We’ll just skip that & get to the game previews – both from Hobby World, the Russian company who brought us my much-beloved Septikon – Uranium Wars.
World of Tanks: Rush
- Designer: Nikolay Pegasov
- Publisher: Hobby World
- Main mechanics: Deck-building
Game Idea: Be awarded the most medals for destroying enemy tanks, capturing enemy bases & satisfying certain achievement awards (which work a bit like goals in Race for the Galaxy). It’s a deck-builder in the mold of Ascension with the changing tableau of draftable vehicles. The cards in your three card hand can be used:
- as “money” to buy new vehicles/tanks
- for their special power and/or assigned to base defense
- to assault other vehicles & bases
Thoughts: While there are problems with the rulebook (we had to house-rule the replenishing phase of the card tableau), the game is solid. This is not a difficult deck-builder – in fact, I think you could position this as a family-friendly introduction to deck-building. With three games under our belts, I think there may be a little more game here than at first blush – the achievement cards are worth enough to swing the game if you pursue them… and it’s easy to get distracted by beating on the other players.
Desktopia
- Designer: Nikolay Pegasov
- Publisher: Hobby World
- Main mechanics: Flicking, asymmetric factions
Thoughts: If you don’t like flicking games, this isn’t going to change your mind – but if you enjoy them, there’s some neat stuff in here. Accuracy & finesse is rewarded (there are penalties for knocking pieces off the battlefield) and you’ll need to combine your spells & passive powers along with your flicking prowess in order to win.
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