Tuesday, September 11, 2012

Classic: Shaky Line Falling Away

a version of this classic post originally appeared on September 11, 2007 - 5 years ago...

6 years ago today, Shari & I woke up to the phone ringing... a friend called to tell us that planes had slammed into the World Trade Center. 

Honestly, my response was to dismiss this as rumor & hype - but we went downstairs & turned the TV on... just a few minutes after the 2nd plane hit the WTC. For the next 16-18 hours, we left the TV on, keeping Braeden (who was just a few months old) in another room so we wouldn't feed those images of horror to him. 

Today, I read a blog post from a reporter (which I found, thanks to GetReligion) that captures so much of what that day felt like:
I went on, stopping along the way to get quotes. Then I reached the last pillar of the bridge before descending into Manhattan. There I ran into Jessie Graham, my NYPost colleague. She was out riding her bike, as she didn’t come to work till later. We talked for a short while, and stared gape-mouthed at the smoking towers. Finally I said to her, “Come on, let’s get down there.”

No, she said. “Those things are going to come down.”

I looked at her like she was crazy. “They’re not going to fall down,” I said. “They’re the Twin Towers.”

Then, seconds later, the crown of the south tower did a little twist, and there was that horrible, horrible roar, which I can hear inside my head as I type this, as the south tower collapsed. You can see on the image below the precise moment this happened, because I had my pen to my paper. At the top of the page were quotes from bystanders gathered just before the tower went down (“This is Tom Clancy. This is unbelievable.” “Plain and simple and act of war.” “This isn’t a pizzeria w/10 employees.”) But look under the line I drew — you’ll see a shaky line falling away toward the bottom of the page. That’s where my pen was on the paper as my knees went weak and I literally began to fall down. I reached out and grabbed Jessie to keep from going down.

Then I wrote, in a crazy scrawl:

explosion, fell to ground people on bridge sobbing,
one woman
It’s not there anymore!
It collapsed!
A prayer for today:  

Jesus, it still brings tears to my eyes to think about the suffering & horror of that day... watching bodies fall, then the towers themselves. Waiting & hoping for people to be found alive - and so few stories like that. God, I know You were there and that You are here - but that's more intellectual than emotional.  

And yet, as I look back, I see Your reflection in people who gave their lives, their bodies, their time & their energy to rescue, to search, to comfort & to support. I am amazed that the casualty counts were wrong by so much - that so many people didn't end up in the smoking piles of rubble. Help me never forget so short life can be... and how good You are, even in the midst of tragedy. 



in Your Holy name, Amen

Saturday, September 08, 2012

Catan-a-riffic

Lots of Catan games played at the house lately... Collin has fallen in love with Klaus Teuber designs, so we've played:
  • Starfarers of Catan
  • Settlers of Catan: Seafarers (with the Das Buch expansion set)
  • Settlers of Catan: the Chocolate Market (a nifty German-only expansion from RitterSport)
  • Anno 1701: Das Brettspiel

And Braeden & I just started a game of Elasund: The First City of Catan this morning...

Wednesday, September 05, 2012

Religion & Politics: Oil & Water (Classic)

The following post is the first in a series of "classic" aka pastor guy posts that I'm reposting - in some cases slightly edited. This one originally appeared in January 2008.

As a follower of Jesus and as a minister, I've been warned numerous times that "religion & politics don't mix" - and they've been variously compared to oil & water or Michigan & Ohio State football fans. (OK, nobody's ever said the football fan thing to me - I've just been thinking about how great the Capital One Bowl was on Tuesday.) I'm going to argue a bit with that premise, so hang on to your proverbial hats. 

First, I'll agree that religion shouldn't mix with politics, if by "religion" what you mean is "religious observance" or "government support for a particular religion." While I don't want to do the whole "separation of church & state" debate here (except to say that the phrase, "separation of church & state", does not appear anywhere in the Constitution), I believe that the quest for governmental recognition or sanction almost always hurts the religions who receive it, whether they be Christian or Buddhist or Mormon or whatever. Short-term gains in temporal (earthly) power lead to compromises in belief & practice that wreak havoc in a religion for years to come. 

On the other hand, I will argue that religion & politics SHOULD mix, if by "religion" what you mean is "belief" or "faithfulness to a set of beliefs." Every one of has ideas & practices that we cherish for a variety of reasons - whether we are followers of Jesus Christ or ardent atheists. To ask any candidate or political office holder to abandon their beliefs in order to govern well is a violation of their unique personhood - it's asking them to not be themselves. When we desire people of integrity to lead us, it seems foolhardy to request that they saw off one of their ethical/moral limbs in order to get elected. 

In fact, I think we all are kidding ourselves if we think that what someone believes about the nature of the world and the existence of God can be turned on & off like a light switch. What someone believes will affect their decisions - their values will help (or hinder) them from certain courses of action. This is not to say that we are consistent in living out what we believe - far from it! But if our beliefs are deeply held, if they are more than darkening the doors of a church in order to appease a portion of the electorate, they will bubble up in what we say and do. 

I want leaders in this country who believe in something more than getting elected or gaining power. I'm praying for it. And I don't want any of the candidates, whether I like 'em or not, pretending to be something that they're not. 

So, I close this with two requests: 

1. To the candidates (ha - like they're ever going to read this - still, I can dream, can't I?!): Tell us what you believe. I'd love to hear about your faith decisions - since so many of you claim an "important" relationship with your God, let us know what that means specifically. Stop trying to use "code words" to appeal to one faith segment or another and simply tell us the truth. Give us the opportunity to make an informed decision about who will be the next president of the United States. 

2. To the rest of us: Stop pretending that religious faith doesn't matter in politics - it does. It's OK to be concerned or moved by a candidate's beliefs. By the same token, if it matters to the way the candidates conduct their campaigns & (eventually) lead as they hold office, then it also matters to each of us. We "Average Joe's" (or, in my case, "Average Mark's") have the same responsibility that they do - to live out our lives based on our beliefs - to attempt to live consistently & with integrity. 

As a follower of Jesus Christ, that means I need to pray for the candidates - all of 'em, not just the ones I'd like to see on the ballot in November - and ask God to work in their lives and the lives of those around them. I need to participate in the political process in a way that brings honor to God (speech seasoned with grace, standing for truth). I need to use the brain God has given me (quote from my dad - "God didn't call you to be stupid.") as I decide who to support.

Tuesday, September 04, 2012

Why, Yes, I Have Been Gone A While

This may well be my longest period of silence on the blog. I wish I could tell you that I was on some kind of spiritual retreat - that I'd planned a blog fast that I'd forgot to tell you guys about. 

But it wasn't that. The debris of life & ministry piled up against my metaphorical door and rendered me unable to post, as if I had duct-taped to the wall and have only now pulled myself loose. (I am imagining me covered in sticky residue, unable to type correctly due to the keys bonding with my fingertips.)

So, to recap:
  • long period of silence
  • not spiritual "blog fast"
  • not actually stuck to a wall with duct tape
I don't know how quickly I'll get back up to speed, but I'll try to touch base with y'all at least once a week.

Friday, June 22, 2012

#31: Agricola (Mark's 100 - 2012)

Agricola

Mark's Ranking
  • 2012: 31st
  • 2010: 8th
  • 2005: prior to publication
  • rank: 2
  • rating: 8.25
Print Status
  • in print
Why It's On The List
  • The theme - farming in medieval times - shouldn't be terrifically compelling (why do I care about the travails of a farmer?)... and yet the game system makes you sweat every purchase, every family member you send out to collect wood or stone or to get a job. .
Tips & Tricks:
    • I don't pretend to have a decent grasp on Agricola strategy - particularly when playing with 4-5 players. At the same time, it's important to remember that you don't have to do well at everything - but blowing off a scoring category completely must be compensated by complete success in other categories.
    • There's a long-winded diatribe in me waiting to get out on this next tip: don't be "super-gamer" and dismiss the badly named "family game" (the 'simpler' version of Agricola). I don't care how experienced you are as a gamer, there's so much going on that it's worth playing this version multiple times for two reasons: (a) it's a good game w/out the cards!, and (b) you'll play the version with Minor Improvements & Occupations much better if you understand how everything works together..
    Extras
    • This is a game where adding players to the mix adds substantially to the length of play - so, while the game works very well with five players (and even has cards that are specific to that number), I like it best with two or three players. 
    • The Farmers of the Moor expansion is enjoyable, but does increase the complexity of the game another step. On the other hand, I'm not sold on the extra decks - I find the oddball humor to be jarring & some of the cards to have some serious power creep..

    Thursday, June 21, 2012

    #32: Catacombs (Mark's 100 - 2012)

    Catacombs

    Mark's Ranking
    • 2012: 32nd
    • 2010: 54th
    • 2005: prior to publication
    • rank: 278
    • rating: 7.38
    Print Status
    • in print
    Why It's On The List
    • When you combine the dungeon crawling joys of Descent: Journeys in the Dark with the flicking goodness of Carabande… then subtract 3+ hours worth of playing time – voila! you have Catacombs. It’s a one hour romp through a dungeon with combat resolved via wooden discs.
    Tips & Tricks:
      • Like most dungeon-mastered board games, the person playing the Catacomb Lord should attempt not only to play well but also work to make sure that everyone is having a good time. In fact, as the expansions have ramped up the power level of the Catacomb Lord and the various monsters, we've found that the most skilled player probably should NOT be the bad guy to allow the heroes a chance to win.
      • As in any game with character-driven powers, remember to play to your character's strengths - magic-users should not be charging into melee!.
      Extras
      • One of the great joys of the Catacombs game system is that it works equally well with two, three, four or five players... one player is the Catacomb Lord and the other players simply divvy up the heroes. 
      • There are now three expansions for Catacombs: the Caverns of Soloth (which adds new monsters, rooms & Catacomb Lords), Dark Passageways (a deck of cards that add both benefits & horrors to the rooms), and Horde of Vermin (which adds more new monsters, including a bunch of tiny monsters like rats & snakes). All of them are very good - though if I was only going to buy one, I'd buy Caverns of Soloth.

      Wednesday, June 20, 2012

      #33: Big City (Mark's 100 - 2012)

      Big City

      Mark's Ranking
      • 2012: 33rd
      • 2010: 23rd
      • 2005: 22nd
      • appeared on all three lists
      • rank: 543
      • rating: 6.93
      Print Status
      • very, very OOP
      Why It's On The List
      • There have been a lot of attempts to make city-building games - but I think Big City still reigns supreme. Primarily, that's because of two things: lightning fast gameplay and unbelievably awesome plastic components.
      Tips & Tricks:
        • You MUST play aggressively to win - manipulation of the streetcar line is particularly important. (We have, by the way, always used the "can only play off the ends of the streetcar line" variant - seems to make more sense thematically.)
        • The game allows you to see what neighborhood "deeds" your opponents are collecting - use that information to your benefit!
        • While the Shopping Center is a big point bump, the effort to "set the table" in order to build it can cost a number of unfruitful turns.
        Extras
        • Sadly, it looks like Valley Games will not be reprinting Big City - it's been SIX years since they announced their plans and there's some rumbling that they're trying to sell the reprint rights to someone else. 
        • While components are provided for up to five players, I think the sweet spot for the game is 2-3 players. Four & five "work" just fine - but they are pretty chaotic. Two or three offers a nice level of control.
        •  Here's a pretty extensive post I wrote about Big City for my blog aka pastor guy (and which originally appeared on my Game Central Station website).
        • Here's what I wrote about Big City for The One Hundred.

        Tuesday, June 19, 2012

        #34: Lost Valley (Mark's 100 - 2012)

        Lost Valley

        Mark's Ranking
        • 2012: 34th
        • 2010: 20th
        • 2005: did not appear
        • rank: 538
        • rating: 6.91
        Print Status
        • OOP
        Why It's On The List
        • A very cool exploration/gold mining game with mean & tricky heart - if you can't accept that stuff you build will be used by others to mess you over, you don't need to be playing this game..
        Tips & Tricks:
          • You can not do everything - although it is legal to own both a canoe & a horse - and there's a tipping point in the game where spending gold is actually spending away your chance at winning. One of the important skills is figuring out when you just need to ride out the strategy you've chosen, even if the terrain isn't particularly friendly.
          • As much as I want it to work for 3 players, I think about half of our three player games end up with the player who goes "solo" (doesn't travel the same side of the river as the other players) ends up winning - it's easier not to fight. The only way to avoid this is to either (a) cooperate w/the guy on the same side of the river as you to race each other, or (b) only play with four players.
          • Watch the timer - a player with a substantial enough lead in gold & a decent mode of transportation is highly motivated to find the source of the river & start that timer rolling.
          Extras
          • There are some great player aids up on the Geek - and it's probably required for you to download & read the extensive FAQ..

          Monday, June 18, 2012

          #35: Gnadenlos! (Mark's 100 - 2012)

          Gnadenlos!

          Mark's Ranking
          • 2012: 35th
          • 2010: 63rd
          • 2005: 37th
          • appeared on all three lists
          • rank: 3231
          • rating: 5.98
          Print Status
          • OOP
          Why It's On The List
          • Back to back Klaus Teuber designs (and they're not the only Teuber designs on the list)... this time around, he's managed to make a Wild West themed Euro game that uses a press your luck element to create some really great suspense.
          Tips & Tricks:
            • Poker is where you can lose the most ground if you're pushing to the front - make sure you've got a poker player in your hand.
            • The game is shorter than you first anticipate... be ready for it end slightly quicker than you'd imagine the first time you play
            • Just because everyone else is spending big money does NOT mean you need to spend big money - payday is rough if you've got a lot of notes out there.
            Extras
            • Another game that was never published in English - but the components are language neutral.
            • One nice thing - it will NEVER go longer than 45 minutes (there are three different game "timers" - and at least one of them is guaranteed to go off by that time).
            • Here's what I wrote about Gnadenlos! for The One Hundred.

            Sunday, June 17, 2012

            #36: Anno 1701: Das Brettspiel (Mark's 100 - 2012)

            Anno 1701: Das Brettspiel

            Mark's Ranking
            • 2012: 36th
            • 2010: 16th
            • 2005: prior to publication
            • rank: 1756
            • rating: 6.84
            Print Status
            • OOP
            Why It's On The List
            • While I didn't like Klaus Teuber's attempt to make Anno 1503 deeper via an expansion - I thought it was bloated & made the game much too long - I think his 2nd attempt at a similar game was very, very successful. And that's Anno 1701, which feels like a cross between The Settlers of Catan & Anno 1503.
            Tips & Tricks:
              • There are lots of options to harvest victory points (which can win you the game) - but you can't try to do all of them.
              • The island tile sets are nearly identical - the brown ones are just farther from the starting point.
              Extras
              • Sadly, this game has never been published in English - there are some translation issues but they shouldn't be an insurmountable barrier.
              • Not liking Settlers of Catan does not necessarily mean you'll dislike Anno 1701 - give it a try!.

              Saturday, June 16, 2012

              #37: Tannhauser (Mark's 100 - 2012)

              Tannhauser

              Mark's Ranking
              • 2012: 37th
              • 2010: 98th
              • 2005: prior to publication
              • rank: 1065
              • rating: 6.46
              Print Status
              • in print
              Why It's On The List
              • It's like Hellboy, Harry Turtledove & Halo rolled into one... a plethora of pre-painted minis coupled with a terrific mapboard system for line of sight, all set in a a crazy alt-history universe.
              Tips & Tricks:
                • You MUST get the Revised Rules... they substantially improve the game (and all of the most recent expansions are designed for the Revised Rules.).
                • Make sure you understand the strengths & weaknesses of the character(s) you control - just like a RPG, you need to play the character, not simply your favorite style of combat.
                Extras
                • The expansions are not strictly necessary - but they sure are nifty. I'm really enjoying the new Shogunate faction. (The picture above is a mix of various factions & expansions.)
                • There are two novels set in the alt-history universe of Tannhauser - one of which has not yet been published.
                • Here's what I wrote about Tannhauser for my 2010 Top 100 list.

                Friday, June 15, 2012

                We'll Be There in Less Than Six Months...





                Cars Land opens to the public today... I can't wait!

                #38: Stimmt So! (Mark's 100 - 2012)

                Stimmt So!

                Mark's Ranking
                • 2012: 38th
                • 2010: 53rd
                • 2005: 26th
                • appeared on all three lists
                • rank: 1915
                • rating: 6.54
                Print Status
                • reprinted as Alhambra: The Card Game
                Why It's On The List
                • A nifty stock market game (shades of Acquire) with four kinds of currency used to buy the various stocks. Due to the very straightforward decisions (do I buy stock or take cash?), it moves along at a brisk pace even with a full table of six players.
                Tips & Tricks:
                  • You can't collect every type of stock & win - you must specialize.
                  • Forcing ties cuts the value of the stock to the tied players - sometimes, you can buy up a single stock to keep your opponent in check..
                  Extras
                  • I'm on the record in multiple places how much I dislike the re-imagining of this game as the Spiel des Jahres-winning Alhambra. The addition of the walls both slow the game down and make it more difficult to fight for particular types of stock (as you must factor in the configuration of the wall).
                  • I have not played the newest version of this game, Alhambra: The Card Game. Evidently, the changes are ones we'd already made to Stimmt So! as variants from Alhambra..
                  • Here's what I wrote about Stimmt So! for The One Hundred.

                  Thursday, June 14, 2012

                  #39: Mystery Rummy: Al Capone & the Chicago Underworld (Mark's 100 - 2012)

                  Mystery Rummy: Al Capone & the Chicago Underworld

                  Mark's Ranking
                  • 2012: 39th
                  • 2010: 55th
                  • 2005: 54th
                  • appeared on all three lists
                  • rank: 889
                  • rating: 6.89
                  Print Status
                  • out of print
                  Why It's On The List
                  • This is my favorite of the Mystery Rummy series... mostly because it feels a bit like Canasta (possibly my favorite standard deck card game) in how difficult it is to hide key cards from your opponent(s).
                  Tips & Tricks:
                    • In my opinion, this is the easiest of the Mystery Rummy games to teach to non-gamers.
                    • While MR: Al Capone is a great 2-handed game and a wonderful partnership game, it drags on way too long with three players.
                    Extras
                    • While Al Capone is out of print, you can still find copies of Jack the Ripper (probably the most difficult of the games to teach) and Jekyll & Hyde (just for 2 players) available. (You can also find Bonnie & Clyde, but the buzz on that one was bad enough to keep me from trying it.)
                    • Wyatt Earp is a cousin to this series of games & is very enjoyable as well.
                    • Sadly, my second favorite version of this system, Murder in the Rue Morgue, is also out of print.
                    • Here's what I wrote about the Mystery Rummy series for The One Hundred.

                    Wednesday, June 13, 2012

                    #40: Ausgebremst (Mark's 100 - 2012)

                    Ausgebremst

                    Mark's Ranking
                    • 2012: 40th
                    • 2010: 21st
                    • 2005: 39th
                    • appeared on all three lists
                    • rank: 1670
                    • rating: 6.97
                    Print Status
                    • very OOP
                    Why It's On The List
                    • This redesign takes the card-based movement system from Ave Caesar (and Q-Jet) and injects some interesting decisions into the mix - you can tune your deck (fast, average or slow) as well as use your four 'gear' piles to give you more control - and there are 8 tracks included in the box.
                    Tips & Tricks:
                      • You MUST pay attention - particularly on the longer tracks, you have little or no leeway to get forced to the outside.
                      •  Don't play this game if you have trouble with people blocking your way... well, let me rephrase that - "gleefully blocking your way."
                      Extras
                      • The game is better with more players (4-5 is good but 6 is best) and when you play three races and accumulate racing points based on your finishing position.
                      • The picture above is from my copy, where I've replaced the not-very-attractive cardboard standee race cars with Micro Machines.
                      • Here's what I wrote about Ausgebremst for The One Hundred.

                      Tuesday, June 12, 2012

                      #41: Smarty Party (Mark's 100 - 2012)

                      Smarty Party

                      Mark's Ranking
                      • 2012: 41st
                      • 2010: 46th
                      • 2005: 15th
                      • appeared on all three lists
                      • rank: 1148
                      • rating: 6.69
                      Print Status
                      • in print
                      Why It's On The List
                      • No holds barred, this is my favorite "party" game - it's got enough trivia to please trivia buffs... but the whole "one answer at a time" mechanic makes it work for people who don't carry around lots of useless knowledge in their heads.
                      Tips & Tricks:
                        • We start all the pawns one space in front of START - that way, a 'judge' who makes his bet and/or a person who ends up with the Smarty Pants and no chips both still get a reward.
                        Extras
                        • There's another variant we like... a 'judge' who's feeling lucky (or smart) can "double down" on his yes/no bet - either gaining two spaces or losing them.
                        • We've been pleasantly surprised that with the addition of two sets of expansion cards, we've been able to take enough time with the game to come back to the original cards "fresh"... and sadly make the identical mistakes we made a couple of years ago in our guesses.
                        • Here's what I wrote about Smarty Party for The One Hundred.

                        Monday, June 11, 2012

                        #42: Entdecker (Mark's 100 - 2012)

                        Entdecker

                        Mark's Ranking
                        • 2012: 42nd
                        • 2010: 29th
                        • 2005: 11th
                        • appeared on all three lists
                        • rank: 1042
                        • rating: 6.52
                        Print Status
                        • extremely OOP
                        Why It's On The List
                        • First, I need to note that I'm talking about the original Goldsieber edition of Entdecker, not the mess that Klaus Teuber created when he attempted to create a more gamer-friendly version for Kosmos/Mayfair. My beloved original game is a family-friendly exploration game with beautiful components and a board that develops in different ways each time you play.
                        Tips & Tricks:
                          • In most games, cash is pretty tight - it can be useful to "lay off" for a turn (place one tile, place one scout) in order to save some money to make a big play in a future turn..
                          • The event tiles are roughly 50% good/50% bad... you don't need to count tiles, but it's good to know if a bunch of the good stuff comes out early so you can avoid taking them (and vice versa).
                          Extras
                          • My specific problems with Entdecker: Exploring New Horizons: the hut system, the preset mountains on the board, the increased building costs from the various edges.
                          • There are a number of home-grown variants out there for Entdecker: the Manu variant was my favorite for a long time... though that's been eclipsed by Mark Johnson's mash-up of the best of the two games. Both are available in a very nice pdf file compiled by Shawn Low.
                          • Klaus Teuber also created a small box spin-off game (Oceania) which I enjoyed but not enough to keep from trading it away. As well, there are 2 other "Entdecker" games (and a promised but never published 3rd game) that I really like - but you'll hear more about those farther down in my list.
                          • Here's what I wrote about Entdecker for The One Hundred.

                          Sunday, June 10, 2012

                          #43: Fresco (Mark's 100 - 2012)





                          Fresco

                          Mark's Ranking
                          • 2012: 43rd
                          • 2010: did not appear
                          • 2005: prior to publication
                          • rank: 128
                          • rating: 7.43
                          Print Status
                          • in print
                          Why It's On The List
                          • Fresco is a lovely worker-placement game that has three endearing qualities: first, it has an interesting theme; second, pretty much every mechanic in the game can be explained in terms of that theme... and finally, it does not seem to ever bog down with AP (analysis paralysis) like some other worker-placement games.
                          Tips & Tricks:
                            • You can play Fresco as a "sandbox" game (where you don't pay much attention to what other players are doing), but to really excel at the game, you must watch carefully to see what paints are highly desired and whether or not you'll have multiple options if you go later in the turn order.
                            • One of the trickiest decisions in the game is manipulating the turn order by taking less points.
                            Extras
                            • The picture with this post is Fresco set up with most of the expansions.
                            • Here's my take on the expansions: the portrait cards & paint mixing tiles (included in the original game) are great ideas & should be used from the start with gamers. The extra paint colors (also included in the original game) add some interesting tactical decisions but add to the length of the game. The gold leaf (in the large expansion box) is a nice touch that increases the score, but I think it works best when coupled with the glaziers (also included in the large expansion box) to offer different scoring pathways to pursue. The wishing well (the last in the large expansion box) is pretty random & non-essential.
                            • There are two other expansions published - a small giveaway called The Bishop's Favor (which I like) and an incredibly over-priced set of "secret" bonuses called The Scrolls (which would like better if it wasn't so expensive).

                            Saturday, June 09, 2012

                            #44: Sindbad (Mark's 100 - 2012)

                            Sindbad

                            Mark's Ranking
                            • 2012: 44th
                            • 2010: 75th
                            • 2005: 46th
                            • appeared on all three lists
                            • rank: 4110
                            • rating: 6.15
                            Print Status
                            • way out of print (but there is a new copy on BGG for $20!)
                            Why It's On The List
                            • It's an adventure game with some similarities in theme & style to Tales of the Arabian Nights... and it's also an investment/pickup & deliver game, where bringing home loads of high-quality ivory, gems & the like helps propel you to victory.
                            Tips & Tricks:
                              • Wisely using your adventure cards to make moves is the key to winning the game... ignoring them & just rolling the die is a recipe for disaster..
                              Extras
                              • I created an "inheritance" variant - the simplest version is posted on the Geek. (Basically, if you die, any money you've 'banked' at Basra stays with you... your 'new' pawn inherited it from his adventuring uncle.)
                              • I need to write up my more complicated version & post it - it charges an estate tax on larger amounts banked in Basra when you die.
                              • Here's what I wrote about Sindbad for The One Hundred.

                              Thursday, June 07, 2012

                              #46: Innovation (Mark's 100 - 2012)

                              Innovation

                              Mark's Ranking
                              • 2012: 46th
                              • 2010: did not appear
                              • 2005: prior to publication
                              • rank: 155
                              • rating: 7.35
                              Print Status
                              • in print
                              Why It's On The List
                              • Yes, I'll be the first to admit there can be some wild swings of luck - some card combos are unbelievable in their massive synergy - but one of the real joys of the game is discovering those, whether you get to do it yourself or watch someone else find the proverbial pot of gold at the end of the rainbow. And the card-splaying mechanic is just cool.
                              Tips & Tricks:
                                • One of the great temptations in Innovation is the "I need to do something IMPORTANT every turn" longing... it can talk you into cranking up a Dogma action that helps others more than it helps you. Watch out.
                                • I can not recommend the expansion (Echoes of the Past) highly enough - not only does it introduce some nifty new mechanics to the game (echoes, forecasts & bonuses) but they also finally put all of the special wonder info on the new player mat.
                                • The game is very good with 2-3 players... if you want to play with 4, you should use the partnership rules - they're a lot of fun.
                                Extras
                                • There are new rules for how to integrate the expansion cards into the game... evidently, it is to help with upcoming expansion plans. While I didn't have any problems (except a lengthy set-up/deck shuffling issue) with the original expansion rules, these work great and reduce set-up time.
                                • Speaking of expansions, Figures in the Sand is due for Essen 2012!