Everything including the kitchen sink... but with special attention paid to board games, Jesus Christ, my family, being a "professional" (and I use that word loosely) Christian, and the random firing of the 10% of the synapses I'm currently using.
Knizia at his dice-y best... it's an excuse to make gladiator movie jokes & beat on your friends for fun & profit.
Tips & Tricks:
It's OK to make a crazed run at a dangerous animal on your turn - esp. if you're down to your last 1-2 gladiators in a group. If you win, you get the big "kill". If you lose, the points don't go to another player.
You don't need to have a bunch of spears or tridents, just more than the other player. Don't get obsessed with them.
Shields are good... there are only 8 in the game. You should draft shield-bearers first.
Extras
There are people who've run computer simulations to figure out the best possible teams for the game - ignore those people. They suck the fun out of everything.
It takes the classic game (Monopoly) and makes it extremely gamer-friendly by adding Cosmic Encounter-ish roles, a variety of choices for building, and a great victory point system that lets you stop the game at any point and declare a legitimate winner.
Tips & Tricks:
Basic Monopoly strategy still works with Tropical Tycoon... but there are major new considerations when you are building on monopolies. You can build for cash or for points... or for some balance point in between.
The more people playing, the more careful you have to be about how you make trades. Some of the cheaper properties can be converted into pretty powerful income streams if you plan correctly.
Extras
The only problem I can see with the game is the need for a DVD player - all of the card draws/random events are keyed off of the DVD. That said, it works really well without being overly intrusive. (Yes, the "funny" stuff gets old the 2nd or 3rd time you hear it - but it still works.)
It doesn't so much simulate soccer (like Pursue the Pennant attempts to simulate baseball)... instead, it uses a backgammon-ish mechanic to simulate the feel of a soccer game - and does so brilliantly.
Tips & Tricks:
Like playing backgammon, winning at StreetSoccer is as much about the position you leave yourself in as well as pushing hard to score...
And like backgammon, what appears initially to be a random dice game actually reveals itself to be a very tactical game of risk & probability.
Extras
There are three different online PBEM versions of StreetSoccer... the one I used to play on (a lot!) was Little Golem.
This extremely clever flip’n’write game doesn’t actually contain any writing – but it does have enough look-ahead to make wise decisions and enough luck of the draw to force you to hedge your bets.
Tips & Tricks:
Creating villages gives you jumping-off points for later rounds... which is essential to scoring well.
Keep track of which cards have been flipped - so that you don't base your plays on something that can't happen this round.
It’s been a hit with everyone I’ve taught it to… and I find it relaxing and enjoyable to play as a solo game.
Extras
There are four different maps in the original box, with 2 more maps available as an expansion from AEG.
Second. Best. Memory. Game. Ever... but the over-the-top production means it gets requested more often - and therefore ended slightly higher on the list than Hallo Dachs!
Tips & Tricks:
Do not mistake this for the unexplicably popular A-Mazing Labyrinth (or the spin-off games in that series). This is closer to an old favorite that it "fires" - Magical Maze.
While the game works great with 2, 3 or 4 players, it is probably best with four players. By watching more players explore the (hidden) maze, it's easier to figure out a safe route to your destination.
The expansion - only published in Germany as far as I know - is very, very good. It adds one-way walls as well as three special one-time abilities: a felt wizard's hat (cause another player to miss a turn), a wooden vial of potion (move until you reach your destination or hit a wall), and a wooden magic wand (get rid of your destination chit & draw a new one). The picture of the game on this post is using the expansion.
Another great example of Knizia using math to make fun instead of dry as dust slogs (I'm looking at you, Auf Heller und Pfennig/Kingdoms.) It's horse racing with actual gambling & great levels of player involvement. It plays well with 4-6 players and I've never had a dull game of Royal Turf.
Tips & Tricks:
Play with the "zero"/bluff bet variant & face-down bets. Trust me on this one.
If you're in the lead, make sure your bets are on the better odds horses... and with the players who are closest to you in score.
If you're behind, leave the leader on his own on a couple of horses. (This takes working together... which doesn't always happen.)
Extras
There have been three versions of the game - my favorite is Royal Turf, but Winner's Circle may be easier to find.
It's a very-straightforward tile-laying game that can be give a lot of layers (esp. by using the expansion) or kept simple, straightforward, and very family-friendly with the base game.
Tips & Tricks:
Like many game where players draft from a common pool, timing is extremely important.
As well, this is a game that rewards the Tetris-y spatial skills of looking at a piece and being able to mentally flip it about to find the optimal placement.
The addition of the goals (both from the base game and the expansion) vary up the mental puzzle really well.
Extras
The storage solution in the base game is, well... not very good. I love the Folded Space insert I bought that fits both the base game and The Bad News Bears expansion into the box.
The expansion adds extra goals, an additional piece of land per player for building, grizzly bear enclosures, and tramways. I think the tramways here are much better implemented than in the designer's Cloud City game.
follower of Jesus, husband, father, "pastor", boardgamer, writer, Legomaniac, Disneyphile, voted most likely to have the same Christmas wish list at age 58 as he did at age 8