Saturday, March 21, 2026

#74: Tanz der Hornochsen (Mark's Top 100 - 2026)

Tanz der Hornochsen

BoardGameGeek

  • rank: 5,080
  • rating: 6.5
  • published: 2004
  • designer: Wolfgang Kramer

Print Status

  • out of print (but new version is sort of available)

Why It's On The List

  • Designer Wolfgang Kramer took his classic 6 Nimmt game & converted it into a delightful hoot of a board game - and one I'd rather play than the original card game.

Tips & Tricks:

    • One of the key decisions in the game is "when do I buy more tiles"? Making that decision correctly gives you a better chance at victory.
    • There is actually more visible information in Tanz than in a standard game of 6 Nimmt... and the ability to pull back tiles when you step in the poop can really mess with what happens next.
    • The game works well with 4-8 players... and is a go-to game with the larger numbers (particularly with new gamers). The game is playable with three - but there are better choices. 

    Extras

    • You do not need to have played 6 Nimmt/Take 6 in order to understand "The Dance of the Bulls". Everyone is pretty clear that you don't want to step in the poop.
    • A new 6 Nimmt board game was released in Germany back in 2019... while I enjoyed it, I like this one better.
    • There is a newer English/Korean version named Dance of Ibexes... but I haven't seen a copy yet.
    • This is the first of five Wolfgang Kramer games on this countdown.

    Friday, March 20, 2026

    Top 100 Songs: #40-#31


    OK, I admit it. Two different artists have two songs each in this ten song stretch.

    • #40: Hero (Steve Taylor - 1984)
      • There are multiple versions of this song that Steve recorded… but I'm still drawn to the original '84 recording, synthesizers and all. (Got to see Steve perform this live last Sunday night - singing along at the top of my lungs.)
      • Hero / it's a nice-boy notion that the real world's gonna destroy / you know / it's a Marvel comic book Saturday matinee fairytale, boy / Growing older you'll find / that illusions are bought, / and the idol you thought you'd be / was just another zero. / I wanna be a hero.
    • #39: Mr. Blue Sky (ELO - 1977)
      • The first record album I bought with my own money was ELO's Out of the Blue… and almost instantly this was my favorite song on the record. When the tune starts playing over the initial fight scene of Guardians of the Galaxy 2, I couldn't keep the grin off my face.
    • #38: Once in a Lifetime (Talking Heads - 1983)
      • Stop Making Sense still ranks as one of the best concert films ever made. Full stop.
    • #37: I Still Haven't Found What I'm Looking For (U2 - 1987)
      • Interestingly, the gospel version in the Rattle & Hum film (also a great concert movie) and the gospel version on the soundtrack record are not identical - but both are excellent.
    • #36: Miami 2017 (Billy Joel - 1976)
      • I found Billy Joel's SONGS IN THE ATTIC cassette in a bargain bin late in my college years - nearly a decade after the original recording of the song. So it's not a surprise that I love the Songs in the Attic live version the best.
    • #35: Hold Me Jesus (Rich Mullins - 1993)
      • Rich's heartfelt prayer rips me up every stinkin' time.
      • Surrender don't come natural to me / I'd rather fight You for something I don't really want / Than to take what You give that I need
    • #34: Almost Threw It All Away (Charlie Peacock - 1990)
      • Charlie's confessional song about marriage gains even more resonance 35 years down the line… both in his marriage and in my own.
    • #33: Elijah (Rich Mullins - 1986)
      • Like Steve Taylor's "Hero", there are multiple recordings of this song by Rich - but the stripped down piano-based one from his debut album is still my favorite. I want this song played at my memorial service when I die. 
    • #32: S.O.S. (Julie Miller - 1993)
      • "Sick of Sex" (abbreviated title due to her skittish record label) is a blistering indictment of a culture that has lost the thread when it comes to physical intimacy. Julie (along with her husband Buddy) are some of the icons of American roots music. This song, however, is rock'n'roll.
    • #31: Scenes from an Italian Restaurant (Billy Joel - 1977)
      • It's a mini-musical/rock opera that not only tells the story well but uses the music to draw us inside it. I first heard it as a junior high school student and have never gotten it out of my head.



    #75: Tales of the Arthurian Knights (Mark's Top 100 - 2026)



    Tales of the Arthurian Knights

    • rank: 3,201
    • rating: 8.0
    • published: 2024
    • designer: Eric Goldberg & Andrew Parks
    Print Status
    • in print
    Why It's On The List
    • Building off of the classic "choose your own adventure" board game (Tales of the Arabian Nights), Andrew Parks created a richer, cleaner, and more deeply thematic take on the system that feels true to the source material (Arthurian legends and myths).
    Tips & Tricks:
      • When playing the full game, you'll want to choose a particular path of renown to focus on - both for scoring purposes and to better support your knight's development.
      • The game is at its best with folks who cold read well and are willing to push into the lite-RPG elements of the system. 
      Extras
      • I wrote an extensive review of the game for the Opinionated Gamers website last year.
      • This is the first of two designs by Andrew Parks on my top 100 list.

      Thursday, March 19, 2026

      #76: Port Royal (Mark's Top 100 - 2026)


      Port Royal

      • rank: 625
      • rating: 7.1
      • published: 2014
      • designer: Alexander Pfister
      Print Status
      • in print
      Why It's On The List
      • A tableau-building push-your-luck game with some "you scratch my back, I'll scratch your back" added in to increase the fun... and the current version available in the U.S. has all the expansions along with the base game in a single box.
      Tips & Tricks:
        • You need to properly assess what your opponents are getting from the number of cards you flip (or don't flip) on your turn. Alternately, you can vocalize what you see happening to warn less savvy players. 
        • Buying something just because you can afford it is not always a good idea... patience is a virtue and no gamer hath enough of it.
        Extras
        • This is the first of three designs by Alexander Pfister on my top 100 list.

        Wednesday, March 18, 2026

        #77: Res Arcana (Mark's Top 100 - 2026)


        Res Arcana
          BoardGameGeek 
          • rank: 180
          • rating: 7.6
          • published: 2019 
          • designer: Tom Lehmann
          Print Status
          • in print
          Why It's On The List
          • You'd think that a game with an eight card individual player deck would feel claustrophobic - instead, it's the entry point to a brilliant Tom Lehmann design that challenges each player to build a victory point engine while defending themselves against the direct and indirect challenges of the other players.
          Tips & Tricks:
          • Proper assessment of your deck at the beginning of the game is vital.
          • Like many of Tom's designs, the speed curve is slow for the first couple of turns and then accelerates rapidly toward the end of the game. 
          • You can win without taking a Place of Power - but it's not easy to do.
          • You don't have to "crank" every card in your tableau - sometimes it's smarter to pass and grab the magic item you need.
          Extras
          • The first expansion - Lux et Tennebrae - adds some nice variety to the system and a couple of new mechanics that don't overwhelm game play. (Note: my son noted that there's a lot more Tennebrae and not very much Lux in the expansion.)
          • The second expansion - Perlae Imperii - throws more new curves into the system - but again without overwhelming the incredibly solid base game.
          • Res Arcana Duo is a two player version of the game... but I just put all of the content into my box to give the system even more variety.
          • The production of Res Arcana is gorgeous - and the box is appropriately sized for the components - including all three expansions!
          • This is the second of seven(!) Tom Lehmann game designs on my list. 
          Ruminations on Game Themes & Christianity
          • I've been asked about my comfort level with the darker/sorcery-based elements of the theme of Res Arcana as a follower of Christ. This isn't the first time (nor will it be the last time) that this kind of question is raised.
          • Rather than reinvent the wheel, here are some things I've written at different times over the years on this very subject.
          • I was asked in an interview if a game's theme can go "too far". Here are my thoughts:
            • Everybody has a belief system of some sort, which includes ethical & moral considerations.
            • If a game (or a movie or a book or whatever) violates those beliefs, you should not - if you want to stay true to your belief system - partake of it.
            • Just because something does not fit your ethical or moral schema does not mean it should be outlawed for everyone else.
            • Therefore, people are going to play games I think are morally reprehensible... I am under no obligation to play them nor are they under any obligation to avoid them because of my beliefs.
          • In a different interview, I was asked "Do you think that there are games that are actually a detriment to play? Just how important is philosophy in a game?" My (very long) response follows.
            • The first time I remember struggling with this is back in the golden days of D&D... yes, children, back when we oldsters had to walk uphill 5 miles in the snow both ways to the game store to buy The Village of Hommlet module, and then wait forEVER for the The Temple of Elemental Evil to come out. (Still bitter about that one, TSR.)
            • I grew up in church, and there was a substantial section of folks in the evangelical subculture who felt that D&D was evil and/or dangerous. While their opinions didn't stop me from playing, I did choose to run my 3 year campaign (I was the DM) as a "one God" universe... and didn't allow players to have full-out evil characters. My strong feeling at the time was that I wanted a world that I liked... a world that reflected my values. So, characters got "punished" when they were cruel or rude or unwise – and "rewarded" for altruistic behavior.
            • I continue to struggle with this: it's easy for me to pick out games that offend me (the aforementioned Hellrail and Lunch Money), but you're actually touching on a bigger question. For years, my response to someone trashing fantasy/magic-based games has been, well, kind of lame. It's consisted of pointing out the logical flaw in the argument: if the objection to playing D&D/Talisman/Magic: the Gathering/etc. is based on the fact that these games encourage anti-Biblical behavior, you've got a problem if you play Monopoly, which clearly "teaches" players to run each other into the ground. Like I said, it's not the world's best argument (negative arguments seldom are), but it's served me well over the years.
            • But the real question is: what ARE games "teaching" us? When we play Family Business, are we really learning how to "rub out" the competition, Mafia-style? When we engage in the free-wheeling backstabbing of Intrige, will that transfer over to the rest of our lives?
            • The answer is: it depends. Over time, I've come to believe that someone with a strong belief system can engage cultural items (movies, music, games, tv shows, magazines, etc.) with thoughtful discernment. They can think through the implications of the work/items they're interacting with and discard those assumptions/philosophies that are harmful. To continue my gaming example, I can play Family Business without choosing to actually shoot someone... or, more to the point, without taking that "every man for himself/king of the mountain" philosophy back into my work or family life. Or, frankly, even into the next game.
            • What concerns me is that there are lots of folks who lack:
              • a. strong belief systems (note: I didn't say Christianity... while I believe that a relationship with Jesus is the best way to live & the only way to die, what I'm talking about here does not require a belief in a Higher Power)
              • b. discernment skills - For them, it's a crapshoot as to how they'll deal with any kind of cultural input. In the same vein, kids don't have these kind of necessary filters in place.
            • So, I think games (and commercials & movies & newspapers, yadda yadda yadda) have the ability to "teach" us both good & bad behavior choices and systems, if we let them do so without thinking about them. It depends upon our willingness to stay engaged rather than let our brains & hearts pickle in philosophies & ideas unconsidered. (And, since kids have less ability to do that, helping them choose wisely about the games they play - and teaching them those discernment skills.) The line gets fuzzier when you go from playing games which encourage questionable actions (whether it's the bluffing/lying of Liar's Dice or the cutthroat nature of Diplomacy) to games with questionable themes. Can immersing yourself in a particular theme be a problem?
            • Again, the answer is a squishy "it depends." A non-gaming example: because of my personal beliefs & struggles, I am VERY careful about the films & television shows I watch. A long addiction to viewing pornography (finally broken with God's help) means that I choose not to see films that feature sexually charged scenes and/or nudity... I don't want to start the cycle again. (It's similar to recovering alcoholics choosing not to hang out in bars.) It may seem "prudish" to you, but it's a healthy & wise choice for me.
            • The same is true in gaming terms. While I never experienced any kind of attraction to occultic practice while playing D&D, I can see where someone who had struggled with this would find D&D (and fantasy fiction & the like) something to avoid.
            • I'm not sure this is a complete answer - I find myself comfortable & yet uncomfortable with some of the games I play and/or own. While they don't bother me, I'm sure they would be a problem for other people, and so I'm still dealing with the implications of those feelings.

          Tuesday, March 17, 2026

          #78: Wyatt Earp (Mark's Top 100 - 2026)


          Wyatt Earp

          • rank: 1,732
          • rating: 6.8
          • published: 2001
          • designer: Richard Borg & Mike Fitzgerald
          Print Status
          • out of print
          Why It's On The List
          • Mike Fitzgerald's "Mystery Rummy" system gets some interesting polish courtesy of veteran designer Richard Borg - and ends up with a Western-themed game that plays quickly and with a great deal of style.
          Tips & Tricks:
            • I think that Wyatt Earp is at it's best with 3 players.
            • Some folks complain about the "gunshot" mechanic - but it's a probability issue that the "rummy" nature of the game actually makes easier to figure out. The more cards that have been played to the table, the less likely a "gunshot" action is going to work.
            • We always use the optional "play a Photo for free when someone else melds an outlaw" rule.
            Extras
            • I have usually lumped Wyatt Earp in with the rest of the Mystery Rummy games for these countdowns... but I didn't this time and it rose into the top 100 by itself.
            • This is the first of two games for Richard Borg and the first of three games for Mike Fitzgerald on this countdown.

            Monday, March 16, 2026

            #79: Anno 1701: Das Brettspiel


            Anno 1701: Das Brettspiel

            • rank: 7,420
            • rating: 6.7
            • published: 2007
            • designer: Klaus Teuber
            Print Status
            • very out of print
            Why It's On The List
            • While I didn't like Klaus Teuber's attempt to make Anno 1503 deeper via an expansion - I thought it was bloated & made the game much too long - I think his 2nd attempt at a similar game was very, very successful. And that's Anno 1701, which feels like a cross between Catan & Anno 1503.
            Tips & Tricks:
              • There are lots of options to harvest victory points (which can win you the game) - but you can't try to do all of them.
              • The island tile sets are nearly identical - the brown ones are just farther from the starting point.
              Extras
              • Sadly, this game has never been published in English - there are some translation issues but they shouldn't be an insurmountable barrier.
              • Not liking Catan does not necessarily mean you'll dislike Anno 1701 - give it a try!.
              • My hot take: I think this design informed the design of Catan: Explorers and Pirates... they share a number of very good design ideas.
              • This is the second of five games on my top 100 list designed by Klaus Teuber.

              Sunday, March 15, 2026

              #80: Rum & Pirates (Mark's Top 100 - 2026)


              Rum & Pirates

              • rank: 3,762
              • rating: 6.4
              • published: 2006
              • designer: Stefan Feld
              Print Status:
              • out of print
              Why It's On The List:
              • a dice game with opportunities to manage your risks... and a really neat movement mechanic that makes for some great board play... and a nicely done theme
              Tips & Tricks:
                • If you can pull it off, always have a coin so you can get in on tavern runs.
                • Don't forget you can pay a coin to skip your turn!
                • Extra sailors are the key to winning - don't pass them up & don't set other players up to get them easily.
                Extras:
                • Rum & Pirates is my favorite Stefan Feld game (though Marrakesh and Kathmandu are very good as well)... which is funny, because for most hardcore gamers, it's the one they like the least.
                • Nassau uses the central mechanic of Rum & Pirates as half of the game... but combines it with an ocean board that utilizes the things you pick up in the first section of the game. It has some interesting ideas but runs too long for what it is.
                • If you've got five players who are not prone to downtime, it's a great game. Otherwise, stick to 3-4 players on this one.

                Saturday, March 14, 2026

                #81: The Taverns of Tiefenthal (Mark's Top 100 - 2026)


                The Taverns of Tiefenthal

                • rank: 247
                • rating: 7.6
                • published: 2019
                • designer: Wolfgang Warsch
                Print Status
                • in print
                Why It's On The List
                • A clever puzzle of a game that incorporates deck-building, dice placement, and a nicely thought-out series of mini-expansions in the base game box.
                Tips & Tricks:
                • Sequencing your card purchases is an important skill... working so that you group nobles together, for example, makes it much easier to spin through your deck.
                • It isn't necessary to throw in every mini-expansion on your first play to prove your "gamer cred" - the base game is enjoyable on its own merits.
                Extras
                • There is an expansion (Open Doors) that adds some neat extra twists to the game. I've one play with ALL of the modules - I wouldn't suggest that. It's a bit much.
                • My younger son refers to Taverns as "gamer Quacks"... not sure I completely agree, but I see where he's coming from.
                • This is the first of two games designed by Wolfgang Warsch on the countdown. (I don't think you'll have a difficult time figuring out the other one.)

                Friday, March 13, 2026

                #82: World Wonders (Mark's Top 100 - 2026)


                World Wonders

                • rank: 477
                • rating: 7.6
                • published: 2023
                • designer: Zé Mendes
                Print Status
                • in print
                Why It's On The List
                • The gorgeous wooden "wonders" pieces is what drew me to the game. Imagine my very pleasant surprise that there's a solid drafting/city-building game to go along with all the pretty stuff.
                Tips & Tricks:
                • Don't avoid loans altogether - there are times where it is absolutely worth it build a particular wonder or draft a specific tile.
                • You have to watch what other players are doing. Spending lots of time and resources to set up a wonder build is potentially wasted if someone else is doing it faster than are.
                Extras
                • The Mundo expansion has some interesting new wonders to add to the game... as well as a different version of those wonders with additional complications.
                • There are some promo wonders I'd love to own - especially Mont St. Michel. There's also a Europa wonders expansion I have on my wishlist.
                • This is the third new-to-my-top-100 game on the countdown.

                Thursday, March 12, 2026

                Top 100 Songs: #50-#41


                My musings are getting longer as we get into the top 50...

                • #50: Graceland (Paul Simon - 1986)
                  • I've actually written an entire deeply theological post based on this song… which I fully admit is not what Paul Simon intended when he wrote and recorded it.
                • #49: If the House Burns Down Tonight (Switchfoot - 2016)
                  • A great rocker of a song - with a lyric about what really matters.
                  • "And all those lies that mattered most to me / Were draining me dry making a ghost of me / And if the house burns down tonight / I got everything I need, everything I need / There’s a fire coming that we all will go through / You possess your possessions or they possess you / And if the house burns down tonight / I got everything I need when I got you by my side / And let the rest burn"
                • #48: Hard to Get (Rich Mullins - 1998)
                  • I have always appreciated Rich's honesty and faith, his humor mixed with seriousness. This is the guy who walked into the Christian bookstore I worked at looking for Frederick Buechner books... and then told me that he "punished" bad audiences by refusing to play my favorite song of his, "Elijah".
                  • The week before he died in a car accident (in September of 1997), Rich Mullins sat down in an abandoned church with a cassette recorder to make a demo of the nine songs that would eventually become The Jesus Record. "Hard to Get" is a plaintive psalm both questioning God and leaning on faith in Him.
                  • "What I really need to know / Is if You who live in eternity / Hear the prayers of those of us who live in time / We can't see what's ahead / And we cannot get free from what we've left behind..."
                  • There are two versions of this song:
                • #47: I Will Be Here (Steven Curtis Chapman - 1989)
                  • Shari & I got married in 1990… and we had this very new song sung at our wedding. It was the first time we'd heard it used as part of a ceremony - it would not be the last. It still does an amazing job of saying what we feel and believe about our relationship.
                • #46: Wasted Time (The Eagles - 1977)
                  • Probably my favorite Eagles song… possibly because it sounds like it could easily be on one of Don Henley's solo albums.
                • #45: This Is The Way Love Is (The 77s - 1990)
                  • This should have been a hit single - of course, seeing as it centers around a weird metaphor for the love of God, maybe that was unlikely. But, man, what a song.
                • #44: You Don't Belong Here (Tonio K - 1986)
                  • There are four songs from a single album on this list - this moody rocker has the best 2nd verse lyrics ever.
                  • "She said / It's like walking through fire / It's like shedding your skin / You throw your clothes out the window / You face the person within / It's like dying in public / It's like learning to fly / Leaving the world behind you / It's like being born twice"
                • #43: I Will Not Go Quietly (Don Henley - 1989)
                  • This is "speak the truth even if your voice shakes" in pure late 80s rock form. It's been an anthem for me at different points in my life.
                • #42: Is He Worthy? (Andrew Peterson - 2018)
                  • Andrew Peterson has recorded three thematic albums around the death & resurection of Christ - this worship song from "Resurrection Letters, Vol. 1" brings me to tears every time I sing it in church or hear it playing…
                • #41: MT (The 77s - 1990)
                  • "More Than" (MT) is the opening salvo of The 77s "Sticks & Stones" album - they've recorded the song since then but I like this version the best.


                #83: Clank! Catacombs (Mark's Top 100 - 2026)


                Clank! Catacombs
                BoardGameGeek
                • rank: 52
                • rating: 8.2
                • published: 2022
                • designer: Paul Dennen
                Print Status
                • in print
                Why It's On The List
                • Smoosh Dungeonquest and Ascension together and you'd get something close to this fantastic deck-building dungeon crawl... with the very clever “clank” mechanic binding the two together and acting a game timer and source of tension - that's the base game of Clank! Then add in a randomly generated map plus a variety of other smart decisions, and you've got Clank! Catacombs
                Tips & Tricks:
                • While there is a lot of witty color text, it’s small and doesn’t make the cards more difficult to read.
                • The graphic design of the cards is really smart – they have used consistent iconography and clear text instructions to make it easy to understand what the card does for you, even when you add in the expansion cards.
                • The procedurally generated map means that players have to adjust their preferred strategies for the reality of the dungeon they've entered. (Yes, I realize that it's not a real dungeon. That's what happens when you're trying to write about fantasy stuff.)
                Extras
                • Both expansions for Clank! Catacombs work well. While I don't think Underworld is strictly necessary, I'm glad I have in my set. Lairs & Lost Chambers, OTOH, really expands the game options and the variety of cards/tiles.
                • You can read my Welcome to the Clank-iverse overview of most of the expansions available for the original Clank!... and includes Kulkmann's homebrewed rules for a Clank! campaign. (I say "most" because Adventuring Party appeared after I wrote the article.)
                • Clank! In! Space! is excellent as well... with a slightly higher rules overhead.
                • My boys and I loved Clank! Legacy. It is longer per game by about 50%, but we had a blast.
                • I still love the original Clank! - it landed just outside the top 100 (well, #108). 
                  • The Clank! expansions have been packaged well in appropriately sized boxes... and have all been worth their cost as far as enjoyment and variety goes. (Better than you can say for some franchises - I'm looking at you, Adrenaline: Team Play DLC and Carcassonne: The Catapult.)
                  • There's actually a really nice free app from Renegade that has a solo mode for Clank! which works well.
                • This is the first of two games on the countdown from designer Paul Dennen.

                Wednesday, March 11, 2026

                #84: Quantum (Mark's Top 100 - 2026)


                Quantum

                • rank: 765
                • rating: 7.2
                • published: 2013
                • designer: Eric Zimmerman
                Print Status
                • out of print
                Why It's On The List
                • A fast-moving game of space conquest with built-in variety and room for great tactical play. And I love the cover art.
                Tips & Tricks:
                • Thanks to the modular board format, the game works like a charm with 2, 3 or 4 players.
                • The combat system is pro-attacking... wise players will take advantage of this to slow down opponents, even if it doesn't directly benefit your plans for placing quantum cubes.
                • Learning how to use the "free" ship powers is the key to playing well. They are easy to overlook in your first play.
                • The technology cards may seem out of balance at first - but each card can be very helpful when paired with the right strategic and tactical play. I'm constantly finding new ways to combine card powers and ship powers.
                • When I say "fast", I'm not kidding. A long game of Quantum lasts an hour.
                Extras
                • I haven't written much about Quantum - which is really too bad. It's a great, great game.
                • The Void expansion - which was available through the BGG shop - is a nifty addition to the game.
                • Quantum is available to play on BGA!

                Tuesday, March 10, 2026

                Top 100 Songs: #60-#51


                We're finally reaching the halfway point...

                • #60: Desperado (The Eagles - 1973)
                  • I knew the song from listening to K-Earth "sounds of the 60s & 70s" growing up in L.A. - but I have a distinct memory of running into it a book of hymns & choruses for youth group. (I just can't figure out which book…)
                • #59: Earth Has No Sorrow, Heaven Can't Heal (Vigilantes of Love - 1992)
                  • The first time I heard this was Bill Malonee performing solo at a gathering of GenX church planters in 1997… and I was blown away.
                • #58: Satellite (The Hooters - 1987)
                  • The combination of cynicism and rock'n'roll hoedown just works.
                • #57: Sliver (Hokus Pick - 1997)
                  • Not their most popular song… but one that speaks deeply to me. (I saw them live multiple times when they were still together - what a fun band.) 
                  • WARNING: the track of this song was combined with a really bad "comedy bit" that makes it nearly 30 minutes long - just listen to the 4 1/2 minutes song.
                • #56: Into Your Arms (The Lemonheads - 1993)
                  • I was sad to hear about the mental health collapse of the lead singer (including criminal behavior)… that doesn't change my warm feelings for this song which expresses both the way I feel about my bride of 35+ years as well as the love of God. (Yes, we used it as a worship song in the church I planted back in the late 90s.)
                • #55: Toxic (Chris Llewellyn - 2023)
                  • The rap part is just OK… but the chorus has been a refrain in my life as I attempt to disentangle my faith in Jesus from the cultural practices that try & choke it out.
                • #54: Should I Stay or Should I Go? (The Clash - 1982)
                  • The Clash had such a huge influence on artists I love: Steve Taylor & Hokus Pick for starters. And this song shows why.
                • #53: Girlfriend is Better (Talking Heads - 1983)
                  • The music library at Baylor had a growing collection of high-end CDs in the mid-1980s… so when I needed to study, I go to that floor and put on headphones to cut out all the noise. One evening, I checked out the Stop Making Sense soundtrack… and I was hooked.
                • #52: The Word is Love (Rick Elias - 1990)
                  • Rick was probably better known as one of the artists behind "That Thing You Do" - but his debut album has a number of great songs on it.
                • #51: You'll Find Your Way (Andrew Peterson - 2012)
                  • Andrew wrote this song for his son… but in the insanity of the end of my time in vocational ministry and leaving the church I'd pastored for nearly a decade, it was a lifeline for me.


                #85: Northgard: Uncharted Lands (Mark's Top 100 - 2026)


                Northgard: Uncharted Lands
                  BoardGameGeek
                  • rank: 1,272
                  • rating: 7.6
                  • published: 2022
                  • designer: Adrian Dinu
                  Print Status
                  • in print
                  Why It's On The List
                  • I know it's a "port" of a well-established computer game - but from my perspective Northgard combines "dudes on a map", area control, and deck-building into a really sweet mix.
                  Tips & Tricks:
                  • Exploration can be your friend - you can occasionally explore your way out of a bad tactical situation. 
                  • Gamers should feel comfortable adding the Leaders module to the game from the get-go... it's got a couple of twists but the asymmetric start is worth it.
                  • Don't add the monsters or alternate lands into your first game - they are both great modules but there's more than enough going on without throwing them in the mix as well.
                  Extras
                  • There is an expansion on the way - Northgard: Uncharted Horizons.
                  • I had the opportunity to be involved in some of the early playtests for the solo design that is coming with the expansion later this year. I'm looking forward to seeing/owning the finished product.
                  • I wrote a pretty extensive preview of the game when it first came to Kickstarter back in 2020... which includes an excellent (and appropriate) video from The Muppet Show.
                  • This is the second new-to-the-top-100 game on the countdown.

                  Monday, March 09, 2026

                  #86: Favor of the Pharaoh (Mark's Top 100 - 2026)


                  Favor of the Pharaoh
                    BoardGameGeek
                    • rank: 2,149
                    • rating: 6.8
                    • published: 2015
                    • designer: Tom Lehmann
                    Print Status
                    • out of print
                    Why It's On The List
                    • A re-imagined version of the classic dice game To Court the King - imagine Yahtzee crossed with Magic: The Gathering. You use dice to obtain card powers in order to manipulate dice to obtain more power (and dice) to finally win the favor of the Pharaoh.
                    Tips & Tricks:
                    • You need dice - and a few manipulation powers. Going the other way (dice manipulation powers and a few extra dice) will lose you the game.
                    • The game works well with 2-4 players.
                    • The variability introduced in this version is excellent - each game has its own feel.
                    • I do wish I'd sprung for a second set of dice... with 4 players, you have to do a lot of trading around of base dice.
                    Extras
                    • I had the privilege of Tom Lehmann (the designer) showing me the unpublished expansion for To Court the King some years back... many of those great ideas ended up in Favor of the Pharaoh.
                    • This is the first of seven (7!) Lehmann designs on my list.

                    Sunday, March 08, 2026

                    #87: Claustrophobia (Mark's Top 100 - 2026)


                    Claustrophobia

                    • rank: 562
                    • rating: 7.5
                    • published: 2009
                    Print Status
                    • out of print
                    Why It's On The List
                    • Imagine taking the asymmetrical structure of the classic game Space Hulk (hordes of bad guys vs. a small band of heroes) and cross-pollinating it with some very clever dice mechanics (one even borrowed from the much-loved Euro game, Kingsburg)... and then packing the box as full of high-quality components as possible. And there you have it.
                    Tips & Tricks:
                      • Both players (the good guys AND the bad guys) have to carefully manage all of their resources - each of them has some pretty nifty "powers" but almost all of those are limited in their use.
                      • Not unlike the original Space Hulk board game, sometimes winning is just taking out as many bad guys as possible before you go under.
                      Extras
                      • The playing time for Claustrophobia is almost always less than an hour... and, with a few exceptions, it's pretty easy to set up as the caverns will be explored and the game board laid out as you play.
                      • Warning: this is probably the "darkest" game I own (thematically)... this is not for everyone.
                      • The De Profundis expansion has a lot more scenarios, some new monsters & heroes, and a bunch of new tiles & cards... and, as per the designer's wishes, does NOT make this a multi-player game. (Croc - yes, that's his moniker - was very clear that he'd designed a two-player game and that putting more folks around the table would mess up the design.)
                      • The Furor Sanguinis expansion adds a new "faction" - well, to be accurate, giant lizard/demon bad guy. We've had a lot of fun with it.
                      • Yes, I know there's a (relatively) new edition [circa 2019]. But this is the one I own.

                      Saturday, March 07, 2026

                      #88: Battle Beyond Space (Mark's Top 100 - 2026)


                      Battle Beyond Space

                      • rank: 10,011
                      • rating: 6.3
                      • published: 2012
                      • designer: Frank Branham
                      Print Status
                      • out of print but not impossible to find
                      Why It's On The List
                      • Have a massive multiple armada space battle... in 60 minutes. With almost no luck.
                      Tips & Tricks:
                        • Important safety tip: I was a long-time playtester on this game... it's not my baby but it certainly feels like it.
                        • I do wish the colors of two of squadrons in the blue fleet weren't so dang close. I need to use a Sharpie to mark one of them.
                        • Like Catan, initial placement is important. You have to make wise choices based on your special power and your judgement about the relative aggressiveness of your closest foes.
                        Extras
                        • I wrote an ode to joy about the publication of Battle Beyond Space on my blog back in 2009.
                        • The inscription on my "thank you for playtesting" copy of the game...

                        Friday, March 06, 2026

                        #89: Entenrallye (Mark's Top 100 - 2026)

                        Entenrallye

                        BoardGameGeek

                        • rank: 20,473
                        • rating: 5.9
                        • published: 1988
                        • designer: Walter Müller

                        Print Status

                        • incredibly OOP

                        Why It's On The List

                        • A splendid road rally race that's fraught with luck... and some actual decision-making.

                        Tips & Tricks:

                          • You can't make it to every prize ceremony - so don't even try.
                          • Deciding when to cut & run - or at least leaving yourself that option - is one of the keys to winning the game.

                          Extras

                          • This is probably the lowest ranked game (BGG-wise) on my Top 100 - and frankly, I think that simply indicates that my list is superior to the opinions of a whole lot of other people.
                          • Here's what I wrote about Entenrallye for The One Hundred.