Make a decision. It doesn't have to be a wise or perfect one. Just make one.
Saturday, May 29, 2010
Would You Just Make A Stinkin' Decision Already?
Monday, May 24, 2010
Book Review: The Last Christian
"From its outset the Christian religion claimed that the intervention of the deity in people's lives would change people for the better. They would have a different character. They would have different morals. They would think, speak, and behave differently. They called it Christlikeness... "This alleged change in people wasn't caused just by the religious adherent's efforts to be good, although that was certainly emphasized as well. Rather, it was also brought about by the presence of something the Christians called the Holy Spirit. This Holy Spirit was supposed to change a person's character so that others could see them living like Jesus. "This belief worked as long as the vast majority of people in society were professing Christians, because there was no one to compare Christians to. The crack in the foundation appeared when people began abandoning Christianity. When a large segment of society became openly nonreligious, an amazing thing happened - amazing to the religionists, anyway. People discovered that religionists & nonreligionists behaved similarly. Sexual behavior, divorce rates, self-reported levels of honesty - none of these varied significantly between religionists & nonreligionists. "In short, the supposed influence of the deity to change people wasn't real; it was all a psychological game. As people realized that, more of them concluded, 'Why should I adopt that belief system? It doesn't cause a real change in anyone.'"
Friday, May 21, 2010
Game Review: Memoir ‘44: Breakthrough
- Designers: Richard Borg & Jacques David
- Publisher: Days of Wonder
- Players: 2
- Ages: 8+
- Playing Time: 60 minutes
- Rules Language: English & French
- Price: $30 retail
- Version played: Comped review copy
- Times played: Five, against two different opponents
- If you don’t like Memoir ‘44, this is not going to change your mind. The scenarios are a bit longer and offer some new tactical and strategic considerations, but you still play orders from a limited hand and roll a lot of dice.
- If you love Memoir ‘44, this will simply add to your admiration for the system. The greater depth of the boards gives rise to meatier scenarios.
- If you’re on the fence about Memoir ‘44 – if you like the idea but have been put off by the short scenario length or the “race to X medals” method of victory – Breakthrough may well change your mind. The expansion includes multiple scenarios with victory conditions based on objectives rather than medals, and the larger board means that battles have more time to develop. (I would suggest that fence-sitters also check out the Campaign Book Vol. 1, which connects multiple scenarios together to deal with these same issues.)
- Most of these scenarios have a longer set-up time than the average Memoir ‘44 scenario, which isn’t surprising with the board being roughly equivalent to two base game boards.
- Hand management is, if anything, even more important than in the base game. With the longer board, it’s much easier to strand units.
- While only one of the scenarios requires the airplanes, they are an option in about half the scenarios – but the increased size of the board makes using the planes effectively more difficult.
- I really like that they included scenarios like Operation: Crusader (the British attack to reconnect with Tobruk in North Africa), which is on a scale similar to the Market Garden Overlord scenario (in the Tigers in the Snow map pack).
This review (written by me!) is reprinted from BGN with the kind permission of the editor, W. Eric Martin. You should click through to the site & read a lot more stuff about this wonderful hobby of ours!
Tuesday, May 18, 2010
The Peanut Butter Manifesto
We lack a focused, cohesive vision for our company. We want to do everything and be everything -- to everyone. We've known this for years, talk about it incessantly, but do nothing to fundamentally address it. We are scared to be left out. We are reactive instead of charting an unwavering course. We are separated into silos that far too frequently don't talk to each other. And when we do talk, it isn't to collaborate on a clearly focused strategy, but rather to argue and fight about ownership, strategies and tactics. Our inclination and proclivity to repeatedly hire leaders from outside the company results in disparate visions of what winning looks like -- rather than a leadership team rallying around a single cohesive strategy. I've heard our strategy described as spreading peanut butter across the myriad opportunities that continue to evolve in the online world. The result: a thin layer of investment spread across everything we do and thus we focus on nothing in particular. I hate peanut butter. We all should.While I disagree on one point with Mr. Garlinghouse (I actually like peanut butter, esp. the crunchy kind), his message should is vital for church leadership. I'm gonna paraphrase a bit - call this the Living Memo version of his words... Our church lacks a focused, cohesive vision. We want to do everything and be everything -- to everyone. We feel compelled to create, support, fund & staff a smorgasbord of ministries that that make your average Chinese buffet look like a one course meal. We've known this for years, talk about it incessantly, but do nothing to fundamentally address it. We are scared to be left out... we are afraid that if Church X down the street has a growing [fill in the blank] ministry that we will be left in the dust if we don't create a [fill in the blank] ministry ourselves. We are reactive instead of charting an unwavering course. We are separated into small groups & leadership teams & deacon bodies that far too frequently don't talk to each other. And when we do talk, it isn't to collaborate on a clearly focused strategy for making a God-sized dent in our community & world, but rather to argue and fight about ownership, strategies and tactics. Our inclination and proclivity to repeatedly hire leaders from outside our church community results in disparate visions of what winning looks like -- rather than a leadership team rallying around a single cohesive strategy. I've heard our strategy described as spreading peanut butter across the myriad opportunities to reach people for Jesus Christ. The result: a thin layer of investment spread across everything we do and thus we focus on nothing in particular. I hate peanut butter. We all should.
Wednesday, May 12, 2010
The Porn Event
You can get a large audience together for a strip-tease act -- that is, to watch a girl undress on the stage. Now suppose you came to a country where you could fill a theatre by simply bringing a covered plate on to the stage and then slowly lifting the cover so as to let every see, just before the lights went out, that it contained a mutton chop or a bit of bacon, would you not think that in that country something had gone wrong with the appetite for food? And would not anyone who had grown up in a different world think there was something equally queer about the state of the sex instinct among us? C.S. Lewis, Mere ChristianityFrom May 23-28, LifeChurch.tv and XXXChurch.com present ThePornEvent.com, a 25-minute interactive experience focused on the real-life effects of pornography. ThePornEvent.com has two segments, one for men and one for women; more details and the schedule can be found at ThePornEvent.com. During ThePornEvent.com we will examine the effect porn has on our lives and relationships, and look at next steps for those who are struggling. Expect a non-threatening environment featuring stories, helpful answers, and an open conversation with people whoʼve traveled a similar path. ThePornEvent.com is for anyone who is interested in what it looks like to live a life beyond pornography. For those of you who know my story, you're clear on why I'm posting this here. For those of you who don't, you can check out the posts 9 Years Ago, Minefield, Part Deux, & The "M" Word.
Tuesday, May 11, 2010
Five & Dime 2009: The Up Escalator
- Chicago Express/Wabash Cannonball
- Bananagrams
- Glory To Rome
- Lexio
- Container
- Scepter of Zavandor
- Warhammer 40K
- Start Player
- Cosmic Cows
- Twister
- Kakerlakensalat
- Merchant of Venus
- Outpost
- Ligretto/Espresso/Dutch Blitz
- Bongo
- Duck, Duck, Bruce/Kleine Fische
- Once Upon a Time
- Rummikub
- Viva Topo
- Code 777
- Oceania
- Indonesia
- Sticheln
- Chinatown
- Wildlife Adventure/Expedition
- Guillotine
Most of these have just the two straight years of increases, but a couple have more:
- Start Player - 3 years
- Ligretto - 4 years
- Guillotine - 3 years
Guillotine is particularly interesting - after a fairly standard decline from 1998-2001, there were actually a higher percentage of people reporting 5+ plays in 2010 than in 2002.
I would add that the resurgence of some of these games is due to re-release in a new edition and/or language:- Chicago Express/Wabash Cannonball
- Scepter of Zavandor
- Cosmic Cows
- Merchant of Venus (actually the splendid redesign available on the Geek rather than a reprint)
- Duck, Duck, Bruce/Kleine Fische
- Chinatown
- Wildlife Adventure/Expedition
What's the Christian Equivalent of "Jihad Cool"?
Monday, May 10, 2010
Five & Dime 2009: Blips
Here's the first bit of information unearthed from the gold mine...
Most "blips" - i.e., years when exactly one person reported 5+ plays of the game: Pure blips - i.e., never reported by more than one person:
- 7 - Burn Rate, Careers
- 6 - Freibeuter, Pylos, Boku
- 5 - Tonga Bonga, Attacke, Iron Dragon, Car Wars, Vs. System CCG, Castle, Mausen, Circus Maximus (Rome), Nuclear War, 25 Words or Less, Lines of Action
Impure blips - had multiple reports in one or more year, as well as many years with a single report:
- 7 - Falling, Sharp Shooters, Samarkand, Netrunner CCG
- 6 - Hornochsen, Linie 1/Streetcar, Upwords, Drunter & Druber, Mississippi Queen, Fill or Bust, Santa Fe Rails/Santa Fe, Merchant of Venus, Spinball, Stephensons Rocket, Billabong, Daytona 500, Code 777, Up Front, Dungeon Dice
- 5 - Cafe International, Rosenkoenig/Texas, Enchanted Forest/Sagaland, Batik, Scotland Yard, Pente, Taboo, Drakon, It's Mine, Kahuna/Arabana Ikibiti, Tycoon, Black Vienna, Zum Kuckuck, Igel Argern, Zoff in Buffalo, Password, Outpost, Star Wars: The Queen's Gambit, Frisch Fisch, Auf Falscher Fahrte, Quo Vadis, Njet!, Split, Tutanchamun*, Medieval Merchant
Thursday, May 06, 2010
Five & Dime 2009: Decay Rates
- Took the largest percentage played number from each game.
- Compared it to the current (2009) percentage played number for each game.
- Divided that amount by the number of years since it had first appeared on the Five & Dime Lists.
Three games showed no rate of decay whatsoever - they have appeared on the list for 5+ years and their highest percentage played is in 2009:
- Arkham Horror
- Descent: Journeys in the Dark
- Glory to Rome
There were two games in 2008 (Tichu & Chicken Cha Cha Cha) and three games in 2007 (Downfall of Pompeii, Hive & Uno). Here's the chart with the rest of the top 20 games... that is, the games that showed the least decay over 5+ years time. (There's actually 21 games on this chart, as the final 2 games were very close in percentage.)
Game | years on list | percentage decay | 2008? | 2007? |
---|---|---|---|---|
Arkham Horror | 5 | 0.00% | no | no |
Descent: Journeys in the Dark | 5 | 0.00% | no | no |
Glory To Rome | 5 | 0.00% | no | no |
Hive | 8 | -0.01% | 11th | 1st |
Empire Builder series | 10 | -0.09% | no | no |
Connect 4 | 11 | -0.13% | 4th | 4th |
Rummikub | 10 | -0.14% | 14th | 13th |
Jungle Speed/Arriba | 10 | -0.17% | no | no |
Uno | 8 | -0.24% | 5th | 1st |
Set | 10 | -0.29% | 8th | 12th |
Magic: The Gathering | 12 | -0.33% | 27th | 20th |
Midnight Party | 9 | -0.34% | 7th | 9th |
Cloud 9 | 10 | -0.34% | 9th | 4th |
Saboteur | 5 | -0.38% | no | no |
Gang of Four | 9 | -0.38% | 15th | 7th |
Nexus Ops | 5 | -0.38% | no | no |
Quoridor | 11 | -0.38% | 40th | 18th |
Downfall of Pompeii | 8 | -0.39% | 26th | 1st |
Quarto | 8 | -0.47% | 20th | 37th |
Wizard | 12 | -0.48% | 10th | 7th |
Time's Up/Celebrities | 12 | -0.50% | 3rd | 20th |
Game | years on list | percentage decay | 2008? | 2007? |
---|---|---|---|---|
Ticket to Ride | 6 | -8.72% | 1st | no |
San Juan | 6 | -8.27% | 4th | no |
St Petersburg | 6 | -8.26% | 2nd | no |
Puerto Rico | 8 | -8.16% | 3rd | 1st |
Attika | 7 | -6.29% | 5th | 2nd |
Bohnanza | 12 | -5.54% | 7th | 5th |
Carcassonne | 10 | -5.46% | 6th | 6th |
Euphrat & Tigris | 12 | -5.38% | 9th | 3rd |
Lost Cities | 11 | -5.35% | 11th | 9th |
Shadows Over Camelot | 5 | -5.14% | no | no |
Mamma Mia!/Sole Mio | 11 | -4.83% | 10th | 7th |
Balloon Cup | 7 | -4.68% | 13th | 4th |
Goa | 6 | -4.65% | 8th | no |
Settlers of Catan | 12 | -4.55% | 17th | 11th |
Through the Desert | 12 | -4.54% | 14th | 14th |
Transamerica/europa | 8 | -4.53% | 19th | 13th |
Ticket to Ride: Europe | 5 | -4.43% | no | no |
Caylus | 5 | -4.18% | no | no |
Battle Cry (AH) | 10 | -4.05% | 17th | 10th |
Wyatt Earpt | 9 | -4.04% | 18th | 12th |
Wednesday, May 05, 2010
Five & Dime 2009: Joining the "In" Crowd
Game | percentage gain from 2008 |
---|---|
Roll Through the Ages | +23.34% |
Battlestar Galactica | +11.80% |
Dominion | +10.20% |
Le Havre | +8.73% |
Finito! | +8.23% |
Space Alert | +8.05% |
Coloretto | +6.89% |
Cosmic Encounter | +6.21% |
Arkham Horror | +4.94% |
Bananagrams | +4.94% |
Through the Ages: A Story of Civilization | +6.28% |
Chicago Express/Wabash Cannonball | +4.86% |
Memoir '44 | +4.59% |
Cities | +4.02% |
Ghost Stories | +3.85% |
Space Hulk | +3.85% |
RattleSnake | +3.85% |
- They were reprinted and/or had another game/expansion added to their franchise this year (Dominion, Cosmic Encounter, Arkham Horror, Chicago Express, Memoir '44 & Space Hulk).
- They were "Essen"/end of the year games... they were released late in 2007 and were only played 5+ times by a couple of folks in 2007 (Roll Through the Ages, Battlestar Galactica & Le Havre). This particular list is surprisingly short this year.
As always, the interesting games here are the ones that can not be explained by these reasons:
- While Le Havre was an "Essen" game, it did garner impressive numbers (nearly 10%) in 2008, which makes appearing on this list all that more astounding. Cities & Ghost Stories have similar tales of their popularity.
- Finito! finally became recognized here in the U.S.
- Bananagrams has benefited from becoming widely known outside our little gamer world - and thus making it easier to find opponents.
- I guess Rattlesnake became easier to find? I dunno.
- As usual, there's one game I just don't understand why it's here - and that would be Coloretto.
Tuesday, May 04, 2010
Five & Dime 2009: Lo, How The Mighty Have Fallen
Game | percentage loss from 2008 |
---|---|
Agricola | -27.44% |
Power Grid/Funkenschlag | -14.64% |
Race for the Galaxy | -12.88% |
Tichu | -11.83% |
In the Year of the Dragon | -11.06% |
10 Days/Europa Tour | -10.97% |
Ticket to Ride: The Card Game | -10.32% |
Kingsburg | -8.69% |
R-Eco | -8.25% |
Take 6/6 Nimmt/Category 5/Slide 5 | -8.13% |
Hanging Gardens, The | -7.98% |
Airships | -7.48% |
Notre Dame | -7.45% |
Loopin' Louie | -7.21% |
Pandemic | -7.12% |
Monday, May 03, 2010
Five & Dime 2009: Fresh Faces
Game | score | percentage |
---|---|---|
Small World | 610 | 26.04% |
FITS | 415 | 18.64% |
Endeavor | 160 | 8.28% |
Finca | 145 | 6.51% |
Ra: The Dice Game | 125 | 5.92% |
Automobile | 115 | 6.21% |
Steam | 100 | 4.44% |
At the Gates of Loyang | 100 | 4.14% |
Dixit | 85 | 4.44% |
Fluch der Mumie | 85 | 4.14% |
Peloponnes | 80 | 3.55% |
Monopoly Deal Card Game | 75 | 3.25% |
Pack & Stack | 75 | 3.25% |
Mystery Rummy: Bonnie and Clyde | 70 | 2.66% |
Keltis: Der Weg der Steine | 70 | 3.25% |
Modern Art: The Card Game | 65 | 3.85% |