Saturday, April 07, 2012

#63: Claustrophobia (Mark's 100 - 2012)


Mark's Ranking
  • 2012: 63rd
  • 2010: did not appear
  • 2005: prior to publication


  • rank: 52
  • rating: 7.86

Print Status

  • in print

Why It's On The List

  • Imagine taking the asymmetrical structure of the classic game Space Hulk (hordes of bad guys vs. a small band of heroes) and cross-pollinating it with some very clever dice mechanics (one even borrowed from the much-loved Euro game, Kingsburg)... and then packing the box as full of high-quality components as possible. And there you have it.

Tips & Tricks:

    • Both players (the good guys AND the bad guys) have to carefully managed all of their resources - each of them has some pretty nifty "powers" but almost all of those are limited in their use.


    • The playing time for Claustrophobia is almost always less than an hour... and, with a few exceptions, it's pretty easy to set up as the caverns will be explored and the game board laid out as you play.
    • The De Profundis expansion has a lot more scenarios, some new monsters & heroes, and a bunch of new tiles & cards... and, as per the designer's wishes, does NOT make this a multi-player game. (Croc - yes, that's his moniker - was very clear that he'd designed a two-player game and that putting more folks around the table would mess up the design.)

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