- pornography
- heterosexual sex between two unmarried people (fornication)
- prostitution
- heterosexual sex between a married person & someone who is not their spouse (adultery)
- polygamy
- group sex
- homosexual sex
Tuesday, June 17, 2008
Framing the Conversation: How To Get Yourself Fired From An Ultra-Traditional SBC Church
Monday, June 16, 2008
#84: Snap - The Interlocking Dragon-Making Game
Snap: The Interlocking Dragon-Making Game
- designer: P. Joseph Shumaker
- publisher: Gamewright
- date: 2002
- BoardGameGeek rank/rating: 3776/5.4
- age: 6+
- # of players: 1-4
- print status: in print
- cost: $8.44 (ThoughtHammer.com)
18 Years Ago Today
Saturday, June 14, 2008
#85: Sandwürmchen
Sandwürmchen - designer: Peter Lew
- publisher: Drei Magier Spiele
- date: 2004
- BoardGameGeek rank/rating: not ranked/6.1
- age: 6+
- # of players: 2-6
- print status: OOP?
- cost: $13.98 (cardhaus.com - this is a clearance price!)
- In the first part (the majority of the game), players flip over cards that tell them which worm to search for... if they're wrong, they leave the worm they've found on the surface & the next player gets to search. If they're right, they claim the card, re-bury the worms, and then have the opportunity to turn the game box in order to confuse the other players.
- The second part of the game occurs when all the cards have been distributed... the final six cards (one of each worm) are given to players in order (starting with the player with the least cards) - they place it next to the spot in the sand where they think that particular worm is hiding. When all the players have placed cards, the answers are revealed - and players who are correct get both the card & the worm!
#86: Floß geht's!
Floß geht's! - designer: Susanne Armbruster & Helga Nyncke
- publisher: Haba
- date: 2002
- BoardGameGeek rank/rating: not ranked/6.8
- age: 4+
- # of players: 2-4
- print status: OOP?
- cost: EUR 9,50 (Amazon.de, approx. $14)
A Post That Isn't About Diagramming Sentences
- I'm sorry I missed posting a game yesterday to the Kid Games 100. It will probably happen again.
Long Knives & Buried Alive
You know the Jewish story about the difference between heaven and hell? The Rabbi goes down to Hell, and what does he see? The damned, standing in front of a great banquet table, each standing with a fork in one hand and a knife in the other and their arms tied to a long stick so they can't bend them enough to get the food to their mouths. "This is a helluva place" thinks the Rabbi. So he goes to heaven. And what does he see? The saved, standing in front of a great banquet table, each standing with a fork in one hand and a knife in the other and their arms tied to a long stick so they can't bend them enough to get the food to their mouths, feeding each other. (deepfun.com)...and another from the prolific pen of a scholar of medieval literature.
About Hell. All I have ever said is that the New Testament plainly implies the possibility of some being finally left in "the outer darkness." Whether this means (horror of horror) being left to a purely mental existence, left with nothing at all but one's evny, prurience, resentment, loneliness & self conceit, or whether there is still some sort of environment, something you could call a world or a reality, I would never pretend to know. But I wouldn't put the question in the form "do I believe in an actual Hell." One's own mind is actual enough. If it doesn't seem fully actual now that is because you can always escape from it a bit into the physical world - look out of the window, smoke a cigarette, go to sleep. But when there is nothing for you but your own mind (no body to go to sleep, no books or landscape, nor sounds, no drugs) it will be as actual as - as - well, as a coffin is actual to a man buried alive. (The Letters of C.S. Lewis to Arthur Greeves)Heck, I like Clive Staples so much (did any of the rest of my blog readers spot the Lost character named for him this season?!), I'll give him the last word.
I willingly believe that the damned are, in one sense, successful, rebels to the end; that the doors of hell are locked on the inside. (The Problem of Pain)
Thursday, June 12, 2008
Framing the Conversation: Sushi & Molotov Cocktails
- a: sympathy or indulgence for beliefs or practices differing from or conflicting with one's own
- b: the act of allowing something
#87: Biesti Boys
Biesti Boys
- designer: Howard Kamentsky
- publisher: Amigo Spiele
- date: 2002
- BoardGameGeek rank/rating: not ranked/6.2
- age: 6+
- # of players: 2-4
- print status: OOP
- cost: EUR 14,14 (Amazon.de), $4.99 (ebay - Elevator Eddie - used)
Wednesday, June 11, 2008
The Kid Games 100 GeekList
- 24 pack of Coke
- 2 family size boxes of Cocoa Pebbles
- 1 mega-size vat of Red Vines
- toilet paper
#88: Blackrock Castle
Blackrock Castle - designer: Gunter Baars
- publisher: Schmidt Spiele
- date: 2001
- BoardGameGeek rank/rating: not ranked/5.5
- age: 8+
- # of players: 2-4
- print status: OOP
- cost: $16.50 (Gamefest.com)
Tuesday, June 10, 2008
#89: Der Kleine Riese Kasimir
Der Kleine Riese Kasimir - designer: Rudiger Dorn
- publisher: Goldsieber
- date: 1998
- BoardGameGeek rank/rating: not ranked/6.4
- age: 7+
- # of players: 2-4
- print status: OOP
- cost: EUR 11,50 (Amazon.de)
Monday, June 09, 2008
Swingtown, White Guilt & Splitsville
I can see for miles and miles... I can see for miles and miles... I can see for miles and miles and miles and miles and miles... And miles and miles and miles and miles...
Way to drive your point into the ground, Pete Townsend.
Anyway, I was talking about three year olds... well, talking about talking to three year olds - and somehow ended up quoting lyrics from The Who, which is pretty much par for the course when dealing with a small child. Suffice it to say that repitition truly is the power of learning, and never moreso than when going mano a mano with a toddler.Which brings us back around to how God speaks to me - which really isn't even the topic of this post, except by way of introduction. I figure that when a subject keeps coming up, over & over, from a variety of disconnected sources, it's one of the better signs that God is trying to get my attention.
So, when CBS decided to debut a show about "the swingin' 70's" entitled, with props to the space cowboy stylings of the Steve Miller Band, Swingtown, it triggered something in my brain. "Mark," my brain said to me, "Mark, does it make any sense to celebrate a decade in which the primary markers for dolce vita were recreational sex & substance abuse?" And I, being the guy with the crackpipe remote in his hand, replied, "Well, it's network TV... which means they're going to pull a Cecil B. DeMille that somehow justifies episode after episode of popping 'Ludes & wife-swapping with a very special ABC Afterschool Special that shows just how unfulfilling all the hot, sweaty sex is."
Let's take a break for a second (btw, did I warn you that this particular post was going to be pretty free-form in structure? If not, the last sentence should do the trick.) and comment on a couple of references I made in the last paragraph:
- "Cecil B. DeMille" - the director of The Ten Commandments (both the talkie that you've seen and the silent version that I'm willing to bet you haven't) was known for making movies filled with sex & sinful situations that was "redeemed" in the last 1/2 reel of the film by overwhelming consequences. In other words, you can show whatever the heck you want if the person has to pay for all their "fun" in the end.
- "wife-swapping" - does this bother anyone else... that the best way folks in the 70's could come up with to express their wild new sexual freedom was to trade wives like Pokemon cards? And what about the implicit male dominance in such an arrangement - why not husband-swapping? Look, as a recovering porn addict, I known what objectivizing women looks & smells like - and this one reeks of it.
About the same time as the ads for the show (complete with a guy sporting a porn-stauche & people doing the Hustle) started showing every 15 minutes on CBS, I began reading a book about racial politics in the U.S. - Shelby Steele's White Guilt: How Blacks & Whites Together Destroyed the Promise of the Civil Rights Era. (I won't get into his argument right now - but it's worth reading even if you disagree with him. He has some very interesting things to say that will be particularly pertinent during a presidential campaign in which the race of the candidates WILL be a factor.)
In the midst of Steele's book, as he wonders about how Bill Clinton managed to get away with his own personalized version of Swingtown (thanks to redefining the words "is" and "sexual relations", with a nice assist from Senator Clinton playing the role of Tammy Wynette), he says this:
And then, simmering away behind all this from as far back as the fifties, was the idea that America, with its greedy "military-industrial complex," was essentially a "repressed" nation. Here a little bastardized Freud was mixed with Marx to make a rather neat formula: a sexually repressed society was necessarily a bigoted & oppressive society. Thus, the underside of postwar America's "gray flannel" conformity was social evil. But this pairing of sexual repression & social evil also had an especially appealing upside: it linked sexual openness to social virtue. The idea that a lack of sexual inhibition signified a deeper & more compassionate humanity became one of the more fabled ideas of the counterculture. Here casting aside one's sexual inhibitions was a way of opening up to one's deeper humanity and, thus, separating oneself from the dark human impulses to racism, sexism, and militarism that plagued the repressed, bourgeois world of one's parents.And the two pieces clicked for me - one of the "trickle down" effects of the late 60's counterculture was the swinging 70's, where the whole thread of rebellion & rewriting history got lost and simply became an excuse to indulge in casual sex & dudes wearing too many gold chains. Now, I realize I'm sounding like a prude with a capital "P" - so it's important to note at this point that:
- I like sex. (Shari and I will be married 18 years a week from today!)
- God likes sex. (He invented it, right?!)
- I wasn't actually "swinging" in the 70's - heck, I'm not sure I managed to kiss anyone in the 70's (unless you count Spin the Bottle, and that, thank you very much for asking, still counts as one of the most deeply mortifying moments in my life).
Back to the topic - let's recap:
- God talks to Mark like he should be playing primarily with Fisher-Price toys
- Pete Townsend was smokin' a lotta dope when he wrote "Miles & Miles"
- Swingtown is a TV show
- wife-swapping sounds kinda sexist & way better for the dudes than for the ladies
- somehow, traditional sexual values got confused with racism & sexism
- what started as rebellion against the system (even if it involved getting naked) turned into a culture that pretty much glorified getting busy wid'it
Which brings me to the final "tap on the shoulder" from God to Mark "He Doesn't Always Pay Attention So I Have To Use A Metaphorical Megaphone" Jackson... an article in Newsweek magazine entitled "The Divorce Generation Grows Up". The author interviewed a number of folks who graduated with him from a suburban L.A. high school in 1982.
Reading the article was one of those "someone's walking on my grave" kind of experiences... as I also graduated from a suburban L.A. high school (well, Orange County, but it's the same kind of deal) in 1982. Hearing the stories of families falling apart and the ripple effect in the lives of those kids (well, if you can call 43 year old folks "kids" anymore) sounded all too familiar, even to me - whose parents are still together.
Although I grew up a few blocks from the "Brady Bunch" house, the similarity between that TV family's tract-rancher and the ones where my friends and I lived pretty much ended at the front door. In the real Valley of the 1970s, families weren't coming together. They were coming apart. We were the "Divorce Generation," latchkey kids raised with after-school specials about broken families and "Kramer vs. Kramer," the 1979 best-picture winner that left kids worrying that their parents would be the next to divorce. Our parents couldn't seem to make marriage stick, and neither could our pop icons: Sonny and Cher, Farrah Fawcett and Lee Majors, the saccharine Swedes from Abba, all splitsville.
The change had begun in the '60s as the myth of the nuclear family exploded, and my generation was caught in the fallout. The women's rights movement had opened workplace doors to our mothers—more than half of all American women were employed in the late '70s, compared with just 38 percent in 1960—and that, in turn, made divorce a viable option for many wives who would have stayed in lousy marriages for economic reasons. Then in 1969, the year I entered kindergarten, Gov. Ronald Reagan signed California's "no fault" divorce law, allowing couples to unilaterally end a marriage by simply declaring "irreconcilable differences."
Not since Henry VIII's breakup with the pope has divorce received such a boost: by the time my friends and I entered our senior year at Ulysses S. Grant High School, divorce rates had soared to their highest level ever, with 5.3 per 1,000 people getting divorced each year, more than double the rate in the 1950s. Just as we were old enough to wed, experts were predicting that nearly one in two marriages would end in divorce.
It's been more than a quarter century since the Grant High class of '82 donned tuxes and taffeta and danced to Styx's "Come Sail Away" at the senior prom, and nearly four decades have passed since no-fault divorce laws began spreading across the country. In our parents' generation, marriage was still the most powerful social force. In ours, it was divorce.
And then, the third piece fell into place - a counterculture that viewed sexual freedom as the equivalent of protest again "the Man" dribbled over into a period of casual sexual behavior inside & outside of marriage that became one of the causes that led to the pain of divorce.
Now, I'm not an idiot. I realize this is NOT a perfect line of causation - there are literally hundreds of other factors involved in the social & ethical upheavals that have happened in my lifetime. Still, just because something isn't the ONLY cause doesn't mean it isn't a cause.
So, why is God broaching the subject with me? I mean, it's not like I never deal with divorce in my job. As I've thought about it, I've come up with three things I think Jesus is trying to poke me with:
- don't take your wife/life for granted - the fact that I have a good marriage is a tremendous & wonderful gift
- pray for folks who are stuck in these situations - whether it's happening right now or happened 25 years ago... its' so easy to forget that, in the words of The Brain, "This is a pain that will linger."
- write about it - which I'm doing
Today, I'm thinking about Jill... and wondering what happened to her. I still remember the two of us leaving a drama rehearsal one afternoon and asking her what she was doing that night.
"I'm going on a date... and so's my mom."
"Really?" I said. "That's cool that your mom & dad still go out on dates."
"No," she said, looking at me like I was a simpleton. "They're divorced."
An incredible sadness washed over me as we parted ways... I can still feel it lapping at the edge of my soul 30 years later. Here's a prayer going out to you & your mom, Jill, wherever you are.
Music Monday
Then however, Rolling Stone offers one of the saddest and best put assessments of addiction I have ever read: “Over the next few hours, he hardly moves an inch. The strip-club environment seems to have tranquilized him. For someone who travels through life at hyperspeed and talks a mile a minute, West is unusually still and silent.”
they'll know us by the t-shirts that we wear... they'll know us by the way we point and stare... at anyone whose sin looks worse than ours... who cannot hide the scars of this curse that we all bare
It was a manhole... Dug over at the edge of town... And a spray can scrawl... On the cemetery wall... Said, "You'd better behave"... Jim Morrison's grave
#90: Thing-a-ma-bots
thing-a-ma-bots - designer: Bernie DeKoven
- publisher: Gamewright
- date: 2006
- BoardGameGeek rank/rating: not ranked/6.2
- age: 6+
- # of players: 2-6
- print status: in print
- cost: $5.95 (FunAgain.com)
Another favorite genre of kid game is the quick recognition game - flip a card over & see who can remember what to do or whose name to yell first. Thing-a-ma-bots takes that basic idea and goes it one better - the first time you turn over a particular robot, you get to name him/her. (For example, in the above picture, I could have well named them Brainiac 1000, WireHair, Catmogo, Horny, and FunnelCake.) So, when another card is flipped over, the first player to howl out their "given" name wins the stack of cards. If the robot matches the top of another scoring pile, yell out "Thing-a-ma-bot" and claim those cards.
What makes this one work is the combination of imagination & adrenaline - the silliness of the names blends really nicely with the excitement of trying to shout out the correct name.Sunday, June 08, 2008
#91: Rumpel Ritter
Rumpel Ritter (Knuckling Knights)
- designer: Gunter & Benjamin Burkhardt
- publisher: Haba
- date: 2004
- BoardGameGeek rank/rating: 3467/5.6
- age: 4+
- # of players: 2-4
- print status: in print
- cost: $13.50 (TimeWellSpent.org)
Take one cardboard dice tower-like castle with a cardboard drawbridge (door)... add lots of little knights (pawns)... roll the dice & let the knights fall out onto a landscape with holes in it - and there you have Rumpel Ritter. If your child can count to three, they can play.
And while that may not sound like much, it's a lot of fun to play.
Sometimes, people argue that Candyland or Chutes & Ladders are good game for kids (shudder!) because they teach them basic skills: matching, taking turns, etc. Rumpel Ritter is proof positive that you can do those things (teach counting, taking turns, etc.) in a game that actually generates some excitement and heads toward a quick conclusion. (A "long" game of Rumpel Ritter is 15 minutes... and the only way that happens is if more than one player is in the running to win the game.)
My seven year old will still play this... but it was really popular with him when he was 3.5 to 4 years old. My younger son is just starting with this one & likes playing it.
Saturday, June 07, 2008
#92: Yahtzee Junior
Yahtzee Junior
- designer: uncredited
- publisher: Milton Bradley
- date: 1991
- BoardGameGeek rank/rating: 4301/4.6
- age: 4+
- # of players: 2-4
- print status: in print
- cost: $7.99 (CherryGames.com)
Friday, June 06, 2008
#93: Cariboo
Cariboo- designer: Forrest-Pruzan Creative
- publisher: Cranium
- date: 1998
- BoardGameGeek rank/rating: 1624/6.4
- age: 3+
- # of players: 2-4
- print status: in print
- cost: $14.99 (Target.com)
Thursday, June 05, 2008
#94: Baggage Claim
Baggage Claim
- designer: Alex Randolph
- publisher: Ravensburger
- date: 1987
- BoardGameGeek rank/rating: not ranked/5.9
- age: 5+
- # of players: 2-4
- print status: OOP
- cost: $6.99 (ebay)
Wednesday, June 04, 2008
#95: Prinzessin Pimpernell
- designer: Heinz Meister
- publisher: Goldsieber
- date: 2003
- BoardGameGeek rank/rating: not ranked/5.3
- age: 6+
- # of players: 2-4
- print status: OOP
- cost: EUR 12,95 (about $19.50)
#96: So ein Käse
So ein Käse
- designer: Peter Neugebauer
- publisher: Goldsieber
- date: 2003
- BoardGameGeek rank/rating: not ranked/5.7
- age: 5+
- # of players: 2-4
- print status: in print?
- cost: $24.95 (USA), EUR 12,95 (about $19.50)
- A few of the tokens are cat tokens - which allow you to scatter all of the mice back to the corners... and you get to choose who goes to which corner.
- The die has two special symbols on it - a padlock, which allows you to "lock" one of your items so it can't be taken, and a hand, which allows you to take another players' item & return it to the board. (In a nice touch, you can simply refuse either of these special powers & roll again.)
- Mice block other mice... meaning you can be boxed in and/or cut off from good hunting areas.
When less than 3 tokens remain on the board, the mice return to their corners & count their stuff.
While it will work with 2 players, the game really shines with 3 or 4 players.
Tuesday, June 03, 2008
#97: Flying Carpet
Flying Carpet (Der Fliegende Teppich) - designer: Kurt Feyerabend & Elke Flogaus
- publisher: Ravensburger
- date: 1987
- BoardGameGeek rank/rating: 2527/5.9
- age: 12+
- # of players: 3-6
- print status: OOP
- cost: EUR 24,99 (about $35)
#98: Bis Bald im Wald
Bis Bald im Wald
- designer: Peter Neugebauer
- publisher: Goldsieber
- date: 2004
- BoardGameGeek rank/rating: not ranked/5.3
- age: 7+
- # of players: 2-4
- print status: OOP
- cost: EUR 10,99 (about $16)
Monday, June 02, 2008
Stuff I Caught Out Of The Corner of My Virtual Eye
- Charlie Peacock on the future of "Christian Music" in CCM Magazine
Christian music’s alliances with mainstream entertainment corporations will all prove eternally less than successful, since they all bet first on the power of the market to deliver results and not the hand of God—something God has never been fond of. (See Bible for evidence.)I don't like everything he says... but I'm not telling you I think he's wrong.
- #268. Slow dancing with temptation. (The dump, throwing up and your dad.) from the Stuff Christians Like blog
I think about Carsten sometimes when I face temptation. He had a visceral, full body, completely committed response to things he thought were gross. It wasn’t soft, it wasn’t casual. It was big and loud and final. His entire life stopped momentarily while he addressed an issue with every fiber of his being. And that reaction doesn’t feel like how I respond when I’m tempted by something.Strong stuff - but as usual, he's on target (and manages to get in a couple of great gross-out stories at the same time.)
- Tall Skinny Kiwi on Contextualization - Context: Does It Matter?, Context [part 2]: Between Mindlessness & Recklessness, and Context [part 3]: Between Absolutism & Relativism
I am writing from an internet cafe in the downtown city of Dubai, United Arab Emirates. All the men around me are in turbans and are smoking Sheeshas. I have just drunken a long fruit drink as I contemplated what would happen if I just stood up and starting sharing about Christ without any regard to context. How would I communicate it? What have they heard already? If they decided to submit to Isa and follow him, would they still remove their shoes to pray or wear them like the westerners? Could they call him "Isa" as in the Quran, or should they use the English name "Jesus" and would he then be a blue-eyed blond-haired Jesus? Much to think about. Carelessness kills.As usual, Andrew manages to drag important stuff into the light without killing it or trying to kill those who disagree with him. Andrew's superpower: patience.
- A barely-there, skinny 19-point margin from the GetReligion blog
Yes, you read that right. In the Los Angeles Times newsroom, 19 percentage points constitute slim, narrow, bare majorities. Gosh, I wonder how the story would be played if the opposite results were found. I know, as Barbie says, that math is hard. But this is truly inexcusable and the Times’ cheerleading in support of same-sex marriage is anything but journalism.Believe what you want about same-sex marriage - but editorial comment belongs on the op/ed page. (BTW, regardless of your religious background, you ought to be reading GetReligion.org, which focuses on news coverage - or the lack thereof - of religion.)
Playtesting 101
- the "let's see if this will work" phase
- the "try to break the game" phase
Most of the playtesting I've done in the last 2-3 years falls into this category... this is where the rules & components of the game are pretty well-established and your job is to find the holes through blind playtesting.
For the uninitiated, "blind playtesting" is where the designer gives or sends you a copy of the prototype & the rules and lets you try to learn the game on your own. It is, btw, an ESSENTIAL part of good game design that is too often neglected. (Hint: when many of the playtesters have the same last name as the designer and/or publisher, it probably hasn't been blind playtested.)
We had a lot of fun sending Ray Mulford bizarre e-mails about his (as yet unpublished) Everybody Limbo when we discovered that our playing style was completely different than his original playtest group. (It, btw, is a neat card game - I wish someone would pick it up.)
- the "tweak the little things" phase
I like this stage - whether it's helping test special powers for Frank Branham's Battle Beyond Space (SOMEONE PUBLISH THIS ALREADY!) or checking game balance for Joe's Scream Machine, it's nice to play nearly finished games. (I also got to do a bit of this for Hasbro, but if I tell you what games, they'll come to my house & burn it to the ground... at least I _think_ that's what the NDA that I signed said. It may be worse than that.)
As a final note, I will say that having your name printed in the rules is really cool. What's humorous is that while I've tested a number of games for Frank Branham, the only published game of his that has my name in the credits is Dia de los Muertos, which I only played once and that VERY late in the development. OTOH, I did a lot more work & play on the "Evil Geniuses" prototype (which became Nodwick: The Card Game) and my name's not anywhere on that one. I figure we can call it even.
#99: Max MauseSchreck
Max MauseSchreck (Cat & Mouse)
- designer: uncredited
- publisher: Ravensburger
- date: 2001
- BoardGameGeek rank/rating: not ranked/5.6
- age: 4+
- # of players: 2-4
- print status: in print
- cost: $19.99
#100: Balloon Lagoon
Balloon Lagoon
- designer: Forrest-Pruzan Creative
- publisher: Cranium
- date: 2004
- BoardGameGeek rank/rating: 3833/5.3
- age: 5+
- # of players: 1-4
- print status: in print
- cost: $19.99 (often goes on sale at Target & Toys'R'Us)
- a frog-flicking dexterity game
- a word-creating puzzle using a fishing pole & magnetic letters
- a pattern recognition game using a 4 spinner machine
- and a game where you roll 6 dice attempting to get four of a kind


