Thursday, October 29, 2009
Abston Church of Christ
I got forwarded some pictures of this epic Lego building, but with no link (and, sadly, some of the usual "forward this if you love Jesus" hoo-ha that makes me irritable and keeps me from forwarding it out of sheer spite for trivializing the message of Christ with such crapola... even though I do love Jesus.)
Anyway, I thought I'd share a picture here (look carefully - it's made COMPLETELY of Legos) and link you back to the Abston Church of Christ - a work of love by Amy Hughes. If you like monster Lego projects and/or cats, go check the site out.
Did anyone else notice that there are no "back-row Baptists" at this church? In fact, there are a lot of people down front! Evidently I've pastored the wrong churches - the front row has always been kind of a moat between the pastor & the congregation.
Thursday, October 15, 2009
MIA #3: The Rolling Gang (Die Kullerbande)
The Rolling Gang (Die Kullerbande)
- designer: Heinz Meister
- publisher: Haba
- date: 2006
- BoardGameGeek rank/rating: no ranking/6.67
- age: 5+
- # of players: 2-8
- print status: in print
- cost: $27.99 (maukilo.com)
MIA #4: Fluch der Mumie
Fluch der Mumie
- designer: Marcel-Andre Casasola Merkle
- publisher: Ravensburger
- date: 2008
- BoardGameGeek rank/rating: 903/6.98
- age: 8+
- # of players: 2-5
- print status: in print
- cost: $36.90 (Boards & Bits)
Imagine that you crossed Zomax with Scotland Yard & A-mazing Labyrinth... then drenched the game in kid-friendly mummy garb: you've got Fluch der Mumie. (In English, that translates to "Curse of the Mummy.")
One player is the Mummy of the title and sits on one side of the board - he can only see his piece. On the other side of the board sit 2-4 adventurers, who can see their pieces as well as the location of the mummy. Each player starts with 3 ankh symbols (life points) and a hankering for Egyptian treasure. (The hankering is represented by 5 different treasure tiles matching treasures printed on the board.)
The objective of the Mummy is to catch the players X number of times (X = a certain number of ankh tiles, depending on the number of adventurers). The objective of the players is to be the first adventurer to get all five treasures.
On a turn, the player rolls the five dice & chooses one of them to be his move. There are a range of numbers on each die, plus an arrow that indicates that the player may move in a straight line until he reaches another player, a wall or the Mummy.
There is also a Mummy symbol on the adventurer's dice - if you roll one (or more) of these, you set them aside. You may choose at the beginning of your turn to pick up all the saved Mummy dice set aside from other player's turns... but if you do, the Mummy gets an "interrupt" turn for as many spaces as there were set-aside dice.
Once each player has moved, the Mummy rolls his die (making suitable mummy-like groaning noises). He adds the number of set-aside Mummy dice to his number & moves the appropriate number of spaces. If he catches an adventurer, his movement is done... and he gets an ankh symbol from that adventurer as well as sending him/her to the bottom of the board.
A player who loses all his ankh symbols is out of the game (aka "dead"). OTOH, a player who finds all of the treasures on his cards wins the game.
The flow of this game is almost perfect - in the early going, the adventurers are willing to toss each other "under the bus" (so to speak), letting the Mummy conk other players without being concerned about the ankh count. Later in the game, adventurers are torn between taking chances to race for the treasures & playing it safe so as not to hand the game to the Mummy.
As well, the "must reveal when & where you pick up treasure" mechanic means that whoever is in the lead is giving clues to the Mummy on where to find him/her - an excellent game-balancing mechanic.
This is one of those special games that is loved equally by kids and adults. With kids, the game is random but really a lot of fun. With adults, there's some strategy and some definite hosage. Highly recommended!
Thursday, October 08, 2009
Green Beans & Humiliation
I first heard Chap Clark use the following illustration in the Next Time I Fall In Love curriculum for youth. (Yes, you can tell how dated a church curriculum piece is when you realize that the Amy Grant/Peter Cetera song it was named for was released 23 years ago.) In the process of trying to help kids figure out what love really means, Chap suggested that we use that one word in a lot of different ways. For example:
- I love green beans.
- I love my mom.
- I love my girlfriend.
- I'm proud of my sons. (Which, by the way, I am - I've got great kids.)
- I take pride in my work.
- Pride goes before a fall.
- I have great confidence in you; I take great pride in you. I am greatly encouraged; in all our troubles my joy knows no bounds. (2 Corinthians 7:4, NIV)
- Each one should test his own actions. Then he can take pride in himself, without comparing himself to somebody else... (Galatians 6:4, NIV)
- When pride comes, then comes disgrace, but with humility comes wisdom. (Proverbs 11:2, NIV)
And all of you, serve each other in humility, for “God opposes the proud but favors the humble.” So humble yourselves under the mighty power of God, and at the right time he will lift you up in honor. (1 Peter 5:5-6, NIV)Humility says, loud & clear, that other people are valuable, both to me & to God. It says that my worth comes not from my race or religion or bank account or employment status but from the fact that the God of the Universe both created me & gave Himself for me on the cross. I'm going to be writing more about this... I'd appreciate your prayers. I'd also love if you wanted to contribute some to the discussion - email me at fluffdaddy@gmail.com or pop me a message on Facebook. Next time around, I'll be discussing the subtle but deadly game of "at least I'm better off than he is." Extra Credit Quote:
A proud man is always looking down on things and people; and, of course, as long as you are looking down, you cannot see something that is above you. C.S. Lewis, Mere Christianity
Monday, October 05, 2009
Crackpipe Remote: Recap
It's an ongoing discussion here @ aka pastor guy on whether or not I watch too much television. (I, for one, am willing to admit I can set the remote on "overkill" every once in a while.) As always, those of you wanting to give me lecture #188 ("You should go outside more") or lecture #189 ("Don't sit too close to the TV") can jump right with your comments.
But today I want to enlighten you to the joy of recaps... in particular, 2 excellent places to catch snarky recaps of a variety of shows. I have to say that some TV (particularly reality television) benefits dramatically from someone giving it the 3 Stooges poke'n'trip treatment in print.
Here's a couple of examples...
Flash Forward (from Television Without Pity... btw, I really liked the first episode. The 2nd was pretty good as well.):
The guy crawls out of his overturned car, discovering the hard way that hot mufflers do not make the best leverage points for pulling oneself out, and once he's out in the open, he sees what can only be described as complete pandemonium: thousands of cars that have plowed into one another, a truck crushing some poor guy in a convertible, lots of bleeding and stunned people, someone running by whilst on fire. Or, as those of us who used to take the 405 in Los Angeles like to call it, "The morning commute."The Amazing Race (from Entertainment Weekly)
Zev has Asperger's, which is on the autism scale, and at first I thought this was entirely the root of his flat, whiny, Rain-Man-like delivery. But then as the episode went on, and he grimaced at the thought of walking in Vietnam's flooded streets, and dropped dryly witty remarks that made his pal Justin roar, I realized, wait, he also sounds like many of my neurotic, funny, deadpan acquaintances who work in the media. So what does this mean: that Asperger's is only incidental to Zev's demeanor, or that 70% of all New York media types have Asperger's? That's a question for science, I suppose.BTW, so far we've lost two obnoxious teams (the "yoga in the hood" couple & the "I'm projecting my problem with anger management onto my girlfriend" couple) and one clueless team (the "older internet dating" couple) from The Amazing Race. That's a pretty good percentage... now, if we can just ditch Lance & Keri... The Amazing Race (from Television Without Pity)
And, if you're keeping score at home, the grades are:In maroon are Lance and Keri, who, as Phil tells us, are "engaged, from Salem, Massachusetts." Phil tells us. Over footage of them working out in the gym, Lance boasts, "We bring too much mentally and physically into this game not to win." Oh good, that means I don't have to watch them, right? No? Keri claims that Lance is "smaht," and he confirms that he's a trial lawyer, which I think is the one thing he could have said to make America like him even less. It's just a crying shame that the world of jurisprudence robbed us of someone who could have been the greatest Joey Buttafuoco impersonator of all time.
- Heroes: C- (the 1st episode was OK, but I haven't watched the 2nd one yet & I have it taped)
- Lie To Me: B- (weird MPD lead story balanced by great 2nd story & great cast)
- Survivor: Samoa: B (I'm kinda looking forward to yet another Pagong-ing with the yahoos who make up Foa Foa)
- Flash Forward: B+ (really cool premise; are actually raising the whole predestination/free will question; need to make sure they're advancing the plot each week & not just rumbling along)
- Dollhouse: B (liked the 1st episode; was NOT a fan of the 2nd - felt like there was a major continuity break between the two... still, some great plot threads sitting there waiting to be tied together)
- The Amazing Race: A- (some great challenges + a return to actual puzzles that require racers to think & work + obnoxious teams seem to be dropping off the race = good!)
- The National Parks: America's Best Idea: ? (I have a bunch of it taped... but haven't got to watch any of it yet)
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