Sunday, April 24, 2022

#17: Marvel Champions (Mark's Top 100 2022)

Marvel Champions

  • rank: 37 
  • rating: 8.2
  • published: 2019
Print Status
  • in print
Why It's On The List
  • Taking the Marvel universe of super-heroes and creating a working LCG (Living Card Game) that isn't impossible to teach and/or read across the table. 
Tips & Tricks:
  • If you get into the game in any serious way, bookmark Marvel DCB - it's a fantastic site on building hero decks.
  • Decks are built differently for solo and team play - an effective solo deck sometimes won't be much help in a multi-player setting.
  • I think the game is strongest at 1-2 players, though 3 works well. Four is fine against weaker villains, but takes entirely too long against foes with multiple level schemes.
  • While I think the LotR LCG is quite good and the Android: Netrunner LCG is spectacular, both have a rather high barrier to entry in learning the game. Moreover, LotR LCG is incredibly difficult to read in low light and/or playing multi-player. 
  • If you're new to the game, the big boxes are your best bet - the original set gives you a great start, then I'd add one or two of the large box expansions. Around that, you can add the heroes you're interested in. You can save the smaller villain packs for later - they have less replayability.
  • Yes, I still like Sentinels of the Multiverse... and I've been impressed with the new "definitive" version of the game.
  • Marvel Champions works as a solo game - so it's the thirteenth of 18 solo games I recommend on the countdown.

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