Wednesday, May 27, 2026

#7: Dungeonquest (Mark's Top 100 - 2026)


Dungeonquest
BoardGameGeek
  • rank: 2,411
  • rating: 6.8
  • published: 1985
  • designers: Jakob Bonds & Dan Glimne
Print Status
  • out of print... in all three editions (sigh)
Why It's On The List
  • I have always described this game as "similar to playing Dungeons & Dragons with a DM who hates your guts" - it's a short (no more than an hour...and often shorter!), brutal & intensely fun experience game/dungeon crawl.
Tips & Tricks:
  • While I appreciate what Fantasy Flight did in reprinting Dungeonquest, I wasn't a fan of the goofy combat system they loaded onto it or the seriousness they added to the proceedings by transporting the game into their Terrinoth universe. (Part of the charm of Dungeonquest is the off-beat dark humor - which I attribute to the unique blend of Swedish designer & British publisher.)
  • That said, I have not played the Revised Edition reprint... which has better buzz than the earlier version.
  • If you manage to track down a copy of the original game + the two expansions, consider yourself incredibly lucky. It took me nearly 8 years to find the expansions - and even then I had to replace some of the missing miniatures from the used copy I bought.
  • The FFG edition includes some of the expansion stuff - so if you can find that at a reasonable price, it's still a good deal. (But look on BGG for alternate ways to do combat that don't slow the game down.)
  • We have a house rule... you can't win by simply surviving (running in a couple of spaces & running right back out). You must find SOMETHING of value - and no, a potentially poisonous healing "potion" does not count.
  • Do not under any circumstances (a) get too attached to your character, or (b) take the game too seriously. It's just a rousing chance to roll dice, fight monsters & generally find creative new ways to die.
Extras
  • I still have trouble believing that I haven't written more about Dungeonquest. I will have to remedy that... someday.
  • Queen Games released Dragonquest in 2022... while it shares a designer (Dan Glimne) and the same basic concept (trying to survive a dungeon), I cannot recommend it. It's processional and not a lot of fun to play.

Tuesday, May 26, 2026

#8: Xia: Legends of a Drift System (Mark's Top 100 - 2026)


Xia: Legends of a Drift System
    BoardGameGeek 
    • rank: 195
    • rating: 7.9
    • published: 2014 
    • designer: Cody MIller
    Print Status
    • in print (off and on)
    Why It's On The List
    • This is truly a sandbox game with epic scope - I liken it to FFG's Outer Rim but without any guardrails. Fantastic production values added to gameplay that encourages creating swashbuckling stories makes this one of the best pandemic purchases I made.
    Tips & Tricks:
    • Note: all but a couple of my plays of Xia has been solo - so take this as a strong recommendation for solo play. (Many have noted that the game slows way down with more than 3 players, which seems obvious.)
    • This is an adventure game with a lot of moving parts... strategies that work in one game will not necessarily go as well when the map lays out differently. 
    • Stop and smell the roses - there is a lot of wonderful color text and background story buried in the game. Since it is very much an experience game, enjoy it!
    • The sprawling space opera nature of the game reminds me (in a good way!) of my one online-moderated play of Star Saga: One.
    • The solo campaign system is excellent - but it's not short. Fifteen games in, I've only accomplished seven of the ten objectives... but my overall campaign score is positive!
    Extras
    • With games like this, more is more. Embers of a Forsaken Star is an essential expansion (particularly if you want to play solo).
    • The Missions and Powers expansion is also great... but not quite as necessary. (Still glad I own it.)
    • Because it's from a very niche company, the game goes in and out of print. Keep your eyes open - I found my complete copy via the BGG Marketplace.
    • Weirdly enough, this was #8 on my list in 2024 as well!
    • This is the first of two games on the countdown from designer Cody Miller.

    Monday, May 25, 2026

    #9: Heroscape (Mark's Top 100 - 2026)


    Heroscape 
    BoardGameGeek
    • rank: 570
    • rating: 7.5
    • published: 2004
    • designers: Stephen Baker, Rob Daviau, and Craig Van Ness
    Print Status
    • in print!!!!
    Why It's On The List
    • Heroscape is the ultimate blending of board game & miniatures game... and, in a slick move that allowed them to make lots of cool figures, a great blending of genres, as all the characters are warriors sucked through time & space into the world of Heroscape. So, you've got Matrix guys & Braveheart & dragons & robots & kung fu monks & gorillas with guns. (And while kids can start with this one at 7-8 years old, there's enough going on that you keep playing it well into your adult years - in my case, age 61 & counting!)
    Tips & Tricks:
    • While I have a complete set of figures (including many double & triple sets of squads) as well as two of each terrain expansion, I'm a relative lightweight in the realm of serious Heroscape players.
    • A tough side effect of our huge life change back in 2013 (three states/two moves/most of our stuff still in storage) had been the boxing away of the Heroscape armies... which was mitigated by three rolling carts... and solved by moving into a new house with enough space for a dedicated game room and adjacent office (which is technically also a game room).
    • When designing boards, remember that "it looks cool" and "it plays well" can be totally different things.
    Extras

    Sunday, May 24, 2026

    #10: Dead Reckoning (Mark's Top 100 - 2026)


    Dead Reckoning
    BoardGameGeek
    • rank: 361
    • rating: 8.1
    • published: 2022
    • designers: John D. Clair
    Print Status
    • in print?
    Why It's On The List
    • Not only is this my favorite pirate game (though I will admit that Pirates on the High Seas has more actual blowing stuff up), it's also the best usage of the card-crafting mechanic John D. Clair dreamed up.
    Tips & Tricks:
    • Don't be fooled by the pirate ship cube "tower" - there's much more to the game than who can get lucky here. (At the same time, having cannons is a good thing.)
    • Your early card buys will help dictate some of your long-term decisions... whether it is better for you to focus on exploration and island control or going "full pirate" and attacking merchant ships & fellow players.
    • The base game is solid... though it runs a little long with the full complement of four players. Where the game really shines, though, is when you add in the Saga expansions.
    Extras
    • For a game with this many interactive elements, Dead Reckoning manages to make the solo mode work and work well. Each time I play, I’m fascinated by the balance between the various victory pathways and the variety in the system.
    • But as much as I enjoyed the base game solo, I’m infinitely more jazzed about playing it with the Saga and Sea Dog expansions… the addition of a campaign mode for solo play coupled with the constant drip of story elements meant I had a two week Dead Reckoning festival on my gaming table last fall. This spring, I’m about halfway through the second Saga expansion… and I’m enjoying it just as much.
    • I finally got to play the Letters of Marque expansion... along with the new Port of Call box. Letters of Marque is for your hardcore Dead Reckoning players while Ports of Call does a nice job of adding variety to the game.

    Saturday, May 23, 2026

    #11: Fast Food Franchise (Mark's Top 100 - 2026)

    Fast Food Franchise
    BoardGameGeek
    • rank: 8,576
    • rating: 6.3
    • published: 1992
    • designer: Tom Lehmann
    Print Status
    • really out of print
    Why It's On The List
    • Imagine if the designer of Race for the Galaxy decided to take making a roll'n'move that both gamers & non-gamers could love... that combined some very Monopoly-ish elements with tactical board play. And then you can wake up & play it, because this is actually Tom Lehmann's first game design!
    Tips & Tricks:
    • Despite initial appearances, all of the companies are viable options for strategies to win Fast Food Franchise. (Some require you to open a second company - particularly those that grow quickly but don't generate cash from other players.)
    • That said, you must watch your cash flow - relative both to your own building needs and the increasing costs of paying your competitors.
    • Rookie mistake? Not advertising.
    • There are two expansions that exist (note: I don't use the word "available" to describe them): 2 more companies (Tacos Today & Noodles to Go)... and a set of old skool fast food worker hats for each of the companies.
    Extras
    • Fast Food Franchise was one of the 138 Games to Play Before You Die over on the Opinionated Gamers website.
    • Here's what I wrote about the game for The One Hundred.
    • I talked with Tom a few years back about the chances of this getting reprinted... he is continuing to try to make that happen, which will make a number of my friends very happy. (But don't hold your breath.)
    • This is the sixth of seven (7!) games designed by Tom Lehmann on this countdown.

    Friday, May 22, 2026

    #12: Lost Ruins of Arnak (Mark's Top 100 - 2026)


    Lost Ruins of Arnak
    BoardGameGeek
    • rank: 30
    • rating: 8.1
    • published: 2020
    • designers: Elwen & Min
    Print Status
    • in print
    Why It's On The List
    • Yes, it's another combination of worker placement and deck-building... but don't let that fool you. The gameplay is well-thought-out, the artwork/graphic design is gorgeous, and there are meaningful timing and resource management choices throughout.
    Tips & Tricks:
    • Don't lock into a single strategy based on how the last game ended... the game situation can change drastically depending on player choices and the various random decks, so you need to be prepared to react to the game in front of you.
    • Sometimes, a card is more valuable for the move icon than the special power - one of the tricks of the game is making sure you realize when that is..
    • The double-sided board (bird temple and snake temple) is a really nice touch to vary up play and tactics.
    Extras
    • The Expedition Leaders expansion is an excellent addition to the game - adding to the variety without overwhelming the game system. The specific special powers of each adventurer are well-balanced.
    • I played The Search For Professor Kutil solo campaign twice... and while I think it's excellent, you don't need the campaign to play a really enjoyable solo game with Arnak.
    • The Missing Expedition expansion takes the Search for Professor Kutil and turns it up to 11. The campaign can now be played solo or as a two-player cooperative game.
    • I added a rather extensive set of thoughts on the Twisted Paths expansion as well the Adventure Box storage system to Dale Yu's review on the Opinionated Gamers site.

    Thursday, May 21, 2026

    #13: Everdell (Mark's Top 100 - 2026)


    Everdell 
    BoardGameGeek
    • rank: 42
    • rating: 8.0
    • published: 2018
    • designer: James A. Wilson
    Print Status
    • in print
    Why It's On The List
    • Based on the recommendations of others gamers (especially fellow Opinionated Gamer Chris Wray), I splurged on the Everdell Complete Collection without ever having played the game. As you can tell by where I placed this on my top 100 list, I don't regret that decision.
    Tips & Tricks:
    • Everdell is a combination of worker placement and tableau building... all in service to the creation of a world filled with anthropomorphic forest critters. The whimsical and beautiful card and board art makes the game even more enjoyable to play.
    • The seasons mechanic has a number of interesting strategic considerations - since by not moving into the next season, you block other players from certain worker placement spaces.
    • While the game will play five players, we've found it most enjoyable at 2-3 players.
    • My sons' favorite expansion is Spirecrest (which add the large animals and the trek across the mountains)... I'm partial to Newleaf (which adds the train station and all the visitors).
    • Timing is everything in Everdell... 
    Extras
    • The production of the Everdell Complete Collection is stunning - the only problem is how dang big the box is.
    • Picture above includes both Mistwood and New Leaf.
    • There are two solo modes: Rugwort (which is mildly entertaining) and Mistwood (Nightweave & her spider crew) that really shines. I’ve barely scratched the surface of the personalities, plans, and plots available in the Mistwood expansion.
    • BTW, Chris Wray posted a weeks worth of Everdell reviews that are a great read if you’re interested. (These reviews pre-date the newest expansions, New Leaf & Mistwood.)