- designer: Marco Teubner
- publisher: Haba
- date: 2009
- BoardGameGeek rank/rating: not ranked/7.50
- age: 5+
- # of players: 2-4
- print status: in print
- cost: $12.59 (maukilo.com)
- If a player rolls a dog, he says "Woof!" and moves his dog one space forward.
- If a player rolls a sheep, he says "Baa!" and does not move.
- If a player rolls a wolf, he runs around the table. (Or, if space is tight, he stands up & spins around.)
Players roll & do their various actions simultaneously... and as quickly as possible. There are no turns, per se... as fast as you can roll, make animal noises & do whatever you're supposed to do, you can roll again.
When one of the dogs catches up to another dog, the player yells "Stop!" and the round ends. The player who ended the round gets a sheep token and the game is reset for another round of controlled mayhem. The first player to get three sheep tokens wins the game.
It is as loud & crazy as you can imagine... and kids as young as 4 can easily join in the fun. What's unusual with Hungry Wolves is that it works as well with 2 players as it does with 3 or 4 - typically, raucous "run around the table" games don't work as well with smaller numbers of players.
As always, games like this come with the standard "don't play in a room full of collectible knickknacks or valuable electronics" warning. Of course, I think that's a feature, not a bug.
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