Sunday, March 08, 2026

#87: Claustrophobia (Mark's Top 100 - 2026)


Claustrophobia

  • rank: 562
  • rating: 7.5
  • published: 2009
Print Status
  • out of print
Why It's On The List
  • Imagine taking the asymmetrical structure of the classic game Space Hulk (hordes of bad guys vs. a small band of heroes) and cross-pollinating it with some very clever dice mechanics (one even borrowed from the much-loved Euro game, Kingsburg)... and then packing the box as full of high-quality components as possible. And there you have it.
Tips & Tricks:
    • Both players (the good guys AND the bad guys) have to carefully manage all of their resources - each of them has some pretty nifty "powers" but almost all of those are limited in their use.
    • Not unlike the original Space Hulk board game, sometimes winning is just taking out as many bad guys as possible before you go under.
    Extras
    • The playing time for Claustrophobia is almost always less than an hour... and, with a few exceptions, it's pretty easy to set up as the caverns will be explored and the game board laid out as you play.
    • Warning: this is probably the "darkest" game I own (thematically)... this is not for everyone.
    • The De Profundis expansion has a lot more scenarios, some new monsters & heroes, and a bunch of new tiles & cards... and, as per the designer's wishes, does NOT make this a multi-player game. (Croc - yes, that's his moniker - was very clear that he'd designed a two-player game and that putting more folks around the table would mess up the design.)
    • The Furor Sanguinis expansion adds a new "faction" - well, to be accurate, giant lizard/demon bad guy. We've had a lot of fun with it.
    • Yes, I know there's a (relatively) new edition [circa 2019]. But this is the one I own.

    Saturday, March 07, 2026

    #88: Battle Beyond Space (Mark's Top 100 - 2026)


    Battle Beyond Space

    • rank: 10,011
    • rating: 6.3
    • published: 2012
    • designer: Frank Branham
    Print Status
    • out of print but not impossible to find
    Why It's On The List
    • Have a massive multiple armada space battle... in 60 minutes. With almost no luck.
    Tips & Tricks:
      • Important safety tip: I was a long-time playtester on this game... it's not my baby but it certainly feels like it.
      • I do wish the colors of two of squadrons in the blue fleet weren't so dang close. I need to use a Sharpie to mark one of them.
      • Like Catan, initial placement is important. You have to make wise choices based on your special power and your judgement about the relative aggressiveness of your closest foes.
      Extras
      • I wrote an ode to joy about the publication of Battle Beyond Space on my blog back in 2009.
      • The inscription on my "thank you for playtesting" copy of the game...

      Friday, March 06, 2026

      #89: Entenrallye (Mark's Top 100 - 2026)

      Entenrallye

      BoardGameGeek

      • rank: 20,473
      • rating: 5.9
      • published: 1988
      • designer: Walter Müller

      Print Status

      • incredibly OOP

      Why It's On The List

      • A splendid road rally race that's fraught with luck... and some actual decision-making.

      Tips & Tricks:

        • You can't make it to every prize ceremony - so don't even try.
        • Deciding when to cut & run - or at least leaving yourself that option - is one of the keys to winning the game.

        Extras

        • This is probably the lowest ranked game (BGG-wise) on my Top 100 - and frankly, I think that simply indicates that my list is superior to the opinions of a whole lot of other people.
        • Here's what I wrote about Entenrallye for The One Hundred.

        Thursday, March 05, 2026

        Top 100 Songs: #70-#61


        The fourth installment of my top 100 songs - and, yes, there's two songs by the same artist off of the same album. (The whole album is just that good - even 40 years later.)
        • #70: That's Ex-Doormat to You (This Train - 1995)
          • There are some great break-up songs… but none that make me laugh as hard as this one - "Sorry when you want to yell I just can't hear your shouts / Now I live so far away, wish I could help you out / But I realized I'm no punching bag, and I know you hate that / So now you'll have to do without, or get yourself a cat".
        • #69: Mess of Me (Switchfoot - 2009)
          • A fervent prayer wrapped in distorted guitars.
        • #68: You Can Call Me Al (Paul Simon - 1986)
          • This pop-y highly danceable song about confusion and hope lands not because Chevy Chase is in the video but because of the stunning musicianship on display.
        • #67: Outdoor Elvis (Swirling Eddies - 1989)
          • This homage to Blue Hawaii is also a thoughtful (and humorous) look at how we obsess about fame and famous people.
        • #66: You Will Go Free (Tonio K - 1986)
          • Tonio K's Romeo Unchained album is filled with amazing songs - this is the first of four that ended up on my top 100 list.
        • #65: Falling Slowly (Glen Hansard & Marketa Irglova - 2006)
          • Yes, we first heard it in the film "Once" - but the haunting duet continues to worm its way into my brain.
        • #64: Hold It Up to the Light (David Wilcox - 1994)
          • I first heard David Wilcox on an NPR radio show performing some of his songs in the studio… and promptly drove to a record store and bought his album. Such an amazing storyteller.
        • #63: Love Reign O'er Me (The Who - 1973)
          • I've never seen "Quadrophenia" (which this song is from)… but the soaring sweep of the song blows me away.
        • #62: Hawkmoon 269 (U2 - 1988)
          • There's a lot of mystery about the title of this song (which was relegated to the Rattle & Hum album without appearing in the film)… but this declaration of love (to God? to a woman?) grabs me.
        • #61: Perfect World (Tonio K - 1986)
          • Yes, another song off "Romeo Unchained"… this plaintive song about the loss of a relationship has been covered by a number of folks (Glen Burtick, ALIAS, What If, etc.) but I still think this is the best version.


        #90: Lost Cities (Mark's Top 100 - 2026)


        Lost Cities

        • rank: 342
        • rating: 7.3
        • published: 1999
        • designer: Reiner Knizia
        Print Status
        • in print?
        Why It's On The List
        • I've played this over & over and I'm still intrigued each time. How far can I push my luck? Should I play aggressively or defensively? For such a simple game, it continues to draw me in. (Probably doesn't hurt that the production of the game is gorgeous.) Now, it's not that I win all that much. My wife is a pro... and my oldest son gets better every game we play.
        Tips & Tricks:
          • I know some people don't like the big cards or the board... but I do.
          • Good Lost Cities play is based not only on the cards you draw but also on the play of your opponent. It is a game about reading their plan as much as executing your own.
          • Lost Cities spawned a whole series of games:
            • Keltis & it's uglier cousin, Lost Cities: The Board Game (I enjoy them both)
            • Keltis: Die Orakel (which I have not played)
            • Keltis: Der Weg der Steine (which I like a lot... hint hint)
            • Keltis: The Dice Game (so-so)
            • Keltis: The Card Game (decent - but I like Lost Cities better)
            • Lost Cities: Rivals (which is very good!)
            • Lost Cities: Roll'n'Write (which is decent as well)
          Extras
          • Here's a link to what I wrote about Lost Cities for The One Hundred...
          • Lost Cities is available to play online on BGA.
          • This is the first of five (!) Knizia game designs on my top 100 list.

          Wednesday, March 04, 2026

          #91: Schnäppchen Jagd (Mark's Top 100 - 2026)



          Schnäppchen Jagd (Bargain Hunter)

          • rank: 3,993
          • rating: 6.7
          • published: 1998
          • designer: Uwe Rosenberg
          Print Status
          • out of print
          Why It's On The List
          • This three-handed trick-taking game resets trump on each and every trick - and yet the unique scoring system (with bargain piles and junk piles) is surprisingly easy to understand. It's just difficult to play well!
          Tips & Tricks:
            • There is a memory element to the game - but you can refresh your memory between hands.
            • The game will play with four players - but three is the number you really want.
            • Don't be ashamed of a low score - it took me 2-3 games to get a positive score.
            Extras
            • This game also ended up on Chris Wray's 20 Favorite Trick-Taking Games list for 2024 over on the Opinionated Gamers site. "If I could pick one game that is undervalued by those newer to the trick-taking obsession, it is Bargain Hunter. The game is a masterpiece!"

            Tuesday, March 03, 2026

            #92: Thebes (Mark's Top 100 - 2026)


            Thebes
              BoardGameGeek
              • rank: 747
              • rating: 7.1
              • published: 2007
              • designer: Peter Prinz
              Print Status
              • not sure it's in print, but relatively easy to find copies online
              Why It's On The List
              • One of the best examples of a game design integrating theme & mechanics - drawing tiles from the bag "feels" like archaeology. As well, the use of the "time cost" mechanic makes the game fluid & gives each player a plethora of tactical options.
              Tips & Tricks:
              • The tile bags are a marked improvement over the card decks from the original version of this game, Jenseits von Theben.
              • If you're not going to collect the lecture series cards, just make sure no other person hoards them - that's some big points out there on the rubber chicken circuit.
              • I like to jump out with one or two quick expeditions to harvest a few easy artifacts (and have a variety of colors for the various exhibitions) - but there's something to be said for making sure you have a couple of assistants & shovels before you do any serious digging.
              • Don't forget about the bonuses for highest level of research into each site!
              Extras

              Monday, March 02, 2026

              #93: Zauberschwert & Drachenei (Mark's Top 100 - 2026)


              Zauberschwert & Drachenei 

              • rank: 9,704
              • rating: 6.1
              • published: 2003
              • designer: Jochen Schwinghammer
              Print Status
              • out of print
              Why It's On The List
              • the name means "Magic Sword & Dragon Egg" - and it's a fantasy-themed game of auctions, negotiation and engine-building that has won my two sons over
              Tips & Tricks:
                • There are two basic truths you must remember in order to play Z&D well:.
                  • remember that you can negotiate - but never trust that the player following you in the turn order will honor your deal
                  • remember there is a certain level of engine-building that must be done in order to be successful - just saving up energy to zap monsters for victory points will not win you the game
                • I am a huge fan of both expansion boxes - they add some great twists to the base system that increase the variety of paths to victory. They do, admittedly, add some length to the game.
                Extras
                • I haven't written much about this game... sigh.