- April 2005 - 12:13 pm - Collin is born!
- May 2005 - How In The Heck Did I End Up Here? - the stories of my ministry life (yes, I still need to write a couple more posts in this series)
- June 2005 - Dig Hay Zoose - this story still blows me away...
- July 2005 - Interview #2 - wherein Tom Vasel does an e-mail interview with me & I manage (I think!) to get my thoughts straight about the crossroads between being a Christ-follower & being a gamer
- August 2005 - Welcome to Pat's World - which explains why the catchphrase "Be Like Pat" is never going to gain traction
- September 2005 - Enter Pastor Man - the history of my musical tastes & a pretty decent summary of how I deal with art from a Christian perspective
- October 2005 - The Tale of the Pig (And How His Influence Still Touches My Life) - ah, the Pig... I wonder where he is now?
- November 2005 - Small Soldiers Big Battle - I'm finally figuring out how to write a review that sounds like me
- December 2005 - Blasts From The Past - gaming & autobiography... a theme I'd return to with a vengance during the summer of 2006 for my series about D&D
- January 2006 - Unpacking the Baggage - one of my most painfully honest posts
- February 2006 - Five & Dime 2005 - where I finally find a good way to showcase all the data I've been collecting over the years
- March 2006 - Come Back To The One Hundred, Blog Reader, Blog Reader - which is a signpost pointing to another blog I created with Stephen Glenn & 65 of our closest friends about the best games ever...
- April 2006 - Pastoral Advice For Engaged Meeples, Minefield, Minefield Spawns a Question, & 9 Years Ago - April was one of those months where I was writing lots of good stuff... so, I picked four.
- May 2006 - Minefield, Part Deux & The "M" Word - Cuz you really shouldn't read all that stuff I wrote in April without reading the follow-up stuff in May
- June 2006 - Stay Out Of Range Of The Giant: Descent - Journeys in the Dark, The Day I Quit Playing D&D, & Say It With Me: "Non-Binding Resolution" - D&D and alcohol... June was evidently a dark month or my attempt to write a rebuttal to Chez Geek
- July 2006 - DW, Bill Cosby & Evercrack - the "Return of the King/Return of the Jedi" of my D&D trilogy
- August 2006 - Three Geeks... er, Caballeros - a surprise reunion of high school friends
- September 2006 - Underwear & the Four Gods - one of the weirder analogies I've made... in print and/or while preaching
- October 2006 - I Don't Want To Be Some Kind of Nutjob - in which I talk about spiritual warfare & how I'm scared of being a holy roller
- November 2006 - Crackpipe Remote OR Yes, As a Matter of Fact, I Do Watch Too Much Network Television - the title says it all
- December 2006 - Asleep on the... Hershey Bar? - I'm still weirded out by this one...
- January 2007 - This is News? - Obviously, Chris Herndon & his flying monkeys did not live near this lady...
- February 2007 - The Mouse Gave Me The Bum's Rush - how I got thrown out of Disneyland
- March 2007 - Peanut Butter & Karo Syrup - I had some of this just the other night... it's still very yummy.
- April 2007 - Soundtrack of My Life: Steve Taylor - the first (and so far - sigh - only) post in a planned series on the music that has dug deep into my soul.
- May 2007 - I wrote a set of posts about my trip to SoCal for The Origins Experience: Yelo, More Yelo, Origins Experience: Tuesday & If Everyone Jumped Off A Cliff. Not a big blogging month, but a pretty profound one in my pilgrimage as a leader.
- June 2007 - We played games at Braeden's birthday party... and he got games... and somehow the post Birthday Gaming has become one of the more commented upon posts in the history of this blog.
- July 2007 - After four years here in Fresno, I ended up meditating on the nature of my profession & how easy it is to live the Christian life like a magic trick in a post entitled Shattering the Illusion.
- August 2007 - In response to questions I got as part of an Open Mic series at my church, I began answering some of them with the blog, starting with Open Mic: Sex, Lies & Videotape.
- September 2007 - For some reason, I got inspired in September & pumped out some more really good stuff in the Open Mic series (Knock Knock Knockin', All Day Singin' & Dinner on the Grounds, and The New World Slang) as well as a post on the game, The Settlers of Catan, that I feel real good about (The Unofficial Guide to Catan, Part I).
- October 2007 - I answered a question no one asked (Open Mic: The Question Nobody Asked) about why we homeschool and also wrote a really good game review entitled 1492/Ocean Blue (about Mayer's game, Columbus).
- November 2007 - As we close in our Disneyland vacation, I launch into an extended theological musing about DLR I called The Hypnotic Power of a Bug Zapper & the Happiest Place on Earth... and I also managed to finish my guide to all things Catan (The Unofficial Guide to Catan, Part II).
- December 2007 - Two posts stick out in December: my plea for sanity in the face of a potentially anti-church film (Three Requests) and my plea for sanity in the face of sub-standard Monopoly play (Giving Away Your Own (Monopoly) Money).
- January 2008 - Less pleading this month... instead, I wrote a lot about religion & politics. The best of the bunch was Religion & Politics: Oil & Water.
- February 2008 - Of course, there was a chunk of Five & Dime posts... but the highlight of the non-statistical/gaming stuff was Evangelical Does NOT Equal "Right Wing Nut Job".
- March 2008 - Take Me Out To The (Ball) Game... where I ruminate about baseball & board games
- April 2008 - Klutz & Konsulting... the story of how I ended up as a consultant for a board game book for kids
- May 2008 - I wrote a series of posts on the emerging church: Emerging?: 13th Gen to Pomo, Emerging?: Pomo to Emergent, and Emerging: Celebrity Death Match.
- June 2008 - The Kid Games 100 began... but the individual post I'm proudest of was Swingtown, White Guilt & Splitsville.
- July 2008 - I wrote a number of different posts last year about marriage... Framing the Conversation: It's Got A Good Beat & I Can Dance To It - I'll Give It An 85 is one of the best of them in that it managed to offend both sides.
- August 2008 - It was a good month for writing long semi-autobiographical posts that turned into theological/ethical musings: Against All Odds We're Living Separate Lives and Mental Pinball & the Hamster Wheel.
- September 2008 - Camping At Limekiln is how pictures recaps should be done... and not how I end up doing them most of the time.
- October 2008 - A great political post (Religion & Politics: When Atheists Attack) as well as two posts chronicling the biggest Heroscape battle we've had to date (Battle Royale & Battle Royale: National Heroscape Day.)
- November 2008 - The end of the election prompted a couple of posts: Framing the Conversation: How To Get Tossed Out of a Game Group & The Wrong Glass.
- December 2008 - This reminds me... I need to write the last post of this trio about Disneyland: DLR in a Day: Morning & DLR in a Day: Afternoon.
- January 2009 - Both Moral/Ethical/Legal and Memory Is A Funny Thing are great examples of what I call "trigger" posts... where something happens that sparks deep thoughts about something completely different.
- February 2009 - Graceland ruminates on music & memories while Warning Signs is my plea for people to avoid close-minded liberals & conservatives, regardless of their religious persuasion.
- March 2009 - If you want something serious: Brother, Can You Spare A Definition?; something silly: Keep Your Godless Commie Pinko Hands Off My Candy!....
- April 2009 - I'm proud of my boys for many reasons - but this was a real highlight: My Son, the Game Designer.
- May 2009 - The title says it all: Mom is Cool.
- June 2009 - The deep post of the month was It's A Goth World After All... but you need to check out How Well Do You Know Mark Jackson? if you want to, well, get to know me better.
- July 2009 - I finally finished the Kid Games 100 in July... and started adding to it with a series of MIA posts. I also wrote the oddly titled When a Parable Bites Me in the Rear End.
- August 2009 - I consider Rapture Ready: A Review to be one of my best written book reviews... ever.
- September 2009 - I noted at the top of Fred, Lionel & E
rwin: The "Royal Wedding" Syndrome that was a Faulkneresque post.
- October 2009 - Less Faulkner-lite but still good: Green Beans & Humiliation.
- November 2009 - There were lots of good posts in November (lots to be thankful for!) including a number of kid game reviews... but I'll focus on Heroscape for Beginners (and Robo), the Translation Party - The Game Quiz and (because I don't want to leave you hanging) Translation Party - The Answers.
- December 2009 - Combining my love for Disneyland with my love for Jesus, Small World Christmas.
- January 2010 - The "winner" for this month is actually a post I wrote back in 2001... and finally reposted here at akapastorguy as a part of my Migration project: A Provocative Email.
- February 2010 - I'm a big fan of Richard Borg... but not as pleased with Fantasy Flight's way of handling his fantasy version of his Command & Colors system, as evidenced by the following posts: Battlelore is Pregnant, ...and Tide of Iron is the Baby Daddy, and, finally, Battlelore: Lost in Translation.
- March 2010 - This was a very good month... I hate to exclude any of the following from your attention: More Popular Than Jesus, Math is Magic... Really, Parenting is Hard, and Book Review: Raven's Ladder.
Tuesday, April 06, 2010
Five Years of Vintage Posts
Top Ten Signs Of...
5. Phrases like, “We’ve never done it that way before,” “I’m not being faithless, just realistic,” “Why pray? God’s gonna do what God’s gonna do,” “If God wants His church to grow it will grow – we don’t have to do anything,” and “They really should do something about that” are common refrains.
Sunday, April 04, 2010
One Tank Too Far
Braeden & I just finished his first game of Axis & Allies: D-Day... and I (playing the Germans) won at the end of turn nine because I held off a combined force of Brits & Americans (Braeden) at St. Lo. A single tank survived the final onslaught to keep him from reaching his objective.
I really like this game - it's a great "training wheels" game to teach basic wargaming skills.
The Invasion of the Peep Army
The first Peep appeared yesterday next to my bathroom sink. "Mark - We've missed you." His title was "Scout Peep" and he was an indication of things to come.
This morning while I was getting my sermon ready, Sandra delivered the second Peep to my office after I appropriated a doughnut from the adult Sunday School stash. "A good Peep is never afraid to eat with the enemy." This one claimed to be a "Secret Agent Peep."
Then, right before the worship service, I went to get my wireless microphone and found yet another advance Peep - the "Audio Surveillance Peep." The ominous message: "We are listening."
We went to the Archuleta's for Easter lunch (we're the special guest gringos to make the gringo son-in-law, T, feel less lonely!) :-) and when we returned, we spotted the first signs of the Peep invasion on our gate. Yes, that's Peeps rappelling into our backyard.
On closer examination, I found that these were "Special Forces Peeps." I wonder where they go to get their intensive training. (Maybe this explains why they're so difficult to find in the store 10 months out of the year.)
Once in the backyard, there were Peeps with parachutes hanging from a variety of places. Evidently, "Paratrooper Peeps" are not good at reaching the ground.
One Peep-a-Trooper even managed to get hung on the old garage light.
At first glance, I wasn't sure who this troop was advancing through the high grass of our side lawn.
Turns out, it was "Infantry Peeps."
There were also "Calvary Peeps" - with Peep bunnies riding Peep chicks. Their objective seemed to be the patio.
The Peeps came prepared to take losses, complete with Peep coffins & a chaplain. "Some casualties for you to enjoy." (I suspect the "dead Peeps" are actually some sort of Trojan Horse kind of trick.)
Finally, knowing the futility of attacking something many times their size (even with their imposing numbers & near-indestructibility), the Peeps positioned "Sniper Peeps" throughout the yard - on the fence, in one of the trees, on the boys' basketball goal...
...and the final holdout near the eave of the old garage.
Menacing little bugger, isn't he? (I knocked him down with a stick.)
Of course, that was so the Peep Elimination Squad (my two sons) could harvest the Peep Army for some planned experiments involving Peeps & a microwave. (See Peep Science for more ideas on how to experiment/"torture" Peeps for educational purposes.)
Or perhaps as a tasty snack.
Friday, April 02, 2010
Monday, March 29, 2010
Spiel des Jahres: My Uneducated Guesses
- Abandon Ship (Knizia push-your-luck game with cute theme)
- A Brief History of the World (this is really probably a dark horse... but it's a splendid new re-imagining of the original game)
- Fresko (Queen - building frescoes game... looks very cool)
- Jäger und Sammler (Knizia collecting game from Amigo)
- Kamisado (abstract game now released by Huch & Friends)
- Mosaix (Schmidt)
- Power Grid Factory Manager
- Ra: The Dice Game (I'm torn whether I like this better than the original game or not)
- R-Oko (R-Eco released by Amigo)
- Small World (another dark horse, mainly because of theme)
- Snapshot (Rudiger Dorn flicking game in a box from Kosmos)
- Seeland (Kramer game from Ravensburger, comes w/multiple ways to play/levels of difficulty)
- Tobago (beautiful deduction game that's weighted for families rather than gamers)
- Burg der 1000 Spiegel (a memory game from Kosmos that uses mirrors inside the box)
- Diego Drachezahn (Haba makes a racing game out of marble bowling - I think?!)
- Nelly (another entry from Queen in the same line/box size as Enuk)
- Gelini Nightlife (while technically not a kids game, the artwork is likely to throw it into this category - it works VERY well with kids, btw)
- Heckmeck Junior (Zoch simplifies this great dice game about BBQ worms... the original game is known in the U.S. as Pickomino)
- Kraken-Alaram (a dexterity + memory game from Kosmos)
- Larry Lasso (Selecta now has us lassoing wooden pieces to score points... excellent)
- Minotaurus (the best received entry from the new Lego games line... I'd be surprised if at least one of them wasn't mentioned)
- Schatz der Kobold (from Drei Magier Spiele - it's got a weird crystal doodad that is almost enough to convince me to buy the game without a review)
- Schatz der Mumie (a small memory-based game from Haba that's received very positive reviews)
- Vampire der Nacht (Drei Magier Spiele's follow-up to the very popular Nacht der Magier)
BTW, we almost always forget here in the U.S. the influence of the stuff we won't see until the voting is pretty much done (the Spring releases)...
Kid Game Reviews: Click Clack
- designer: Birgit Hahnle
- publisher: Rio Grande/Queen
- date: 2008
- BoardGameGeek rank/rating: not ranked/6.15
- age: 5+
- # of players: 2-4
- print status: in print
- cost: $22.99 (Troll & Toad)
This is a BIG game - not Fireball Island big, mind you, but certainly the box (and the game, which is one of those "game in a box" thingees) is large enough to use as an end table if you put some legs on it.
It's also got a BIG price tag, which is probably my only hesitation about recommending this game to families. The MSRP is $59.95... ouch. Note, however, that the price link above! Troll & Toad has six copies for $23, which is an incredible deal!
The game itself is pretty simple: players are squirrels trying to store up food for the winter. In turn, they roll the big, chunky custom die & move to the area indicated. In each section, there are four holes, which may or may not contain food (metal chips). The bottom of the squirrels are magnetized, so when you do place your piece on top of food, it makes a satisfying "click clack" sound - hence the name of the game.
After your squirrel is placed, you rotate the board one notch in either direction - the entire board is, btw, a giant turntable. If you (or anyone else) finds food - which will be clear from the "click clack" noise - you get to keep it & place it in your tree.
The first player to get 4 of the same kind of food or 7 food (regardless of type) wins the game.
There's one slight wrinkle: the pig can show up and chase your squirrel off the ground & into the trees. If a player rolls a pig, they move the pig to any area and all of the squirrels in that area are placed on the tree in the center of the board.
That's it. Really, no worker placement, no tile-laying, no 18xx-style stock investment. It's simply a roll'n'move with an amazing boards & wonderful bits.
And that's enough when you're four years old and you can play a game that not only has pieces large enough for you to manipulate easily but also has a big cool-looking board & makes noise when you get stuff. It's also enough when you're a parent who likes kid games that are simple enough for a four year old to enjoy while designed so that they have an ending in a reasonable (15 min or so) amount of time.
I think the age suggested by the publisher is for kids playing without adult supervision. With adults playing, it wouldn't surprise me to see bright 3 year olds enjoying this game.
Thursday, March 18, 2010
Quotes That Make You Go "Hmmmm..."
The reality of God is not bound to a particular earthly language, country or style. His spirit can speak through anything. But He is far more likely to be encountered in those things that are excellent rather than shoddy, particular rather than general, authentic rather than derivative.from Paul Richardson's A Certain Risk: Living Your Faith at the Edge:
Perhaps the easiest way to understand faith is to identify it by what it is not. Those who lack faith tend to compartmentalize reality, mentally tearing apart the elements of reality and stuffing them into separate chambers as if they have nothing to do with each other. We see this compartmentalization running rampant in society. The objects & people we cherish are naturally given the places of honor. Everyone else is rounded up & crowded into another chamber. Joy & laughter live in the den. An addiction might be shoved under the bed. Other secrets are stuffed in the closet. Hurting & lonely people rent space in the garage. Our own sour attitude sits impatiently in the car waiting for the ride to church. The glory of God politely greets us as we pull into the church parking lot. God tends to be held at a distance & walled away from the rest of life. Everything is disjointed.
Friday, March 12, 2010
Some Game Lists
- Birds, Bugs and Beans
- Burg der 1000 Spiegel
- Click Clack
- Das Magische Labyrinth
- Enuk the Eskimo
- Feed the Kitty
- Gelini Nightlife
- A Brief History Of The World
- Adios Amigos
- Alea Iacta Est
- Burger Joint
- Ca$h 'n Gun$: Live
- Dungeon Lords
- Fightball: Aztecs vs. The Dark
- Keltis: Der Weg der Steine
- Marrakech
- Piece o' Cake
- The Adventurers
- Tobago
Tuesday, March 09, 2010
Book Review: Raven's Ladder
I'm never quite sure what to expect from fiction by an author of Christian faith... for every wonderful reading experience (like Stephen Lawhead's Celtic Crusades or C.S. Lewis' Chronicles of Narnia), there are numerous slogs through preachy & cliched schlock. (Insert obligatory reference to the Left Behind books here.) It's a little like Tim Burton films - you never know when an "Edward Scissorhands" is going to bloom amongst a field of weeds like "Batman Returns" and "Planet of the Apes."
It helps, of course, when you trust the author as someone who appreciates story & subtlety, which is certainly true of Jeffery Overstreet. As a long-time reader of his articles & reviews at ChristianityTodayMovies.com and his blog, LookingCloser.org, I was excited to find his first book, Through A Screen Darkly, which is a series of essays on movie-going & faith.
So when Mr. Overstreet released the first book in The Auralia Thread series, Auralia's Colors, I... checked it out from the library & felt really guilty about not reading it. Yeah, I know, that wasn't the story I wanted to tell either, but it's the truth. I'm not sure what kept me from digging into the first novel - some of the reviews I'd read made it sound "artsy" and I never managed to pick it up and get into it before I had to return it.
Fast forward a couple of years to the early part of 2010 when I agreed to blog/review Raven's Ladder, the third book in the series. I quickly realized that I didn't want to read book 3 before I read the first two books. So, for the past couple of weeks, I've carted around The Auralia Thread books and read them whenever I could... waiting for my boys at the park, taking a break at work, even squinting at them by the light of a bedside lamp.
Yes, the books are that good.
It's my assignment to review Raven's Ladder... a task which I'm finding daunting. I want to try & paint a picture of the book (and the series that leads up to it) without spoiling the joy of discovery that comes from reading a fantasy series set in a new world. I hope to get you to pick up Auralia's Colors and find yourself swept up by Jeffery Overstreet's beautifully crafted descriptions & plotting... leading inexorably to you buying all three books.
As I've thought about how to do this, I realized that The Auralia Thread reminds me of the TV series, "Lost." No, there's not an airline crash or a smoke monster or even a four-toed statue... but Mr. Overstreet uses the same kind of cinematic style of storytelling to move his plot forward. We get to see important moments from the viewpoints of different characters. Hints are dropped & questions are raised at odd moments that pay off chapters (or sometimes even books) later. The author, much like the writers on "Lost," isn't afraid to kill off characters or radically alter their lives rather than simply pander to our desires for things to be tied up in a simplistic package.
And while the story has definite philosophical & spiritual themes (esp. the relationship of art & faith), those themes don't seem to drive the plot. Instead, they flow out of the natural development of the characters and their lives.
Importantly for me, this is NOT a Christian allegory. Playing the "who's the Christ figure?" game with Christian-penned fantasy novels quickly grows tiresome and takes me out of the book and into "theology debate" mode. Jeffery Overstreet deftly avoids this while still dealing with questions about blind faith, the relationship of art & theology, legalism & freedom, desire as the arbiter of truth, and a plethora of other important themes.
I realize that writing about "serious themes" is likely to turn off some readers. I wonder if my initial hesitation to read Auralia's Colors has to do with other reviewers writing similar things. Pleased, give the story a chance... let the wonder & mystery of this fascinating fantasy world pull you in.
Some specific notes about Raven's Ladder:
- The prologue tells a story that I was sure would be the first half of the book (based on what had gone before). In other words, Jeffery Overstreet managed to both fulfill my expectations and take the story in some wild new directions in just a few pages.
- The book covers even more of The Expanse in vivid detail.
- There's a story (told by Krawg) that absolutely blew me away near the middle of the book... and the implications of what happens to that story speaks volumes about the way we deal with truth & art in our culture.
- Some key story lines are resolved here, while others are advanced and left hanging... thankfully, there is at least one more book coming!
Parenting is Hard
These are the times that try men's souls.
Thomas Paine was actually talking about the American colonies fighting for independence from British rule... but it's the first quote that popped into my head when I thought about being a parent.
Parenting is hard. For those of you who are parents, this is not a surprise. There are so many competing needs, expectations & dreams bouncing around in our brains, both for our kids and for ourselves. It's a wonder anybody survives the 18 or so years it takes to raise a child, let alone two or three kids. (Those of you with 4+ children are either saints of incredible patience or gluttons for punishment... or both.)Some of us had great parenting models from our families that balanced wise discipline with gracious love. We had families that showed interest in our lives & hearts and encouraged us to make good choices regarding spiritual truth & moral/ethical choices. Others of us had families of origin that were replete with all sorts of dysfunctional behaviors: verbal & physical abuse, neglect, addictions & codependcy... the list could go on & on.
Either way, it's pretty common for parents to latch onto some kind of resource to act as a guide for their parenting - when you're tired & frustrated & overwhelmed, it's a lot easier to read a book and follow what it says.
This explains, in earlier generations, the popularity of Dr. Spock & his book "Baby & Child Care" (and, no, this isn't the "live long & prosper" Spock, btw)... and in the last few years, the cultural impact of folks like Dr. Phil and Dr. Laura. (Interesting side observation: we like to listen to people who sound like they are well-educated.)
In Christian circles, the "go-to" guy has been Dr. James Dobson (there is that doctor title again!). While I don't agree with every political crusade that Dr. Dobson has undertaken, I've found his parenting books & the materials he recommends to be helpful.
But there are more folks out there who have teaching ministries, purporting to have THE Biblical way to parent your child(ren) most effectively. Some of those ministries go beyond the bounds of what you can legitimately claim from Scripture to support their particular (usually legalistic) version of parenting.
Without going into major detail, I want to refer you to a couple of sites that talk about two of these ministries:- The checkered history of Gary Ezzo and the variety of resources he has published (including Babywise and Growing Kids God's Way) is worth a very careful look - Ezzo.info does a great job of compiling articles & responses.
- The "teaching" that set me off to write this post comes from Michael & Debi Pearl and their No Greater Joy ministry - TulipGirl's blog has an excellent list of warnings & critiques of what they teach and the horrific consequences
Monday, March 08, 2010
Math is Magic... Really
2010 Oscar Birdbath Results
- Elizabeth Arneson (oh-so-patient & loving wife of Erik Arneson, my friend who runs the About.com/Board Games site)
- Gigi Johnson (who was nice to me back in high school & not just because her sister & I share the same birthday)
- Margaret Kellar (1/4 of the much-missed Kellar clan... her husband was our worship/youth pastor here at NewLife)
- Susan Rozmiarek (Ed & Susan are gamers, friends, and - sadly - Aggies)
Congratulations also go to the two 3rd place finishers (with 14 correct)... Bob Trezise & Keith Monaghan.
Here are the final scores...- 16 - Mark Jackson
- 15 - Elizabeth Arneson, Gigi Johnson, Margaret Kellar, Susan Rozmiarek
- 14 - Bob Trezise, Keith Monaghan
- 12 - the "collective mind", Erik Arneson, Jeff Monaghan, Rebecca Becknal
- 11 - Jason Bullion
- 10 - Greg Thatcher, J. Hunter, Josh Bussell, Shane Oakley
- 9 - Crystal Bussell
- 8 - Jennifer Collier Madon, Wayne Hansen
- 7 - Ray Mulford
- 5 - Jim Christiansen, Joe Huber
- 4 - Darrell
- 3 - Tony
- BEST PICTURE: The Hurt Locker (we picked Avatar)
- BEST DIRECTOR: Katheryn Bigelow for The Hurt Locker (we picked James Cameron)
- BEST ACTOR: Jeff Bridges (Crazy Heart) - correct!
- BEST ACTRESS: Sandra Bullock (The Blind Side) - correct!
- BEST SUPPORTING ACTOR: Christoph Waltz (Inglorious Basterds) - correct!
- BEST SUPPORTING ACTRESS: Mo'Nique (Precious) - correct!
- ORIGINAL SCREENPLAY: The Hurt Locker (we picked Inglorious Basterds)
- ADAPATED SCREENPLAY: Precious - correct!
- CINEMATOGRAPHY: Avatar - correct!
- FILM EDITING: The Hurt Locker (we picked Avatar)
- ART DIRECTION: Avatar - correct!
- COSTUME DESIGN: The Young Victoria (we picked Nine)
- ACHIEVEMENT IN ORIGINAL MUSIC: Up - correct!
- BEST ORIGINAL SONG: "The Weary Kind" (Crazy Heart) - correct!
- ACHIEVEMENT IN MAKEUP: Star Trek - correct!
- ACHIEVEMENT IN SOUND EDITING: The Hurt Locker (we picked Avatar OR Star Trek)
- ACHIEVEMENT IN SOUND MIXING: The Hurt Locker (we picked Avatar)
- ACHIEVEMENT IN VISUAL EFFECTS: Avatar - correct!
- BEST ANIMNATED FEATURE: Up - correct!
- BEST FOREIGN LANGUAGE FILM: El Secreto de Sus Ojos - Argentina (we picked Das weisse Band - Germany OR Un prophète - France)
- BEST DOCUMENTARY: The Cove (we picked Food, Inc.)
- BEST DOCUMENTARY SHORT SUBJECT: Music by Prudence (we picked The Last Truck: Closing of a GM Plant)... btw, Jason Bullion was the only one to get this one correct!
- BEST LIVE-ACTION SHORT: The New Tenants (we picked Miracle Fish)
- BEST ANIMATED SHORT FILM: Logorama (we picked A Matter of Loaf & Death)... NONE of us got this correct!
And some final thoughts on the Oscar ceremony and a couple of the films:
- The category explanations were much more concise & "spot on" than in previous years... and the lame jokes by presenters were kept to a minimum - thank you.
- Hollywood, if you're listening, John Lasseter told you the secret to making great films during his short film introduction blurb. Hint: it's not the tools.
- Ben Stiller is to Oscar night as John Ratzenberger is to Pixar films.
- The dual host thing worked OK - not bad but not great.
- Please don't waste Neil Patrick Harris again - if you're going to let him sing, turn him loose in something besides a Vegas showgirls number.
- Didn't listen to the majority of the acceptance speeches thanks to Tivo - probably missed a good moment or two but also missed a lot of dreck.
- What was up with George Clooney? Who put a thumbtack in his chair?
- I guess I need to see "The Hurt Locker" now. And "Avatar."
- The memorial for John Hughes was very classy... thanks, Academy. "The Breakfast Club" is still one of the best films ever about the social dynamics & rabid insecurities of high school.
Sunday, March 07, 2010
The Collective Mind of the Birdbath Predicts the Oscars (2010 Edition)
- BEST PICTURE: Avatar
- BEST DIRECTOR: James Cameron
- BEST ACTOR: Jeff Bridges (Crazy Heart)
- BEST ACTRESS: Sandra Bullock (The Blind Side)
- BEST SUPPORTING ACTOR: Christoph Waltz (Inglorious Basterds)
- BEST SUPPORTING ACTRESS: Mo'Nique, (Precious)
- ORIGINAL SCREENPLAY: Inglorious Basterds
- ADAPATED SCREENPLAY: Precious OR Up in the Air
- CINEMATOGRAPHY: Avatar
- FILM EDITING: Avatar
- ART DIRECTION: Avatar
- COSTUME DESIGN: Nine
- ACHIEVEMENT IN ORIGINAL MUSIC: Up
- BEST ORIGINAL SONG: "The Weary Kind" (Crazy Heart)
- ACHIEVEMENT IN MAKEUP: Star Trek
- ACHIEVEMENT IN SOUND EDITING: Avatar OR Star Trek
- ACHIEVEMENT IN SOUND MIXING: Avatar
- ACHIEVEMENT IN VISUAL EFFECTS: Avatar
- BEST ANIMNATED FEATURE: Up
- BEST FOREIGN LANGUAGE FILM: Das weisse Band - Eine deutsche Kindergeschichte (Germany) OR Un prophète (France)
- BEST DOCUMENTARY: Food, Inc.
- BEST DOCUMENTARY SHORT SUBJECT: The Last Truck: Closing of a GM Plant
- BEST LIVE-ACTION SHORT: Miracle Fish
- BEST ANIMATED SHORT FILM: A Matter of Loaf & Death
- Thanks to Steve Stigler & his buddies from high school (especially Chris Newcomb), who first introduced me to Oscar Pools and the musical stylings of Stephen Sondheim when we were students together at Baylor University
- Thanks to Matt Baldwin, whose website, Defective Yeti, is the one who makes it so darn easy for me to maintain the Birdbath
Saturday, March 06, 2010
Cultural Utility Belt
Neil deGrasse Tyson: At the end, I said, "Just by a show of hands, how many among you do not own a television?" These are people who teach physics. Half the hands went up. I said, "Of those who remain, who own a television, how many of you don't watch it except maybe you put a movie on it?" Half the hands went up. Which meant three-quarters of that audience had no access to the single greatest force on the thinking of the people who it is that they're trying to teach. And I said to them: you cannot call yourself an educator if you have no insights into the tangled mental pathways that exist in the people who you are trying to teach. It's not just a lesson plan you're handing people. You've got to get in the head and find out how they're going to misthink what it is you're saying. You've got to get in the head and find out what excites them to care about what it is you're saying. And if you don't, you're just simply lecturing. You're not an educator, you're a lecturer, and they either get it or they don't. If that's what you are, fine, but don't pretend you're anything else. So the average kid watches 30 hours of TV a week. You should at least know what it is. I'm not saying watch it every night. But if there's a hit show, know what the hit show is. Take a minute, watch American Idol. Watch NOVA. Watch the movie of the week. Watch the football game. Watch Janet Jackson's left breast. Find out what people are talking about. Because that will matter to them, whether or not it matters to you. You know something? You're not the subject of that class -- they are... Not all television programming lends itself to that analysis, but nonetheless, there could have been an episode that had an interesting twist, a plot that you can tap. In fact, I view those tools as features on the utility belt that I carry with me every day. I'll call that my cultural utility belt... And therein, I think, should be the tool kit of the educator. Little bit of pop culture, little bit of sports, little bit of politics, little bit of everything that's not in your field, because it's going to be in everybody else's portfolio of interests. It allows you to go places undreamt of if all you did was speak to the line-by-line notes of your curriculum.Read the whole thing at Why Educators Need A Cultural Utility Belt.
Thursday, March 04, 2010
More Popular Than Jesus
44 years ago today, John Lennon opened his mouth during a magazine interview in England and this is what tumbled out:
Christianity will go. It will vanish and shrink. I needn't argue about that; I'm right and I'll be proved right. We're more popular than Jesus now; I don't know which will go first—rock 'n' roll or Christianity. Jesus was all right but his disciples were thick and ordinary. It's them twisting it that ruins it for me.A few months later, the American magazine Datebook reprinted the quote... and things went a bit nuts. There were record burnings, death threats, and even the KKK got involved. By the way, important safety tip: you can figure out when you've probably gone off the deep end in your reactions when the Ku Klux Klan agrees with you. (You can read more details about it on Wikipedia.) John offered this half-hearted apology:
Lennon: I suppose if I had said television was more popular than Jesus, I would have gotten away with it, but I just happened to be talking to a friend and I used the words "Beatles" as a remote thing, not as what I think - as Beatles, as those other Beatles like other people see us. I just said "they" are having more influence on kids and things than anything else, including Jesus. But I said it in that way which is the wrong way. Reporter: Some teenagers have repeated your statements - "I like the Beatles more than Jesus Christ." What do you think about that? Lennon: Well, originally I pointed out that fact in reference to England. That we meant more to kids than Jesus did, or religion at that time. I wasn't knocking it or putting it down. I was just saying it as a fact and it's true more for England than here. I'm not saying that we're better or greater, or comparing us with Jesus Christ as a person or God as a thing or whatever it is. I just said what I said and it was wrong. Or it was taken wrong. And now it's all this. Reporter: But are you prepared to apologise? Lennon: I wasn't saying whatever they're saying I was saying. I'm sorry I said it really. I never meant it to be a lousy anti-religious thing. I apologise if that will make you happy. I still don't know quite what I've done. I've tried to tell you what I did do but if you want me to apologise, if that will make you happy, then OK, I'm sorry.So, this morning, my friend, game designer Stephen Glenn, decided to use his Facebook status update to mock the Beatles tune, "All You Need Is Love" - and then I commented about the anniversary... and we were off to the races. After a bit of conversation, Stephen said something pretty profound:
Let's say, for sake of argument, that at any given time the Beatles *were* more popular than Jesus. In the big False American Idol contest, Jesus comes in third behind money and The Beatles. Why would that even matter to someone who had chosen to dedicate their life to Christ? Are they so insecure and threatened if someone/thing happens to be more "popular" than their guy?First, ouch. Score one point for the snarky game designer with the Spiel des Jahres nomination under his belt. Second, duh. I attended seminary for a reason, right? I was forced to respond with:
Biblically, Jesus was a "man of no reputation" (Philippians 2:7) and "despised & rejected by men" (Isaiah 53)... so I must humbly admit that you, Stephen Glenn, are correct. Dang, I hate it when you're right - and that False American Idol thing is genius... I'm gonna steal that & use it in a sermon.So, I didn't use it in a sermon - though that may still happen. It became a blog post. (Stephen graciously OK'd my use of this so I didn't have to steal & therefore missed breaking a commandment tonight - thanks, dude!) Look, if Jesus really was a man of no reputation - a guy who managed to cheese off both the government & the religious leadership - why are we who call ourselves followers of Christ so concerned about polishing his image? Isn't the objective to be more like Him rather than to make the world like Him? And if that's our goal, our vision, our pot of gold at the end of the proverbial rainbow, why do we waste so much of our time & energy trying to force other people to pay respect to God, like we were some kind of enforcers for a spiritual mob boss or a ministers of protocol to some tinpot dictator? If God doesn't care that much about his Q rating, why should we? I'll let singer/songwriter Rick Elias have the last word(s) with his song, "Man of No Reputation":
It was said this man was of no reputation Yet He could stop the rising storm With a gesture of His hand But He chose to use His hands to heal Hearts of darkness, hearts of stone Just like mine would be revealed He was a man of no reputation And by the wise, considered a fool When He spoke about faith and forgiveness In a time when the strongest arms ruled But this man of no reputation Loved the weak with relentless affection And He loved all those poor in spirit just as they were He was a man of no reputation It was said this man brought only confusion That He'd achieve his ends by any means And the truth that it brings revolution And for once they were right The truth set us free The hearts of the captive were his only concern And the powerful knew their days were ending One day soon the gates of heaven will open wide And the Prince of Peace will come back for His bride But for now we live on these streets Forbidding and tough Where push always comes to shove And it's said love's never enough Where a prophet in rags gives hope to a fearful world No injustice, no heart of darkness Will keep this voice from being heard He was a man of no reputation And by the wise, considered a fool When He spoke about faith and forgiveness In a time when the strongest arms ruled But this man of no reputation Loves us all with relentless affection And He loves all those poor in spirit, come as you are To the man of no reputation
Tuesday, February 23, 2010
Battlelore: Lost In Translation
Q: Does Battles of Westeros use the same game system as BattleLore? CP: No. While both are games of medieval army battles and have some slight similarities, they are different games... The classic BattleLore game is based on Richard Borg’s “Command and Colors” game system, while Battles of Westeros is an entirely new engine, one that is significantly more involved than C&C and more in tune with FFG’s design principles.OK, no surprise here. These are different games & Westeros will not be treated as an expansion.
CP: We acquired BattleLore to be our core brand for medieval tactical warfare games (in the scale represented in the classic BattleLore game). The BattleLore name is not necessarily tied to Richard’s “Command and Colors” system.As others have commented, this doesn't completely make sense. For those who like the original system (what CP calls "classic Battlelore"), slapping the name on a different game doesn't make us like it more. And for those who didn't like the "classic" game, it turns them off to your new product. This does not, at least to my untrained eye, seem to be a wise brand management move.
The classic BattleLore game (which we purchased from Days of Wonder in ’08) had an eclectic mix of a Fantasy and historic medieval theme that FFG has never been comfortable with. We solve this problem with Battles of Westeros, which will take on the role of our gritty, no-magic, medieval warfare game, while the classic “BattleLore” game’s trajectory will be of more traditional fantasy.OK, an attempt at translation: "We had this Westeros game in development that was close enough to Battlelore that we realized we needed the license to not offend a truckload of gamers. And then we thought about selling a bunch of Battlelore on top of that & made the offer to Days of Wonder, who was already completely overwhelmed with what they had created."
Q: Will the classic BattleLore game continue to be supported? CP: Yes. We are working on new releases as we speak, one of which will be announced on the FFG site in the near future.Translation: "We will throw you guys a bone or two, so please stop gnawing on my leg as if it was made of Milk-Bones with your blog posts & general hysteria ."
Last year, Richard posted some ideas for “future releases” for BattleLore. Unfortunately, some fans took this post as canon, and are now expecting these specific releases. I think it important to note that while they were well-intended ideas of Richard’s, they did not fall in line with FFG’s vision. What we’re working on with Richard currently has no relation to anything in that old post, but something entirely new and different.Having never read the original post by Richard (who is, btw, a very nice guy), I don't know what those ideas were. CP is exactly right here - ideas of the designer are just ideas unless the publisher puts up the dough to get 'em printed.
Q: Speaking of BattleLore, the main BattleLore game has been out of print for a while. Will this come back into print? CP: There have been, and continue to be, some very serious issues in reconciling the production methods and expectations in the way Days of Wonder produced the BattleLore main game with those of FFG. We understand the lack of availability is an issue and we’re working on a solution... There’s a particular trap in manufacturing games, and it’s one that applies here. The initial printing of a game is typically printed in large volumes, which means that certain efficiencies of this volume are not able to be replicated in a smaller (i.e. reprint level) production. This is a trap that FFG works hard to avoid in its own manufacturing, but the original BattleLore printing was of course not in our production control. Not only was BattleLore caught in this trap, but the game was priced aggressively to begin with, even assuming the best of production efficiencies. On top of that, the factory that DOW used for this production essentially admitted to pricing their manufacturing of the original BattleLore “to get the business in the door” -- which means that the costing levels on the first run was eminently underpriced.Translation: "We would like to blame Days of Wonder for a problem we've owned since 2008. Since that seems a little cheeseball of us, I'll go into more detail & explain that part of the reason DoW was willing to sell this to us was they were struggling with the same thing and were more than happy to let us pay them for the privilege of not having to deal with it anymore."
This, set against the overall backdrop of an already steeply escalating cost in game manufacturing, has made the core game a serious issue. Reprinting the core game “as is,” would essentially result in a near $150 retail price point, which is obviously unacceptable.Note: this sentence was tweaked in the last 24 hours... it originally read "near $200 retail price point". Translation: "We won't be reprinting the base game in the same format. Do the math, people."
Translation: "I won't answer that question, because it looks oopidstay for me to admit we bought a pig in a poke. Instead, I will wave our flashy new game in your face, hoping you'll pay no attention to the man behind the curtain. Then I will once again tell you that the eBay/Geekplace value of an original base set should start climbing, as we will not try to punch that particular tar baby again."Q: Was this a surprise? CP: When we took over BattleLore, the key value to FFG was the BattleLore brand. Which, as you can see, we’re carrying forward with Battles of Westeros.
We were concerned that the classic BattleLore base game, as had been created by Days of Wonder (“DOW”), was going to be troublesome on a production level. We did not, to be honest, expect it to essentially be non-manufacturable, as is the case.
So, as I said before, we’re working on a solution to this problem, and we have some short-term solutions that I think will work very well for players looking to get into BattleLore. Q: Such as? CP: I’ll have to defer the details and the exact “when” for another day when the details are more concretely in place (they are subject to change at this point.)Translation: "We're scrambling here, but we really do have good intentions. Please don't make us promise something we can't follow through with..." Some final thoughts:
- I don't think FFG (or Christian Petersen) is the Evil Overlord in this scenario. They made a business decision that has turned out to be fraught with difficulty (and probably not helped in any way by the world economic situation) and so they're trying to make lemonade out of lemons without cheesing off a whole bunch of potential customers.
- I think FFG has overestimated the value of Battlelore as a brand name separate from the game system released originally by Days of Wonder.
- I think FFG underestimated the difficulty of producing Battlelore & expansions... and now they've got a tiger by the tail.
- I'm glad to hear that there will be some kind of continued support for Battlelore... and I hope that it will wisely take into account the pre-existing fan base as well as the potential for bringing new players into the game. That's going to be a difficult task.
Legal Fine Print: Any comments that I made in my "translations" are purely speculative and indicate no real insight or information... they are simply my attempts at commentary & humor. Please do not sue me.
Monday, February 22, 2010
...and Tide of Iron is the Baby Daddy
- 8 sided dice (Westeros) vs 6 sided dice (Battlelore)
- morale track/objective-based win conditions (Westeros) vs first to X flags win condition (Battlelore)
- individual order decks customized pre-game (Westeros) vs common order deck (Battlelore)
- command tokens/cards/back'n'forth impulse orders (Westeros) vs order cards & simple turn order (Battlelore)
- light on magic/creatures (Westeros) vs Lore/War Council/creatures (Battlelore)
- flanking/engagement rules (Westeros) vs... well, there isn't anything like that in Battlelore
In other words, Battles of Westeros is to Battlelore as Tide of Iron is to Memoir '44. (Comparison is NOT original to me - folks on the Geek said it first.)
Allow me to elucidate (and pat myself on the back for using a SAT-quality word!): Battles of Westeros is Battlelore infected by the FFG virus. The operative elements of the FFG virus are:
- oodles of theme
- scads of plastic minis
- the "let's add some more cool stuff" design ethic skating across the the line into "we've added so much that the game is bloated, difficult to play cleanly & requires a FAQ roughly the size of a phone book"
My speculation, BTW, proved correct. This will not be compatible with Battlelore & may well spell the end of continuing official support of the original system. My plea is that FFG finish out the Call to Arms decks to include the expansions & publish a Campaign Book like the wonderful creation put out for Memoir '44 last year by DOW.
"Lost" & Found (he he he...)
With the show in its final season, you’re lost as it were with how to properly judge the quality of a Lost sermon. It’s almost as if you need a Lost sermon scorecard...
- 8. The sermon compares the island to hell. = +3 points
- 9. The sermon compares the island to heaven. = +5 points
- 10. The sermon compares the island to purgatory. = + shout out to the Catholic readers...
- 32. The “others” are compared to an out of control, power hungry pastoral search committee. = +3 points
Read the whole thing at Stuff Christians Like #714: The Obligatory "Lost" Sermon.
Saturday, February 20, 2010
Battlelore Is Pregnant
Well, not really... but Fantasy Flight Games revealed today that it will be publishing Battles of Westeros, which will use the Battlelore rule system. The "baby" is due in November, just in time for holiday fantasy-novel-series tie-in game-buying season. I'm extremely happy for Richard Borg, the designer (who deserves to make a ton of money yet another version of the Command & Colors system) and Fantasy Flight... but I'm not real happy for me.
You see, I have the bad, bad feeling that this may well spell the demise of support for Battlelore by Fantasy Flight. Battlelore is already on a second publisher (having originally been developed & marketed by Days of Wonder). My evidence, you ask? Well, there's really not any evidence, but this is the Internet so I will indulge in a bit of under-informed speculation:
- The 3 expansions released have all had evidence of "get something out quickly" rather than "advance the franchise." (I'll detail this below, but I do want to note that I like the ideas behind the expansions.)
- Given the choice between supporting a licensed tie-in with an extraordinarily successful fantasy novel series (George R.R. Martin's "A Game of Thrones") and non-licensed medieval/fantasy world that is supported only by those who play the game, which one would you put your cash/energy/time behind?
- Heroes has some nifty ideas and the sculpts are great, but the rules are NOT well-written and there are obvious mistakes in a couple of the included scenarios. (There's also a card misprint... sheesh. Hasn't anyone figured out how to proof these things yet?)
- Dragons is another cool idea that has better rules but should have included the revised creature rules... and some more stuff. It's a pretty steep price tag for 3 figures & a smattering of tokens/cards.
- Creatures ships this week... and I was stunned to learn that I was only getting one new figure for my $23 smackers. (Granted, it's a very cool figure - the Hydra.) I know that the Giant & the Elemental were promo figures that not everyone managed to snag, but that's a pretty weak expansion when that's all you have in the box.
Wednesday, February 17, 2010
I Can't Stop Lov... well, no - Throwing Up
Last Sunday was one of the worst days of my life. I can say with very little Kent Brockman hyperbole that Sunday, February 14th will live forever on my top ten list of worst days ever. Why? Food poisoning.And then he gets spiritual & honest & authentic... man, I love this guy. Read the whole thing at Stuff Christians Like #711: Throwing Up.
Tuesday, February 16, 2010
It's Not The Church's Job
Why do people often come to a church? To get fixed, find friends, renew faith, or strengthen family. All well and good, and the church can obviously be of enormous assistance in all four areas. But the church can’t be held responsible for these four areas of life, nor should you expect it to.Go immediately & read the rest of It's Not The Church's Job at his blog.
Friday, February 12, 2010
Nurnberg Toy Fair - Game Highlights (courtesy of Die Poppelkiste)
- The first is the wonderful website of Brigitte & Wolfgang Ditt, Die Poppelkiste. Their reviews and previews of games are insightful & informative. And in German. (BTW, you may know Herr & Frau Ditt from their game designs, Nautilus & Big Points, as well as a lot of scenario & variant design for The Settlers of Catan.)
- The second solves the whole "in German" problem - it's Google Translate. I can click from page to page in a website & get quickie translation of the pages. (Note: there's an art to reading these machine translations... they are literal to a fault & filled with odd syntax.)
- More light games at Nurnberg than at Essen (or at least less "heavy" games).
- The kid games feature a lot of use of magnetism & memory - which is basically the recipe for making Das Magische Labyrinth, the winner of the Kinderspiel des Jahres in 2009. (Well deserved award, btw... I'll be reviewing it soon.)
- Their favorite kid game of the fair is Haba's Hexenduell (Witch Duel).
- Velo City (Abacus) - a tactical dice game about cycling
- Regatta (Asmodee) - a sailboat racing game that uses a mechanic similar to Techno Witches
- Hexenduell (Haba) - a magnetic dexterity game with a time element
- Fauna Junior (Huch & Friends) - a kid-friendly version of the well-liked (as yet not released in English) animal trivia/estimation game
- Snapshot (Kosmos) - a Rudiger Dorn-designed dexterity game for adults... really!
- Seeland (Ravensburger) - a Kramer game about Holland & dikes & windmills
- Turi Tour (Selecta) - send your animals on vacation... and somehow there's a blindfold involved!
- Asteroyds (Ystari) - described by the Ditts as "RoboRally in 30 minutes"... excellent.
- Heckmeck BBQ & Heckmeck Junior (Zoch) - 2 new ways to dice for worms!
Tuesday, February 09, 2010
Saturday, February 06, 2010
The First "Dime" of 2010
February is "work on the Five & Dime Report" Month... there are more folks this (over 300) which should yield some great results but also mean I've got a lot of data compiling to do.
In my own gaming life, I've managed to reach my first "dime" (game played 10+ times) in 2010 by the end of January: Gelini Nightlife.
Don't be ashamed if you haven't heard of it - it was simply a BGG conversation about Essen games that brought it to my attention when Joe "Burger Joint" Huber & Dale "Dominion evangelist" Yu both strongly recommended that I pick up a copy. I arrived in mid-January and promptly became the most played game in my collection for the year.
I'll do a full review in the next week or so, but it's a Knizia-designed game, adapted from one of his earlier published designs (Tutankhamen) and made less math-y and more fun.
Other games that have been played extensively in the first 37 days of 2010:
- Das Magische Labyrinth 6
- Alea Iacta Est 5
- Dungeonquest 5
- Keltis: Der Weg der Steine (Mitbringspiel) 5
- The Adventurers 4
- Click Clack 4
- Enuk the Eskimo 4
- Heroscape Master Set: Battle for the Underdark 4
- Marrakech 4
- StreetSoccer 4

