- designer: Detlef Wendt
- publisher: Abacus
- date: 2004
- BoardGameGeek rank/rating: 3513/5.98
- age: 8+
- # of players: 3-6
- print status: in print
- cost: approx. $8.41 (boardsandbits.com)
I am not a well individual. As I start to write this post, all that's running through my brain is that Mausen rhymes with "Housin'" - which means I'm singing a Mike-E song to myself... and not a particularly good Mike-E song. (Most of you don't even know who Mike-E is... oh well. If you're interested, avoid "G-Rap Crew" and find "Good News For the Bad Timez".)
Ah, but I'm supposed to be writing about games that were MIA from the Kid Games 100... and so let's begin.
The game in question is basically a Raj/Beat the Buzzard variant. After the game is "seeded" with some initial animals, players choose one of their 16 cards simultaneously and flip them over. The highest elephant claims all the dog cards in play, the highest dog claims all the cat cards in play, the highest cat claims all the mice cards in play & the highest mouse claims all the elephant cards in play. Any unclaimed cards stay around for the next turn... and, as in Beat the Buzzard, ties go to the next highest untied player.
Animals are worth as many points as their value (players start with 4 of each animal ranked 1-4) and the winner of the game is the person with the most points.
It's kind of think-y with 3-4 players, though not so much to keep my 4 year old from playing with an adult present. It's chaotic & lots of fun with 5-6.
I put it on the list for one simple reason: it takes a pretty standard game mechanic and uses theme to complicate it in a good way.
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