Sunday, March 22, 2026

#73: Royal Turf (Mark's Top 100 - 2026)


Royal Turf

  • rank: 1,197
  • rating: 7.0
  • published: 2001
  • designer: Reiner Knizia
Print Status
  • very out of print
Why It's On The List
  • Another great example of Knizia using math to make fun instead of dry as dust slogs (I'm looking at you, Auf Heller und Pfennig/Kingdoms.) It's horse racing with actual gambling & great levels of player involvement. It plays well with 4-6 players and I've never had a dull game of Royal Turf.
Tips & Tricks:
  • Play with the "zero"/bluff bet variant & face-down bets. Trust me on this one.
  • If you're in the lead, make sure your bets are on the better odds horses... and with the players who are closest to you in score.
  • If you're behind, leave the leader on his own on a couple of horses. (This takes working together... which doesn't always happen.)
Extras
  • There have been three versions of the game - my favorite is Royal Turf, but Winner's Circle may be easier to find.
  • Here's what I wrote about Royal Turf for The One Hundred.
  • This is the second of five games designed by Reiner Knizia on this countdown.

Saturday, March 21, 2026

#74: Tanz der Hornochsen (Mark's Top 100 - 2026)

Tanz der Hornochsen

BoardGameGeek

  • rank: 5,080
  • rating: 6.5
  • published: 2004
  • designer: Wolfgang Kramer

Print Status

  • out of print (but new version is sort of available)

Why It's On The List

  • Designer Wolfgang Kramer took his classic 6 Nimmt game & converted it into a delightful hoot of a board game - and one I'd rather play than the original card game.

Tips & Tricks:

    • One of the key decisions in the game is "when do I buy more tiles"? Making that decision correctly gives you a better chance at victory.
    • There is actually more visible information in Tanz than in a standard game of 6 Nimmt... and the ability to pull back tiles when you step in the poop can really mess with what happens next.
    • The game works well with 4-8 players... and is a go-to game with the larger numbers (particularly with new gamers). The game is playable with three - but there are better choices. 

    Extras

    • You do not need to have played 6 Nimmt/Take 6 in order to understand "The Dance of the Bulls". Everyone is pretty clear that you don't want to step in the poop.
    • A new 6 Nimmt board game was released in Germany back in 2019... while I enjoyed it, I like this one better.
    • There is a newer English/Korean version named Dance of Ibexes... but I haven't seen a copy yet.
    • This is the first of five Wolfgang Kramer games on this countdown.

    Friday, March 20, 2026

    Top 100 Songs: #40-#31


    OK, I admit it. Two different artists have two songs each in this ten song stretch.

    • #40: Hero (Steve Taylor - 1984)
      • There are multiple versions of this song that Steve recorded… but I'm still drawn to the original '84 recording, synthesizers and all. (Got to see Steve perform this live last Sunday night - singing along at the top of my lungs.)
      • Hero / it's a nice-boy notion that the real world's gonna destroy / you know / it's a Marvel comic book Saturday matinee fairytale, boy / Growing older you'll find / that illusions are bought, / and the idol you thought you'd be / was just another zero. / I wanna be a hero.
    • #39: Mr. Blue Sky (ELO - 1977)
      • The first record album I bought with my own money was ELO's Out of the Blue… and almost instantly this was my favorite song on the record. When the tune starts playing over the initial fight scene of Guardians of the Galaxy 2, I couldn't keep the grin off my face.
    • #38: Once in a Lifetime (Talking Heads - 1983)
      • Stop Making Sense still ranks as one of the best concert films ever made. Full stop.
    • #37: I Still Haven't Found What I'm Looking For (U2 - 1987)
      • Interestingly, the gospel version in the Rattle & Hum film (also a great concert movie) and the gospel version on the soundtrack record are not identical - but both are excellent.
    • #36: Miami 2017 (Billy Joel - 1976)
      • I found Billy Joel's SONGS IN THE ATTIC cassette in a bargain bin late in my college years - nearly a decade after the original recording of the song. So it's not a surprise that I love the Songs in the Attic live version the best.
    • #35: Hold Me Jesus (Rich Mullins - 1993)
      • Rich's heartfelt prayer rips me up every stinkin' time.
      • Surrender don't come natural to me / I'd rather fight You for something I don't really want / Than to take what You give that I need
    • #34: Almost Threw It All Away (Charlie Peacock - 1990)
      • Charlie's confessional song about marriage gains even more resonance 35 years down the line… both in his marriage and in my own.
    • #33: Elijah (Rich Mullins - 1986)
      • Like Steve Taylor's "Hero", there are multiple recordings of this song by Rich - but the stripped down piano-based one from his debut album is still my favorite. I want this song played at my memorial service when I die. 
    • #32: S.O.S. (Julie Miller - 1993)
      • "Sick of Sex" (abbreviated title due to her skittish record label) is a blistering indictment of a culture that has lost the thread when it comes to physical intimacy. Julie (along with her husband Buddy) are some of the icons of American roots music. This song, however, is rock'n'roll.
    • #31: Scenes from an Italian Restaurant (Billy Joel - 1977)
      • It's a mini-musical/rock opera that not only tells the story well but uses the music to draw us inside it. I first heard it as a junior high school student and have never gotten it out of my head.



    #75: Tales of the Arthurian Knights (Mark's Top 100 - 2026)



    Tales of the Arthurian Knights

    • rank: 3,201
    • rating: 8.0
    • published: 2024
    • designer: Eric Goldberg & Andrew Parks
    Print Status
    • in print
    Why It's On The List
    • Building off of the classic "choose your own adventure" board game (Tales of the Arabian Nights), Andrew Parks created a richer, cleaner, and more deeply thematic take on the system that feels true to the source material (Arthurian legends and myths).
    Tips & Tricks:
      • When playing the full game, you'll want to choose a particular path of renown to focus on - both for scoring purposes and to better support your knight's development.
      • The game is at its best with folks who cold read well and are willing to push into the lite-RPG elements of the system. 
      Extras
      • I wrote an extensive review of the game for the Opinionated Gamers website last year.
      • This is the first of two designs by Andrew Parks on my top 100 list.

      Thursday, March 19, 2026

      #76: Port Royal (Mark's Top 100 - 2026)


      Port Royal

      • rank: 625
      • rating: 7.1
      • published: 2014
      • designer: Alexander Pfister
      Print Status
      • in print
      Why It's On The List
      • A tableau-building push-your-luck game with some "you scratch my back, I'll scratch your back" added in to increase the fun... and the current version available in the U.S. has all the expansions along with the base game in a single box.
      Tips & Tricks:
        • You need to properly assess what your opponents are getting from the number of cards you flip (or don't flip) on your turn. Alternately, you can vocalize what you see happening to warn less savvy players. 
        • Buying something just because you can afford it is not always a good idea... patience is a virtue and no gamer hath enough of it.
        Extras
        • This is the first of three designs by Alexander Pfister on my top 100 list.

        Wednesday, March 18, 2026

        #77: Res Arcana (Mark's Top 100 - 2026)


        Res Arcana
          BoardGameGeek 
          • rank: 180
          • rating: 7.6
          • published: 2019 
          • designer: Tom Lehmann
          Print Status
          • in print
          Why It's On The List
          • You'd think that a game with an eight card individual player deck would feel claustrophobic - instead, it's the entry point to a brilliant Tom Lehmann design that challenges each player to build a victory point engine while defending themselves against the direct and indirect challenges of the other players.
          Tips & Tricks:
          • Proper assessment of your deck at the beginning of the game is vital.
          • Like many of Tom's designs, the speed curve is slow for the first couple of turns and then accelerates rapidly toward the end of the game. 
          • You can win without taking a Place of Power - but it's not easy to do.
          • You don't have to "crank" every card in your tableau - sometimes it's smarter to pass and grab the magic item you need.
          Extras
          • The first expansion - Lux et Tennebrae - adds some nice variety to the system and a couple of new mechanics that don't overwhelm game play. (Note: my son noted that there's a lot more Tennebrae and not very much Lux in the expansion.)
          • The second expansion - Perlae Imperii - throws more new curves into the system - but again without overwhelming the incredibly solid base game.
          • Res Arcana Duo is a two player version of the game... but I just put all of the content into my box to give the system even more variety.
          • The production of Res Arcana is gorgeous - and the box is appropriately sized for the components - including all three expansions!
          • This is the second of seven(!) Tom Lehmann game designs on my list. 
          Ruminations on Game Themes & Christianity
          • I've been asked about my comfort level with the darker/sorcery-based elements of the theme of Res Arcana as a follower of Christ. This isn't the first time (nor will it be the last time) that this kind of question is raised.
          • Rather than reinvent the wheel, here are some things I've written at different times over the years on this very subject.
          • I was asked in an interview if a game's theme can go "too far". Here are my thoughts:
            • Everybody has a belief system of some sort, which includes ethical & moral considerations.
            • If a game (or a movie or a book or whatever) violates those beliefs, you should not - if you want to stay true to your belief system - partake of it.
            • Just because something does not fit your ethical or moral schema does not mean it should be outlawed for everyone else.
            • Therefore, people are going to play games I think are morally reprehensible... I am under no obligation to play them nor are they under any obligation to avoid them because of my beliefs.
          • In a different interview, I was asked "Do you think that there are games that are actually a detriment to play? Just how important is philosophy in a game?" My (very long) response follows.
            • The first time I remember struggling with this is back in the golden days of D&D... yes, children, back when we oldsters had to walk uphill 5 miles in the snow both ways to the game store to buy The Village of Hommlet module, and then wait forEVER for the The Temple of Elemental Evil to come out. (Still bitter about that one, TSR.)
            • I grew up in church, and there was a substantial section of folks in the evangelical subculture who felt that D&D was evil and/or dangerous. While their opinions didn't stop me from playing, I did choose to run my 3 year campaign (I was the DM) as a "one God" universe... and didn't allow players to have full-out evil characters. My strong feeling at the time was that I wanted a world that I liked... a world that reflected my values. So, characters got "punished" when they were cruel or rude or unwise – and "rewarded" for altruistic behavior.
            • I continue to struggle with this: it's easy for me to pick out games that offend me (the aforementioned Hellrail and Lunch Money), but you're actually touching on a bigger question. For years, my response to someone trashing fantasy/magic-based games has been, well, kind of lame. It's consisted of pointing out the logical flaw in the argument: if the objection to playing D&D/Talisman/Magic: the Gathering/etc. is based on the fact that these games encourage anti-Biblical behavior, you've got a problem if you play Monopoly, which clearly "teaches" players to run each other into the ground. Like I said, it's not the world's best argument (negative arguments seldom are), but it's served me well over the years.
            • But the real question is: what ARE games "teaching" us? When we play Family Business, are we really learning how to "rub out" the competition, Mafia-style? When we engage in the free-wheeling backstabbing of Intrige, will that transfer over to the rest of our lives?
            • The answer is: it depends. Over time, I've come to believe that someone with a strong belief system can engage cultural items (movies, music, games, tv shows, magazines, etc.) with thoughtful discernment. They can think through the implications of the work/items they're interacting with and discard those assumptions/philosophies that are harmful. To continue my gaming example, I can play Family Business without choosing to actually shoot someone... or, more to the point, without taking that "every man for himself/king of the mountain" philosophy back into my work or family life. Or, frankly, even into the next game.
            • What concerns me is that there are lots of folks who lack:
              • a. strong belief systems (note: I didn't say Christianity... while I believe that a relationship with Jesus is the best way to live & the only way to die, what I'm talking about here does not require a belief in a Higher Power)
              • b. discernment skills - For them, it's a crapshoot as to how they'll deal with any kind of cultural input. In the same vein, kids don't have these kind of necessary filters in place.
            • So, I think games (and commercials & movies & newspapers, yadda yadda yadda) have the ability to "teach" us both good & bad behavior choices and systems, if we let them do so without thinking about them. It depends upon our willingness to stay engaged rather than let our brains & hearts pickle in philosophies & ideas unconsidered. (And, since kids have less ability to do that, helping them choose wisely about the games they play - and teaching them those discernment skills.) The line gets fuzzier when you go from playing games which encourage questionable actions (whether it's the bluffing/lying of Liar's Dice or the cutthroat nature of Diplomacy) to games with questionable themes. Can immersing yourself in a particular theme be a problem?
            • Again, the answer is a squishy "it depends." A non-gaming example: because of my personal beliefs & struggles, I am VERY careful about the films & television shows I watch. A long addiction to viewing pornography (finally broken with God's help) means that I choose not to see films that feature sexually charged scenes and/or nudity... I don't want to start the cycle again. (It's similar to recovering alcoholics choosing not to hang out in bars.) It may seem "prudish" to you, but it's a healthy & wise choice for me.
            • The same is true in gaming terms. While I never experienced any kind of attraction to occultic practice while playing D&D, I can see where someone who had struggled with this would find D&D (and fantasy fiction & the like) something to avoid.
            • I'm not sure this is a complete answer - I find myself comfortable & yet uncomfortable with some of the games I play and/or own. While they don't bother me, I'm sure they would be a problem for other people, and so I'm still dealing with the implications of those feelings.

          Tuesday, March 17, 2026

          #78: Wyatt Earp (Mark's Top 100 - 2026)


          Wyatt Earp

          • rank: 1,732
          • rating: 6.8
          • published: 2001
          • designer: Richard Borg & Mike Fitzgerald
          Print Status
          • out of print
          Why It's On The List
          • Mike Fitzgerald's "Mystery Rummy" system gets some interesting polish courtesy of veteran designer Richard Borg - and ends up with a Western-themed game that plays quickly and with a great deal of style.
          Tips & Tricks:
            • I think that Wyatt Earp is at it's best with 3 players.
            • Some folks complain about the "gunshot" mechanic - but it's a probability issue that the "rummy" nature of the game actually makes easier to figure out. The more cards that have been played to the table, the less likely a "gunshot" action is going to work.
            • We always use the optional "play a Photo for free when someone else melds an outlaw" rule.
            Extras
            • I have usually lumped Wyatt Earp in with the rest of the Mystery Rummy games for these countdowns... but I didn't this time and it rose into the top 100 by itself.
            • This is the first of two games for Richard Borg and the first of three games for Mike Fitzgerald on this countdown.

            Monday, March 16, 2026

            #79: Anno 1701: Das Brettspiel


            Anno 1701: Das Brettspiel

            • rank: 7,420
            • rating: 6.7
            • published: 2007
            • designer: Klaus Teuber
            Print Status
            • very out of print
            Why It's On The List
            • While I didn't like Klaus Teuber's attempt to make Anno 1503 deeper via an expansion - I thought it was bloated & made the game much too long - I think his 2nd attempt at a similar game was very, very successful. And that's Anno 1701, which feels like a cross between Catan & Anno 1503.
            Tips & Tricks:
              • There are lots of options to harvest victory points (which can win you the game) - but you can't try to do all of them.
              • The island tile sets are nearly identical - the brown ones are just farther from the starting point.
              Extras
              • Sadly, this game has never been published in English - there are some translation issues but they shouldn't be an insurmountable barrier.
              • Not liking Catan does not necessarily mean you'll dislike Anno 1701 - give it a try!.
              • My hot take: I think this design informed the design of Catan: Explorers and Pirates... they share a number of very good design ideas.
              • This is the second of five games on my top 100 list designed by Klaus Teuber.