The Lost World Jurassic Park Game - designer: uncredited
- publisher: Milton Bradley
- date: 1996
- BoardGameGeek rank/rating: 7266/5.84
- age: 8+
- # of players: 2-4
- print status: OOP
You'll also love the cool bits vibe as well - as you can see from the picture, the game has a number of cardboard buildings that you assemble & use for play. (Unusual for an American game - there's actually a diagram to show you how to get them all back in the box!)
The game is pretty simple - the human player (or players) start with 12 people and are trying to get them across the ruined compound to the helicopter pad. (Three people escaped counts as a win.) The dinosaur player has a T-Rex & four 'raptors to chase down & eat the humans. Each team has a different set of dice for movement. One of the dice for each side is a "go/stop" dice - on a "go" roll, you do your move & then roll again. On a "stop" roll, your turn ends with this move. (There's a lot of complaining about this particular mechanic on the Geek - there are a couple of fixes posted in the forums there & both of them look like they'd work pretty well. It hasn't bothered us that much - it's just the way a dice-heavy game goes sometimes.)
Players can hide in buildings - but there are ways for the raptors to jump in and eat everyone. Thankfully, raptors who get into buildings sometimes have a hard time getting out, which is good for the humans. There's no hiding in the start building, however - that's what the T-Rex is there to prevent. He rumbles forward during the early turns & when he arrives eats whoever is left in the building.
For the human player(s), it's a game of lunging forward to safe zones and hoping for streaky runs... while the dinosaur player usually ends up playing a combination of offense (sending raptors forward to snack on humans caught outside) and defense (keeping a raptor or two close to the helipad to pick up anyone who's trying to make an end run.)
It's not a particularly balanced game - again, something that bothers some folks over on the Geek. I think it's actually part of the charm of the game - the dinosaur player has a built-in advantage that makes this a great parent/kid game. In our case, Dad takes the humans & my son takes the dinos - I'm lucky to get 3 players out! (I have got as many as 5 and as few as, well, zero.)
Along the same lines, there's:Jurassic Park III: Island Survival Game
- designer: uncredited
- publisher: Milton Bradley
- date: 2001
- BoardGameGeek rank/rating: 7179/5.88
- age: 8+
- # of players: 2-4
- print status: OOP
Avoid at all costs the Jurassic Park III: Spinosauras Chase game... blech. (There are actually 4 more licensed games for JP franchise - these are the only three I've played.)
This is an updated version of post that appeared a VERY long time ago on this blog... and which I've trotted back out in honor of Jurassic World. (No, I haven't seen any of the licensed games from the newest member of the franchise.)





Treasure, Ready, Go! (Auf die Schätze, fertig, los!)
The Suitcase Detectives (Kofferdetektive)
Ghost Hunters (Geisterjager)
Butterfingers Cube (Kubus Fidibus)



