Tuesday, February 23, 2010

Battlelore: Lost In Translation

For background to this post, read my previous posts Battlelore is Pregnant & ...and Tide of Iron is the Baby Daddy.

Christian Petersen, the CEO of FFG, posted
a Q&A about the status of Battlelore on the Fantasy Flight website. What follows is quotes from that Q&A mixed with my comments/"translations" of what was said.
Q: Does Battles of Westeros use the same game system as BattleLore?

CP: No. While both are games of medieval army battles and have some slight similarities, they are different games... The classic BattleLore game is based on Richard Borg’s “Command and Colors” game system, while Battles of Westeros is an entirely new engine, one that is significantly more involved than C&C and more in tune with FFG’s design principles.
OK, no surprise here. These are different games & Westeros will not be treated as an expansion.
CP: We acquired BattleLore to be our core brand for medieval tactical warfare games (in the scale represented in the classic BattleLore game). The BattleLore name is not necessarily tied to Richard’s “Command and Colors” system.
As others have commented, this doesn't completely make sense. For those who like the original system (what CP calls "classic Battlelore"), slapping the name on a different game doesn't make us like it more. And for those who didn't like the "classic" game, it turns them off to your new product. This does not, at least to my untrained eye, seem to be a wise brand management move.
The classic BattleLore game (which we purchased from Days of Wonder in ’08) had an eclectic mix of a Fantasy and historic medieval theme that FFG has never been comfortable with. We solve this problem with Battles of Westeros, which will take on the role of our gritty, no-magic, medieval warfare game, while the classic “BattleLore” game’s trajectory will be of more traditional fantasy.
OK, an attempt at translation: "We had this Westeros game in development that was close enough to Battlelore that we realized we needed the license to not offend a truckload of gamers. And then we thought about selling a bunch of Battlelore on top of that & made the offer to Days of Wonder, who was already completely overwhelmed with what they had created."
Q: Will the classic BattleLore game continue to be supported?

CP: Yes. We are working on new releases as we speak, one of which will be announced on the FFG site in the near future.
Translation: "We will throw you guys a bone or two, so please stop gnawing on my leg as if it was made of Milk-Bones with your blog posts & general hysteria ."
Last year, Richard posted some ideas for “future releases” for BattleLore. Unfortunately, some fans took this post as canon, and are now expecting these specific releases. I think it important to note that while they were well-intended ideas of Richard’s, they did not fall in line with FFG’s vision. What we’re working on with Richard currently has no relation to anything in that old post, but something entirely new and different.
Having never read the original post by Richard (who is, btw, a very nice guy), I don't know what those ideas were. CP is exactly right here - ideas of the designer are just ideas unless the publisher puts up the dough to get 'em printed.
Q: Speaking of BattleLore, the main BattleLore game has been out of print for a while. Will this come back into print?

CP: There have been, and continue to be, some very serious issues in reconciling the production methods and expectations in the way Days of Wonder produced the BattleLore main game with those of FFG. We understand the lack of availability is an issue and we’re working on a solution...

There’s a particular trap in manufacturing games, and it’s one that applies here. The initial printing of a game is typically printed in large volumes, which means that certain efficiencies of this volume are not able to be replicated in a smaller (i.e. reprint level) production. This is a trap that FFG works hard to avoid in its own manufacturing, but the original BattleLore printing was of course not in our production control. Not only was BattleLore caught in this trap, but the game was priced aggressively to begin with, even assuming the best of production efficiencies. On top of that, the factory that DOW used for this production essentially admitted to pricing their manufacturing of the original BattleLore “to get the business in the door” -- which means that the costing levels on the first run was eminently underpriced.
Translation: "We would like to blame Days of Wonder for a problem we've owned since 2008. Since that seems a little cheeseball of us, I'll go into more detail & explain that part of the reason DoW was willing to sell this to us was they were struggling with the same thing and were more than happy to let us pay them for the privilege of not having to deal with it anymore."
This, set against the overall backdrop of an already steeply escalating cost in game manufacturing, has made the core game a serious issue. Reprinting the core game “as is,” would essentially result in a near $150 retail price point, which is obviously unacceptable.
Note: this sentence was tweaked in the last 24 hours... it originally read "near $200 retail price point".

Translation: "We won't be reprinting the base game in the same format. Do the math, people."

Q: Was this a surprise?

CP: When we took over BattleLore, the key value to FFG was the BattleLore brand. Which, as you can see, we’re carrying forward with Battles of Westeros.

We were concerned that the classic BattleLore base game, as had been created by Days of Wonder (“DOW”), was going to be troublesome on a production level. We did not, to be honest, expect it to essentially be non-manufacturable, as is the case.

Translation: "I won't answer that question, because it looks oopidstay for me to admit we bought a pig in a poke. Instead, I will wave our flashy new game in your face, hoping you'll pay no attention to the man behind the curtain. Then I will once again tell you that the eBay/Geekplace value of an original base set should start climbing, as we will not try to punch that particular tar baby again."
So, as I said before, we’re working on a solution to this problem, and we have some short-term solutions that I think will work very well for players looking to get into BattleLore.

Q: Such as?

CP: I’ll have to defer the details and the exact “when” for another day when the details are more concretely in place (they are subject to change at this point.)
Translation: "We're scrambling here, but we really do have good intentions. Please don't make us promise something we can't follow through with..."

Some final thoughts:
  • I don't think FFG (or Christian Petersen) is the Evil Overlord in this scenario. They made a business decision that has turned out to be fraught with difficulty (and probably not helped in any way by the world economic situation) and so they're trying to make lemonade out of lemons without cheesing off a whole bunch of potential customers.
  • I think FFG has overestimated the value of Battlelore as a brand name separate from the game system released originally by Days of Wonder.
  • I think FFG underestimated the difficulty of producing Battlelore & expansions... and now they've got a tiger by the tail.
  • I'm glad to hear that there will be some kind of continued support for Battlelore... and I hope that it will wisely take into account the pre-existing fan base as well as the potential for bringing new players into the game. That's going to be a difficult task.

Legal Fine Print: Any comments that I made in my "translations" are purely speculative and indicate no real insight or information... they are simply my attempts at commentary & humor. Please do not sue me.

Monday, February 22, 2010

...and Tide of Iron is the Baby Daddy

For background information, check out my post from a couple of days ago, Battlelore is Pregnant.

Jormi Borced posted a lot of information about playing a beta copy of Battles of Westeros over on Heroscapers.com yesterday - which gives us some clues about BoW/Battlelore compatibility:
  • 8 sided dice (Westeros) vs 6 sided dice (Battlelore)
  • morale track/objective-based win conditions (Westeros) vs first to X flags win condition (Battlelore)
  • individual order decks customized pre-game (Westeros) vs common order deck (Battlelore)
  • command tokens/cards/back'n'forth impulse orders (Westeros) vs order cards & simple turn order (Battlelore)
  • light on magic/creatures (Westeros) vs Lore/War Council/creatures (Battlelore)
  • flanking/engagement rules (Westeros) vs... well, there isn't anything like that in Battlelore

In other words, Battles of Westeros is to Battlelore as Tide of Iron is to Memoir '44. (Comparison is NOT original to me - folks on the Geek said it first.)

Allow me to elucidate (and pat myself on the back for using a SAT-quality word!): Battles of Westeros is Battlelore infected by the FFG virus. The operative elements of the FFG virus are:

  • oodles of theme
  • scads of plastic minis
  • the "let's add some more cool stuff" design ethic skating across the the line into "we've added so much that the game is bloated, difficult to play cleanly & requires a FAQ roughly the size of a phone book"

My speculation, BTW, proved correct. This will not be compatible with Battlelore & may well spell the end of continuing official support of the original system. My plea is that FFG finish out the Call to Arms decks to include the expansions & publish a Campaign Book like the wonderful creation put out for Memoir '44 last year by DOW.

"Lost" & Found (he he he...)

My personal obsession with "Lost" + one of my favorite blogs + making fun of some of the stupid things we pastor types can pull trying to be culturally relevant = priceless!

With the show in its final season, you’re lost as it were with how to properly judge the quality of a Lost sermon. It’s almost as if you need a Lost sermon scorecard...

  • 8. The sermon compares the island to hell. = +3 points
  • 9. The sermon compares the island to heaven. = +5 points
  • 10. The sermon compares the island to purgatory. = + shout out to the Catholic readers...
  • 32. The “others” are compared to an out of control, power hungry pastoral search committee. = +3 points

Read the whole thing at Stuff Christians Like #714: The Obligatory "Lost" Sermon.

Saturday, February 20, 2010

Battlelore Is Pregnant

Well, not really... but Fantasy Flight Games revealed today that it will be publishing Battles of Westeros, which will use the Battlelore rule system. The "baby" is due in November, just in time for holiday fantasy-novel-series tie-in game-buying season. I'm extremely happy for Richard Borg, the designer (who deserves to make a ton of money yet another version of the Command & Colors system) and Fantasy Flight... but I'm not real happy for me.

You see, I have the bad, bad feeling that this may well spell the demise of support for Battlelore by Fantasy Flight. Battlelore is already on a second publisher (having originally been developed & marketed by Days of Wonder). My evidence, you ask? Well, there's really not any evidence, but this is the Internet so I will indulge in a bit of under-informed speculation:
  • The 3 expansions released have all had evidence of "get something out quickly" rather than "advance the franchise." (I'll detail this below, but I do want to note that I like the ideas behind the expansions.)
  • Given the choice between supporting a licensed tie-in with an extraordinarily successful fantasy novel series (George R.R. Martin's "A Game of Thrones") and non-licensed medieval/fantasy world that is supported only by those who play the game, which one would you put your cash/energy/time behind?
Look, I think FFG is a great company - I've really enjoyed some of their games & they do a bang-up job with a number of different properties. I don't begrudge them the right to choose to make more money & sales for their company by transferring their attention to Battles of Westeros over Battlelore. I just hope I'm wrong.

And, since I brought it up earlier, my two cents about the newest Battlelore expansions:
  • Heroes has some nifty ideas and the sculpts are great, but the rules are NOT well-written and there are obvious mistakes in a couple of the included scenarios. (There's also a card misprint... sheesh. Hasn't anyone figured out how to proof these things yet?)
  • Dragons is another cool idea that has better rules but should have included the revised creature rules... and some more stuff. It's a pretty steep price tag for 3 figures & a smattering of tokens/cards.
  • Creatures ships this week... and I was stunned to learn that I was only getting one new figure for my $23 smackers. (Granted, it's a very cool figure - the Hydra.) I know that the Giant & the Elemental were promo figures that not everyone managed to snag, but that's a pretty weak expansion when that's all you have in the box.
With all that said, my son & I had a wonderful time this last week playing our first Hero/Dragon scenario... and we've set up a second scenario already. But the expansions feel rushed & as if they were only given a cursory glance... something I don't want for a game system we enjoy this much.

As more information appears, I'll keep you posted. Here's hoping I'm wrong.

BTW, the picture & information are courtesy of The Hopeless Gamer... give him some blog traffic/love.

Wednesday, February 17, 2010

I Can't Stop Lov... well, no - Throwing Up

As one of the folks who commented on this Stuff Christians Like post, "this is one of the most disgusting AND poignant posts I've read." Jonathan Acuff (the author) Tweeted it as "XXX, Ray Charles & throwing up," which is a pretty good 6 word summary.
Last Sunday was one of the worst days of my life.

I can say with very little Kent Brockman hyperbole that Sunday, February 14th will live forever on my top ten list of worst days ever.

Why?

Food poisoning.
And then he gets spiritual & honest & authentic... man, I love this guy. Read the whole thing at Stuff Christians Like #711: Throwing Up.

Tuesday, February 16, 2010

It's Not The Church's Job

Once again, James Emery White doesn't pull any punches:
Why do people often come to a church? To get fixed, find friends, renew faith, or strengthen family. All well and good, and the church can obviously be of enormous assistance in all four areas. But the church can’t be held responsible for these four areas of life, nor should you expect it to.
Go immediately & read the rest of It's Not The Church's Job at his blog.

Friday, February 12, 2010

Nurnberg Toy Fair - Game Highlights (courtesy of Die Poppelkiste)

It takes two (that's 2 in Arabic numerals, II in Roman numerals) different bits of Internet magic to bring you the latest information about kid games:
  • The first is the wonderful website of Brigitte & Wolfgang Ditt, Die Poppelkiste. Their reviews and previews of games are insightful & informative. And in German. (BTW, you may know Herr & Frau Ditt from their game designs, Nautilus & Big Points, as well as a lot of scenario & variant design for The Settlers of Catan.)
  • The second solves the whole "in German" problem - it's Google Translate. I can click from page to page in a website & get quickie translation of the pages. (Note: there's an art to reading these machine translations... they are literal to a fault & filled with odd syntax.)
With all that said, if you want to read this stuff for yourself, head to the Google Translation of their Nurnberg Toy Fair report.

Or you can simply read my paraphrase in the rest of this post - which doesn't require you to click away.

Here's some highlights:
  • More light games at Nurnberg than at Essen (or at least less "heavy" games).
  • The kid games feature a lot of use of magnetism & memory - which is basically the recipe for making Das Magische Labyrinth, the winner of the Kinderspiel des Jahres in 2009. (Well deserved award, btw... I'll be reviewing it soon.)
  • Their favorite kid game of the fair is Haba's Hexenduell (Witch Duel).
Now, after I've read through it, here's what I'm excited about:
  • Velo City (Abacus) - a tactical dice game about cycling
  • Regatta (Asmodee) - a sailboat racing game that uses a mechanic similar to Techno Witches
  • Hexenduell (Haba) - a magnetic dexterity game with a time element
  • Fauna Junior (Huch & Friends) - a kid-friendly version of the well-liked (as yet not released in English) animal trivia/estimation game
  • Snapshot (Kosmos) - a Rudiger Dorn-designed dexterity game for adults... really!
  • Seeland (Ravensburger) - a Kramer game about Holland & dikes & windmills
  • Turi Tour (Selecta) - send your animals on vacation... and somehow there's a blindfold involved!
  • Asteroyds (Ystari) - described by the Ditts as "RoboRally in 30 minutes"... excellent.
  • Heckmeck BBQ & Heckmeck Junior (Zoch) - 2 new ways to dice for worms!

Saturday, February 06, 2010

The First "Dime" of 2010

February is "work on the Five & Dime Report" Month... there are more folks this (over 300) which should yield some great results but also mean I've got a lot of data compiling to do.

In my own gaming life, I've managed to reach my first "dime" (game played 10+ times) in 2010 by the end of January: Gelini Nightlife.

Don't be ashamed if you haven't heard of it - it was simply a BGG conversation about Essen games that brought it to my attention when Joe "Burger Joint" Huber & Dale "Dominion evangelist" Yu both strongly recommended that I pick up a copy. I arrived in mid-January and promptly became the most played game in my collection for the year.

I'll do a full review in the next week or so, but it's a Knizia-designed game, adapted from one of his earlier published designs (Tutankhamen) and made less math-y and more fun.

Other games that have been played extensively in the first 37 days of 2010:
  • Das Magische Labyrinth 6
  • Alea Iacta Est 5
  • Dungeonquest 5
  • Keltis: Der Weg der Steine (Mitbringspiel) 5
  • The Adventurers 4
  • Click Clack 4
  • Enuk the Eskimo 4
  • Heroscape Master Set: Battle for the Underdark 4
  • Marrakech 4
  • StreetSoccer 4

Sunday, January 24, 2010

Forbidden Island

How cool is this? A cooperative family game by Matt Leacock - the designer who created Pandemic and Roll Through the Ages - produced by Gamewright, a company with a much longer reach into the mass market than Z-Man or FRED.

And you've got to admit, the preview is pretty neat.

More information to come following NY Toy Fair...

Wednesday, January 20, 2010

Spielbox in English?!

Just passing this important information along...

We are considering producing an English version of spielbox magazine. We would like to know your opinion: if you d be potentially interested in an English edition of spielbox, please send an e-mail with the subject yes to vote@nostheide.de. (Your mail address will*not* be used for any other purpose than this survey.) Of course you can answer directly to me too.

Best regards

Barbara Nostheide

Tuesday, January 19, 2010

Permission To Speak Freely

Art & Essays on Fear, Confession and Grace

Anne Jackson is not related to me... as far as I know. (There are a LOT of Jacksons wandering around the good ol' US of A.) But she's a writer/speaker of amazing wisdom & grace... and her latest project is worth checking out. Click on the graphic to find out more.

Monday, January 18, 2010

Content of My Character?

I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.
Which raises the question... what is the content of my character? What is it like today?

You can find the text of the speech here.

Saturday, January 16, 2010

Migration: A Provocative Email

I thought this post was already on here - but evidently it's not. So now it is. (This post is suddenly relevant again, thanks to Pat Robertson's comments about Haiti. And if you're really a glutton for punishment, I've written about Pat & his ability to insert both feet in his mouth at the same time before: Welcome to My World and Welcome to Pat's World.) I originally wrote this on September 25th, 2001.

It was the weekend after the horrific events of 11 Sept 2001... in fact, it was Saturday night. I was "putting the sermon to bed". ("Putting the paper to bed" is an old newspaper term - meaning "stop working on it and publish it".)

And then I got this e-mail from an atheist friend. He'd sent me a link to a story about the statements made by Jerry Falwell & Pat Robertson on the 700 Club a couple of days after the terrorist attacks... and he'd added the following comment.

My first reaction was to send this to my secular friends as an example of "Christian Love". And then, instead, I decided to forward it to somewhere it might do some good - to a pastor whom I have great respect for. I hope that within your church, and through your greater church organization, you will denounce and distinguish yourself from these officers of the Western version of the Taliban. These snakes must be censured by Christians if the religion is to be kept clean, just as we expect Islamic Americans to denounce the violence done in the name of their religion.
And so, challenged by his 'faith' in me and sickened myself by the remarks that had been made, I attempted to respond.

I wish Disney Corporation would build a REAL new amusement park in the States (like the almost-open Tokyo DisneySeas) rather than the cheap "good enough for Six Flags" California Adventure. I wish all of the games on my search list (held by Manu) would be found and shipped to me. I wish someone would give me enough money to pay off my mortgage and buy a new car. I have a lot of wishes.

I wish people who should know better would learn to keep their mouths shut... to follow the teachings of Scripture and be "slow to speak, quick to listen, slow to anger". But, over time, I've come to expect little more than this from the vast majority of tele-evangelists and Christian media types... Neil Postman was DEAD ON in his incredible book, Amusing Ourselves To Death, when he suggested that religion is profoundly changed by being broadcast on TV.

First, let me apologize to you for those who share my basic faith (in the need for a personal relationship with God through the sacrificial death & resurrection of Jesus Christ) yet still manage to make mincemeat of the truth when you point a camera at them. While I agree that certain behaviors and worldviews attacked by these two are not biblical, I would quickly point out that God could just as easily "lift the curtain of protection" (sigh) for religious hypocrisy or profiteering off faith as abortion or pagan religious beliefs. (Jesus saved his most blistering attacks for those who abused their spiritual leadership.)

Second, I need to point out that the views you've heard expressed by these two (and are being expressed by others) are not necessarily the Christian mainstream, any more than the Taliban or the terrorist organizations speak for all of Islam. In a peculiar blending of scriptural interpretation and "my country - right or wrong" patriotism, they have assumed the promises given to the Jewish people in the Old Testament directly apply to the United States because of it's "Christian" origins. [Never mind that: a. the Jewish people took it in the teeth a number of times in the O.T. even with those promises in place, and b. that America's origins may have some routes in Christian belief, but also include healthy doses of Deism, rationalism, and pure, unadulterated greed.] As you can probably guess, I don't share their viewpoint.

Third, I hope you'll be heartened to know that my sermon/teaching tomorrow morning will be focusing on the scriptural concepts of "overcoming evil with good", "in your anger, do not sin", and "in Christ, there is no Jew or Greek" - as I attempt to lay out some solidly 'Christian' reactions to the horror of these attacks. One of my greatest fears right now is not lousy theology (there always seems to be plenty of that around) but racism in the name of patriotism.

Fourth, there have already been a number of folks in Christendom who've taken Robertson & Falwell to task for their grandstanding during this time of crisis. I had actually read of their remarks on Christianity Today's website Friday, who took a decidedly dim view of their tomfoolery.

Fifth, I take issue with your equating two televangelists with the Taliban regime in Afghanistan. While they are irritating and often maddening, they have not recently taken over a country and instituted Sha'riah (sp?) law. (Yes, I understand that many of the legal changes they would like to see would be stifling... but what they long for is an idealized view of the 1950's in the suburbs/South as much as a "Christian" nation.) I understand your anger - but think your metaphor is inflated.

Sixth, thank you for paying me the compliment of forwarding this story to me. As always, I appreciate your friendship and the intellectual challenge of our conversations. If you would not mind, I'd like to use your original note to me and my response as a base for my e-mail newsletter to my church this next week.

yours in Christ,

mark

Within 24 hours, he answered... with permission to do this article and a couple of other interesting comments.

ME: "I need to point out that the views you've heard expressed by these two (and are being expressed by others) are not necessarily the Christian mainstream..."

Well, this is an interesting distinction. Unmistakably they do not speak for all Christians. However, through their visibility, they can easily come across, rightly or wrongly, as representing the mainstream. I truly don't know what goes on out there, and unfortunately, much of my knowledge of American Christianity (as a practice, not as a theology) comes from the media, which is to say, from those who speak the loudest. So I imagine it must be an especial burden for someone like yourself to see your religion so profoundly misrepresented.

And this is why I believe it is so important for you to *actively* distance yourself, and for more Christian churches to come down hard against these people. If the Falwells of the world are the ones who put a face on Christianity, then this is the face that people will see.

Additionally, I am sure that many in your congregation listen to these shows. If someone like yourself does not take a stand, then there will be those in your congregation who come to believe that the ideas expressed by Falwell do indeed represent Christianity.

And that was that... except that the news went a different direction in the days that followed and one of my friend's comments became even more interesting in light of it.

The Rest of the Story

In the next couple of days, both Jerry Falwell and Pat Robertson issued statements.

Pat Robertson first supported the remarks made by Falwell, both on the telecast with comments like "I totally concur" & "Amen" and in statements issued to AP: "In no way has any guest on my program suggested that anyone other than the Middle East terrorists were responsible for the tragic events that took place on Tuesday. I again emphasize that there are organizations within the United States which have labored unceasingly to strip religious values from our public square, and in the process, to take away the mantle of divine protection which our nation has enjoyed ever since the days of its founding."

And then, there was an about-face. In his final press release on the comments, he castigated Falwell for uttering "a political statement of blame directed at certain segments of the population that was severe and harsh in tone, and, frankly, not fully understood by the three hosts of The 700 Club who were watching Rev. Falwell on a monitor." He then told Fox News that he considered the remarks "totally inappropriate."

Meanwhile, Jerry Falwell was doing some back-pedaling of his own. His first statement was as follows: "I sincerely regret that comments I made during a theological discussion on a Christian television program were taken out of their context and reported, and that my thoughts - reduced to sound bites - have detracted from the spirit of this time of mourning... My mistake on the 700 Club was doing this at the time I did it, on television, where a secular media and audience were also listening. And as I enumerated the sins of an unbelieving culture, because of very limited time on the 700 Club, I failed to point the finger at a sleeping, prayerless and carnal church. We believers must also acknowledge our sins, repent, and fast and pray for national revival."

I can't pretend to know what happened next or what motivated Falwell's actions... but this is where things got really interesting from a Christian perspective. Jerry Falwell issued a second statement a day later. What follows is part of the AP News story.

RICHMOND, Va. (AP) - The Rev. Jerry Falwell apologized Monday for saying God had allowed terrorists to attack America because of the work of civil liberties groups, abortion rights supporters and feminists. Falwell said his comments were ill-timed, insensitive and divisive at a time of national mourning. President Bush had called the minister's statement inappropriate.

"In the midst of the shock and mourning of a dark week for America, I made a statement that I should not have made and which I sincerely regret,'' Falwell said. "I want to apologize to every American, including those I named. When I talked about God lifting the curtain of protection on our nation, I should have made it very clear that no one on this earth knows whether or not that occurred or did not occur." He said if the destruction was a judgment from God it was a judgment on all sinners, including himself.

Falwell told The Associated Press that no one from the evangelical community or the White House pressured him to apologize. However, he said a White House representative called him Friday while he was driving to the National Cathedral memorial service in Washington, and told him the president disapproved. Falwell said he told the White House that he also felt he had misspoken.
So?

Now that all the dust has cleared (and, btw, that's the main reason for waiting to write this up - it's way too easy to write/say something that quickly becomes outdated by current events with a situation like this)... so what? Why spend this much bandwidth on what is essentially a two-week old news story?

For me, it's my friend's comment:
If the Falwells of the world are the ones who put a face on Christianity, then this is the face that people will see.
I agreed with him completely that Saturday night as my outrage against anyone claiming to speak for God ("THIS is the reason 4,000 people died" - blech!) burned white-hot.

And I agree with him now, as I've watched a very public religious figure, a lightening rod for controversy and ridicule, very publicly apologize for what he said. While I don't always agree with Jerry Falwell, I'm thankful that a major part of this story is his saying "I was wrong." In doing that, he's putting "a face on Christianity" that shows humility, teachability, and an absence of pride.

There's a number of ways to still be cynical about this: "He just did it to get people off his back" or "He didn't mean it" or... well, the list could go on and on. Honestly, the spirit of his apology and what it means is for Jerry to take up with God - as people who claim to follow Jesus, we can simply accept it at face value and move on.

What About Pat?

I'll let you make your own decisions about Pat Robertson's "point the finger" defense. For me, it just offers a sickening counterpoint to Jerry Falwell's apology.

What About Responding?

Was it OK to respond with righteous indignation to the reports of their remarks on the 700 Club? In short, yes.

In long, yes... as long as our legitimate anger at mishandling the Truth didn't bleed over into cynicism and name-calling. It's all too easy to end up in the same place, claiming to speak for God when accusing of others of being unable to speak for God. Sigh.

What About Me?

In light of all this, ask yourself a couple of questions:

  1. Who do I need to apologize to? (Take a cue from Jerry and offer an apology without finger-pointing. Chances are you've left someone in your wake in the last 48 hours that deserves your humble plea for forgiveness.)
  2. Will you let this go? Will you forgive Jerry Falwell? Granted, he's made himself the target of barbs & criticisms (some of them justly deserved). But when we place him in the category of 'Christian buffoons' and refuse to extend grace to him, we set ourselves up for a fall.

Jesus: "For if you forgive men when they sin against you, your heavenly Father will also forgive you. But if you do not forgive men their sins, your Father will not forgive your sins." Matthew 6:14-15 (NIV)

Let those roll around in your heart & mind today...

Thanks For Reading...

...and thanks again to J.D. for letting me quote him and turn some of what he said into a teachable moment.

Saturday, January 09, 2010

Odd Bits Of Video

Set the Wayback Machine for 2003... when, after the closing of the church @ hickory hollow and before I came to be senior pastor here at NewLife Community Church, I worked for a fulfillment house. Our main customers were Tae-Bo & Gaither Homecoming - meaning I worked most of the time on an assembly line of sorts, inserting advertisements into video cassettes and/or stacking & boxing them. About 6 weeks into my employment there, we took over fulfillment for Hot Licks Instructional Videos - which are primarily rock & jazz guitar videos.

Part of the process of sorting out the horrendous mess that was Hot Licks (the previous folks doing fulfillment sold us their entire stock & basically dumped it into pallet sized crates) was having new videos made from the masters... and that's when I discovered Tuck Andress' amazing rendition of Michael Jackson's "Man in the Mirror."

It occurred to me this morning that this might be on You Tube... even though I haven't heard/seen it for nearly 7 years. And it was. Enjoy.

You Tube has other fun things, of course, like this... for example, one of the games coming in my Amazon.de order (German Amazon.com, btw) was previewed on this video from the Nürnberg Neuheiten early in 2009. Those are mirrors! (The name of the game is Burg der 1000 Spiegel - "Castle of 1000 Mirrors.")

And, because you never can have enough obscure Canadian CCM bands mentioned in a blog post, I give you the boys of Hokus Pick. (Man, we loved these guys... some of the best live shows I've had the privilege of attending. Check out their MySpace Music page as well...)

Wednesday, January 06, 2010

Hello, BGN Readers!

If you've found your way here thanks to Dale Yu publishing (or re-publishing) my puzzle,Link welcome! There's lots of different content here - but here's some really good starting places for the game-obsessed:
  • Five & Dime Reports - Each year I take in lists from people who've tracked their gaming and let me know what they've played 5+ times (nickels) and 10+ times (dimes)... and then generate lots of lists & graphs from it. (BTW, I'm taking submissions for 2009 right now!)
  • The Kid Games 100 - Over the last year & a half, I blogged about my top 100 games for kids... I'm pretty proud of the list. (It was a lot of fun to make, too.)
  • The One Hundred - It's actually on it's own blog, but this is a list compiled a few years back by Stephen Glenn (the designer of "Balloon Cup") and published by yours truly about the best 100 games of all time.
  • The Apples Project - Another separate blog... but this one is my own personal project to create game awards based on something besides the year they were released. It's been done twice (in 2002 & 2006) which means I probably should think about doing it again this year.

Saturday, January 02, 2010

Five & Dime 2009: This Time, It's Personal

Here's my own personal Five & Dime list (the games I've played 5+ and 10+ times in 2009). I decided to break it into three categories

Face-to-Face (not predominately with kids)

DIMES
  • Race for the Galaxy 229
  • Memoir '44 25
  • Roll Through the Ages: The Bronze Age 18
  • Pandemic 16
  • Finito! 14
  • Sorry! Sliders 13
  • Sushizock im Gockelwok 13
  • Bounce It-In Game 12
NICKELS
  • Monopoly Deal Card Game 9
  • Zoff im Hühnerhof 9
  • Zooloretto 9
  • Dungeonquest 8
  • Hop Hop Hooray! 8
  • Aquaretto 7
  • Battlestar Galactica 7
  • Bungee 7
  • Diamant 7
  • FITS 7
  • For Sale 7
  • Harry's Grand Slam Baseball Game 7
  • Mow 7
  • Star Wars: Epic Duels 7
  • Ra 6
  • Showmanager 6
  • Ca$h 'n Gun$ 5
  • Hit or Miss 5
  • Lord of the Rings 5
  • Lost Cities: The Board Game 5
  • Skip-bo 5
  • Small World 5
  • Snow Tails 5
  • Sylla 5
Online (games played versus online players through yucata.de, mastermoves.eu & brettspielwelt.de)

DIMES
  • Dominion 74
  • StreetSoccer 53
  • Powerboats 48
  • Café International 28
  • Pickomino 15
  • That's Life! 12
  • Carcassonne 10
NICKELS
  • Lost Cities 9
  • Category 5 8
  • TransAmerica 6
  • Tally Ho! 5
Kids (played primarily with kids)

DIMES
  • Cheese Snatching 22
  • Tier auf Tier 19
  • Fleet Fins 16
  • Walter Wick Can You See What I See? 11
NICKELS
  • Herd the Sheep 9
  • Kayanak 8
  • Marrakesh 8
  • Duck, Duck, Bruce 7
  • Hula Hippos 7
  • My First UNO 7
  • Nacht der Magier 7
  • Phase 10 for Kids 7
  • The Secret Door 7
  • Auf die Schätze, fertig, los! 6
  • Bärenstark 6
  • Brawl 6
  • Hamsterbacke 6
  • Kleine Gewitterhexe 6
  • Ring-O Flamingo 6
  • Aargh! 5
  • At Full Throttle 5
  • Battle Masters 5
  • Casino Hot Dog 5
  • Eierlei 5
  • Fluch der Mumie 5
  • Funny Bunny 5
  • Glücks-Piraten 5
  • Go Fish 5
  • Mouse Trap 5
  • My Haunted Castle 5
  • Obstgärtchen 5
  • Round-Up 5
  • Sorry! - Pokémon 5
  • Thing-a-ma-Bots 5
  • Wackelkuh 5
  • Zitternix 5

Thursday, December 31, 2009

Five & Dime 2009 - Hey, It's Time!

That's right, kids & kiddettes... it's time to start up those spreadsheets and/or fire up the Geek and make our your five & dime game lists for 2009. And then, of course, send 'em to your crazy ol' Uncle Mark so he can mash 'em together & turn out stuff like the 2008 Five & Dime Report.

Want more details? Go to my post on the Geek and give it a big Ebert & Siskel thumbs up.

Tuesday, December 29, 2009

Glennz: Secret Habit

This is the T-shirt I'm wearing today... and it's one of the many VERY funny designs from Glennz Tees. (I first saw one at Doug Garrett's Bay Area gaming shindig back in 2008... and three of them ended up under the tree this year with my name on it, as well as a desktop calendar.) Here's the other two shirts I received:
By the way, they're having an end of year sale this week...

How Much Life Insurance Do You Have?

Once again, James Emery White manages to hit one out of the park... if you're a church leader, you must go right now and read his entire blog post, "How Much Life Insurance?" A short sample:

“How much life insurance do you have?”

According to a recent blog by Seth Godin, Zig Ziglar liked to say that with that one question, you could tell if someone was a successful life insurance agent. “If they’re not willing to buy it with their own money, how can they honestly persuade someone else to do so?”

Godin went on to note that if you are in the music business, but you never buy tickets or downloads, can you really empathize with the people you’re selling to?

His favorite: If you work for a non-profit and you don’t give money to charity, what exactly are you doing in this job? “And the shame of it,” Godin adds, “is that this inaction on their part keeps them from experiencing the very emotion that they try so hard to sell.”

And then he goes on to apply that to ministry and proceeds to shine a bright light into the often dark & musty corners where our motivations hide. Like I said earlier, a MUST read.

Monday, December 28, 2009

3 Things Pastors Secretly Pray For

Stuff Christians Like #676: Secretly hoping your city's NFL team stinks so people will come to church.
3. That parents with screaming kids will take them to Sunday School. Hot topic, hot topic, but pastors of the world, I got your back. Imagine if you were at work, in a cubicle and someone came over and said, “Hey, I’m going to sit my screaming 2 year old right here on your filing cabinet. He’s going to scream and throw whatever objects are within his grasp for the next 30 minutes while you work.”
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Friday, December 25, 2009

Merry Christmas!

About that time Caesar Augustus ordered a census to be taken throughout the Empire. This was the first census when Quirinius was governor of Syria. Everyone had to travel to his own ancestral hometown to be accounted for. So Joseph went from the Galilean town of Nazareth up to Bethlehem in Judah, David's town, for the census. As a descendant of David, he had to go there. He went with Mary, his fiancée, who was pregnant.

While they were there, the time came for her to give birth. She gave birth to a son, her firstborn. She wrapped him in a blanket and laid him in a manger, because there was no room in the hostel.

There were sheepherders camping in the neighborhood. They had set night watches over their sheep. Suddenly, God's angel stood among them and God's glory blazed around them. They were terrified. The angel said, "Don't be afraid. I'm here to announce a great and joyful event that is meant for everybody, worldwide: A Savior has just been born in David's town, a Savior who is Messiah and Master. This is what you're to look for: a baby wrapped in a blanket and lying in a manger."

At once the angel was joined by a huge angelic choir singing God's praises:
Glory to God in the heavenly heights, Peace to all men and women on earth who please him.

As the angel choir withdrew into heaven, the sheepherders talked it over. "Let's get over to Bethlehem as fast as we can and see for ourselves what God has revealed to us." They left, running, and found Mary and Joseph, and the baby lying in the manger. Seeing was believing. They told everyone they met what the angels had said about this child. All who heard the sheepherders were impressed.

Mary kept all these things to herself, holding them dear, deep within herself. The sheepherders returned and let loose, glorifying and praising God for everything they had heard and seen. It turned out exactly the way they'd been told!

from Luke 2 (The Message)

Monday, December 21, 2009

Stocking Stuffer Games + Amazon Prime

This weekend, I blogged a bit about Eric's stocking stuff podcast... and thought about adding a few suggestions of my own. Here's 10 really great stocking stuffer games that you can have by Christmas Eve thanks to the magic of Amazon Prime shipping. (While I do receive review copies on a regular basis from Haba & Gamewright, Amazon gives me nothing. I wish they would, of course, but they don't.)
  • Ark (Rio Grande) - not really a kid's game (despite the charming art)... this is a card placement game where you are one of Noah's helpers trying to load the ark so that the wrong animals don't get put in the same cabin. I'm a big fan of this game & think it got sadly overlooked a few years back when it was released. $14.03 is a nice price... and the Ark Extra Mix expansion is only $3.99 with Prime shipping as well! (I haven't reviewed this game... but I'd be honored to teach it to anyone who asks. You could also read Susan L's excellent review.)
  • Can You See What I See? (Gamewright) - a game for the preschoolers in your house... this is a sturdy & enjoyable bingo-ish game that has inspired deep love in my 4 year old. $15.00 is a good price. (Read my review!)
  • Dancing Dice (Mayfair) - as long as you have family members/friends who don't cheat (there's a lot of hidden actions taken in this game), this is a very fun dice game about marathon dancing that's actually more enjoyable with more players! You'll need a big stocking to fit it in, but it's a big deal at only $10! (I haven't reviewed this game - but I really like it, as does my lovely wife, Shari - the non-gamer in the family. You can read Eric V's review, though.)
  • Duck Duck Bruce (Gamewright) - originally published in Germany as "Kleine Fische", (Little Fish), this is a great push-your-luck game that works with kids as young as four & has whimsical duck/dog art to make it even more enjoyable. Well worth $9.55... and you can find this even cheaper sometimes in Target or other stores that carry Gamewright card games. (Read my review!)
  • Ka-Ching! (Gamewright) - originally released in Germany as "Combit", I like this less abstract version better. It's a two-player game of investment chicken... not so much for the kids but great for ages 10+ who like quick-moving but think-y games. The price is right, too - $8.97. (I haven't reviewed this... but I'd be happy to get a copy for Christmas! Meanwhile, read Tom Vasel's review.)
  • Keep It Steady (Haba) - better known by the German name (Zitternix), this is a very clever game of vertical Pick-Up-Stix. A favorite with adults & kids... $17.00. (I haven't reviewed Zitternix, but I'm very glad I own a copy - thanks to Dave Vander Ark for showing it to me originally!)
  • Pig Pile (R&R Games) - it's lighter than air & extremely silly (you keep score with plastic piggies!) but it's become a family favorite in the "better than Uno" light card game genre. A bit pricey at $20.54 but it can be there by Christmas! (I haven't reviewed this game - I've just been playing it consistently since it was released. Neil Thomson has a nice review of it on the Geek.)
  • Pirate's Blast (Haba) - another game possibly better known by the German title (Das Schwarze Pirat: Das Duell). Translated, that's "The Black Pirate: The Duel" and it's a two-player version of the award-winning "The Black Pirate" game. This is a dexterity game of sorts - where two players use air pumps to blow their ships about the table... and fire on them with tiny wooden cannons! This is a STEAL at $12.97! (Read my review!)
  • Pocket Battles: Celts vs. Romans (Z-Man Games) - the first in a planned series of small tile-based 30 minute wargames, this is the only stocking stuffer on the list that I haven't played. I want to - a lot - but it just came out. It would be a treat for any gamer on your list - for example, me! $15.00 is a little higher than you see it in the standard online gaming locations - but Amazon Prime = free 2 day shipping, so it pretty much evens out. (Of course, I haven't reviewed it... but Mike Siggins has.)
  • The Suitcase Detectives (Haba) - a clever & creatively designed smuggling game... can you find the stolen items?! A great deal at $14.54! (Read my review!)

Friday, December 18, 2009

Stocking Stuffers & Party Games

My friend & one-time game convention roomie, Eric Burgess, has a nifty podcast about boardgaming entitled, aptly enough, Boardgame Babylon. (Get it? "Babble on." He's a card, that Eric Burgess.) We keep talking about me being a guest on the show, but I think he's too busy hobnobbing with game designers to give me the time of day. (The preceding sentence is a joke - Eric is a really nice guy!)

His latest podcast is about stocking stuffers & party games... I just wanted to make comments on the podcast & point you in his direction:
  • I really, really am tempted to buy Small World in order to buy the expansions... I have a serious expansion fever problem.
  • I'm curious - for those of us who are not fans of Ticket to Ride: Europe (but love the original game), is the 1912 expansion worth the money?
  • Didn't know that Trendy had been reprinted as Horse Fair... you should go buy this game immediately.
  • I'll 2nd & 3rd Eric's suggestion of Wits & Wagers (and Say Anything!) as great party games.
  • Eric mentioned Ring-O Flamingo... I'll be doing a review of the game later this weekend. Short preview: my review is positive.
  • Finally, where we disagree: Monopoly is NOT tedious unless the players make it that way.
Thanks for a great podcast, Eric!

Wednesday, December 16, 2009

Small World Christmas

It's Christmas time at Disneyland... and for the first time in 3 years, we aren't there. (This would be the appropriate time to say "thanks" to my Imagineering buddy for getting us in last year & to Klutz Publishing for making me a consultant the year before that paid for most of our trip... and to the folks @ NewLife, who are incredibly generous about vacation time for myself & the rest of the staff.)

One of the added bonuses of homeschooling our kids (in tandem with me pastoring a church) is the flexibility it allows us in taking vacations - we're not restricted to weekends, holidays & summer. In fact, weekends are pretty much out (seems the good people of NewLife Community would like me to show up on Sunday mornings & talk to 'em!). So, we go to Disneyland during the week while public school is still in session between Thanksgiving & Christmas.. meaning the crowds are low, the park is decorated beautifully & there are fireworks every night.

I really do have a spiritual point to this... hang on a minute.

The first time we went (back in 2003 - Braeden was only 2 years old!), we had a number of wonderful experiences:
  • taking pictures of Braeden & Shari riding Dumbo from the elephant in front of them - which is almost a perfect echo of a picture my dad took of my mom & me 40 years ago
  • riding Heimlich's Chew Chew Train enough times that we memorized all the dialogue... (btw, one of the downsides of low crowds - if your kid likes a ride, you're going to get to see a lot of it)
  • Braeden getting his picture taken with Mickey... and as he left, turning around & running back to hug him and tell him, "I love you, Mickey."
But the particular memory I want to focus on is standing in line for It's A Small World right around dusk. They turn off all the surrounding lights... there's some dramatic music... and then the colored lights come on all at once. There's an almost collective gasp/intake of breath at the beauty of the moment... and then people erupt into spontaneous cheers. (I've seen this a number of times now - in fact, we try to time it so that we're near Small World around dusk if we can - and it's the same response every time.)

That moment awe & wonder, that childlike delight in the lights & the music & the "magic" of Disneyland - frankly, that's just a taste of what we're meant to enjoy when we realize the meaning of the Christmas celebration. We are kneeling (physically or metaphorically) at the feet of a baby who is fully man & fully God, who will - in a short 33 years - give Himself up on the cross in order to pay for all the cruddy, evil, horrible things we've done. We are in the presence of God - it's worth a gasp of breath & an eruption of cheering & praise.

I love to turn the lights on our Christmas tree... particularly when it's dark in the living room. It reminds me - just a bit - of the amazing show Disneyland puts on each night through the holidays. I want to challenge myself (and you, by extension) to be reminded each time you see the lights wink on & the room fill with color to remember the amazing grace of God that He showed so clearly through the birth of Jesus Christ.

Merry Christmas!

P.S. If you'd like to read more about Disneyland at Christmas, you can check out my Disney-related posts on my blog:
http://akapastorguy.blogspot.com/search/label/Disney.

It's a small world... at Christmas

Picture originally uploaded by
LowellB23

Advent

A prison cell, in which one waits, hopes...and is completely dependent on the fact that the door of freedom has to be opened from the outside, is not a bad picture of Advent.

Dietrich Bonhoeffer, 1943

Fremantle Prison: The Cells Originally uploaded by garry.pettet

Kid Games Reviews: Wiggling Cow

Wiggling Cow

  • designer: Brigitte Pokornik
  • publisher: Haba
  • date: 2009
  • BoardGameGeek rank/rating: not ranked/4.33
  • age: 6+
  • # of players: 1-4
  • print status: in print
  • cost: $21.59 (maukilo.com)

My feelings about this game have been a veritable roller coaster of highs & lows:

  • LOW (looking at the cover when Haba shipped it to me) - who in the world OK'd the English name? Maybe it's me, but it just sounds wrong. (Though not as wrong as Pocket Rockets - which actually sounds like a decent kids game but won't be entering my house because I don't want to have to keep my boys from loudly talking about their "pocket rockets" and not realize what kind of problems they're causing me & their mother.)
  • HIGH (opening the box for the first time) - the cow is very, very cute & well-made. The tiles are thick & chunky... and there's a wooden fork in here! As usual, excellent components from Haba.
  • LOW (after our first play) - did we do something wrong? Why wasn't this any fun? The idea seemed promising... but our first play left us cold.
  • HIGH (after playing with our problem "fixed") - Aha! The primary audience for this game is kids... this is a dexterity game that little guys (for example, my 4 year old) can play.
So, I'm guessing you'll want to know how we "fixed" the game... but before we get to that, I need to explain the game.

See, there's this cow, standing on a pile of hay (tiles). We (for some unexplained reason) need to get the hay without tipping the cow over. (Yes, I realize I've made subtle reference to the sport of cow tipping - now move along.) Using the wooden fork, each of us tease one (and only one!) piece out from under the cow and off the edge of the board. If you knock the cow over, you don't get a tile that turn & reset the cow for the next player. The game ends when all of the tiles are gone or (this hasn't happened yet) all of the players tip the cow over in succession. The most tiles wins.

There's a variant scoring rule which we use as a regular rule - the tiles have 1-3 flowers on each side... and some of the tiles have different amounts on opposite sides. When you take a tile, you get as many points as there are flowers on one side of the tile - whichever side you like!

And now that you understand the intricate workings & strategic depth of the game (he says, grinning), I can share with you our "fix": don't EVER put the cow on one tile. If you do, the cow will essentially "surf" on this tile while the players tease out tiles with impunity. You need to place the cow with her front legs on one tile & her back legs on another. Seriously, that took the game from "so what?" to "this is a lot of fun."

I will say that Wiggling Cow has worked best with kids or with mixed groups of adults & kids. It's not one of those "kid games that adults play when the kids are bed" kind of games... but it is a great deal of fun and very accessible even for age 4+.

Tuesday, December 15, 2009

Kid Game Reviews: Casino Hot Dog

Casino Hot Dog
  • designer: Wolfgang Dirscherl
  • publisher: Haba
  • date: 2008
  • BoardGameGeek rank/rating: not ranked/5.36
  • age: 7+
  • # of players: 2-4
  • print status: in print
  • cost: $28.79 (maukilo.com)
Chances are pretty good you've seen a picture of dogs playing poker... you know what I'm talking about, right? I've even got a Peanuts T-shirt with Snoopy & his various relatives arranged in similar fashion. Well, when Haba decided to put bags filled with poker chips in a game about dogs racing across the yard, it's no surprise that you're reminded of the ubiquitous paintings. (The box cover art is just icing on the cake.)

BTW, these are not your average kids game poker chips - or even the nicer Hasbro/Avalon Hill chips that you find in Vegas Showdown and Axis & Allies: D-Day. These are the real deal - they've got weight/heft (or whatever poker players like to say about good chips) and are custom printed for this game. (How do I know they're custom printed? I'm guessing not too many standard poker chip sets include a dog poop chip.)

The game itself is a race game (be the first to zoom across the board) powered by a push-your-luck mechanic. The first player (which rotates each turn) rolls two dice that tell the dogs (aka "players") what the prizes will be for this round. It's either a number of spaces or a golden bone... and there are golden bones scattered along the track.

Then the players reach into their bag & grab (sight unseen) one of their chips. They are revealed... and then the game begins in earnest! The players must now decide if they will:

  • reach into their bag & fake drawing out a chip (in other words, choosing to stand with the number on their chip) OR
  • reach into their bag & draw out another chip

Those next chips (or empty hands) are revealed... and the process is repeated until all of the players have stopped drawing chips... or found their dog poop tile. (Finding doo-doo puts you in deep doo-doo, at least for that round - you're knocked out of the running.)

The two players with the highest totals will get prizes, with the highest total choosing first. If there's a tie, the player closest clockwise to the "first player" goes first.

There is one other wrinkle (which can be ignored when playing with younger children) - there is a 2x chip which multiplies the value of all your other chips. I like that simply removing this chip makes the game easily playable with kids who can do basic addition.

Press-your-luck games are always interesting with kids... just like adults, some are unable to quit drawing chips until things go wrong, while others are completely unwilling to take risks. This would be a wonderful game to train kids in judging probabilities & rate of return (though if you use those particular words in trying to teach the underlying concepts to a 6 year old, you need your examined).

My 8 year old son loves this game - and only partly because he gets to use the word "poop" when we play. He isn't perfect at judging the odds, but he's old enough to figure out his chances for himself. My 4 year old son is less enthused by it... but he's willing to play. I myself think it's good light fun - but it IS a press-your-luck game, so if you're turned off by those kind of things, run away now.And while the rules say it will work with 2 players, it's not nearly as fun as playing with 3 or 4.

Monday, December 14, 2009

Lego Toy Story 3!

7596 Trash Compactor Escape Originally uploaded by fbtb

Man, my wallet is in SO much trouble next fall.

For more info, check out this page on From Bricks to Bothans.

I've Been Wearing My Santa Hat

OK, this is a short apology for not blogging more.

Well, maybe not as short as it should be, as I feel obliged to explain myself. I've been Christmas shopping (there's nothing like working your way through a crowd of irritable rain-soaked shoppers on Saturday afternoon in a Wal-Mart) and Christmas gift making and Christmas sermon writing.

I've also been playing some games:
  • Braeden & I pulled out Sub Search again, which is great fun. Our game last night was a nail-biter: both of us were down to one sub & one surface ship each... and I managed to sink his sub before he could torpedo my PT boat.
  • I also taught him to play Phantoms of the Ice... it's basically the card game "War" on steroids, but the pun-tacular names (Stu Late and Behind Hugh, for example) are right up his alley. I'm guessing we'll end up playing it again this afternoon with his best friend, Canaan.
  • And in serious "blast from the distant past" mode, Canaan & I taught him how to play Chinese Checkers. Man, I haven't played that since I was in middle school.

I've got three reviews percolating (Wiggling Cow, Casino Hot Dog & Ring-O Flamingo), so watch for them later this week. Also, I'll be putting together my "Top Ten Books of 2009" list pretty soon.

And, since my life isn't busy enough, the Five & Dime Report is waiting just around the corner.