom of their decisions...

    We need to be able to say that it was foolish and short-sighted, and maybe worse, to judge that Joe Biden’s economy was so terrible that Donald Trump’s bigotry and demagoguery counted for nothing. We need to be able to say it was wrong to embrace change if change means the deportation of millions of residents living here peacefully, or abandoning tens of millions of Ukrainians fighting for the survival of their nation and their liberty...

    ...it is worth being reminded that respecting the decision of the people doesn’t mean surrendering one’s judgment to them.

    William Kristol
    Stop Bashing Democracy

    In all of this, I find Jonah Goldberg's take on the demonization of the other side to be both thought-provoking and convicting:
    I completely understand why some folks are so upset about Donald Trump winning. But that’s really no reason to trash-talk democracy, America, or the Americans who democratically voted for Trump. I am not backsliding or changing course here; I still think Trump is unfit for office. That doesn’t mean, though, that everyone who voted for the guy is a fascist, sexist, racist, or idiot. 

    There are many reasons this kind of talk is objectionable and ill-advised, but I’m going to focus on the one that matters the most: It’s not true.  

    Let’s start with the claim that everyone who voted for Trump is an idiot.

    Did some idiots vote for Trump? Of course. But I guarantee you that Harris got her share of the idiot vote, too. Idiots are pretty well distributed across the political spectrum. And you know what? So are smart people. Lots of smart people voted for Trump. And lots of smart people voted for Harris. I find the tendency of people—smart and dumb ones alike—to think that “smart” and “right” and “dumb” and “wrong” are interchangeable terms to be one of the most exhausting analytical errors out there. 

    In fact, it’s almost as exhausting as thinking that “wrong” is synonymous with “fascist” or “bigot.” Fascism and bigotry are wrong, but not all wrong people are fascists and bigots. Are some Trump voters fascists and bigots? Yeah, sure. But I don’t think he cornered that market either.  

    More importantly, for every voter who wants Trump to be a “fascist”—or racist, or authoritarian, etc. the labels here really don’t matter—there are probably dozens, or hundreds, or, most likely, tens of thousands of Trump voters who think it’s unfair to call him an authoritarian, never mind a fascist. Why? Because they don’t think he is one and don’t want him to be one. Those people might be wrong (I have opinions!), but that doesn’t mean they’re idiots or fascists themselves. It just means they’re wrong. And convincing them they’re wrong doesn’t get easier by calling them idiots and fascists. 
    There are people who voted for Trump believing that he was lying about some things just to get elected. There are other people who voted for him believing that he was telling the truth about that stuff but definitely lying about other stuff. Now that he’ll be president, we’ll find out which things were lies and which weren’t. If he pardons all of the January 6 rioters, some people who voted for him will be very happy, others will be disgusted, and many others will fall somewhere in between. If he puts RFK Jr. in charge of health care, some will be horrified, some will be happy, and others just won’t care—at least not until their kids start getting measles. We’ll just have to wait and see.  

    But treating fellow Americans like they are “enemies within” is wrong and destructive when Donald Trump does it. And it’s wrong and destructive when his enemies do it. Wait for the facts. Have arguments over the facts. That’s what politics and democracy are for, no matter who wins an election. And if you win the argument, you’ll win the next election.  

    Jonah Goldberg
    God Is In Control (And Other Things That Aren't Very Comforting)

    Finally, a theological musing.

    I understand that many of my fellow followers of Christ who voted for Mr. Trump intend their words to be a consolation - or at least a statement of theological truth. For some, they are a barely concealed "get over it already", wrapped in pious theological language.

    The effect, regardless of intent, is to dismiss the feelings of frustration, anger, and sadness of those of us who've opposed the return to the presidency of Mr. Trump. I'll point out that the Bible is filled with laments... and even an entire section entitled the "Book of Lamentations". 

    Equally tone deaf are the attempts to police reactions to this loss - making fun of folks (both famous and obscure) for the way they are processing their grief in public. This is not the way of Christ - this is not the fruit of the Spirit ("love, joy, peace, patience, kindheartedness, goodness, faithfulness, gentleness, and self-control" - Galatians 522-23).

    I'll close with a thoughtful take on this from pastor Jeb Barr:
    “GOD IS ON HIS THRONE”

    I’ve seen many people post to this the last couple of days.

    “God is on His throne” is a true statement, but it is an incomplete theology.

    “God is on His throne” does not mean all is ok or that His perfect will is being accomplished.

    God is on His throne during every evil even in human history.

    God is on His throne, and genocide still happened.

    God is on His throne, and clergy sex abuse still occurred and was covered up by His followers.

    God is on His throne, and Hitler still sent millions to gas chambers after rising to power with the support of most German Christians.

    God is on His throne, and still millions of Africans were kidnapped and brought to the Americas as slaves, and many Christians used Scripture to justify and defend the practice.

    God is on His throne, and our nation still tore itself apart as North fought South, both sides believing God was on their side.

    God is on His throne, and in His sovereignty He allows evil, sin and suffering to take place, and He rarely stops us from hurting one another.

    God is on His throne, and one day He will return to see all things right and enact perfect justice, but today is not that day.

    “God is on His throne” too easily becomes the platitude of the privileged who believe they will benefit from the current circumstances. All is ok because they are ok.

    “God is on His throne” can quickly become an abdication of our responsibility to be His stewards over creation and His hands and feet to the hurting.

    God is on His throne, and He’s commanded us to hear the cries of the poor, to advocate the cause of the oppressed, to welcome the stranger, to visit the prisoner, and to feed the hungry.

    God is on His throne, but are we carrying out the commands and the priorities of the King?

    Jeb Barr

    Wednesday, November 06, 2024

    How To Get Tossed Out of a Gaming Group - Actually a Post About Politics (Classic)

    This post was originally written for Election Day in 2008... and I present it again with some edits because it still applies. 

    I know that some of you have been thinking, "Hey, I get to game on a regular basis with folks who put up with my foibles & quirks... I wonder if there's a good way to make sure they hate my guts & either boot my rear end out of the group and/or change meeting places & times so that I can never find them again?"  

    Well, I'm planning to answer the question for you. In fact, I'm so concerned that you not overly tax your mental faculties (seeing as how many of you spent last night watching pundits & posers pontificate & predict - hopefully with less alliteration than I'm using), I've broken the way to get tossed into bullet points: 
    • When you win a game, gloat.
    • When you lose a game, whine & accuse the other player of cheating.
    That's it. A steady diet of this behavior will have you on the outs in no time - and if they choose not to kick you out, they'll secretly detest your presence. Trust me on this one.

    So, how did this pithy bit of wisdom end up here? Come on, if you're reading this blog, you have enough sense to come in out of the rain & enough smarts to figure out a metaphor when it bites you on the hind end.

    Yesterday, a number of candidates & propositions won or lost. Some of you have been victorious in a battles you've fought with your keyboards & your hearts... others of you know the stale taste of defeat - and you've fought just as hard as those who win.

    Regardless (or is that "irregardless"?), you have the opportunity now to respond with grace & dignity.
    • If your side/candidate wins, don't gloat.
    • If your side/candidate loses, don't whine. Don't accuse others of cheating without real & obvious cause... using an actual standard of proof, not "the guy on TikTok said it" or "somebody posted this on Facebook."
    I want to speak specifically to those who declare themselves as followers of Christ. We have a huge responsibility tonight - if we're gonna call ourselves "biblical Christians", then we better live like it when it comes to election results.
    Be wise in the way you act toward outsiders; make the most of every opportunity. Let your conversation be always full of grace, seasoned with salt, so that you may know how to answer everyone. (Colossians 4:5-6, NIV)
    if someone asks about your Christian hope, always be ready to explain it. But do this in a gentle and respectful way. Keep your conscience clear. Then if people speak against you, they will be ashamed when they see what a good life you live because you belong to Christ. (1 Peter 3:15-16, NLT)
    The most important thing today is not the election of a particular candidate - no one person will usher in the Kingdom of God. (Well, one will, but He's not running this year.) Nor is it the passing of a proposition - law can compel moral behavior but it has no power over the heart. It is far more important that the world around us see followers of Jesus living in the grace & power of Jesus Christ.

    Note: I am preaching this sermon to myself most of all.

    Monday, November 04, 2024

    Classic: Fruit Cakes, Red Dawn, and "Stealing" An Election

    The best man at my wedding (the wonderful Tim Formby, who is substantially more fit at age 60 than I will ever be) grew up in the east Texas town of Corsicana. (If you've heard of Corsicana, it's probably because of Collin Street Bakery... which ships fruitcakes all over the world.)

    Kids my age grew up during the Cold War... where pretty much every bad guy on TV shows were Soviet spies and movies like RED DAWN informed our worldview. For Tim & his friends, that meant long discussions about how to defend Corsicana in case of the U.S.S.R. sending troops to invade the U.S. of A. Questions like "which bridges get blown up?" and "how do we cache the proper weapons?" led to plans, notes, and even hand-drawn maps. 

    I bring up this bit of semi-ancient history to ask for the same kind of thoughtfulness from those who are supporting President Trump in questioning the legitimacy of the election results. I know that presenting well-researched fact checks doesn't seem to quell their doubts, so I'm hoping this might assist. 

    Here's what I propose... grab a piece of paper and write out a detailed plan for stealing the presidential election. Take into account what would need to be done and who would need to be involved. List all of the different county, state, and federal entities that would need to be compromised in some format to explain margins of 20,000+ votes in multiple contested states. Determine what kind of expertise you would need and what kind of resources & communications protocols would be necessary. 

    Operational security is going to be an important consideration - how are you going to keep all of those involved from leaking information and/or getting caught? The more individuals that are a part of the conspiracy, the more difficult this will be. If you choose to operate in individual cells to foster secrecy, you will need to account for coordination and control.

    Chuck Colson, Richard Nixon's hatchet man who became a follower of Christ and the founder of Prison Fellowship, noted that his belief in the resurrection of Jesus Christ was supported by his experience inside a cabal around the President.
    “I know the resurrection is a fact, and Watergate proved it to me. How? Because 12 men testified they had seen Jesus raised from the dead, then they proclaimed that truth for 40 years, never once denying it. Every one was beaten, tortured, stoned and put in prison. They would not have endured that if it weren't true. Watergate embroiled 12 of the most powerful men in the world-and they couldn't keep a lie for three weeks. You're telling me 12 apostles could keep a lie for 40 years? Absolutely impossible.”
    I'm guessing by now you have a lot of notes (and your plan is unlikely to involve blowing up any bridges). This leads to an important philosophical principle (which I've posted about previously): Occam's Razor. The Latin aphorism is commonly rendered as "the simplest explanation is most likely the right one."

    So, does your plan make sense? Is it plausible? Moreover, is it inside the realm of possibility outside of an X-Files episode? 

    I am not doubting that there are irregularities in the voting process and even occasional attempts to steal elections. (The most recent major attempt was done in 2018 on behalf of a Republican candidate in North Carolina.) But none of those are large enough or expansive enough to explain the result of a presidential election. In the words of one of my favorite L.A. bands, Adam Again:
    When I touch you with Occam's razor
    I will cut you between truth and lie
    Meanwhile, talking about Collin Street Bakery reminds me of how good the pastries are at their retail store in Corsicana. And writing about Tim makes me want to get Fortress America (the board game) to the table again.

    This post was originally written in November 2020... I've revised it slightly and put it back out there again for... reasons.