Monday, February 10, 2020

#26: Lost Cities (Mark's Top 50 - 2020)


Lost Cities

  • rank: 253
  • rating: 7.12
Print Status
  • in print 
Why It's On The List
  • I've played this over & over and I'm still intrigued each time. How far can I push my luck? Should I play aggressively or defensively? For such a simple game, it continues to draw me in. (Probably doesn't hurt that the production of the game is gorgeous.) Now, it's not that I win all that much. My wife is a pro... and my oldest son gets better every game we play.
Tips & Tricks:
    • I know some people don't like the big cards or the board... but I do.
    • Good Lost Cities play is based not only on the cards you draw but also on the play of your opponent. It is a game about reading their plan as much as executing your own.
    • Lost Cities spawned a whole series of games:
      • Keltis & it's uglier cousin, Lost Cities: The Board Game (I enjoy them both)
      • Keltis: Die Orakel (which I have not played)
      • Keltis: Der Weg der Steine (which I like enough to put on my old top 100 games list)
      • Keltis: The Dice Game (so-so)
      • Keltis: The Card Game (decent - but I like Lost Cities better)
      • Lost Cities: Rivals (which is very good!)
      • and another one whose name I forget but just came out last year
    Extras
    • Here's a link to what I wrote about Lost Cities for The One Hundred...
    • This is the third of four Knizia game designs on my top 50 list.

    Sunday, February 09, 2020

    #27: Ascending Empires (Mark's Top 50 - 2020)



    Ascending Empires

    • rank: 975
    • rating: 7.18
    Print Status
    • way out of print
    Why It's On The List
    • For a game of space conquest (complete with a tech tree), it zips along at a blistering pace. Turns are short, decisions are tricky, scores are close, and there are multiple ways to victory. Plus, you get to flick stuff!
    Tips & Tricks:
    • As much as I love flicking games (CatacombsCarabande, etc.), the flicking here is not the whole game - it's just a part of a much larger space-empire building game.
    • The game scales really well from 2-4 players - which is odd, considering it has a four-quadrant map.
    • There are even some official variants for the game posted on the Geek... both of which are quite good.
    • Combat is NOT the most important thing in the game.While you can't ignore it, it won't win you the game by itself.
    Extras
    • My Opinionated Gamers review of Ascending Empires... with lots more information and my thoughts on all the whining about the puzzle-cut boards.

    Saturday, February 08, 2020

    #28: Dungeon Alliance (Mark's Top 50 - 2020)



    Dungeon Alliance

    • rank: 2121
    • rating: 7.61
    Print Status
    • in print
    Why It's On The List
    • A think-y, puzzle-y dungeon crawl that's dripping with theme and story. The designer (Andrew Parks) mixes deck-building with tactical movement on the board to create a rich world for competitive, cooperative, and solo play.
    Tips & Tricks:
      • Dungeon Alliance is not for the faint of heart - there's a lot going on here - but it's incredibly involving. In complexity, it is in the same range as the Mage Knight Board Game.
      • Speaking of Mage Knight (which I also own)... I think they're both brilliantly designed games, but Mage Knight hasn't hit the table since I got Dungeon Alliance.
      • While the game works with up to 4 players, there is a substantial increase in playing time with that many players. We have liked it better with 2 - smaller dungeon, less down time.
      • It really shines as a solo game as well.
      Extras
      • Both expansions are highly recommended: the Champions expansion and the Adventure Packs.
      • If you'd like to see more about the intricate stories behind the game, there are two webcomics that keep growing from the Quixotic Games team - I'm just going to link to the very interesting design diary about the comics on BGG.
      • Andrew also wrote a great article on getting started with Dungeon Alliance.
      • Finally, this is the second of two games designed by Andrew Parks on this countdown.

      Friday, February 07, 2020

      #29: Pandemic Legacy: Season Two (Mark's Top 50 - 2020)


      Pandemic Legacy: Season Two

      • rank: 33
      • rating: 8.20
      Print Status
      • in print
      Why It's On The List
      • In my Opinionated Gamers review of Pandemic Legacy: Season One, I described it as the Reese's Peanut Butter Cup of Games: "...combining the exquisite nail-biting tension of Pandemic with the surprises and story arc of Risk Legacy is a stroke of genius." That goes double for Season Two, which introduces new mechanisms and an even more wide-ranging story.
      Tips & Tricks:
        • The "alpha player problem" is not the game's fault... it's a player issue. Don't be that guy. (BTW, this is true for all cooperative games - rule #1 is "Don't be a pushy dork if you want to enjoy cooperative gaming.")
        • This is not "classic" Pandemic... and it took us a couple of games to get the hang of the very creative way Rob Daviau & Matt Leacock messed with our expectations of how the game would "work".
        • Rob shared on The Ascent of Board Games podcast that Season Three is done and is with the publisher... no specific release date yet. He also shared that this is a trilogy - they have no plans for a fourth season.
        Extras
        • If you want to read my entire review of Season One (which we loved), it's right here.
        • And here's what I wrote about the genius of Risk Legacy... back when it was the very first "legacy" game.
        • For a variety of reasons, we haven't yet completed Season Two... but every game of it has been brutal and wonderful and completely immersive.

        Thursday, February 06, 2020

        #30: Nemo's War (Mark's Top 50 - 2020)


        Nemo's War

        • rank: 338
        • rating: 8.03
        Print Status
        • in print
        Why It's On The List
        • A solo "wargame" that is brimming with thematic touches (from the event deck to some of the unusual ship choices)... and an impressive level of variability created simply by changing Nemo's objective.
        Tips & Tricks:
          • Nemo’s War was designed as a solitaire game – everything from the unidirectional layout of the board to the theme of the game scream “low player count”. That said, there are variants in the rule book to play with more players… but I frankly have no interest in messing up what has been a delight as a solo game with extra people.
          • Nemo’s War reminds me a bit of old school wargames – ships have attack and defense values, there are a lot of dice rolls, and there is even a printed CRT on the board for the various actions. At the same time, it incorporates action expenditures, bag draws, ways to mitigate bad die rolls, etc. from the more modern game designs.
          • Each objective demands different play styles and trade-offs, which I find endlessly fascinating. So far, I’ve proven to be the most successful at exploration – while all-out war with the nations does not seem to be my forte. I must also note that I play on the lowest difficulty setting – I cannot imagine cranking this up to the highest level… I’d be fish food in a few turns.
          • The game runs about 90 minutes now that I’ve internalized the rules and the order of play – it isn’t unusual for me to play a couple of times in a night if I’m stuck in a hotel on a business trip. And I’m always eager to play it again.
          Extras
          • There are multiple expansion packs available - I sprung for all of them. The Bold & Caring pack adds 2 new objectives, which makes the game even more varied.

          Wednesday, February 05, 2020

          #31: The Quest for El Dorado (Mark's Top 50 - 2020)


          The Quest for El Dorado

          • rank: 210
          • rating: 7.57
          Print Status
          • in print
          Why It's On The List
          • Reiner Knizia turns his adept design talent to deck-building... and makes a racing game that manages to stay tense throughout, offer a variety of interesting (and clever) tactical decisions, and be enjoyable with both gamers and non-gamers.
          Tips & Tricks:
            • Add the caves into the game after your first play - they offer some difficult choices as well as helping deal with overcrowding at choke points.
            • Players often undervalue the usefulness of gold... both for movement through villages and for purchasing higher valued cards that make a big difference in the end game.
            • Learn to look at the board to figure out the "rhythm" of when you'll need various kinds of cards - sections of the board may have a preponderance of one type of terrain and/or high numbered terrain (3s & 4s) that force you to take a different route. Planning ahead will make a difference!
            Extras
            • The Heroes & Hexes expansion is excellent... highly recommended.
            • I'm looking forward to playing the stand-alone game in the series, The Golden Temples. (It will evidently also combine the original game.)
            • There is an excellent set of maps available on BGG.
            • This is the second of four Reiner Knizia games on my top 50 list.
            • Weirdly enough, I graduated from El Dorado High School.

            Tuesday, February 04, 2020

            #32: Armageddon (Mark's Top 50 - 2020)


            Armageddon

            • rank: 3588
            • rating: 6.62
            Print Status
            • out of print... but not difficult to find at decent prices on Amazon & Wal-Mart
            Why It's On The List
            • Imagine a three-way collision between the Mad Max films, an auction game and a worker-placement city-building game. Throw in a little Notre Dame-ish fend off the invaders (marauders instead of rats)... and allow players to use people as currency in the auctions as well as workers to keep your post-apocalyptic settlement running.
            Tips & Tricks:
              • The artwork is evocative without leaning too hard into the dystopian grimness… and the iconography is very clear once you get the hang of it
              • I’ve found that it takes players 2-3 rounds (roughly half a game) to get acclimated and then they’re ready to defend their very tiny barb-wire encrusted empire.
              • The auctions are double-layered... they are "get to choose first" auctions for buildings and for equipment. In addition, the winner of each auction gets a small bonus, and the loser gets a penalty. 
              Extras
              • I've been working on a review (complete with fiction sections) of Armageddon for years now... short version: I think all of the elements fit together to make a really satisfying and enjoyable game experience.

              Monday, February 03, 2020

              Unheralded Games of the Last Decade

              I'm honored to be a part of the writing team at the Opinionated Gamers website... and this last month we've been blogging about the games that seemed to go "below the radar" of the gaming community in the last decade and needed a little OG love.

              What follows are my entries (which I've expanded on for my wonderful readership)... if you'd like to read the whole thing, go to the Opinionated Gamers website. (But make sure you come back here and read my stuff!)



              2010 - Fresco
              BGG Board Game Rank: 284

              Well, here’s how NOT to start off a list of unheralded games… with one that’s ranked above 300 on BGG. I know this got a big box edition and a ton of expansion modules (I own all of the ones that are currently released)... but I never hear anyone talk about playing it! (And, due to my regular crew of gamers and their complete lack of taste, I never get to play it.) So, unheralded. Right?

              Note: getting a Queen big box edition is not a mark of overwhelming game design success… seriously, both Lancaster and Alhambra got big boxes. (Don’t get me started on how much Alhambra messes up a perfectly good game - $timmt $o… I don’t care that it won the Spiel des Jahres.)

              My lack of play is a crying shame, as this is a personal favorite in the worker placement genre… dripping with theme that melds perfectly with game mechanics. And the plethora of expansion modules means you can craft the level of depth to fit the situation.
              Here's my take on the expansions…
              • In the original box (1-3):
                • The portrait cards & paint mixing tiles are great ideas & should be used from the start with gamers
                • The extra paint colors add some interesting tactical decisions but add to the length of the game.
              • First large expansion box (4-6)
                • The gold leaf a nice touch that increases the score, but I think it works best when coupled with the glaziers to offer different scoring pathways to pursue.
                • The wishing well is pretty random & non-essential.
              • Second large expansion box (8-10)
                • The second set of expansions (the bell, the "plague", etc.) are not necessary - but do give the game some variety if you're playing it a lot... which, sadly, I am not.
              • Stand-alone expansions (7 & Queenie 1)
                • There are two other small expansions published - a small giveaway called The Bishop's Favor (which I like) and an incredibly over-priced set of "secret" bonuses called The Scrolls (which would like better if it wasn't so expensive).
              • Fresco Mega Box expansions
                • These don’t physically exist yet… but were part of the Fresco Mega Box Gold Edition. The only one that sounds like something I really want is The Dome… but the cost of the expansion pack was too high even with my deep love for this game. Of course, I wouldn't say "no" if someone gave it to me. :-)

              Also considered for my 2010 pick: Famiglia (BGG Board Game Rank: 1751)
              & Die Siedler von Catan: Der Schokoladenmarkt (Ritter Sport-themed expansion for Catan)


              2011 - Core Worlds
              BGG Board Game Rank: 638

              I get that there are reasons that Core Worlds didn’t become the hit it should have been:
              • The more players you have at the table, the harder it is to see your options… and, conversely, the more options you have
              • The game is exponentially more interesting and involving when you add the Galactic Orders expansion… which wasn’t released in tandem with the base game
              • It’s a game that rewards multiple plays… in a climate that is making that more and more difficult with the avalanche of games that appear every year
              • It’s not a short game… we played last night (Jan. 2, 2020) and a two player game with experienced players ran an hour and 45 minutes
              But take all of that and ignore it, because this continues to be a favorite gaming experience each and every time it hits the table. I wouldn’t recommend learning this deckbuilding/tableau building hybrid with more than 3 players… and I believe Galactic Orders is an ESSENTIAL expansion… but given those limits, hunt this one down and give it a try. (You can read my glowing review of both Core Worlds expansions on the OG.)

              It’s important to manage your expectations – there are SO many directions you can go in this game, but you can’t do all of them. You have to prioritize your energy and actions throughout the game but especially near the end to be able to bring in victory points.

              Also considered for my 2011 pick: Ascending Empires (BGG Board Game Rank: 974)


              2012 - Septikon: Uranium Wars
              BGG Board Game Rank: 7983

              I originally reviewed this in 2013 (when Russian copies began reaching the U.S.) - you can read my review right here - and was pleased when the Kickstarter enabled English copies to exist. Sadly, it never got the attention it deserved as an one-of-a-kind design.

              Here’s what I said back then:
              Some of you are barely hanging on now – your “but I don’t like wargames!” reflex alarm is blaring. Maybe it would help you to think of Septikon – Uranium Wars as a resource & opportunity management game… albeit with a whole lot of damage & destruction. Or maybe you could think of it as a worker placement game – if your workers were loyal & mindlessly obedient clones whose entire mission was to pummel the opposing space station into submission. OK, it’s a war game.


              A recent play was the first time the game has gone over an hour… typically, we finish this in about 45 minutes as one player is pummeled into submission. There’s nothing quite like this game out on the market (that I’m aware of)… and it’s a very interesting two-player adventure in trading punches combat.

              Also considered for my 2012 pick: Wurfel Bohnanza (BGG Board Game Rank: 1679)

              2013 - Quantum
              BGG Board Game Rank: 434

              This fast-moving game of space conquest works like a charm with 2, 3, or 4 players, thanks to the modular boards. It’s also possible to create a wide variety of powerful “combos” by pairing technology cards with inherent ship powers (and each other!) to create wild new ways to mess with your opponents and/or out-race them to the win. The cards seem overpowered at first glance - but since every card is at that level, it balances out well and keeps the game humming along at a lightning pace.

              There are a number of suggested board layouts – we’ve found that all of them work well. When you add The Void (a one tile expansion), you have even more varied board layouts and strategies.

              And it’s a really good looking game, too. Even with dice as spaceships.

              Also considered for my 2013 pick: Tash-Kalar: Arena of Legends (BGG Board Game Rank: 514)


              2014 - The Battle At Kemble’s Cascade
              BGG Board Game Rank: 1886

              Those of us who spent some portion of our youth frittering away (“frittering away our noontime, suppertime, chore time too!) on video arcade machines remember fondly games like Defender & Stargate (aka Defender II)... and the Tyrland brothers obliged by creating a side scrolling board game, complete with 8-bit graphics, clunky firing mechanics (you can’t fire diagonally - of course), and a nifty tray system that keeps the game moving towards you. (Nice touch - the trays can change size to better make the game work at various player numbers.)

              And while Defender was a solo game, this is definitely a multiplayer experience – not only do you attack the incoming enemy ships, you can open fire on your “friends”. Thankfully, you don’t have to put a quarter in the box when your ship goes down… you simply warp back into Kemble’s Cascade and open fire on those who caused your premature demise.

              It’s not a perfect game - it can be fiddly and some of the awards & cards are more powerful than others… but it captures the arcade experience perfectly. I can’t ask for much more than that.

              Matt Carlson reviewed The Battle at Kemble’s Cascade on the OG site back in the day.

              2015 - Baseball Highlights 2045
              BGG Board Game Rank: 423

              Let’s start with a key fact - I’m not a fan of actual baseball… but I tend to like baseball board games. Baseball on television is only slightly more exciting than golf on television - and thanks to ESPN and about 50 other cable sports channels, if I’m that bored, I can watch axe throwing, competitive cornhole, and/or esports. (On the positive side, I would have missed out on ice cross downhill and freeride mountain biking if not for those oddball sports channels.)

              But I digress. A lot.

              We’re talking about baseball games - and in the case of Baseball Highlights 2045, we’re talking about a heavily abstracted baseball game with a future version of baseball that involved cybernetically enhanced pitchers and robot batting machines with wheels. And yet… it gets the “feel” of baseball right. More importantly, it involves really great gameplay as your team changes via deck-building and you work to get the right players in the lineup to slow down/stop or out-score your opponent.

              Almost every game I’ve played has been wonderful… including a couple of times playing a 4 player tournament version (which runs a little long but works like a charm). Mike Fitzgerald designed a real beauty here.

              Three sad notes:

              1. Football Highlights 2052 is not as good as Baseball Highlights 2045… it’s fine, but it doesn’t feel like you have nearly as much control of the game coupled with a higher cognitive load due to the complexity of the cards. (And I say that as a big actual football fan.)
              2. The rules are organized in what can only be called an arcane fashion - this is not unusual for the publisher in question. It makes learning the game much more difficult than necessary.
              3. No surprise, really… but the three-player mode doesn’t work nearly as well as head-to-head or 4 player tournament.
              2016 – Armageddon
              BGG Board Game Rank: 3588

              This was one of those “surprise!” games at Essen 2016 - not a lot of fanfare, relatively unknown designers, etc. - but it continues to be one of my favorite auction-ish games for 3-4 players.

              Imagine a three-way collision between the Mad Max films, an auction game and a worker-placement city-building game. Throw in a little Notre Dame-ish fend off the invaders (marauders instead of rats). Workers can be used as currency for auctions (sending them out to build buildings and scavenge resources) or placed on your personal compound to defend against marauders and accomplish other tasks.

              The artwork is evocative without leaning too hard into the dystopian grimness… and the iconography is very clear once you get the hang of it. I’ve found that it takes players 2-3 rounds (roughly half a game) to get acclimated and then they’re ready to defend their very tiny barb-wire encrusted empire.

              I’ve been working on a review of this for nearly 3 years… if and when I ever get it done, it’ll be a work of art. (I’ve actually written fiction sections connecting the game mechanics to the story of a lone outpost after the Catastrophe.) But don’t let my inability to get my magnum opus review finished keep you from trying this wonderful game. (And it’s still available at pretty decent prices from Amazon and/or Walmart!)

              Also considered for my 2016 pick: Hit Z Road (BGG Board Game Rank: 1270)

              2017 - Escape from 100 Million B.C.
              BGG Board Game Rank: 2981

              So, something went wrong… and we’re stuck in 100 Million B.C. We’ve got to work together to find all the parts to the time machine before our actions and the various wormholes that the accident created mess up the timeline so bad we don’t exist.

              Kevin Wilson’s game of time travel has much of the normal “quests” of a cooperative game - find missing stuff, explore the area, avoid bad things (in this case, dinos), and beat the timer. The nifty twists are the wormholes that spit out figures from the past (or future) - like young Abe Lincoln or Amelia Earhart or a spaceman with a laser gun - that you have to corral and send back through time… and the problem that each dino you kill adds paradox and increases the chance of a virtual time meltdown. Worse yet, you can’t let Abe go after dinos with his ax... or have the dinos eat an unsuspecting caveperson – it just creates more paradox.

              Escape runs a little long with the full complement of players - but we enjoy it a lot with 3-4. We’ve never winked out of existence… but Elvis was president in one of the timelines we returned to. (Nice design touch – each finishing score has a “what happened” paragraph in the rule book.)


              Also noticed by us... a bit of work and this could be re-themed as Toejam & Earl: The Funkadelic Board Game. (Note: I consider this a positive.)

              Also considered for my 2017 pick: Nemo’s War (BGG Board Game Rank: 339)

              2018 - NEOM 
              BGG Board Game Rank: 1452

              My initial rules read of NEOM (prior to seeing the game) made me think it would be an interesting but difficult to play 7 Wonders knock-off. I’m happy to say that the first day I taught/played (a few weeks after Essen 2018), I was proven wrong… and ended up playing it 3 times in one day. As soon as it became easily available in the U.S., I jumped on a copy… and it’s now in regular rotation here at Chez Jackson.

              I’m a huge fan of both 7 Wonders and Suburbia – enough so that I own every expansion for both games and plunked down a C note in order to get the Collector’s Edition of Suburbia. So, when a game can easily be described as combining some of the best bits from both of those games, I’m in.

              And that’s the way I introduce NEOM to gamers – the drafting is similar to 7 Wonders and the tile-laying feels like Suburbia. But that misses some of the innovations that make Neom more than just another chip off the old blocks:

              • Using a “bomb” draft item (Flood, Fire, Crime Wave) in each era that hurts others but denies you a turn
              • The initial “seeding” draft of cornerstone tiles – they do more to set strategy than the similar Leaders expansion in 7 Wonders
              • The simplified resource system – including the creation of trade routes and the ability to buy resources from someone farther away at a slightly higher cost
              Most important is the reality after 15+ games that there are multiple ways to win:
              • Focus on your cornerstone tiles
              • Build a suburb (lots of residences)
              • Be the resource king (and the $ that go with it)
              • Build a balanced city
              Also nice – it plays well with 2 players (using a similar system to Fields of Green), balances nicely with 3-5 players, and even has a decent solo mode

              Also considered for my 2018 pick: Wildlands (BGG Board Game Rank: 918)

              2019 - Kauchuk 
              BGG Board Game Rank: 7849

              Using rubber bands & a peg board for area control (in a stunning variety of modes) is genius. I want to clarify a rule (how big an area can you surround with completed areas and claim?) and I’m not in love with the cardboard scoring track – but I’d be more than happy to play again. This doesn’t work quite like anything you’ve played before… and it is well worth seeking out.


              Also considered for my 2019 pick: Coloma (BGG Board Game Rank: 1994)




              #33: Schnäppchen Jagd (Mark's Top 50 - 2020)



              Schnäppchen Jagd (Bargain Hunter)

              • rank: 2500
              • rating: 6.80
              Print Status
              • out of print?
              Why It's On The List
              • This three-handed trick-taking game resets trump on each and every trick - and yet the unique scoring system (with bargain piles and junk piles) is surprisingly easy to understand. It's just difficult to play well!
              Tips & Tricks:
                • There is a memory element to the game - but you can refresh your memory between hands.
                • The game will play with four players - but three is the number you really want.
                • Don't be ashamed of a low score - it took me 2-3 games to get a positive score.
                Extras
                • This is the second of two games on my top 50 list from designer Uwe Rosenberg. (Weirdly enough, one is from his "meaty sprawling board games" period and one is from his "do wacky things with decks of cards" period.)

                Sunday, February 02, 2020

                #34: Descent: Journeys in the Dark [2nd ed.] (Mark's Top 50 - 2020)


                Descent: Journeys in the Dark [2nd edition]

                BoardGameGeek
                • rank: 96
                • rating: 7.71
                Print Status
                • in print
                Why It's On The List
                • All of the design ideas I’d loved from the original version of Descent are still here – one roll combat, customizable characters, great miniatures & artwork. At the same time, FFG has managed to knock off the “rough edges” – simplifying the Overlord system, losing the silly transport glyphs, etc. Most importantly, they've broken adventures down into bite-size (read: playable in 60-90 minutes) pieces… and then connected them via a simplified campaign system that works like a charm.
                Tips & Tricks:
                • There are a lot of expansions - I haven't worried about many of the hero/monster sets, but I've picked up all of the campaign boxes (which add plenty of new heroes & monsters as well as terrain & scenarios.)
                • The Road To Legend mobile app is a fantastic way to play that turns Descent into a cooperative game.
                Extras

                Saturday, February 01, 2020

                #35: Mystery Rummy - Al Capone & the Chicago Underworld (Mark's Top 50 - 2020)



                Mystery Rummy: Al Capone & the Chicago Underworld

                • rank: 2339
                • rating: 6.87
                Print Status
                • out of print?
                Why It's On The List
                • This is my favorite of the Mystery Rummy series... mostly because it feels a bit like Canasta (possibly my favorite standard deck card game) in how difficult it is to hide key cards from your opponent(s).
                Tips & Tricks:
                  • In my opinion, this is the easiest of the Mystery Rummy games to teach to non-gamers.
                  • While MR: Al Capone is a great 2-handed game and a wonderful partnership game, it drags on way too long with three players.
                  • Don't give up... it is possible to fight your back into the game, even after a bad hand. (Just one of the reasons I love this game.)
                  Extras
                  • Wyatt Earp is a cousin to this series of games & is very enjoyable as well.
                  • Thanks to the Kickstarter for Escape from Alcatraz (the newest Mystery Rummy), the original four games were reprinted.
                  • This is the first of two games on my top 50 list from designer Mike Fitzgerald.
                  • Here's what I wrote about the Mystery Rummy series for The One Hundred.

                  Friday, January 31, 2020

                  #36: Friday (Mark's Top 50 - 2020)


                  Friday

                  • rank: 361
                  • rating: 7.18
                  Print Status
                  • in print (I think... if not, it's easy to find a copy on Amazon or WalMart)
                  Why It's On The List
                  • The first of two solitaire games on my top 50 list... this is an inventive use of the deckbuilding mechanic as you are Friday from the novel Robinson Crusoe... trying to keep Robinson alive and get him ready to face down the pirates. 
                  Tips & Tricks:
                    • I used to be really good at this game... actually won once on Level 3 (there are four levels). Those days are gone - I haven't defeated both pirates on Level 1 in my last 10 games.
                    • The rules for the various powers are a little tick-y... you need to make sure you read EXACTLY what they do (and do not do) in the rulebook.
                    Extras
                    • This is an extremely portable game - when I'm traveling to speak, it's easy to throw in the suitcase and beats the heck out of watching HGTV in a hotel room.
                    • I didn't plan this... but I love that I'm posting this review on a Friday. Friedemann (the designer) would love it, too.
                    • If you get a chance to play a game with Friedemann, take the chance... even if it's not one of his games. He single handedly made our game of Mord im Arosa into a laugh riot a few years back.

                    Thursday, January 30, 2020

                    #37: DC Comics Deckbuilding Game (Mark's Top 50 - 2020)


                    DC Comics Deckbuilding Game

                    • rank: 741
                    • rating: 7.04
                    Print Status
                    • in print
                    Why It's On The List
                    • Mix the Ascension deck-building lineup with some fantastic "straight from the comics" DC superhero art... and add just enough thematic touches to the design (player heroes, super villain attacks, etc.) to give it the comic book feel. It's not rocket science - but we've played it nearly 200 times in the various incarnations.
                    Tips & Tricks:
                      • There are a wide variety of base games for DC Deckbuilding - the best balanced is the original "blue" box... but folks with some gaming under their belts may want to dive into the Teen Titans base box. (There is very little love in my gaming group for the Forever Evil box.)
                      • There are two types of expansions:
                        • Crisis - which are for cooperative play
                        • Crossover - which add cards & game mechanics to the base boxes
                      • You have to pay attention to what other people are drafting - if they're taking lots of attack cards, you need some defense cards in your deck. Hate drafting is definitely a part of the game.
                      Extras
                      • The additional games in the series (the Rivals 2 player boxes, Teen Titans Go 2 player, and Confrontations) are all enjoyable. (Sharp-eyed DC fans will note that the picture above is from the Batman vs Joker set.)
                      • We haven't played Rebirth... yet. Give us time.
                      • I'm a huge fan of the Multiverse box/cards which allow you to play a massive game across all the sets you own... but not everybody enjoys that.
                      • Favorite Crisis set: #2
                      • Favorite Crossover set: Justice Society OR Legion of Super-Heroes

                      Wednesday, January 29, 2020

                      #38: Agricola (Mark's Top 50 - 2020)


                      Agricola

                      • rank: 29
                      • rating: 7.97
                      Print Status
                      • in print
                      Why It's On The List
                      • The theme - farming in medieval times - shouldn't be terrifically compelling (why do I care about the travails of a farmer?)... and yet the game system makes you sweat every purchase, every family member you send out to collect wood or stone or to get a job...
                      Tips & Tricks:
                        • I don't pretend to have a decent grasp on Agricola strategy - particularly when playing with 4-5 players. At the same time, it's important to remember that you don't have to do well at everything - but blowing off a scoring category completely must be compensated by complete success in other categories.
                        • There's a long-winded diatribe in me waiting to get out on this next tip: don't be "super-gamer" and dismiss the badly named "family game" (the 'simpler' version of Agricola). I don't care how experienced you are as a gamer, there's so much going on that it's worth playing this version multiple times for two reasons: (a) it's a good game w/out the cards!, and (b) you'll play the version with Minor Improvements & Occupations much better if you understand how everything works together..
                        Extras
                        • This is a game where adding players to the mix adds substantially to the length of play - so, while the game works very well with five players (and even has cards that are specific to that number), I like it best with two or three players. 
                        • The Farmers of the Moor expansion is enjoyable, but does increase the complexity of the game another step. On the other hand, I'm not sold on the extra decks - I find the oddball humor to be jarring & some of the cards to have some serious power creep...
                        • I like Caverna - but I don't need both of them.
                        • The iOS app is splendid... both for the solo game and for multi-player. (My son away at college & I just played via the app last week!)

                        Tuesday, January 28, 2020

                        #39: Quantum (Mark's Top 50 - 2020)


                        Quantum

                        • rank: 434
                        • rating: 7.30
                        Print Status
                        • OOP
                        Why It's On The List
                        • A fast-moving game of space conquest with built-in variety and room for great tactical play. And I love the cover art.
                        Tips & Tricks:
                        • Thanks to the modular board format, the game works like a charm with 2, 3 or 4 players.
                        • The combat system is pro-attacking... wise players will take advantage of this to slow down opponents, even if it doesn't directly benefit your plans for placing quantum cubes.
                        • Learning how to use the "free" ship powers is the key to playing well. They are easy to overlook in your first play.
                        • The technology cards may seem out of balance at first - but each card can be very helpful when paired with the right strategic and tactical play. I'm constantly finding new ways to combine card powers and ship powers.
                        • When I say "fast", I'm not kidding. A long game of Quantum lasts an hour.
                        Extras
                        • I haven't written much about Quantum - which is really too bad. It's a great, great game.
                        • The Void expansion - which was available through the BGG shop - is a nifty addition to the game.