- rank: 1,591
- rating: 7.2
- published: 2011
- designer: Ian Cooper
Print Status
- way out of print... but wait, there's good news!
Why It's On The List
- For a game of space conquest (complete with a tech tree), it zips along at a blistering pace. Turns are short, decisions are tricky, scores are close, and there are multiple ways to victory. Plus, you get to flick stuff!
Tips & Tricks:
- As much as I love flicking games (Catacombs, Carabande, etc.), the flicking here is not the whole game - it's just a part of a much larger space-empire building game.
- The game scales really well from 2-4 players - which is odd, considering it has a four-quadrant map.
- There are even some official variants for the game posted on the Geek... both of which are quite good.
- Combat is NOT the most important thing in the game. While you can't ignore it, it won't win you the game by itself.
Extras
- My Opinionated Gamers review of Ascending Empires... with lots more information and my thoughts on all the whining about the puzzle-cut boards.
- Good news! Play to Z Games just finished a Kickstarter for a new version of the game... and pre-orders are open!
- And, yes, I wrote a preview of the new Zenith edition, too...
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