- At the start of the game put 6 Stock Cards on the bottom of the deck. This means that the last Score Card cannot be one of the last six cards in the deck.
- Deal 5 Stock Cards to each player at the start of the game instead of 4.
Re-Doing the Payouts for U.P. Stock (Dave Arnott)For scoring rounds 2 and 3, simply give each player $1 for each share of UP they have on the table, and for the final scoring round give players $2 for each tabled share. You could try doing $1, $2, then $3... but that might be too powerful. Or maybe not. This reduces the "power" of the UP shares, but also restores a bit of the "power" by not penalizing people who are tied, shares-wise. Not so much of an arms race as it is a bonus. One Safe Round (Dave Arnott) At the beginning of the game put N*3 stock cards off to the side (where N = number of players). Set the game up as usual now, not using these cards. After each scoring round, place N cards on top of the stock deck. This guarantees that after each scoring card, all players will get at least one turn before the next scoring card comes up. Actually, we mostly use this in five and six player games, as that's when you can get burned the most, but it works great in four-player games as well. Note: this one actually looks like it would work... One At A Time (Peter Evett) Place initial stock cards face-up in turn order rather than simultaneously -- thus players are not stung by splitting initial stock ownership unless by choice. (Split ownership can be devastating when a quick 1st score comes up and all other players are scoring 1st & 2nd place in their company) Three of a Kind (Dave Arnott) If you start your turn with three of the same type of track, you MAY (but are not required to) declare "three the same," show your track cards to the other players, discard one... and then draw TWO to begin your turn. Of course, about half the time you're going to draw two more clear tracks anyway. Dividing Equally (Rich Shipley) With 4 and 5 (and 2) players, all players can get the same amount of UP stock. With 3 and 6 players, you could take out 2 UP shares to have be true in those games also. UP stock is not the only way to win, but this may make it seem more fair to the players. Unlimited U.P. Stock (mentioned by a number of folks) There is no limit on U.P. stock - make up new stock for the game and allow players to acquire as much as they like. "I Don't Feel the Love" - Five different gamers take on the "problem" of unloved stock cards WARD BATTY: About the unloved cards syndrome in UP, maybe a fix would be when you draw a down card off the top of the deck, you turn up the next card so there are 5 up (or 6, etc.). When players draw an up card, don't replace them with another from the deck it if there are still 4 or more exposed cards. JONATHAN DEGANN: My fellow Left Coasters Dave Arnott and Winton Lemoine have developed (and developed!) an elaborate two player UP. [Conductor's Note: the 'finished' version is the third post in this series.] Their card drafting rule requires you to put a token on the left most card when you draw from the closed pile. Next time, put a token on the next card. If you draw a card with a token, take the token off. If all three cards have tokens, then the next time you draw from the closed pile, you discard the left most card and the token. "XOSSFS": During phase one play as normal. In each subsequent phase pay $1000 per phase to pass over the face-up cards and draw from the face-down pack. With each phase the price is getting more expensive. I have yet to play this way but I have watched games played this way and the "lesser" railroads get played in a lot earlier and the stock spreads are much tighter so many people have a chance in a road instead of getting as many runaway owners with no chance of anyone else getting into the railroad. MARK BIGGAR: One possibility would be to retire the four up cards and replace them when ever a payout card is drawn. MARK EDWARDS: How about this one, borrowed from Vinci. Whenever you take a random card from the draw deck you must place a token on one of the face up cards. You must place them evenly (like building houses in Monopoly). When a player picks one of the face up cards with tokens on it he gets paid a bonus of $2 per token. Or how about leaving it like it is? He he he.