Everything including the kitchen sink... but with special attention paid to board games, Jesus Christ, my family, being a "professional" (and I use that word loosely) Christian, and the random firing of the 10% of the synapses I'm currently using.
Many years ago, Jason Matthews (the co-designer of Twilight Struggle,
Founding Fathers & 1960: Making of a President) called me a "closet
toy soldier collector" based on my enjoyment of the Gamemaster series of
games (Axis & Allies, Fortress America, etc.) and the Hasbro/Avalon
Hill edition of History of the World. I was compelled to mention my
addiction to Heroscape & my budding collection of Attacktix figures
to support his accusation.
Well, for all the closet toy soldier collectors (like me!) out
there, the folks at Days of Wonder have decided to throw you a bone.
Well, actually, 185 bones. The newest Memoir '44 expansion set is called
the Equipment Pack - and it's basically a pile of wonderful plastic
pieces to spice up your Memoir '44 set.
There are some new vehicles:
Hobart's Funnies - complete with interchangeable accessories!
Screaming Meemies (with Smoke Shell capability)
Tank Destroyers
Kubelwagen (command cars)
As well as some new troops:
French infantry
Polish cavalry
Finnish ski troops
Italian artillery
In addition, there are a number of figures that replace certain badges (some with updated information cards):
special weapons assets like machine guns & mortars
Long Tom (Big Guns)
Landing Craft
Tank Destroyers
Snipers
And as a thoughtful addition for newer closet toy soldier
collectors, the vehicles that were originally published with the Battle
Map series:
Supply Trucks
Half Tracks
Long Range Patrol Cars ("jeeps")
Tiger tanks
While you can retrofit these nifty new pieces
into earlier scenarios, the good folks at Days of Wonder thoughtfully
have provided 11 new "regular" scenarios, 2 Breakthrough scenarios, 3
Overlord scenarios... and, for good measure, a way to combine two of the
smaller scenarios into one large Overlord battle.
The appropriate new information cards are in the box (along with a set in French for those of you who "Parlez-vous français". There is a rulebook (in multiple languages) and a scenario book (similar in format to the last few expansions).
I was surprised to find no new terrain, badges or tokens in this set -
but in many cases, that's exactly what these figures are replacing.
There are always two questions when dealing with Memoir '44 expansions that have to be answered:
Which expansions do I need to make this expansion playable?
The
BGG entry has an extensive list (under the More Information tab)
scenario by scenario, but if you'll need at least a base game & the
Terrain Pack. A Winter/Desert board (or two) as well as Winter Wars
& the Mediterranean Theater would be nice as well... and you'll
wanted the Overlord & Breakthrough expansion for those scenarios.
Finally, the Urban Combat deck from Battle Map #3 is used in one of the
Overlord scenarios.
Is this expansion an essential part of my Memoir '44 collection?
I
don't know that I'd use the word "essential" - but if you enjoy the
high "toy factor" of Memoir '44, this adds some wonderful bits to the
game along with some really nifty new rules & unit types. I'd feel
sad if I didn't have it in my collection.
So far, I've played 3 of the one board scenarios and one of
the Overlord scenarios (with a fifth scenario set up in my game room,
waiting for my son & I!). The scenarios are not perfectly balanced
but they have all been very enjoyable to play, even on the losing side.
(Yes, I've lost 3 of the 4. Don't rub it in.)
This post was originally written in August of 2012 - but somehow missed getting published. My apologies both to Days of Wonder (who thoughtfully provided the review copy) and to my readers.
This is a very old aka pastor guy post (from 2005)... at the end, I've updated it a bit.
I decided to Google myself this morning. (For
those who are not computer-savvy, Google is a very effective search
engine that helps find websites that match the information you put into
the system.)
In this case, I typed in "mark jackson" pastor
(the quotes make sure the search engine looks for occurrences of the
whole phrase) and it spit out 614 results.
I found ample evidence of my gaming obsession - not only stuff I've
posted on the web but also mentions from friends. (There's even a
reference to an internet radio show/podcast that I did late last year on
a show called Geekspeak.)
The website I put up
when I was hunting for a church (and you guys here at NewLife were
hunting for me) is still active. (Which is weird... but kind of cool.)
There's even an article
I was quoted in about the On Target Conference I attended back in
February. (I remember being interviewed for the California Baptist state
paper - though I don't remember saying one of the quotes attributed to
me. Not that I disagree with what it says I said... I'm just not sure I
said it to the reporter.)
Then, of course, there's the references to people who aren't me, but
just share my name:
Mark Jackson, NBA star, who somehow got caught up in a turf war between the coach of the Knicks & the team chapel pastor
a playwright named Mark Jackson (though the reviews of his play call it "sprawling & unlikely")
any
number of Pastor Mark Jackson's, including a couple of Dr. Mark
Jackson's (man, that looks weird to see my name with a "Dr." in front of
it)
a Lutheran youth ministry professor
some dead people (obituaries)
and at least one guy serving in our armed forces
Which
brings me to the most interesting part of my search - there's a Mark
Jackson who is, oddly enough, been convicted of bilking church members
in Tennessee and California out of approximately $1.2 million dollars.
(He's also up for charges in Georgia... you can read the article at Apologetics Index for more information.)
Here's the random thoughts that went through my head when I found this guy:
boy, if I'd embezzled over $1 million bucks, we sure wouldn't need to do a capital campaign later this year
how weird is it that this guy bilked churches in the last two states I've lived in?
man, I hate the prosperity gospel - it's anti-biblical and it has a tendency to give people permission to do stupid things
what would it take in my life to turn me into a con man?
If
you're looking for a grand point to all this, I'm not sure I have one.
But I'll certainly give it a try... maybe the overwhelming "someone
walked on my grave" feeling of finding this con artist sharing my name
comes from the fact that I'm invested in taking care of Mark. I've spent
nearly 41 years building a reputation & a persona, and I'm not
interested in letting someone/anyone mess that up.
Not even God.
So, maybe my reaction is not so much about my righteous indignation at a
health & wealth "gospel" matchstick man. Maybe it's about my
own fears of my precious life plan being altered... or of my carefully
built facade crumbling under the weight of reality.
I don't know... I'm going to have to think about this one a bit.
What about you? What "important thing" are you scared God is going to
take away?
We must remember there are many more important things, many more
important things . . . off hand, I can't think of what they are, but I'm
sure there must be something. Willie Wonka, from the film Willie Wonka & The Chocolate Factory
And now... back to 2012. A Google search today reveals a Pastor Mark Jackson (who is also the coach of the NBA Golden State Warriors) and the blackmail/sex scandal he got involved in - which simply goes to underline my point from 7 years ago. Sheesh.
This is yet another classic post about gaming AND following God from 2009. For the gamers out there, there is STILL not an "official" Race for the Galaxy app - though Keldon's AI is both wonderful and "blessed" by Rio Grande Games.
OK, this is going to start with semi-technical
gaming stuff, but I promise I'll actually get to a spiritual point for
the non-gamers out there if you'll just hang with me. (Yes, I'm talking
to you, Mom & Liz.) It's no surprise to anyone that I'm a big fan of Race for the Galaxy,
a card game designed by Tom Lehmann that takes the role selection
mechanic (you get to choose a particular special action each turn that
you & all the other players get to do) and uses it to create a
fast-moving game of interstellar exploration & development that
plays well with 2-5 players... and even has a very nifty solitaire
variant. Between face-to-face & solitaire games, I've played it
over 100 times. So I was pretty excited when I read a thread title on Boardgamegeek yesterday announcing an online version of the game.
Well, that excitement quickly faded when I asked whether or not the
developers of the online version had permission from the designer (Tom
Lehmann) or the publisher (Rio Grande Games).
Like
I said, this is going to get technical for a minute. The law that
governs the copying of games is, shall we say, "in flux." (Or, for the
gamers in the audience, "in Fluxx."
Thank you, good night - I'll be here all this week. Don't forget to tip
your waitress!) The graphics of the game board, cards, and pieces are
protected by copyright, as is the specific wording of the game's
rules... but the mechanics are not. (Mechanics, in board game terms, are
the ways that the game works - in Monopoly, the mechanics
include rolling the dice & moving, purchasing or auctioning
properties, collecting rents, improving properties, mortgaging,
negotiating deals.) So, if I choose to make a new version of, say, Uno
(why, why, WHY would I do this?!), I might get away with it if I
changed the card colors & design, called it "First &
Goal" (which is what my unsuspecting players would be forced to yell
when they got down to one card) and rewrote the rules. OTOH, if I kept
their card design, called it "One" and essentially copied their rules,
I'd be subject to some pretty swift legal attention.
2012 Note: when I wrote this, I had no idea that my good friend & game designer, Stephen Glenn, would publish a football game called 1st & Goal. Evidently I was in "gaming prophet" mode. It, by the way, bears NO resemblance to Uno. So, the guys getting ready to unleash their homebrewed version of Race for the Galaxy online feel like since they're using new artwork (or at least trying to find new artwork) that they fall under the "fair use" doctrine of the copyright law.
Legally,
they may be right. (Like I said earlier, there's a lot of grey areas in
copyright law... and the advent of the Internet and the easy
publication of almost anything has made for a lot more grey.) But is it
morally or ethically right? In
this specific situation, the designer has asked the individuals not to
continue (which they have refused to do) and is, along with the
publisher, attempting to negotiate to license the game officially to
someone else. Seems pretty clear-cut to me: these guys are taking Tom's
work and benefiting from it without him. But the specifics aren't really the issue here... the question that has intrigued me is the differentiation between
what is legal?
what is ethical?
what is moral?
I'm in real danger of oversimplification here
as I begin this discussion - actually, there's no question I'll be
doing just that. Bear with me.
Legal
refers to what is lawful - do the written rules of the society permit or
prohibit a particular action? Ethical refers to what is right - how
should an individual or group conduct themselves as a responsible member
of a society? Moral refers to what is good - what is the best behavior
in light of truth & the reality of evil?
I
don't want to go rabbit-chasing, but you need to know that the previous
paragraph would make some academic types crazier than Carrot Top on a
bad hair day. Not everyone agrees that there is any qualitative
difference between morality & ethics... and don't even get
started about the theories about where moral/ethical norms come from.
Anyway, just wanted you to know that the preceding is my personal
attempt to define the three terms.
OK, an example, courtesy of a poster on blurtit.com
- until 1863, slavery was legal in the United States. It was the law of
the land that one man could own another man... but that did not make it
ethical (right) or moral (good).
Another
example, this time from the Old Testament - when Shadrach, Meschach
& Abednego are "prompted" to worship the huge idol or face being
burned alive, they had the choice to do what was morally good (honoring
God) and ethically right (being true to what they believed)... or they
could simply do the legal thing and grovel on their knees.
Yes,
I realize that pirating a game with an online version & the
slave trade are not the same thing - not even close. (It's also not the
same as worshipping a 70 ft. idol - I figured most of you would
understand that.) But it is a clear example of the principle I'm trying
to get across - just because something is legally permissible doesn't
make it ethically right or morally good.
"Everything
is permissible"—but not everything is beneficial. "Everything is
permissible"—but not everything is constructive. Nobody should seek his
own good, but the good of others. (1 Corinthians 10:23-24, NIV)
So,
what does all this mean for those of us who claim to be followers of
Jesus? Again, this is just me typing here, but I think the Biblical
standards are:
"the good of others" (see the verse above)
the honor of God
just because I can do something doesn't mean I should do something
When we're faced with difficult decisions,
our tendency is to rely on the letter of the law, whether that is a
particular interpretation of the Bible or the Federal case law. As
believers in Christ, that simply isn't enough - we must let go of the
permissible and instead grab on with both hands to what is right
& true, what is pure & good.
Our
work as God's servants gets validated—or not—in the details. People are
watching us as we stay at our post, alertly, unswervingly . . . in hard
times, tough times, bad times; when we're beaten up, jailed, and
mobbed; working hard, working late, working without eating; with pure
heart, clear head, steady hand; in gentleness, holiness, and honest
love; when we're telling the truth, and when God's showing his power;
when we're doing our best setting things right; when we're praised, and
when we're blamed; slandered, and honored; true to our word, though
distrusted; ignored by the world, but recognized by God; terrifically
alive, though rumored to be dead; beaten within an inch of our lives,
but refusing to die; immersed in tears, yet always filled with deep joy;
living on handouts, yet enriching many; having nothing, having it all. (2 Corinthians 6:4-10, MSG)
This post was originally written for Election Day four years ago... and I present it again with some edits because it still applies. BTW, If you haven't voted yet, what are you doing reading this blog?!
I know that some of you have been thinking, "Hey, I get to game on a regular basis with folks who put up with my foibles & quirks... I wonder if there's a good way to make sure they hate my guts & either boot my rear end out of the group and/or change meeting places & times so that I can never find them again?" OK, maybe you haven't been thinking that - perhaps that's not really the most important question you're dealing with today. Then again, if you spent 10 minutes agonizing over the way the barista at Starbucks was gonna make your free "I voted" coffee - or if you're spending time on Ben & Jerry's website during work hours determining what flavor ice cream scoop you're gonna score with your "I voted" sticker... maybe the whole "how do I get kicked out of a game group?" question would be a step up. Either way, I'm planning to answer the question for you. In fact, I'm so concerned that you not overly tax your mental faculties (seeing as how many of you will spend tonight watching pundits & posers pontificate & predict - hopefully with less alliteration than I'm using), I've broken the way to get tossed into bullet points:
When you win a game, gloat.
When you lose a game, whine & accuse the other player of cheating.
That's it. A steady diet of this behavior will have you on the outs in no time - and if they choose not to kick you out, they'll secretly detest your presence. Trust me on this one. So, how did this pithy bit of wisdom end up here? Come on, if you're reading this blog, you have enough sense to come in out of the rain & enough smarts to figure out a metaphor when it bites you on the hind end. Tonight - or possibly later - a number of candidates & propositions are going to win or lose. Some of you will be victorious in a battles you've fought with your keyboards & your hearts... others of you will know the stale taste of defeat - and you've fought just as hard as those who win. Regardless (or is that "irregardless"?), you have the opportunity tonight to respond with grace & dignity.
If your side/candidate wins, don't gloat.
If your side/candidate loses, don't whine. Don't accuse others of cheating without real & obvious cause... using an actual standard of proof, not "Rush said it" or "somebody posted this on Facebook."
I want to speak specifically to those who declare themselves as followers of Christ. We have a huge responsibility tonight - if we're gonna call ourselves "biblical Christians", then we better live like it when it comes to election results.
Be wise in the way you act toward outsiders; make the most of every opportunity. Let your conversation be always full of grace, seasoned with salt, so that you may know how to answer everyone. (Colossians 4:5-6, NIV)
if someone asks about your Christian hope, always be ready to explain it. But do this in a gentle and respectful way. Keep your conscience clear. Then if people speak against you, they will be ashamed when they see what a good life you live because you belong to Christ. (1 Peter 3:15-16, NLT)
The most important thing today is not the election of a particular candidate - no one person will usher in the Kingdom of God. (Well, one will, but He's not running this year.) Nor is it the passing of a proposition - law can compel moral behavior but it has no power over the heart. It is far more important that the world around us see followers of Jesus living in the grace & power of Jesus Christ. Yep, I started this mini-sermon by telling you how to get kicked out of a game group. That's the way I roll.
It's not an easy game to learn (there are some tricky interlocking systems), once you've got over the rules assimilation hump there's a fantastic game to explore. Players are asymmetrical factions in a war over a distant planet... any resemblance to the computer game Starcraft in play speed and/or theme is purely intentional.
Tips & Tricks:
It's going to take you 4-5 games to start to see the wide variety of ways you can use the various types of attacks to advance your progress in the game - hang with it! The "wow" factor the first time I figured out how to make a Raid turn the tide of battle was worth the price of admission.
The rules look worse than they are - follow the suggestion in there to play a "battle only" game so that the rest of the system doesn't overwhelm you.
Extras
Each faction has a distinctive feel & play style… but unlike Summoner Wars, the differences are so pronounced that each faction in The Ares Project
has it’s own mini-rulebook. They produce & use power in different
ways, have different units, modify those units with different kinds of
cards… even create new units through various methods... please don't let that complexity keep you away from a tremendous game!
This is is one of the earliest posts on the blog... and it's back because it makes me laugh & think at the same time.
Off the AP wire:
Woman Pelts Robbery Suspect With Bananas Thu Mar 24, 5:13 PM ET By JAMES MacPHERSON, Associated Press Writer
BISMARCK, N.D. - Crystal Senger stopped at a convenience store to buy
pop and cigarettes, and she saw the clerk being choked in a robbery
attempt. She ran to call for help. Then she started throwing bananas.
Senger, 19, said she grew up playing organized baseball, and used those
skills to pelt the suspect in the head with every banana she threw, from
about 10 feet away.
"I was seven-for-seven," Senger said in a telephone interview Thursday.
"They were green bananas — not the ripe mushy ones — so they hurt."
Senger said the suspect, who police said was intoxicated, was stunned from getting hit by the flying fruit.
A
17-year-old was arrested after he bolted from the Devils Lake store and
tripped over a piece of wood, after a short foot chase, Police Chief
Bruce Kemmet said. The teen had no weapon and no money was taken from
the store, Kemmet said.
Police
said the suspect, who was not identified because of his age, stood more
than 6 feet tall, and weighed about 300 pounds. He allegedly entered
the Holiday Station Store about 1 a.m. Tuesday.
"It's pretty simple. The guy walked into the store and said something to the effect of "Give me what I want,"' Kemmet said.
"He
threw me around like I was nothing," said store clerk Ed Bingham, "and I
weigh 220 pounds." Bingham said the suspect kicked and punched him for
what "felt like forever."
Bingham, 43, said he pushed a button that alerted the store's security company.
"When I walked in the store, I saw Ed in a choke hold, yelling for help
and gasping for air," Senger said. "There was blood everywhere."
She ran out and told her friend to call 911 on her cell phone. "She was in shock, so I had to do it," Senger said.
Senger
said she came back in the store and "screamed at the top of my lungs at
him to stop." When she was sure the suspect was unarmed, she began
bombarding him with bananas.
Senger
said the basket of bananas was the closest thing she could find. "If
there would have been cans of soup on the counter, I would have thrown
those at him," she said.
Man, you can't make up stuff like that. I'd love to see the in-store
security camera footage of the scene. And I'm betting that Isaac would
sign Ms. Senger up for our softball team in a heartbeat.
But you've probably guessed that I'm telling you this story in order to
make a point. (I always have a point, right? Well, most of the time.)
Here's the point: Ms. Senger saw a situation that demanded action (the
robbery) and decided to act. In fact, she was willing to use anything
she could find to make a difference... in her case, green bananas.
(We'll have to check with Bruce, our local expert on all things
"police-y", but I'm guessing he didn't receive any training on how to
foil a convenience store holdup with produce.)
Our God works the same way:
Remember, dear brothers and sisters, that few of you were wise in
the world's eyes, or powerful, or wealthy when God called you. Instead,
God deliberately chose things the world considers foolish in order to
shame those who think they are wise. And he chose those who are
powerless to shame those who are powerful. God chose things despised by
the world, things counted as nothing at all, and used them to bring to
nothing what the world considers important, so that no one can ever
boast in the presence of God.1st Corinthians 1:26-29 (New Living Translation)
Take a good look, friends, at who
you were when you got called into this life. I don't see many of "the
brightest and the best" among you, not many influential, not many from
high-society families. Isn't it obvious that God deliberately chose men
and women that the culture overlooks and exploits and abuses, chose
these "nobodies" to expose the hollow pretensions of the "somebodies"?
That makes it quite clear that none of you can get by with blowing your
own horn before God. Everything that we have--right thinking and right
living, a clean slate and a fresh start--comes from God by way of Jesus
Christ. That's why we have the saying, "If you're going to blow a horn,
blow a trumpet for God."1st Corinthians 1:26-31 (The Message)
Basically, we're bananas. Or cans of soup. Or 6 month old packages of
pastries. Or whatever. We're the "foolish things", the "powerless
things", the "nobodies".
Now, I'll bet I'm not the only person reading this who doesn't like the
sound of being a "nobody". I've spend most of my life trying to be
"somebody", to garner a little pile of fame, recognition & success.
But the thrust of the passage in 1st Corinthians makes it clear that it
isn't the scrapings & shavings of power & honor that we've swept
into our corner that makes us valuable to God. It's the fact that Jesus
loves us so much He uses us to change the world.
In other words, it's not what you throw (bananas or soup cans), it's who's throwing it (an ex-baseball player).
In other words, it's not what you throw (the foolish, the powerless, the nobodies), it's who's throwing it (Jesus Christ).
Take a minute right now and let that sink in - no matter what you've
managed to accomplish, or how your life has crumbled & collapsed...
you are being pitched into the game of life by the One the book of
Hebrews calls "the author & perfector of our faith." You're a green
banana upside the head of the Enemy... enjoy!
This article originally appeared in the 4/5/05 edition of "the Grapevine", the e-newsletter of NewLife Community Church.
A brilliantly constructed cooperative game with nail-biting tension - are we going to be able to save the world from the viruses or not?
Tips & Tricks:
You must watch ALL of the timers - the one you're most likely to forget is the draw deck.
When you're teaching Pandemic, work extra hard not to "run" the game - let players make mistakes, learn, and enjoy this great game experience. If you really want to play the game with extra control, play it solitaire.
Do go out & purchase the On the Brink expansion - not only does it offer some fun new ways to play (Mutant Strain, Virulent Outbreak, new roles & new special help cards), but it also has the very cool petri dish holders for the pieces.
Extras
I'm not a big fan of the Bio-Terrorist variant in the expansion in which one player is working against everyone else.
While I can't share details, I have played a prototype of a second expansion set.
There's also a LARP game that's been run at a few gaming conventions - again, I haven't got to play it myself but I love the idea!
Pandemic has a more "family with kids" friendly cousin, Forbidden Island... here's the review I wrote of it for my blog.
I've spent the month of October preaching about marriage... and I'm not done yet. We've talked about:
not giving up (statistically, unhappiness in marriage now doesn't mean you'll be unhappy later)
biblical submission (which starts not with figuring out "who's in charge?" but with submitting to Christ)
being best friends (living out the 35+ "one another" commands toward each other)
speaking the truth in love (letting your spouse speak into your life)
In the next couple of weeks, I'll speak about:
the dangers of "keeping score"
the difference between consumer & covenant marriage (with a big tip o'the hat to Tim Keller for so succinctly writing/teaching on this)
Speaking of Tim Keller, a particular passage in his book, The Meaning of Marriage, has been nibbling at the edge of my brain since I read it... and while it's unlikely it'll make it into one of the upcoming sermons, I thought it would be worth sharing with you guys.
One of the most widely held beliefs in our culture today is that romantic love is all important in order to have a full life but that it almost never lasts. A second, related belief is that marriage should be based on romantic love. Taken together, these convictions lead to the conclusion that marriage & romance are essentially incompatible, that is it cruel to commit people to lifelong connection after the inevitable fading of romantic joy.
I see the same thing Tim Keller sees - a culture that worships romantic love (just take a look at the public obsession with Rob Pattinson & Kristen Stewart) but is convinced that it will burn out and/or blow away. (Again, Rob & Kristen are worth referencing.) Note: for those of you who live under a pop-culture rock, these two are the leads for the Twilight series of films whose off-screen relationship has been tabloid fodder for years. If you're older (than me, I guess), think Richard Burton & Elizabeth Taylor times ten. Biblical marriage offers so much more than this. It's not devoid of passion or romance - for those who question that, your homework assignment is to read Song of Songs. In addition to those wonderful gifts of God, it is anchored in the love of Christ - a love the Bible in 1 Corinthians 13:4-8 describes in this way:
Love is patient and kind; love does not envy or boast; it is not arrogantor rude. It does not insist on its own way; it is not irritable or resentful;it does not rejoice at wrongdoing, but rejoices with the truth.Love bears all things, believes all things, hopes all things, endures all things.
And it's not cruel to commit people to a lifetime of that kind of marriage... is it?
A wonderful card-drafting game that whips along at a breakneck pace and offers a consistently enjoyable gaming experience as the players cast (and miscast) theater productions.
Tips & Tricks:
You don't have to be a card counter to do well - but it is good to know what "9" cards are remaining in each show.
You do not have enough money - so you're going to have to accept that one of your four shows is going to be, well, a flop.
Use your flop show to borrow money - a common tactic is put on a flop, put it in the lowest point value city & then take the maximum amount of money out of the show.
Extras
While I'm very glad there is a reprint available, I do want to note that the two included variants are not necessary to enjoy the game.
Thankfully, the inferior version of the game (Atlantic Star) is out of print.
Showmanager scales really well for 3-6 players... I'm least fond of 4 but it still works well.
Last week, I spent 12 or so hours locked in my office listening to a dizzying array of speakers via Leadership Network's online conference The Nines... and, as usual, some of those folks absolutely blasted me with their wisdom & insight into ministry. This year's overarching topic was "Too Hot To Handle" - and The Nines certainly delivered. What follows is a series of quotes from the presenters that manage to lodge in my brain... many of them I Tweeted during the event. Moral Failure
"Everything you say must be true, but everything true does not need to be said." (Craig Groeschel)
"Grace is doing the most loving thing." (Pete Briscoe)
"Their current failure doesn't diminish their past successes in ministry; but their ministry does not diminish their current failure." (Brad Powell)
"Forgiveness & restoration are two different things." (Matt Williams)
"The thing that kills organizations is not the original sin; it's the cover-up." (Rich Nathan)
Rogue Staff
"Say the hard things before it's hard to say things." (Brian Tome)
"90% of all leaders are sitting on a conversation that you know you need to have." (Michael Fletcher)
"A leader forfeits his leadership when he fails to make the tough calls." (Bryan Carter)
"A toxic culture will eat vision for lunch." (Sam Chand)
Social Justice
"Christ's example: do good works wherever He preached." (Krish Kandiah)
"God was at work before you came... look for His leading." (Dave Gibbons)
"We need to ask ourselves, 'If our church ceased to exist would our community notice?'" (Dave Ferguson)
"'To preach or to serve?' It's not an either-or question any more than the question 'to live or to breathe?'" (Dan Ohlerking)
Rapid Growth
"The biggest issues are not space or buildings as much as the personal issues the leaders face. Manage your own house well!" (Scott Williams)
"Systems are like underwear - they need to be changed often." (ND Strupler)
Elder Boards
"You want your board to actually like meeting together." (Larry Osborne)
"Do not give away your power easily; it is difficult to get back." (Sebastian Van Wessem)
"Without clearly defined roles, the elders will default back to their individual personalities." (Jim Powell)
"Boards are not a problem by design; they only become a problem when the wrong people sit on the board." (Steve Stroope)
"Elders bring baggage with the 'seed of evil' into the leadership circle... scared, scarred, confused or ignorant describe the four most common types of baggage." (Mike Bonem)
A great conversation to have with your elders: "A year from now, how are you going to keep score?" (Scott Wilson)
Kill A Church Program
"That room doesn't belong to your Sunday School class - we're not going to get into a hostage negotiation." (Mark Driscoll)
"Productive growth may initially look like shrinkage." (Eric Geiger)
"Things that matter the most must not be at the mercy of those things which matter the least." (Eric Geiger)
"Weak leaders struggle with killing programs because attendance equates to success to them." (Scott Lehr)
"If you want fans - start a Facebook page, if you want disciples - preach the Gospel." (Scott Lehr)
This is an article from my now nearly-defunct gaming website... and putting Flowerpower on my top 100 games list reminded me that I hadn't ported the information over to the blog. So - now I have.
The decidedly cheesy cover to this Kosmos 2-player game makes you go
"ewwww"... but underneath this bizarre exterior is a nifty tile-laying
game that offers some interesting choices & fast-paced gameplay.
This
is as good a point as any for my disclaimer: I may like this game
simply because I've won 25 of the 28 games I've played of it. (I don't
think so, but I'm pretty sure that fact at least influences my
feelings.) I will say that this game could be dismissed as "luck of the
draw", but my win/loss record seems to indicate otherwise. (Note: this paragraph was written back in 2004... my winning percentage is not quite as high now - though still quite good.)
This is
evidently a first "published" design for Angelika Fassauer & Peter
Haluszka... Luding only lists flowerpower and their new game from Klee,
Trick Track Troll, which was just shown at Nuremberg in 2002.
Below
are two sections: the first talks about the misprint in the game (which
is important to know about!); the second is my take on flowerpower
strategy (which you can take or leave as you see fit!) The One Problem With Flowerpower
Each
flower (there are 10 different flower/"suits" in flowerpower) appears
20 times in the "deck". (I'm still not sure what to call a bag full of
tiles... sigh.) Anyway, each flower has 18 tiles (it's paired with every
other flower twice) and a double tile of it's own "suit".
Every
flower, that is, except the poor red 5-petal (on a dark background),
which does not have a double. (This is due to a misprint which has been
confirmed by Kosmos, the compnay that published the game.) Instead,
there is an extra tile with the white/purple(?) combination. This
does not drastically affect gameplay - but you should note that it's
silly to set yourself up for a move that requires the double 5-petal red
flower. You should also tell your opponent about this mistake in the
tile set, because it's the right thing to do.
NOTE: Within 24
hours of publishing this page, I got an e-mail from Emma Crew, who just
received a new copy of flowerpower from Germany: "After reading what you
said about the misprint, I opened up my copy, freshly arrived from Adam
Spielt, and sorted/examined all of the flower tiles. My set includes 2
of each mixed flower tile, and 1 of every double (including the
carnations/pinks--ok, I'm a girl *and* a gardener, I recognize the kinds
of flowers). So it looks like there's been another printing that fixed
the problem, something you might want to keep in mind if you're playing
using an unfamiliar set. I'm just imagining a game 'HA-HA she needs the
nonexistent tile to finish that bed and win, what a fool..D'OH where did
THAT come from?'" So, you need to check - the first printings were
messed-up... but the new ones aren't. (How's that for a conclusion?)
Flowerpower Strategy
Loath though I am to give away my secrets, here's the general gist of what I do.
1. My first tile is played in the center of my garden two spaces away from the neutral zone.
2.
My second tile goes to the left or right of my garden in the open if it
doesn't match the first tile. If it does match, it is placed next to
the 1st tile with the new flower pointing toward the neutral zone. (This
makes it easier to build into the neutral zone later & use it as a
scoring area.)
3. I concentrate on two things:
making flower beds of 3 flowers
using the neutral zone as much as possible
Don't
waste your time/tile draws making your garden pretty... 2 three-flower
beds are as good as 1 six-flower bed and are both easier to build and
harder for your opponent to block with a weed.
4. I play
aggressively ONLY when a tile doesn't help me or is only marginal. I do
not use tiles that help me to hurt the other player - again, this is a
"waste not, want not" kind of game!
5. I play weeds to use up 3-4
spaces in my opponent's garden... therefore, I usually don't play weeds
until the mid or late game. Timing is everything here - an appropriately
placed weed will use his own flowers to gum up his plans by directly
blocking some growth and indirectly blocking other growth. The main
functions of a weed are to chew up good options for the other player
and to stop him from building a 10+ flower bed.
6. When in doubt
with a "useless" tile (if there's not a REALLY good place to weed), I
play it in the neutral zone along the edge where my opponent has already
placed flowers. It eats up neutral zone space with non-matching flowers
and prevents him from using the neutral zone to score.
7. I try
not to forget the magic numbers: 3 flowers = 1 point, 6 flowers = 2
points, 10 flowers = 4 points. When you forget the magic numbers, you
end up building beds of 4-5 flowers, wasting plays, space &
potential points.
8. This is not usually a card counting game, but
you MUST count double flower tokens... once they've been played, it's
MUCH easier to block an opponent from turning three-flower beds into
six-flower beds. You can place a weed so as to leave them room to play
(3 empty spaces) but not enough room to complete the bed they want.
9.
There are 10 empty spaces on the board when all the tiles are played
(it's happened twice to me in 21 games). You need to weed/eat up the
neutral zone in such a way as to leave 8+ of those empty spaces in the
neutral and/or opponents garden. Doing this, however, is secondary to
scoring yourself.
10. Finally, if it starts to feel close, work on
getting one flowerbed to 10+ flowers... it's not so much for the points
it scores as it is the tie-breaker. In case of a tie in points, the
largest single flower bed wins... and, yes, I've managed to win one game
this way!
Despite an off-putting box cover, this is a tremendous two-player game of building gardens that can be played "friendly" or "cutthroat"... and enjoyed both ways.
Tips & Tricks:
You must use the "community garden" area wisely - ignoring it will simply allow your opponent more space to plant with.
Wait to use your "weeds" (you only have three of them) until your opponent has filled up enough of his side of the board to make them painful.
Pay attention to how much space you'll need to get a flower bed to the next point level - there's no use making a bed of five flowers when they're worth the same as a bed of three flowers.
This is possibly the best licensed game out there... based on the weakest film in the Star Wars franchise. It manages to capture the best parts of a bad film and make a splendid game.
Tips & Tricks:
The Trade Federation is slightly easier to play... but with two experienced players, the game is pretty well balanced.
If you're playing the Naboo side, you MUST use every Anakin card possible to push the timer. (This is really the only "can't miss" bit of strategic advice I can give you.)
Extras
This is not the only good Star Wars game (I also like Star Wars: Epic Duels) but it's certainly the best.
Here's what I wrote about The Queen's Gambit for The One Hundred
This is a classic aka pastor guy post from March of 2010...
44 years ago today, John Lennon opened his mouth during a magazine interview in England and this is what tumbled out:
Christianity will go. It
will vanish and shrink. I needn't argue about that; I'm right and I'll
be proved right. We're more popular than Jesus now; I don't know which
will go first—rock 'n' roll or Christianity. Jesus was all right but his
disciples were thick and ordinary. It's them twisting it that ruins it
for me.
A few months later, the
American magazine Datebook reprinted the quote... and things went a bit
nuts. There were record burnings, death threats, and even the KKK got
involved. By the way, important safety tip: you can figure out when
you've probably gone off the deep end in your reactions when the Ku Klux
Klan agrees with you. (You can read more details about it on Wikipedia.)
John offered this half-hearted apology:
Lennon: I suppose if
I had said television was more popular than Jesus, I would have gotten
away with it, but I just happened to be talking to a friend and I used
the words "Beatles" as a remote thing, not as what I think - as Beatles,
as those other Beatles like other people see us. I just said "they" are
having more influence on kids and things than anything else, including
Jesus. But I said it in that way which is the wrong way.
Reporter: Some teenagers have repeated your statements - "I like the Beatles more than Jesus Christ." What do you think about that?
Lennon: Well, originally I pointed out that fact in reference to
England. That we meant more to kids than Jesus did, or religion at that
time. I wasn't knocking it or putting it down. I was just saying it as a
fact and it's true more for England than here. I'm not saying that
we're better or greater, or comparing us with Jesus Christ as a person
or God as a thing or whatever it is. I just said what I said and it was
wrong. Or it was taken wrong. And now it's all this.
Reporter: But are you prepared to apologise?
Lennon: I wasn't saying whatever they're saying I was saying. I'm
sorry I said it really. I never meant it to be a lousy anti-religious
thing. I apologise if that will make you happy. I still don't know quite
what I've done. I've tried to tell you what I did do but if you want me
to apologise, if that will make you happy, then OK, I'm sorry.
So, this morning, my friend, game designer Stephen Glenn,
decided to use his Facebook status update to mock the Beatles tune,
"All You Need Is Love" - and then I commented about the anniversary...
and we were off to the races.
After a bit of conversation, Stephen said something pretty profound:
Let's say, for sake of
argument, that at any given time the Beatles *were* more popular than
Jesus. In the big False American Idol contest, Jesus comes in third
behind money and The Beatles. Why would that even matter to someone who
had chosen to dedicate their life to Christ? Are they so insecure and
threatened if someone/thing happens to be more "popular" than their guy?
First, ouch. Score one point for the snarky game designer with the Spiel des Jahres nomination under his belt.
Second, duh. I attended seminary for a reason, right? I was forced to respond with:
Biblically, Jesus was a "man of no reputation" (Philippians 2:7) and "despised & rejected by men" (Isaiah 53)...
so I must humbly admit that you, Stephen Glenn, are correct.
Dang, I hate it when you're right - and that False American Idol thing
is genius... I'm gonna steal that & use it in a sermon.
So, I didn't use it in a
sermon - though that may still happen. It became a blog post. (Stephen
graciously OK'd my use of this so I didn't have to steal &
therefore missed breaking a commandment tonight - thanks, dude!)
Look, if Jesus really was a man of no reputation - a guy who managed to
cheese off both the government & the religious leadership - why
are we who call ourselves followers of Christ so concerned about
polishing his image? Isn't the objective to be more like Him rather than
to make the world like Him?
And if that's our goal, our vision, our pot of gold at the end of the
proverbial rainbow, why do we waste so much of our time & energy
trying to force other people to pay respect to God, like we were some
kind of enforcers for a spiritual mob boss or a ministers of protocol to
some tinpot dictator? If God doesn't care that much about his Q rating,
why should we?
It takes the classic game (Monopoly) and makes it extremely gamer-friendly by adding Cosmic Encounter-ish roles, a variety of choices for building, and a great point system that lets you stop the game at any point and declare a legitimate winner.
Tips & Tricks:
Basic Monopoly strategy still works with Tropical Tycoon... but there are major new considerations when you are building on monopolies. You can build for cash or for points... or for some balance point in between.
Extras
The only problem I can see with the game is the need for a DVD player - all of the card draws/random events are keyed off of the DVD. That said, it works really well without being overly intrusive.
follower of Jesus, husband, father, "pastor", boardgamer, writer, Legomaniac, Disneyphile, voted most likely to have the same Christmas wish list at age 58 as he did at age 8