Monday, June 30, 2008
It's A Good Thing...
Sunday, June 29, 2008
I Guess I Shouldn't Be Surprised...
Saturday, June 28, 2008
#78: Das Störrische Muli
Das Storrisches Muli - designer: Hartmutt Kommerell
- publisher: Klee
- date: 1999
- BoardGameGeek rank/rating: not ranked/6.3
- age: 8+
- # of players: 3-5
- print status: OOP
- cost: I could not find a copy of this for sale online from a trusted source... sorry.
- If you're the first mule to arrive at the ranch, you win IF the last piece remaining on the board is a mule driver.
- If your mule is the last piece on the board, you win.
- pushing all the other mules & drivers toward the ranch in order to be the last mule standing OR
- racing to the finish while pushing the other mules forward & leaving the drivers alone OR
- just rolling the dice & hoping for the best (this happens more often than you'd think)
I'm Your Television Evangelist
Wall*E is... wow.
Many will attempt to describe WALL-E with a one-liner. It’s R2-D2 in love. 2001: A Space Odyssey starring The Little Tramp. An Inconvenient Truth meets Idiocracy on its way to Toy Story. But none of these do justice to a film that’s both breathtakingly majestic and heartbreakingly intimate—and, for a good long while, absolutely bereft of dialogue save the squeals, beeps, and chirps of a sweet, lonely robot who, aside from his cockroach pet, is the closest thing to the last living being on earth.
Friday, June 27, 2008
#79: Mein Lieber Biber
Mein Lieber Biber - designer: Heinz Meister
- publisher: Goldsieber
- date: 2000
- BoardGameGeek rank/rating: not ranked/5.0
- age: 6+
- # of players: 2-6
- print status: OOP
- cost: EUR 9,95 (Amazon.de, approx. $14.00)
Thursday, June 26, 2008
#80: Monte Rolla
Monte Rolla - designer: Manfred Knapp & Ulrike Gattermayer-Knapp
- publisher: Selecta
- date: 2003
- BoardGameGeek rank/rating: not ranked/6.6
- age: 4+
- # of players: 2-4
- print status: in print
- cost: $29.75 (TimeWellSpent.org)
When I Went To Santa Clarita...
Nowhere is this more evident than in the perversely influential "postmodernist" school of thought, which insists that there isn't actually a real world "out there" with objective properties that we can try to understand. Instead, truth is completely arbitrary and "constructed" in a social manner by tacit agreement. Another common assertion is that because our thinking & communication are so intimately linked with language, everything can be viewed as a text, and social theory becomes more or less equivalent with literary criticism. Nothing that anyone has ever written has a fixed or true meaning; readers make up the meaning as they go. The British historian Geoffrey Elton referred to the postmodernist trend as "the intellectual equivalent of crack" for its seductive, anything-goes style of theorizing that essentially frees the author from any responsibility to think coherently. (Mark Buchanan, The Social Atom: Why the Rich Get Richer, Cheaters Get Caught, and Your Neighbor Usually Looks Like You)
Saturday, June 21, 2008
Don't Abandon the Cookie Agenda!
Thursday, June 19, 2008
#81: Powerpuff Girls: Saving the World Before Bedtime
- designer: Craig Van Ness
- publisher: Milton Bradley
- date: 2000
- BoardGameGeek rank/rating: 2866/6.0
- age: 8+
- # of players: 2-4
- print status: OOP
- cost: $6.94 or more (Amazon.com)
Proof of Predestination?
Furthermore, this couch has been the bane of my moving-related existence for quite some time. I don’t like it that much, it really wasn’t chosen (in 1997) for any reason other than low price, and it has absolutely zero appeal other than functionality. So I decided, as I sat on my couch in my otherwise unpacked apartment on that first day, “I am not moving that couch again.” I thought, “That couch is going out of here in pieces.” Big talk, of course. That couch was built like a TRUCK. It had a HIDE-A-BED. It weighed about ten thousand pounds (approximately). Heavy, heavy thing, and never a whisper of an interruption in its structural integrity. It was one of those couches where you think, “After nuclear war, it will be just cockroaches and this couch.”Jon: #303 - Donating Junk To The Church
I'm not sure if satan makes furniture, but if he does, I've met one of his couches. I found it when I was living in Birmingham. I was fresh out of college, working at a Christian advertising agency and I had roughly $40 to my name. Fortunately that is about what the couch I found in the paper cost. Back before Craigslist and Ebay, you didn't get to see 22 photos online for the couch you were going to buy. You read two sentences in the paper and then showed up an an old lady's house that may or may not have had a full size grocery cart in the kitchen.
Framing the Conversation: Elaine & Puddy
I started the sermon giving some examples from pop culture of how we generally portray or think about hell today - from Far Side cartoons with a red devil and pitchfork, to AC/DC's "Highway to Hell" song and then showed a clip from an episode of Seinfeld which is the one where Puddy (Elaine's boyfriend) becomes a "Christian" and listens to Christian music on the radio but then he emotionlessly makes comments to Elaine how she is going to hell and he isn't. He then asks her to steal his neighbors newspaper and he says something like "you're the one going to hell not me, so you might as well steal it". And then she explodes and starts whacking him with the newspaper and says: "If I am going to hell, you should care that I'm going to hell." I addressed that when we talk about "hell" it should not be done out of Christian trivia interest or curiosity - but as Elaine stated - if we believe in "hell" then we should be caring about people as why we study this. I specifically stated that only God knows people's eternal destinies and that we cannot say who is or isn't going to hell. It is not a subject to treat lightly or something to ignore. The subject of hell and judgment is written in many places in the New Testament, so I really don't see how we can be skipping it or ignoring the exploration of what these Scriptures and teachings mean. I am not sure how pastors or churches can't address the topic of hell and judgment because of its frequency of being mentioned in the New Testament. I feel odd blogging about hell. But if we do believe in hell, and we believe that people are created in God's image who would then be experiencing judgment and hell - it should make us grieve, and hurt, be in great concern, care, praying, and doing whatever possible we can to be on the mission of Jesus living out and communicating the gospel to people.Here's the deal... the reason I'm still writing about same-sex marriage is the same reason Dan was writing about hell. If I truly believe that any kind of sexual behavior outside of one man/one woman marriage is sinful & destructive, then if I love people, I'm going to speak up about it. You may not like what I have to say - you may disagree violently. Heck, you may agree with me but wish I hadn't brought it up because you don't want to think about it or deal with it. But you need to understand that the motivation behind this is NOT hating homosexuals but loving people (hopefully with Christ's love) and wanting them to have the best possible shot at holiness, happiness & wholeness. I want to paraphrase Dan as a challenge to those folks who are campaigning for the Protect Marriage amendment: if we do believe in marriage, and we believe that people are created in God's image who would then be experiencing judgment and hell because of the choices they make regarding sex & marriage - it should make us grieve, and hurt, be in great concern, care, praying, and doing whatever possible we can to be on the mission of Jesus living out and communicating the gospel to people.
Wednesday, June 18, 2008
#82: Steinbeisser
Steinbeisser
- designer: Hajo Bucken
- publisher: Schmidt Spiele
- date: 1999
- BoardGameGeek rank/rating: not ranked/5.5
- age: 7+
- # of players: 2-6
- print status: OOP
- cost: EUR 12,50 (Amazon.de, approx. $16.00)
Have you ever seen The Never-Ending Story? (I haven't - but I know about the movie.) The great stone creatures from the film are the featured players in this very odd game of moving rocks (represented by wooden discs) around the woods.
Players take turns rolling a die & moving one of their rocks (discs) around the board - then one of the StoneBiters (that's the literal translation of the name of the game) moves one space on the stone track, eating up any rocks adjacent to their position.
But the StoneBiter not only eats those rocks - he also lumbers into the grass pathway of the players and waits for other rocks to drop into his jaws. (A new StoneBiter is placed on the stone pathway to replace him.) Of course, there's more to the game than that - there's a color die (that determines which StoneBiter will move) that sometimes allows you to shift a StoneBiter on the grass pathway & enables you to free the rocks that he's eaten.The game ends when one player runs out of rocks or when all of the StoneBiters are on the grass pathway. You win by having the most stones left - in other words, not in the StoneBiters' bellies.
It's really an abstract game of risk management - but it's hard to see that when the nifty plastic sculpted StoneBiters sit in the center of the board. (BTW, this is one of the few games on the Kid Games 100 that the suggested age really is pretty darn appropriate.)
Framing the Conversation: NPR Says It Better Than Me
The defendants' attorney, Jordan Lorence at ADF, says that of course a Christian widget-maker cannot fire an employee because he's gay. But it's different when the company or a religious charity is being forced to endorse something they don't believe, he says. "It's a very different situation when we're talking about promoting a message," Lorence says. "When it's 'We want to punish you for not helping us promote our message that same-sex marriage is OK,' that for me is a very different deal. It's compelled speech. You're using the arm of the government for punishing people for disagreeing with you."
Tuesday, June 17, 2008
#83: Sorry! - Pokémon
Sorry! - Pokemon - designer: uncredited
- publisher: Hasbro
- date: 2000
- BoardGameGeek rank/rating: not ranked/4.0
- age: 6+
- # of players: 2-4
- print status: OOP?
- cost: $15.40 (Amazon)
Framing the Conversation: How To Get Yourself Fired From An Ultra-Traditional SBC Church
- pornography
- heterosexual sex between two unmarried people (fornication)
- prostitution
- heterosexual sex between a married person & someone who is not their spouse (adultery)
- polygamy
- group sex
- homosexual sex
Monday, June 16, 2008
#84: Snap - The Interlocking Dragon-Making Game
Snap: The Interlocking Dragon-Making Game
- designer: P. Joseph Shumaker
- publisher: Gamewright
- date: 2002
- BoardGameGeek rank/rating: 3776/5.4
- age: 6+
- # of players: 1-4
- print status: in print
- cost: $8.44 (ThoughtHammer.com)
18 Years Ago Today
Saturday, June 14, 2008
#85: Sandwürmchen
Sandwürmchen - designer: Peter Lew
- publisher: Drei Magier Spiele
- date: 2004
- BoardGameGeek rank/rating: not ranked/6.1
- age: 6+
- # of players: 2-6
- print status: OOP?
- cost: $13.98 (cardhaus.com - this is a clearance price!)
- In the first part (the majority of the game), players flip over cards that tell them which worm to search for... if they're wrong, they leave the worm they've found on the surface & the next player gets to search. If they're right, they claim the card, re-bury the worms, and then have the opportunity to turn the game box in order to confuse the other players.
- The second part of the game occurs when all the cards have been distributed... the final six cards (one of each worm) are given to players in order (starting with the player with the least cards) - they place it next to the spot in the sand where they think that particular worm is hiding. When all the players have placed cards, the answers are revealed - and players who are correct get both the card & the worm!

