Monday, March 23, 2009

Only the Sticky Part's Left

Not saying that's a bad thing... check this out. Caramel ice cream, swirls of caramel & fudge, seeded with fudge-covered chunks of, yes, you guessed it, caramel.

That's right, kids - it's an ice cream that's works like Crazy Glue for your mouth.

Extra points to those who can identify the source of the post title.

Kid Games 100: 75% Finished

With the posting of Maus nach Haus/Hula Hippos, we've finally finished three quarters of the distance I set for myself to cover last June. In other words, we're about to get to the cream of the crop, the top 25 games.

Sorry it's been such a long, strange trip, with the emphasis on the word "long." Thanks for your patience!

#26: Maus nach Haus

Maus nach Haus
  • designer: Heinz Meister
  • publisher: Haba/Gamewright
  • date: 2005
  • BoardGameGeek rank/rating: 1386/6.60
  • age: 5+
  • # of players: 2-4
  • print status: in print as Hula Hippos
  • cost: $8.50 (Time Well Spent)
24 small wood chips in the shape of a mouse (or, now, a hippo) and a polished wooden ring... that's it. That's all that you find a box of Maus nach Haus (Mouse in the House - the version from Haba) or Hula Hippos (the more recent reprint by Gamewright). OK, there's rules in there, too... but that hardly counts.

And yet, Heinz Meister (he's my hero!) milks more fun out of those simple game components than many games whose boxes are stuffed full of boards & bits.

One player spins the wooden ring... then all the players simultaneously flick their mice into the center of the table, trying to get their pieces trapped in or under the ring when it falls. All trapped pieces are removed from the game and then you go again. When you run out of mice, you win.

This is yet another flicking game that works with kids, because
  • it's pretty random where the ring hits, so kids don't get frustrated when they miss
  • there's lots of suspense as the ring falls - and then the requisite celebrating and/or "whining" depending on the results... it's a game that produces a lot of emotion but none of it lasts because you've got another chance 30 seconds later
  • each mouse is only flicked on time, so there's no "positioning" involved

It also works well with adults... it's a great filler while you're waiting for someone else to join in a game or to bring out with non-gaming adults at a party.

My three year old is able to play (not well) but he can participate. I'd say that "age 5+ recommendation is about right for decent play. The game does scale well - it works with 2-4 players, though is best with a full complement at the table.

Dispatches from the Cultural Frontier

Cool title - which is code for "Mark wants to write about a bunch of little things & just shoved 'em into a single post". Read on!

Tait + Taylor - Furler = Who Knows?!

Michael Tait is the new lead singer for the Newsboys... wow. Well, it's not like they haven't switched lineups & lead singers before - but bringing Tait onboard is an interesting twist. According to Wikipedia, they've got a new album coming out in May that Steve Taylor had a hand in, writing several songs & even singing on one of them.

If you don't know who I'm talking about, it's the CCM equivalent of George Michael taking over the lead vocal duties of Genesis from Phil Collins - who took them over from Peter Gabriel back in the day... and then having the love child of Weird Al & The Clash come and work on your new record. If you do know who I'm talking about, discuss how good my analogy is in the comments - yes, I'm talking to you, Zionred & Nord.

Rebel is...

My prediction: on Heroes, Rebel is Micah Sanders - the technology kid.

And here's my reasons why:

  1. We haven't seen him for a long time.
  2. There's the whole "I can manipulate tech" superpower.
  3. His mom's not around anymore to do stupid things that could endanger his life.
  4. He's got a cousin who can protect him while he's all wrapped up in the cyberworld.
  5. The only other character I can think of that might fit is Hana, and according to the webcomic she no longer has an actual body.

Rhino Is My Hero

The kids saw Bolt again at the "cheap" theater on Friday. (BTW, didn't these used to be called "dollar theaters"? It was $3/person, which is decent compared to getting yammed by the regular-priced theaters.) It comes out on DVD tomorrow. "(It's) beyond awesome! (it's)... be-awesome!"

Best quote... a network suit gives the Truman Show-esque director of Bolt's TV show a dose of reality: "The show's too predictable. The girl's in danger, the dog saves her from the creepy english guy, we get it. There's always a happy ending. And our focus groups tell us 18 to 35 year olds are unhappy. They're not happy with happy." Ahem... can anyone say, "This explains why comic books read like they do right now?!"

Must... Read... Rules... Closer...

Found two different games this last week that I've been playing incorrectly... and I'm the one who read/taught the rules:

  1. Strozzi: didn't catch the exception that you can't park more than one boat per player per port - makes the game tighter.
  2. Der Schwarze Pirat - Das Duell: made a bad assumption that ships are returned to the harbor when they're hit... they aren't. The way we played it when I screwed it up made the game last just short of forever. The right rules make it a lot of fun - portable The Black Pirat with the added bonus of firing a tiny wooden air cannon.

Wednesday, March 18, 2009

#27: Daddy Cool

Daddy Cool
  • designer: Heinz Meister
  • publisher: Huch & Friends
  • date: 2004
  • BoardGameGeek rank/rating: 2772/6.44
  • age: 5+
  • # of players: 2-6
  • print status: in print
  • cost: 14.95 Euro (amazon.de - roughly $21)
Imagine if Sid Sackson's classic game, Can't Stop, actually had a theme... and the theme was polar bear cubs covered in paint (from helping the Inuits paint their igloos) trying to get across the ice floes to the bathtub so they can be the first to get cleaned up. OK, you can stop imagining - that's Daddy Cool in a nutshell.

This belongs to a family of games known as "push your luck" games - where your advancement (either in points or in a race) is based on properly balancing the risk of failure with the risk of not taking enough chances. In other words, you roll the dice and get to move forward until you stop or bust (have a roll that doesn't move you forward).

That's where the titular "Daddy Cool" comes in - see, polar bears (at least according to the game) are good dads and go ahead to check out the safety of the ice so their young don't go for an unexpected dip in frigid waters. After you start your turn by rolling the 6 custom dice (3 sides have ice floes on them, 3 sides are blank), you move Daddy Cool forward as many spaces as floes on the dice. You then set those dice aside (the ones that helped you move) and make the decision whether you want to roll again or stop. If you stop, you move your polar bear cub up to the floe that Daddy is on. Rolling again means you keep moving him forward and setting aside dice.

There are a couple of complications:
  1. There are two ice floes which are already cracked (they have a "Danger!" sign on them). If Daddy Cool ends a move on one of these spaces, you must roll again.
  2. When the last place cub has 2 (or more) floes behind him, one of them is taken out of the game and the rest of them are added to the front of the track.

I think what takes this game into the edge of kid gaming perfection is the components... the chunky tiles, the custom dice & the cool bear tokens. And, for once, a game that has a backstory that explains why the animals come in DayGlo colors. (Though, come to think of it, you got ask some questions about Inuits that are looking to paint their homes in the same color scheme as Toontown.)

A couple of notes about age & number of players: I've had good success with younger players in a mixed group (adults & kids) - my 3 year old can play this with some help. But although the box says 2-6 players, the game works much better with 3 or more.

Soundtrack of My Life: Andrew Peterson

Of all of the artists on this list (the Soundtrack of My Life list I created some time back), I've probably been aware of Andrew Peterson the least amount of time. Shane & Steve Oakley are good friends of ours in Nashville who have an inside track on the music scene... since Shane & her sister recorded 3 albums under the name State of Mind back in the mid-late 90's. (Shari, my lovely wife, is actually in the "thank you's" on their final album, as she helped babysit Shane's daughter while they recorded vocals.)

Anyway, I remember Shane talking about going to see Andrew Peterson's Christmas concert every year... that he brought a veritable who's who of Nashville session players & singer/songwriters together to perform Christmas carols. Then, after a short break, they would come back & perform pieces of a Christmas musical/cantata/whatever that Andrew wrote over a number of years. Sadly, we never went to see these shows when they were so readily available.

Fast forward to 2004... when Shane burned Shari a CD of songs to as an encouragement gift. (Our transition here to Fresno was pretty rough - to go from a place where we were surrounded by close friends who were raising kids our age to a small town where we didn't have any connections except those provided by the good folks of our church.) The cut she included from Andrew Peterson was "Just As I Am" from his Love & Thunder album.

It's the fear that I've failed one too many times

It's the fear that His love is no better than mine

Something about the song chewed at my heart - enough so that Shari & I went out and bought the whole album - only to discover songs like "Let There Be Light" and "Family Man" and "After the Last Tear Falls". Here was a guy who combined literate writing with a Nashvillian singer/songwriter vibe musically to craft exquisite songs that wind themselves around your heart & your head.

We bought his first two albums as well -
Clear to Venus & Carried Along. (Well, actually, there was another album before that - Walk - but I've never actually seen a copy.) They were good but nothing stood out like Love & Thunder.

Then, in 2004, he finally finished the Christmas musical and released a CD of it -
Behold the Lamb of God. I'll talk about it more in a minute, because I didn't know this album existed until Christmas 2006.

Instead, my next experience with Andrew's music was the haunting album,
The Far Country. The lyrics are a series of musings on "longing for Heaven" (the Far Country of the title)... and songs like "The Havens Grey" and "Little Boy Heart Alive" sound like echoes from deep within my soul.

Come to the Father

Come to the deeper well

Drink of the water

And come to live a tale to tell

Pages are turning now

This is abundant life

The joy in the journey

Is enough to make grown man cry

It was another year or so before I found Behold the Lamb of God, which is absolutely the best Christmas album I own. It tells the story of Jesus' birth from beginning (the Passover) to end (his sacrificial death on the cross)... and the incredible music is complemented by thoughtful lyrics & wonderful performances by Andrew and some guests, including another favorite of mine, Derek Webb. It's become my favorite Christmas album - "So Long, Moses" is almost guaranteed to leave me in tears every time I hear the bridge:
"He'll bear no beauty or glory

Rejected, despised

A man of such sorrow

We'll cover our eyes

He'll take up our sickness

Carry our tears

For his people

He will be pierced

He'll be crushed for our evils

Our punishment feel

By his wounds

We will be healed."

I got Andrew's newest album for Christmas - Resurrection Letters, Vol. 2... then had the privilege of hosting him for an album release concert at my church last month. It was delightful to hear him share about the origin of the different songs - Braeden fell in love with "Rocket" and I found myself floored by the personal nature of "The Good Confession (I Believe)."

You need to know as well that he's written songs for Veggietales (the ballad from the Wizard of Ha's is from his album for kids entitled Slugs, Bugs & Lullabies... and the song, "You Can Always Come Home" will make you weep like a baby if you're a parent and/or take the story of the Prodigal Son seriously) as well as started authoring a series of fantasy novels, beginning with On The Edge of the Dark Sea of Darkness.

When I hear Andrew's music, I hear echoes of the Truth... he weaves together the stuff of my life (a longing for adventure, a love for the writings of C.S. Lewis, delight in being a husband & a father, desire to follow Jesus) and his music carries me further up & further in. Give it a listen.

Just Because I Haven't Played It...

...doesn't mean I can't say nice things about it.

And whenever Haba manages to publish a game about elephants grabbing tree trunks that uses party noisemakers (the ones with the long paper tube that rolls out when you blow on it) and a spinnning cardboard tree, I think it's my civic duty to alert you to the existence of said game.

BTW, Trotofant (aka Trump Ephants) is on sale right now at maukilo.com for $26.60.

#28: Dschungelschatz

Dschungelschatz/Jungle Treasure
  • designer: Robert Fraga
  • publisher: Haba
  • date: 2006
  • BoardGameGeek rank/rating: not ranked/7.19
  • age: 6+
  • # of players: 2-4
  • print status: in print
  • cost: $15.99 (moolka.com)
Robert Fraga is a little nutty about speed/reaction games - this is the same guy who designed Squad Seven, Dancing Eggs (Eiertanz), Gamewright's Pounce!, Time is Money, & Trotofant. Jungle Treasure packs all of this kind of silliness into a small box for your enjoyment... and the enjoyment of your kids.

The theme is pretty simple - the players are jungle explorers, searching for treasure in Mayan temples. Fighting through the jungle involves a variety of tasks: rebuilding ancient ruins, finding needed supplies and/or dangers, reassembling jeweled masks, and rushing to the help of other adventurers. (There's also a "throw a gem in the air & catch it" task that I just can't come up with a thematic reason for... but who cares?)

On your turn, another player flips the (roughly) 1 minute timer over and hides it behind his hand as you pick a gem out of the bag - they come in three colors: red, green & yellow.
  • if you draw a red, you must complete two tasks
  • if you draw a green, you must complete one task
  • if you draw a yellow, you don't have to do anything

Once you finish your assigned tasks, you can pull another gem or call "Stop!" - of course, if you don't call "Stop!" before the time runs out, you get no treasure (points) for this turn. (Ouch.)

The tasks are a variety of speed, dexterity & recognition "games":

  • flipping one tile at a time, find a specific item shown on the card (worth 2 treasure)
  • throw a gem up in the air & catch it with one hand (worth 1 treasure)
  • build a building out of 6 wooden blocks as shown on the card (worth 2 treasure)
  • complete a jeweled mask as shown on the card using gems from the bag (worth 3 treasure)
  • grab the adventurer figure first (worth 1 treasure, but can be grabbed by non-active players during your turn!)

Each player gets three turns... the person with the most treasure at the end of the game wins.

Sounds simple, eh? It is... and that's part of what makes it such a good little game. It's blindingly simple to teach - once you explain the timer, you take the first turn & they'll figure most of the game out. Kids love the frenetic activity and the mystery timer mechanic (borrowed from his earlier game, Time Is Money - this, btw, is the better game)... but don't count adults out. I've tried this with numerous groups of adults only, always with success.

Fraga recently released Treasure, Ready, Go! (also published by Haba) which is very similar to this game with a slightly younger (age 5+) range, a larger box/component size & sillier art. I haven't had the chance to play it yet, but I want to! (You can pick it up from maukilo.com for $34.99.)

Pagans & Tax Collectors & Pastors

Yesterday, I filled y'all in on the BGG-related background of this & gave you my nickel tour of Matthew 18:15-17. (It was thrilling reading - if you missed it, take a minute & go check it out.)

Anyway, I closed by raising the question: "Do Matthew 18 & the other passages on church discipline apply to those in positions of spiritual authority - pastors, priests, elders, etc?"

Short answer:

You better believe it, bucko.

Long(er) answer:

Yes, with a slight (and I do mean slight) qualification to take into account 1 Timothy 5:19 (NAS):
Do not receive an accusation against an elder except on the basis of two or three witnesses.
In practical terms, anyone can have a problem with me as a pastor, due to my behavior or their perception of my behavior. They have a responsibility to confront me as a brother in Christ about things that are wrong. If I'm unwilling to deal with it, they are able to bring others into the situation in order to resolve it. In order to accuse me of wrongdoing & unrepentant behavior, there needs to be 2+ people who have witnessed this... which will happen as a part of the Matthew 18 process.

Please don't take this as me posting an "Rabbit Hunting Season" sign on the office door of your pastor. At the same time, this should be a bucket of cold water dumped on the crappy theological dodge of ministers waving around "touch not the Lord's anointed" as a cover for sin. (BTW, Psalm 105:15 must be set in context to be properly read - the psalmist is writing about how God has been & is protective of the Jewish people!)

Lego is Ahead of the Curve... in Taking Money Out of My Wallet

Announced for an August 2009 release, a series of build'n'play Lego games by award-winning game designer, Reiner Knizia. Here's some definite info about the first game:

Building, playing, changing, redesigning: Lego has transferred its core competencies to a board game for the first time. In Ramses Pyramid, the mummy king Ramses threatens to conquer Egypt. The only person who can stop him is the one who collects the most magic crystals, skilfully avoids the mummies and is the first to climb the pyramid.

The playing fun is at several levels, but the board and even the dice have to be built first. The players can change and adapt the board, dice and rules as they wish. (from toyfair.de)

Boardgamenews (an EXCELLENT site for board game news) is reporting that the other games will be named Lava Dragon, Minotaurus, Lunar Command and Pirate Code... and that they will retail for 10 - 35 Euros each (which is roughly $15-$53 American).

There is currently no plans to release them in the U.S., so that means I'll be working amazon.de or other sources come the end of summer. Sigh.

Tuesday, March 17, 2009

Lego is Ahead of the Curve

My buddy, Keith Monaghan (marketing guru, former D&D player, groomsman at my wedding) Twittered this earlier today from boing boing (which is supposedly the chronicle of the cutting edge of technology):

It ended up being simply one more reminder of how cool Lego (and Legoland) are - since they've been doing this to people for a couple of years now.

Pagans & Tax Collectors: Matthew 18 for the Theologically Challenged

This all started last August because a pastor made some guys stop playing Race for the Galaxy - really. For those of you who don't know what Race for the Galaxy is, a short aside: it's a difficult to learn but quick-playing (30 minutes or so) science fiction card game that is, once you get the hang of it, extremely addicting. OK, we're done with the gaming-related content for today.

Anyhow, that incident triggered a debate about how to deal with someone who had hurt and/or offended you - with particular application to how to deal with a figure in spiritual authority (in this case, a pastor at his church) who was the "problem child". The debate started out relatively civil (for the Internet) but soon degenerated into questioning of motives & finger-pointing that overwhelmed the original conversation.

One of the guys decided he had some real questions he wanted to ask... so he started a second thread entitled
Treating Your Pastor Like... - and it's the stuff that got raised in that (much more civil) discussion that I want to deal with today.

Let's start with the key passage in the discussion - Matthew 18:15-17 (quoted here from the NIV):
If your brother sins against you, go and show him his fault, just between the two of you. If he listens to you, you have won your brother over. But if he will not listen, take one or two others along, so that 'every matter may be established by the testimony of two or three witnesses.' If he refuses to listen to them, tell it to the church; and if he refuses to listen even to the church, treat him as you would a pagan or a tax collector.
This is one of those "easy to understand, difficult to live" passages in the Scripture - which, btw, contains a lot more of those than we want to acknowledge. (It's much easier to act like the book is obtuse & difficult to follow... cuz then you don't have to follow it!) Let me break it into bite-sized pieces:
  • "brother" = follower of Jesus NOT someone who doesn't claim a relationship with Christ
  • "sins against you" indicates that the sin involves you personally... and that it really is a sin and not simple a disagreement over cultural preferences
  • "just between the two of you" means exactly what it says
  • a refusal to listen allows you to crank the process up a notch & invite 1 or 2 other people to help you in resolving the situation
  • only if all of these attempts fail should the issue be brought to the attention of the church

The sticking point in the discussion was the final phrase: "if he refuses to listen even to the church, treat him as you would a pagan or a tax collector." What does that mean?

This is where having some historical context is helpful - while we here in the 3rd millennium are not big fans of the IRS, we don't think they are corrupt minions of the evil overlords... which is a pretty decent picture of how 1st century Jews looked at them. Rabbinical writings of the time often used the pairing of "robbers & tax collectors" while Roman writers (such as Chrysostom) let ring with the pungent "brothel keepers & tax collectors."

Various translations use the words "pagan" and "Gentile" (people who are religiously & ethnically not Jewish) interchangeably. Gentiles were ritually unclean and so were to be avoided by devout Jews... so, we've got Jesus telling folks that the church has the right/obligation to ostracize habitually sinning people who claim to be followers of Jesus.

Some of Paul's writings help clarify what that is going to look like "when the rubber hits the road":

  • This process applies ONLY to people who claim to follow Jesus.
But now I am writing you that you must not associate with anyone who calls himself a brother but is sexually immoral or greedy, an idolater or a slanderer, a drunkard or a swindler. With such a man do not even eat. What business is it of mine to judge those outside the church? Are you not to judge those inside? God will judge those outside. "Expel the wicked man from among you." (1 Corinthians 5:11-13, NIV)
  • The ultimate end of any kind of church discipline is restoration.
If anyone has caused grief, he has not so much grieved me as he has grieved all of you, to some extent—not to put it too severely. The punishment inflicted on him by the majority is sufficient for him. Now instead, you ought to forgive and comfort him, so that he will not be overwhelmed by excessive sorrow. I urge you, therefore, to reaffirm your love for him. (2 Corinthians 2:5-8, NIV)

Next time out, I'll deal with the question: "Are there different rules for those in positions in spiritual authority?"

#29: Mäuse-Rallye

Mäuse-Rallye/Mice Rally
  • designer: Gunter Baars
  • publisher: Haba
  • date: 2001
  • BoardGameGeek rank/rating: 2852/6.51
  • age: 5+
  • # of players: 2-4
  • print status: OOP, according to some online stores, but still listed on Haba USA's site
  • cost: I can't find any for sale right now... hmmm.
Flicking games are tricky with small children... the fine motor skills required to play Carabande well don't kick at age 4 or 5. (A great game, btw, now republished as Pitchcar - but still better suited to the 8 & up crowd.) But your average little kid LOVES to flick stuff - they just need a confined play space in which to do it.

Which is where Mice Rally comes in - each player has a flat wooden stick & three very detailed mouse heads which they bat about the track in turn, trying to avoid the holes & the cat (more on him in a minute). Each completed lap is worth a wooden piece of cheese.

Players only race one mouse at a time - if their current racer falls or is bumped into a hole in the floor, they start a new racer on the next turn. When you run out of mice, you take control of the cat, a larger piece (he won't fall down the holes) that can travel against normal flow of traffic and work to chase the other mice into the holes.

When only one player has mice remaining OR the cheese runs out, you total up your number of cheese + your surviving mice to see who has the most. (There's also a "first player to 10 cheese" way to play, but we don't use it much.)

These small wooden pieces ricochet around the inside of the box in very satisfactory ways - but their mouse shape (they have ears!) means that those ways aren't necessarily predictable. When you're playing with young kids, that randomness makes it easier for adults & kids play together.

We often use a variant (the person who posted it on the Geek is Jason Matthews, one of the designers of Twilight Struggle & 1960: The Making of a President, no less!) to get the cat into play more quickly - the first person to lose a mouse becomes a cat. When another person loses a mouse, he becomes the cat and the first cat player starts a new mouse.

The recommended age range is pretty good - though younger kids can play (and enjoy just knocking the pieces around), age 5 is about the time that kids can begin to play with some skill.

Monday, March 16, 2009

UPisodes

Man, I love Pixar... get a taste of their UPcoming film via some UPisodes at the Apple movie trailer site.

Sunday, March 15, 2009

Dollhouse

I've finally caught up with Joss Whedon's Dollhouse, thanks to hulu.com, and I'm not sure what I think of the show.

On one hand, it's nicely crafted (as are all of Mr. Whedon's creations) with a sense of place & style that immediately mark it as a cousin to Buffy, Angel & Firefly. It's good to see Amy Adams & Eliza Dushku again (both had big roles in the Buffyverse). The plots don't always go in the direction you'd expect and there are Whedon-esque moments of humor.

On the other hand, it's a show about wiping people's personalities & hiring them out to do darn near anything, legal and illegal. There are some pretty heavy duty ethical, philosophical & theological problems raised - which, to their credit, the writers & creators are attempting to grapple with in small, bite-sized pieces. As I'll refer to at the end of this post, I'm not sure they're going to be given the time to work through all of that - which makes the show feel more exploitative than their intentions.

For long-time fans of Joss Whedon, a lot of this is familiar territory. The Dollhouse reminds me of a cross between Angel's hotel and the offices of Wolfram & Hart, while the cast mix of butt-kicking central character surrounded by a variety of supporting characters with a multitude of agendas plus someone on the outside searching for that central character feels like an echo (ha! unintended show reference) of earlier Whedon works:
  • River & the crew of the Firefly + the Alliance bounty hunters
  • Angel & the crew of Angel Investigations + Wolfram & Hart/Daniel Holtz/etc.
  • Buffy & the Scoobies + any number of "Big Bad"s

Is this a bad thing? I don't think so. The reason Whedon returns over & over to this formulation is that it allows for a wide variety of story angles & arcs. He can flesh out both good & bad characters, allowing for gradations of motives & actions that give an unreal situation real resonance.

The problem for Dollhouse is that the mythology is developing too slowly for people to give it a chance... back in the day (see: the first couple of seasons of the X-Files), off-beat shows were given appropriate time to grow & flower. But when shows as wonderful as Firefly or Pushing Daisies get bumped off the air and/or relegated to crappy time slots (like 9 pm on Friday nights, where Dollhouse lives), it's unlikely that this newest show will be given the opportunity to shine.

Thursday, March 12, 2009

#30: Pathfinder

Pathfinder
  • designer: Edith Grein-Bottcher & Mark Berger
  • publisher: Milton Bradley
  • date: 1977
  • BoardGameGeek rank/rating: 2578/6.03
  • age: 8+
  • # of players: 2 players
  • print status: OOP
  • cost: variable (there are 3 copies available on BGG right now in good condition for $10-$15)
Pretty much every boy in the U.S. has played Battleship at one time or another... and, at first, it's a pretty cool experience. There's some thrills involved in "seeing"your enemy's torpedoes splash harmlessly next to your boat... and who can forget this?

Of course, after you play it a few times, the new wears off & you realize that the game is either a total crapshoot or a methodical exercise in working a search grid pattern. Either way, the game continues on way past the point where the fun ends...

And that's why I'm putting Pathfinder on my Kid Games 100. It has all of the good parts of Battleship (hidden goals to find, hiding things from the enemy, the tension of blundering about in the dark) with none of the boredom.

The game comes packaged (at least here in the U.S. - I haven't seen the European editions, though I know they exist) in a plastic case that holds the maze boards for each player as well as the pieces. The cover neatly fits between the boards to provide a screen for the players.

To start, each player designs a maze and places a small yellow pawn in it as the target. Targets can not be moved - they are the object of the game! If you find the other players' target, you win!

Then players enter from the left side of the 6x6 gridded board, called coordinates as they go. If you run into a wall, your turn is over... but if you can move, you can take another turn. Players also get to track their moves on a search board.

Because of the smaller grid and the easier to visualize objective (searching a maze), this game started working well with my son when he was 5. It took a couple of plays for him to get the hang of it, but the game plays quickly enough that it didn't discourage him.

This is worth finding... keep your eyes peeled at thrift stores, as this occasionally surfaces. And avoid ebay on this one, where people charge insane prices for it.

#31: Scene-It Disney

Scene-It? Disney
  • designer: uncredited
  • publisher: Mattel
  • date: 2004
  • BoardGameGeek rank/rating: 3972/5.63
  • age: 6+
  • # of players: 2-4 players or teams
  • print status: in print
  • cost: $14.99 (Boardgame Revolution... this is for the Deluxe [2 DVD] 1st edition)
We're pretty big Disney movie fans here at the Jackson house... I'm sure that I have most of the Pixar films memorized (from my boys watching them over & over & over & over) and I can pretty much sing the soundtracks of The Jungle Book, Mary Poppins & The Aristocats verbatim, thanks to listening to the story/music records (does anyone else remember those?!) 1000 times when I was a kid myself. Which makes us the perfect audience for this particular version of Scene-It?, the DVD pop culture trivia game that swept the nation a few years back.

Look, this is no "You Don't Know Jack" (though wouldn't that be a cool DVD game?!)... but it is a very enjoyable trivia game that works with a wide variety of ages. There are "younger" & "older" (aka "kid" & "adult") question cards in each set, so kids as young as 5 or 6 (with a decent knowledge of Disney films) can do pretty well. There are some "Wheel of Fortune"-like questions that favor adults, but those can be skipped using your DVD remote.

There are multiple editions of the game - and it's not as simple as 1st edition & 2nd edition. Both editions have "deluxe" versions that come in metal tins with a 2nd DVD that contains enough clips for approx. 6 more games. If you can find the deluxe editions for a good price (as listed above), they're worth finding.

Replayability is always an issue with games like these - and that's addressed both with preset games and with multiple questions per clip. We managed to play the 1st edition about 50 times, and have logged 20+ plays on the 2nd edition. Think about it - that's 70+ plays off of two games - and that means (a) it holds up pretty well to repeat play, and (b) my kids keep asking to play it again!

Note: we play that you roll the dice, do the activity (My Play, All Play, trivia question, action card), then get to roll again for movement only if you answer correctly... then it is the next players' turn. This keeps pawns moving (no one is stuck at the start), shortens playing time, and keeps any one player from dominating the game with a string of turns. I recommend this method for all of the various Scene-It? games.

There are other kid-friendly versions of the game (Disney Channel, Nickelodeon, etc.) but since we don't have cable, they aren't Jackson-family friendly and so I can't comment on them. I will, however, let you know that Friends Scene-It? and Movie Scene-It? are both a lot of fun... the underlying game system is solid.

Revolutionary New Program To Deal With Debt

Props to Dave Ramsey for pointing this out.

Markology

Yet another meme... but I kinda liked this one. Thanks to Jenny Nichols for posting it to Facebook (or at least posting it where I could see it.)

Foodology

  • What is your salad dressing of choice? 1000 Island...
  • What is your favorite sit-down restaurant? Max's Bistro (mmm... sweet potato fries!)
  • What food could you eat for 2 weeks straight and not get sick of it? pizza
  • What are your pizza toppings of choice? Canadian bacon & pineapple OR pepperoni
  • What do you like to put on your toast? what toast?... ok, if I'm going to eat toast, I want butter

Technology

  • How many television sets are in your house? one
  • What color of cell phone do you have? silver (the cheapie Samsung that T-Mobile gives you for free when you get a contract with them)

Biology

  • Are you right-handed or left-handed? Right
  • Have you ever had anything removed from your body? my gall bladder
  • What is the last heavy item you lifted? boxes full of food from our fridge when it went out last Friday night & we had to move it all over to the church so we didn't lose any of it
  • Have you ever been knocked unconscious? no... but I did have a fellow actor knock me on my rear end on stage with a roundhouse punch to my jaw because he thought that the stage punch didn't "look real enough"

Bullcrapology

  • If it were possible, would you want to know the day you're gonna die? No... though a general hint might be nice
  • If you could change your name, what would you change it to? I don't think so...
  • Would you drink an entire bottle of hot sauce for $1000? A thousand bucks is a lot of board games - I'd pull a Chad Carter & give it a go. (Extra points for those who can name what city Chad drank hot sauce in... and remember (ewww) what happened about 2 hours later.)
  • Favorite holiday? Christmas
  • Favorite day of the week? Friday (the first day of my "weekend"
  • Favorite month? June is good (my birthday, Braeden's birthday, our wedding anniversary) but April is also good (Collin's birthday, the Gathering of Friends)

Currentology

  • Missing someone? the Gulf Games crew
  • Mood? I'm cheerful with a side of nervous (about getting everything done today)
  • What are you listening to? Steve Taylor's "On the Fritz" album - yep, I got this album back in the summer of 1985 - it still rocks
  • Watching? I watched part of the 1st season of "Bones" on DVD last night - does that count?
  • Worrying about? accomplishing my goals for the day

Randomology

  • First place you went this morning? In the house - computer; out of the house- church office
  • What's the last movie you saw? in the theater - Confessions of a Shopaholic; on DVD - Hellboy 2
  • Do you smile often? yes - I'm married to Shari & have two wonderful boys... Collin told me a couple of days ago that he wants to grow up and be just like me - "A Chinese noodle." How can I not smile?!

Questionology

  • Do you always answer your phone? Not always, but I feel badly about it
  • It's four in the morning and you get a text message, who is it? Someone with a wrong number
  • If you could change your eye color what would it be? Unnecessary - I like my eye color (green/brown)
  • What flavor do you add to your drink at Sonic? cherry
  • Do you own a digital camera? Yes
  • Have you ever had a pet fish? Braeden had one for a month or so... it committed suicide - really.
  • Favorite Holiday song? Behold the Lamb of God (Andrew Peterson)
  • What's on your wish list for your birthday? more board games!
  • Can you do push ups? yes, but not without an undue amount of strain & sweat. Remember Bill Murray at the start of "Stripes"... that's me.
  • Can you do a pull up? One pull-up, sure. Don't look for more... and stop asking about my physical fitness - it's making me feel all 90 lb weakling. I'm just waiting for someone to come along and kick sand in my face and steal my girl.
  • Does the future make you more nervous or excited? Excited... I love watching my boys grow up and mature, I pastor an amazing church and I'm more in love with Shari today than ever before. The future won't be perfect - but God will walk through it with me.
  • Do you have any saved texts? Yes
  • Ever been in a car wreck? Yes... all fender-benders.
  • Do you have an accent? Depends on who I'm with... it's really easy for me to pick up inflections & accents, sometimes unconsciously.
  • What is the last song to make you cry? "You Can Always Come Home To Me" (Andrew Peterson)
  • Plans tonight? Oh, yeah - big plans. I'm going to watch Survivor and attempt to keep inside my Weight Watcher points.
  • Have you ever felt like you hit rock bottom? Having to close the church @ hickory hollow was pretty close...
  • Name 3 things you bought in the last week. Lunch @ Yen Ching (good Chinese buffet, btw), a crossover cable for the office that didn't do what it needed to do & a package of Tanga Trash
  • Have you ever been given roses? Nope... but I've definitely given roses.
  • Current worry? Getting our family financially solid.
  • Current hate right now? Pin the tail on the opposition politics - it took both political parties, an avalanche of greed & a national obsession with immediate gratification to get us to this point economically.
  • Met someone who changed your life? Obvious answers: Jesus, Shari Jo & Braeden & Collin; Less obvious: Keith Monaghan, Connie Grosse, Tim Formby, Fred Raney, David Nunn, Chris Herndon, Jim & Sheridyn Williamson, David Foster... note: I don't mention anyone from the last five years 'cuz the whole "changed my life" thing needs time to figure out who really made an impact
  • How did you bring in the New Year? staying up with Braeden to play board games... then waking up Collin to watch the ball drop on TV
  • What song represents you? I pick three: "The Finish Line" (Steve Taylor), "Little Boy Heart Alive" (Andrew Peterson), "Hang My Head & Cry" (David Mullen)
  • Name three people who might complete this? The usual suspects: Paul & Lorell... and someone else
  • What were you doing at 12 AM last night? reading Kurt Busiek's "Astro City: The Dark Age, Vol. 1" - excellent graphic novel, btw
  • What was the first thing you thought of when you woke up? if I punch the snooze button, I get to lay here for an extra 7 minutes...

Saturday, March 07, 2009

Rated UR & OE

Just finished catching up on 24, thanks to Hulu.com... I'm rating the current season:
  • UR for "Utterly Ridiculous" - Look, 24 has never been the paragon of logic - I've always laughed about how quickly they can get across L.A., regardless of traffic. And some of the storylines (hysterical amnesia, cougar attack, crazy Chinese intelligence agent shows up out of nowhere, etc.) have been pretty over-the-top. This season, however, takes the cake... culminating in the last couple of episodes.
  • OE for "Awesomely Exciting" - But, regardless of how logically problematic the plot twists are (is stinkin' EVERYone corrupt in the U.S. govt?!), the action is fast & furious and the tension is amazing. This is great storytelling... and I can't wait for the next episode.

Monday, March 02, 2009

Youth Pastors & Mind-Reading

A healthy church doesn't need a youth pastor.
As a former youth pastor (nearly 13 years of lock-ins, cold pizza & egg-in-armpit relay, along with some amazing spiritual moments in the lives of youth & their families), that statement hit me upside the face. And since I preached through Luke 6 and the whole "turn the other cheek" thing last week, I kept reading Mark Riddle's book, Inside the Mind of Youth Pastors: A Church Leader's Guide to Staffing & Leading Youth Pastors anyway.

In general, Mark says that churches rush to hire a youth pastor, do so for the wrong reasons, and then hamstring the person they hire with hidden expectations and inadequate support. This, my friends, was the story of my youth ministry life, with the wondrous exception of Good Shepherd Baptist Church in Silsbee, TX.

If I had enough cash, I'd buy this for every senior pastor/staff member who was working with a youth pastor. It should be required reading. There's chapters on why you should never ask a potential youth pastor about his vision for ministry, why churches really don't want to hire innovative/catalytic youth pastors (been there, done that) and an especially pointed chapter entitled "If You Aren't Going to Mentor Your Youth Pastor, You Don't Deserve One."

It's not a difficult read - well, I mean, Mark Riddle doesn't wax philosophical or get caught up in long-winded arguments. Instead, he makes his points quickly, cleanly & with passion... then gives you (and your staff) questions to process those ideas.

A key passage on overall church health & youth ministry success:
I was talking with Wayne, a senior pastor, about my company's consulting services. Wayne explained his situation this way: "We can't seem to find just the right people for our youth staff. We've bee through four middle school pastors in the past five years and three high school pastors in about that same amount of time. We need to find 'just the right people' to join our 'team.'"

"The Riddle Group can support you by..." I began.

Wayne interrupted me. "Look, I have my thumb on everything that goes on in that church and in that youth ministry," he said. "What are you going to tell me that I don't already know?"

I paused, looked him in the eye, and said, "I'm going to tell you why your church has been through seven pastors in five years."

At least, that's what I wanted to say.

Instead, I said, "My guess is that it's not about finding the right person for your church. The issue isn't a staffing problem, because after seven different youth pastors it seems like you've probably had every personality type in leadership already. I'd guess that the reason your staff members are leaving is likely something else present within the church."

We didn't get the job.

The weaknesses of your church as a whole will almost invariably be present in your youth ministry as well. If your church struggles with finding volunteers, lack of follow through, laziness, or consumerism, you'll find those same traits in the youth ministry.
See what I'm talking about? This is a MUST-read book for ministry.

However, I'm well aware that there are roughly five types of senior pastors out there, thus (sadly) reducing the potential audience for this book:
  1. senior pastors who already get this stuff (a small group made up mostly of former youth pastors)
  2. senior pastors who will read this book and learn important stuff (please, please, please... be part of this group!)
  3. senior pastors who will read this book and cluelessly think it doesn't apply to them
  4. senior pastors who will read this book and downshift into full-on paranoia about this being a way for youth pastors to blame them for their mistakes, thus causing them to find a way to boot their 5th youth pastor in the last 6 years (you may think I'm joking - but I'm the Amazing Karnak and I've got an envelope in front of my forehead with the name of AT LEAST one church in it)
  5. senior pastors who won't read this book because it's about youth ministry which means it's automatically less important than the majority of stuff on their desk

There's good stuff in here for youth pastors, too - his two principles for deciding whether to take a position are dynamite, as are the questions you should ask. (I'm a big fan of questions... could have saved me a LOT of heartache if I'd been willing to ask 'em and learned to listen not only to the answer but the WAY they were answered.)

This would also be a very helpful book for youth pastor search teams. Much of the first half of the book argues for a hiring process with greater patience & faith than many I've been involved with. (I will say that my current church, NewLife Community Church, is an exception to this.)

A final personal note: I'm really thankful for Aaron Kellar, our former worship/youth pastor here at NewLife. Due to life circumstances, I didn't get to do all of these things for him, and yet he served diligently and with a profound love for Jesus. Way to go, dude.

Idea Camp: Video 4 U

They're putting up video of the conference at Vimeo... now you can see what we saw in the general sessions & some of the cool video stuff they showed us.

BTW, pass this along to anyone. One of the coolest things about this conference was the emphasis on being open-source.

Idea Camp: Link-o-rama

Want to follow up on some of the cool things I experienced and/or learned about at The Idea Camp? Here's some links to some nifty stuff:
  • Church Marketing Sucks - I've written about this website/blog before - I admire the heck out of their iconoclastic tone & their rabid devotion to the cause of Christ. What changed is that I actually got to be part of a workshop with Brad Abare, the dude behind CMS. He's worth getting to know.
  • Visioneering Studios - I need to more about these folks, esp. after hearing Mel McGowan (sp?) speak about church environments & redesign.
  • Eric Bryant - I've already said lots of nice things over the years about Eric... he's an excellent author/speaker/friend. You should read his book, btw. (And not just because I've known him since he was a teenager.)
  • DEIDOX - "short documentaries about an active God"... this is great videos (5 min. each) about what it looks like when individuals make a God-sized dent in their communities - inspiring!
  • The Digital Sanctuary - Cynthia Ware's blog about technology (esp. new media) & the church
  • The Chronicles of Dawnia - she calls her blog "an unremarkable soul in the service of a remarkable God" but I found her attitude about gender roles & innovation remarkable & God-focused
  • Livin' Venti - Scott Hodge's blog - a pastor with a great sense of humor & a great sense of God who's really walking through the whole "traditional 2 missional" transition thing

Sunday, March 01, 2009

Idea Camp: A Blast of Quotable Stuff

This is the first of (hopefully) a series of posts about The Idea Camp, an open-source conference that I attended this weekend. We'll just start with a crazy shotgun blast of stuff that caught my ear over the two days... these are, btw, NOT verbatim quotes. They're filtered through me.
  • "Every project we launch is a social experiment... it's not the rest of my life. There's less stress that way - it's easier to launch an experiment." (Charles Lee)
  • "We want to change the definition of revival... where it's not just the Christians who say 'Ooo, look - revival!' but the unbelieving world who sees 'revival' through the way we serve & love & make an impact in Jesus' name." (Matthew Barnett)
  • "We get hung up and think that 'how we do the mission' is The Mission." (Brad Abare)
  • "When did church become a destination?" (Brad Abare)
  • "Why is homophobia so gay?" (Eric Michael Bryant)
  • "We have a recession of optimism... nothing is destined to fail. It's amazing what God can do through a bad idea with people who are passionate to do good in the world." (Erwin McManus)
  • "We don't like mega-churches because we're jealous & envious." (Erwin McManus)
  • "Ideas are androgynous." (Dawn Carter)
  • "We must downsize the number of causes that we 'support' & instead actually get involved in things that we're passionate about." (Charles Lee)
  • "Please, don't be a wet blanket to our generation... Believe that the God inside of us is as big as He's ever been." (Zach Carter)
  • "Unchurched people don't have the same smorgasbord of expectations as heavily churched people." (Scott Hodges)
  • "You can't smokescreen your way through change... you have to be up front with your people." (Me!)

More to come...

Thursday, February 26, 2009

Warning Signs

Most people notice warning signs: "Bridge Out" or "Wrong Way" or even "Do Not Back Up - Severe Tire Damage". Nobody wants to be featured on the evening news as the person who drove their car off into a ravine because they ignored the signage.

I want to take a minute to write about an important warning sign that can appear in your life. When you consider joining any organization (church, club, society, business, etc.), I beg you to open your baby blues wide & listen carefully. Watch & listen not just to the "sales presentation" but see if what these folks are claiming for their group is reflected in their day-to-day behavior.

Then... ask a question.

Heck, ask a lot of questions. An organization's response to questions will tell you volumes about the environment & personal safety level there.
There are no foolish questions and no man becomes a fool until he has stopped asking questions. (Charles P. Steinmetz)
If you find yourself & others encouraged and/or bullied into "quiet submission," then head for the door as quickly as possible. If the door's locked, leave a hole shaped like you in it - just as if you were a Looney Tune cartoon.

And this doesn't have to be a church, though they can sometimes be the worst offenders. In the last month or so, I've read about the horrors of the Mormon Handcart Tragedy (in the book
Devil's Gate) and the evils of the USSR show trials & purges in pre-WW2 Russia (in the book The Forsaken)... so while I'm neither a Mormon or a Communist, it's pretty easy to figure out that they aren't exactly the same thing. The inference is, of course, that a belief in God is a NOT a reliable warning sign - it's the unwillingness to tolerate questions and/or disagreement.

God isn't afraid of your questions - He spends two whole books of the Bible (Job & Habakkuk) listening to and answering the questions of those who don't understand what He's doing. Jesus answers question after question without striking anyone dead or disfellowshipping them.
One of the religion scholars came up. Hearing the lively exchanges of question and answer and seeing how sharp Jesus was in his answers, he put in his question: "Which is most important of all the commandments?"

Jesus said, "The first in importance is, 'Listen, Israel: The Lord your God is one; so love the Lord God with all your passion and prayer and intelligence and energy.' And here is the second: 'Love others as well as you love yourself.' There is no other commandment that ranks with these." (Luke 12:28-31 MSG)
The people who are afraid of your questions - be they fundamentalist zealots or left-wing ideologues - are interested not in your drawing close to truth but instead desire your lockstep response to their particular spin on reality. Escape from them as fast as you can - do not pass Go... do not collect $200.
Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you. For everyone who asks receives, and the one who seeks finds, and to the one who knocks it will be opened. (Luke 7:7-8 ESV)

Tuesday, February 24, 2009

3 + 2 = 2 Much TV

Three Questions Left Over From the Academy Awards Show:
  1. What was up with Tina Fey's left eye?
  2. Anyone else notice that the humor was MUCH less political this year?
  3. Why has it taken so dang long to make an Oscars show with that much fun & pacing?

Two Pleasant Surprises, Considering What I Wrote A Couple of Days Ago

  1. Any "Chuck" episode that manages to include Jeffster, a Morgan flashback, and a splash of Chuck/Sarah sweetness says loud & clear that we are back on track.
  2. An HRG-focused "Heroes" epsiode gave us some nice backstory and set up some interesting potential plotlines. Here's hoping this continues.

The Race Really is Amazing This Time

First, a bit from M. Giant's recap of the first episode of this season's The Amazing Race that made me laugh so hard I nearly cried:

In Interlaken, the leading four teams have already arrived, and Kleine Rugen Wiese turns out to be pretty easy to find on foot. Might have something to do with the guys in traditional Swiss garb banging on large iron kettles. Mel/Mike are the first to reach the clue box, which tells them, "Join the local work force." Phil narrates, "Teams must now choose a pair of these traditional antique cheese racks and climb to the top of this hill. Once at the top, teams will transport two hundred pounds of cheese from this aging-shed to the bottom of the hill." Then they'll need to stack them on a long shelf attached to the shed near the clue box, and they'll get their next clue. Funny, it sounds so easy when Phil says it.

But it's trickier than it sounds. The first sign of trouble is when the teams walk over to where these alleged "cheese racks" are scattered in front of the cheese house. I'm not sure how exactly to describe these cheese racks, but I'll give it a try. Imagine if you will two kinds of chairs: deck, and electric. Imagine further that kits from IKEA containing the pieces for each were dropped into a darkened cave filled with feral children who are ginked out on crystal meth. What you will fish out of that cave after two weeks is what the Swiss apparently refer to as a cheese rack. Now all you need to do is strap it onto your back, with the padded board resting on top of your head and the rickety shelf protruding straight out behind you, and you're good to go. To hell. Mel, Mike, Margie, and Luke each grab one, and then get a load of the climb ahead of them. "This is insane," Mike says. He doesn't know the half of it yet.

And, so you can see what he's talking about...

Sunday nights at 8 pm PST, people... don't miss out.

Monday, February 23, 2009

#32: Eureka! (Gamewright)

Eureka!
  • designer: Peter-Paul Joopen
  • publisher: Gamewright
  • date: 2002
  • BoardGameGeek rank/rating: not ranked/5.43
  • age: 6+
  • # of players: 2-4
  • print status: OOP
  • cost: $24.95 (GamersParadise.com... the price is double the original retail - but the game is OOP)
Here's what impressed me about Eureka! (not be confused with Eureka by Ravensburger... an older but still enjoyable gold nugget hunting game) - it manages to combine an exploration game with a memory game and make it work.

It doesn't hurt, of course, that the folks at Gamewright also managed to make a very workable "junior" variant simply by removing a chunk of the rock (ie, "empty") tiles that both speeds up the game and gives the younger set a version where something 'happens' almost every turn because the board is nothing but special tiles.

But I digress - some of you wonder how the game works & are irritated with me for jumping ahead to my conclusions about the game. Some of you need to take a chill pill already.

The double-sided tiles are laid out in an 8x8 grid (7x7 for the junior version) and players each choose a starting corner. On your turn, you roll the dice & move vertically & horizontally to a space - which you flip over. A variety of things can happen - bats chase you away (and give you another turn); bears scare you back to your starting corner; lanterns let you sneak a peek at all the surrounding tiles; cave-ins make you lose a turn; danger signs can either lead to an extra turn or a lost turn... and most importantly, the gold nugget tiles let you put your claim markers on the board.

Each player has 4 numbered claim markers (1-4) and there are a number of gold nugget tiles with 1-4 nuggets on them. You can only mark tiles that don't already have a claim marker with a claim marker of the correct number... and you win the game by placing all four of your markers.

It's simple enough to play with 5 year olds (the only movement restriction is that you can't land on the same space as another player) while there are some interesting movement decisions based on how well you remember where things are. With 3 or 4 players, there some definite racing elements; in fact, the game works better with more players, as the gold nuggets and other tiles are revealed more quickly.