- rank: 361
- rating: 8.1
- published: 2022
- designers: John D. Clair
Print Status
- in print?
Why It's On The List
- Not only is this my favorite pirate game (though I will admit that Pirates on the High Seas has more actual blowing stuff up), it's also the best usage of the card-crafting mechanic John D. Clair dreamed up.
Tips & Tricks:
- Don't be fooled by the pirate ship cube "tower" - there's much more to the game than who can get lucky here. (At the same time, having cannons is a good thing.)
- Your early card buys will help dictate some of your long-term decisions... whether it is better for you to focus on exploration and island control or going "full pirate" and attacking merchant ships & fellow players.
- The base game is solid... though it runs a little long with the full complement of four players. Where the game really shines, though, is when you add in the Saga expansions.
Extras
- For a game with this many interactive elements, Dead Reckoning manages to make the solo mode work and work well. Each time I play, I’m fascinated by the balance between the various victory pathways and the variety in the system.
- But as much as I enjoyed the base game solo, I’m infinitely more jazzed about playing it with the Saga and Sea Dog expansions… the addition of a campaign mode for solo play coupled with the constant drip of story elements meant I had a two week Dead Reckoning festival on my gaming table last fall. This spring, I’m about halfway through the second Saga expansion… and I’m enjoying it just as much.
- I finally got to play the Letters of Marque expansion... along with the new Port of Call box. Letters of Marque is for your hardcore Dead Reckoning players while Ports of Call does a nice job of adding variety to the game.

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