If you missed the first part of this story, check out Gulf Games: Friday.
Who cares if I went to bed at 2:30 am? I had to squeeze 5 days of Gulf Game-ish fun into 2 and a half, so I popped out of bed at 7:30 am and grabbed some devotional time while waiting for someone to show up with the keys to the game room. I don't remember who it was (Greg? James? Anonymous Nice Person Whose Name I Forgot?)... remember, it was crack-of-dawn-ish. :-)
Anyway, once we were in, we did a bit of cleaning up (less than I remember from previous years) and the gaming began. James, Scott T, Earl & Michell and I played Knizia's Tower of Babel. It's an auction game, sort of... that turns into sort of an area majority game. (You'll notice I use the words "sort of" a lot in trying to sum up this game.) Because, well, I sort of liked it. I'm not sure it has "legs" (in other words, that I'd play it all that much) but with five players it's an interesting game system. (I'm pretty sure it would be much less fun with less players.) Scott won, with Michelle & I tied just two points behind him. (Nice to finally meet the legendary Scott Tullace, btw.)
We added Chris Comeaux to our number and pulled out a personal favorite that I think is too often overlooked, Medieval Merchant. I sucked wind the entire game... Earl & I both wanted to start in the same place, but I chose first. My mistake; Earl went on to win from his position. Sigh. (For those who haven't seen/played MM, it's a rail game cleverly disguised as a game about opening cities to trade following the Dark Ages. This time around, I noticed it's similarities to Power Grid - well, at least the board play part of Power Grid.)
With just a few minutes to spare before the Liar's Dice tournament began, I coaxed Peter McCarthy, Joe Huber & my nephew William (who had just stumbled into the game room) to play Tom Jolly's Light Speed. This game actually takes longer to score than it does to play. (Reader's Digest Condensed description: each player has ten spaceship cards, which are placed on the table "real-time". The first player to finish placing his ships yells "stop!" and then you score the game. You get points for hitting other players & asteroids with your lasers - preprinted on the spaceship cards. That's it.) We managed to play the game and were about 1/2 way through the scoring when...
..the Liar's Dice tournament actually started. I joined Joe, Derk, Cindy, Peter, & William to play - and, humorously enough, Joe, who actively does not like Liar's Dice, won.
We then returned to finish scoring to find that this was really Joe's morning, as he smoked us at Light Speed. (No real surprise there - Joe's the one who taught me the game originally.) I managed to put down my first negative score (-4) in my Light Speed playing history. Double sigh.
The last game before lunch was Royal Turf - as the Smith family (Sheldon, Regina & Laura) joined Ed Rozmiarek, William & I in betting on the ponies. This is probably my favorite horse racing game (though I'm still fond of the overly complicated Win, Place & Show.) It has a high celebration/cursing luck factor (those are games where there's lots of cheering & booing on the roll of the dice or, to quote Alan Parson Project, "the turn of a friendly card.") Anyway, the dice were not friendly to me - I managed to beat only William, the single newbie at the table. Triple sigh.
Lunch was McDonalds - because:
- we could walk there
- it was fast
- Midnight Party
- Viva Pamplona
- Viva Topo
- Cat & Mouse (Max Mauseschreck)
- Mause-Rallye
- So Ein Kase
- Viva Topo












