| Game | 2005 | 2004 | 2003 | 2002 |
|---|---|---|---|---|
| Ticket To Ride | 26.26% | 51.82% | new | new |
| San Juan | 16.67% | 41.82% | new | new |
| For Sale | 15.15% | 2.73% | 3.95% | 4.62% |
| Ingenious | 14.65% | 15.45% | new | new |
| Geschenkt/No Merci | 14.65% | new | new | new |
| Diamant | 13.64% | new | new | new |
| Lost Cities | 12.63% | 10.00% | 13.16% | 13.85% |
| Puerto Rico | 12.12% | 20.00% | 35.53% | 47.69% |
| Memoir '44 | 11.11% | 10.00% | new | new |
| Carcassonne | 10.61% | 11.82% | 19.74% | 49.23% |
| Blokus | 9.60% | 6.36% | 6.58% | 1.54% |
| Ra | 9.60% | 13.64% | 14.47% | 4.62% |
| St Petersburg | 9.60% | 32.73% | new | new |
| Crokinole | 9.09% | 14.55% | 25.00% | 27.69% |
| Coloretto | 8.08% | 10.00% | 15.79% | new |
| Power Grid | 8.08% | 10.91% | 0.00% | 0.00% |
| Ticket To Ride: Europe | 8.08% | new | new | new |
| Transamerica/europa | 7.58% | 8.18% | 9.21% | 16.92% |
| 10 Days/Europa Tour | 7.07% | 15.45% | 13.16% | new |
| Bohnanza | 7.07% | 8.18% | 6.58% | 12.31% |
| Liar's Dice | 7.07% | 10.00% | 21.05% | 24.62% |
| Settlers of Catan | 7.07% | 10.91% | 15.79% | 23.08% |
| Take 6/Category 5 | 7.07% | 9.09% | 5.26% | 12.31% |
| Zirkus Flohcati | 7.07% | 4.55% | 13.16% | 3.08% |
Tuesday, January 31, 2006
Five & Dime 2005: Dimes (10+ Played Games)
Monday, January 30, 2006
Five & Dime 2005: Most Played Games
| Game | Score | 2005 | 2004 | 2003 |
|---|---|---|---|---|
| Ticket To Ride | 695 | 43.94% | 73.64% | new |
| San Juan | 510 | 34.85% | 59.09% | new |
| For Sale | 455 | 30.81% | 7.27% | 11.84% |
| Ingenious | 445 | 30.30% | 27.27% | new |
| Diamant | 420 | 28.79% | new | new |
| Ticket To Ride: Europe | 355 | 27.78% | new | new |
| Shadows Over Camelot | 325 | 27.78% | new | new |
| Lost Cities | 385 | 26.26% | 23.64% | 30.26% |
| Carcassonne | 350 | 24.75% | 28.18% | 44.74% |
| Puerto Rico | 355 | 23.74% | 39.09% | 63.16% |
| Blokus | 325 | 23.23% | 16.36% | 13.16% |
| St Petersburg | 325 | 23.23% | 55.45% | new |
| Ra | 315 | 22.22% | 28.18% | 26.32% |
| Geschenkt/No Merci | 355 | 21.21% | new | new |
| Take 6/Category 5 | 280 | 21.21% | 18.18% | 21.05% |
| Settlers of Catan | 275 | 20.71% | 17.27% | 28.95% |
| Memoir '44 | 310 | 20.20% | 20.91% | new |
| Power Grid | 275 | 19.70% | 33.64% | 5.26% |
| Coloretto | 265 | 18.69% | 22.73% | 36.84% |
| Liar's Dice | 240 | 17.17% | 33.64% | 31.58% |
| Alhambra | 215 | 16.67% | 30.91% | 23.68% |
| Transamerica/europa | 235 | 16.16% | 16.36% | 28.95% |
| Bohnanza | 220 | 15.15% | 15.45% | 22.37% |
| Schotten-Totten | 205 | 15.15% | 8.18% | 26.32% |
| Louis XIV | 195 | 15.15% | new | new |
Sunday, January 29, 2006
Five & Dime: How It All Started
The year was 1999... Prince (or, at that point, the Artist Formerly Known As Prince) was still telling to party like it was that chronological year. Y2K was the all the rage - many people were stockpiling water, food & medical supplies in preparation for The End of the World As We Know It (glancing R.E.M. reference). I, on the other hand, was stockpiling games.
And game statistics. You see, my practice of collecting "five & dime" gameplay lists began early that spring, as a post from Steve Zanini on the rec.games.board newsgroup set me off:
Anyone familiar with SUMO magazine, would also be familiar with the 5 & 10 list. This is a listing of the games you have played either 5 or more times or 10 or more times. Think this would be a good way to re-cap what you played frequently in 1998.
I found the posts that followed to be intriguing and compiled them to produce a "Most Played" list of 1998. Then I did it again the next year... and the next... and it slowly but surely took on a life of it's own.
From the miniscule number of gamers in 1998 (16) to the huge response this year (198!), the Five & Dime lists have snowballed into a very interesting way to track gaming trends, albeit only in the online community of "designer" game players & collectors.
Over the next week, I'm going to be releasing information about the 2005 Five & Dime lists here on the blog. If you want to play "catch-up" and see what the Five & Dime lists are all about, you can check them out at my gaming website, Game Central Station.
Monday, January 23, 2006
Pod People
I was down in the L.A. this weekend, spending time with Mark Johnson and the Santa Clarita Boardgamers... which was a lot of fun. I also had the rare privilege of hosting Dave Arnott back here in Fresno, which meant I had an incredible weekend all around:
- took the train down to Newhall on Friday afternoon
- gamed with SCBer's on Friday night (Tsuro, Ark, Jenseit von Thebes, Akaba)
- recorded a podcast with Mark on Saturday morning
- gamed with Mark & Dave on Saturday afternoon (Zahltag, Akaba, Reef Encounter, Trump Tricks Game!, Route 66)
- drove back to Fresno with Dave
- gamed with Dave late Saturday night (Hochst Verdachtig, Rein Damit, Louis XIV, Africa)
- had Dave visit at NewLife Sunday morning
- gamed with Dave Sunday afternoon (Fjords, Kardinal & Konig: Das Duell, Kayanak, Industrial Waste x2)
- once-a-year games (games that aren't great but are quite enjoyable when you play them once a year)
- Son of Apples Project
Monday, January 16, 2006
Unpacking the Baggage
This article originally appeared in 1/12/06 edition of The Grapevine, the e-newsletter of NewLife Community Church.
As many of you know, we've been traveling a lot for the past couple of months. One of the great hassles of traveling for us is the unpacking. That's right - after you've played a 3-D version of Tetris trying to fit all your clothes & sundries into a suitcase (not to mention the odds & ends which traveling with a 8 month old require), you've got to take all of them out and put them where they belong. As my mom will be the first to volunteer, putting things where they belong is not one of my "gifts." (My gift is more along the line of "scattering things about in random piles of which only I truly understand the organizational structure." You can probably guess that this didn't endear me to my mother - nor does it score me any brownie points with my wife.)
So, I do not enjoy unpacking.
--
I don't know what Shari said to me on Tuesday morning... or what set me off. (Really... I've sat here trying to remember what it was. My brain can't call it back up - nothing, nada, zilch, zero.) Whatever it was, I do clearly recall standing next to our kitchen table, grumbling under my breath, then kicking one of Collin's toys across the room in an obvious bid to gain attention. (You'd think that a 41 year old man would have figured out better ways to gain his wife's attention - simple stuff like, "Honey, I need to talk about this" - but no, I have to see if I have any future as a punter and let the resounding clatter/crash act as my "signal" that she should pay attention to me.)
When she responded with a "what the heck was that about?" tone in her voice, I sort of apologized and then headed out to work through the garage, still grumbling. When the mop bucket and one of Braeden's bikes was blocking the door, I popped a gasket again, kicking them both out of the way.
Of course, Tuesday morning was the day I was supposed to go into the office and spend extended time with Aaron (our worship/youth pastor) planning & dreaming about the upcoming year in ministry here at NewLife - and about our respective roles as husbands & dads. I walked in and told him that I wasn't in spiritual shape to meet yet - "I need an hour."
Actually, God needed the hour.
--
I've been reading an excellent book, [re]Understanding Prayer (by Kyle Lake). In it, he talks about struggling with anger & prayer. And, of course, it's that book I picked up when I stormed into my office, shut the door & cranked up the stereo.
Rather than dismissing this anger episode as "an obstacle to real prayer," I listen to the rhythm of my soul. Its hard, rapid, pulsating beat. If my mind keeps going back to these things, then maybe I have some issues that need tending to - issues around forgiveness, anger, or significance. Rather than dismissing these thoughts, I open myself up to God's presence and sit with them for a few minutes. And through a combination of prayer, meditation, Scripture reading, and silence, I become compassionate toward the person I was... angry with.
Very funny, God. I'm wanting to throw a pity party in here - "My wife doesn't understand me or my needs!" or "I'm the worst husband ever... unable to control my temper - I don't deserve to be a pastor" or "See, I've blown the day. No way can anything spiritual happen now when you've choked like that" - and all You want to do is mess with my heart & make me more like You.
In fact, Jesus, you aren't looking for me to stuff my feelings... or to turtle up & go into defensive mode with Shari Jo. You aren't interested in me sulking, Ahab-like (1 Kings 21) because I didn't live the Christ-life perfectly. What you want is for me to unpack my baggage.
"Meanwhile the tax man, slumped in the shadows, his face in his hands, not daring to look up, said, "God, give mercy. Forgive me, a sinner.'"
Jesus commented, "This tax man, not the other, went home made right with God. If you walk around with your nose in the air, you're going to end up flat on your face, but if you're content to be simply yourself, you will become more than yourself."
Luke 18:13-14 (The Message)
--
You knew I'd eventually connect the dots, right? Unpacking is no fun when it's a Samsonite... it's even less fun when it's your own soul. But as good as it feels to finally get every piece of clothing back where it belongs, it feels even better to finally let God into the middle of every part of our lives.
So, in that God-filled hour, Jesus drug my petty anger out into the open, into the light of day, into the light of Truth. And it became clear that my frustration was rooted not in Shari's tone of voice or Braeden's genetically inherited inability to put away his toys but in my personal need to get everything right - to have everyone in my world roll over & play dead at my command. It was one of those mornings that I wanted to be God.
Thank you, Jesus, for your willingness to stick in there with me even when I'm a complete knucklehead. Thank you for unpacking with me - more than I ever will, you know the perfect place for each thing in my life. And you know what I need to crumple up and toss into the trash can.
This won't be the last time I have to unpack my baggage... and it won't be the last time Jesus does it with me. In fact, there won't ever be a time I deal with the junk in my life that He isn't standing right there beside me.
This is a sure thing:
If we die with him, we'll live with him;
If we stick it out with him, we'll rule with him;
If we turn our backs on him, he'll turn his back on us;
If we give up on him, he does not give up--
for there's no way he can be false to himself.
2 Timothy 2:11-13 (The Message)
And that makes unpacking easier.
I am convinced and sure of this very thing, that He Who began a good work in you will continue until the day of Jesus Christ [right up to the time of His return], developing [that good work] and perfecting and bringing it to full completion in you.
Philippians 1:6 (Amplified)
Nuns With Guns
Thanks to Kevin Hendricks at Church Marketing Sucks, I saw this wonderful postcard... I still grin every time I see the image. I love it that these guys are trying to figure out ways past the "it's a church blah blah blah" barrier that keeps people from giving authentic Biblical community a legitimate chance in their lives.
Which reminds me of a story... when I was pastoring the church @ hickory hollow in Nashville, TN, we got a lot of interesting reactions to coffeehouse worship vibe. (It's really fun to watch diehard Southern Baptists try to wrap their brains around black curtains, candles, multiple screens, a pastor in cut-off shorts carrying around a diet Coke can & prodigious amounts of coffee in a worship service.)
But the best reaction was from the teenage daughter of one of our regular attenders. She came to the church @ hickory hollow somewhat begrudgingly... her mom & dad were divorced, and this was just part of spending the weekend with dad. Getting in the car that day after the worship service, her dad asked her what she thought of the experience.
"Well, this church sucks less than any other church we've been to."
From a youth, this is high praise. We jokingly considered putting it in our advertising: "We suck less than any church in Nashville."
Cream of the Five Year Crop
I like creamed corn... take a yummy vegetable & add prodigious amounts of cream and sugar. Mmmmm.... corn.
That actually has very little to do with this post. I just didn't eat breakfast.
The real point is to recap some games with serious replayability. Since I'm a bit anal retentive when it comes to tracking my game playing, I can look up on a spreadsheet and figure out which games I've played regularly over the last five years.
Thanks go to Pat Brennan for inspiring this post with his own "cream of the 5 year crop" e-mail. As Pat said, "I always find it interesting to look at the games that continue to stand the test of time (in regards to replayability), and it may be useful for anyonewho's looking to backfill their collection with the better games of the past."
The only game I've played 5 or more times each year for the last five years is The Settlers of Catan. I'm not playing nearly as much of it as I used to... 5 times in 2005 as opposed to 24 times in 2001. That doesn't change the fact that I love the game. (In fact, we need to try the Fishers of Catan tonight at Fresno Gamers!)
Games I've played 4 or more times each year for the last five years:
- Carcassonne (a truly great tile-laying game that works better with less players... and though the expansions can be a distraction for new players, I like the variety they lend to the game)
- Pig Pile (Uno-ish, but in a good way... on the surface, this game should be an utter failure, but it manages to work like a charm)
- Web of Power (packs a huge punch into 45 minutes - it's an area control masterpiece that develops differently each time you play)
- Flowerpower (one of my favorite two-player games... a simple tile-laying game that you can play "friendly" or "cutthroat")
- Liar's Dice (bluffing at it's best - easy to teach but difficult to learn the tactics... and the people skills to read the bluffs)
- Time's Up (Peter Sarrett developed the folk game 'Celebrities' into one of the best party games on the planet)
- Zirkus Flohcati (who'd have thunk a game about making a flea circus would be so darn much fun?)
- Carabande (finger-flicking race game that is a delight to play)
- Ra (I hated this auction game the first time I played it... but it's grown on me over time)
- Russelbande (a children's game that works for a wide variety of people & ages... acrobactic pigs!)
- Lost Cities (beautiful production enhances this game of card-driven "chicken")
- Tally Ho (you have to be able to accept aberrant/luck-driven games every 7-8 plays... but if you can, what you get is a very interesting little game)
Saturday, December 31, 2005
30 Questions
- classic American (the 1970's): Monopoly, Prize Property, King Oil, etc.
- wargames (late 70's/early 80's): Wooden Ships & Iron Men, Squad Leader Third Reich, etc.
- role-playing (early 80's): Dungeons & Dragons, Runequest, Traveller
- Games Workshop board games (mid-late 80's): Talisman, Fury of Dracula, Dungeonquest, etc.
- buying a copy of Phantoms of the Ice from White Wind Games... bringing me into contact with Alan Moon & the rest of the White Wind line. That contact led to an invitation to the Gathering of Friends...
- finding Linie 1 and Modern Art in a game store in Cinncinati, OH... I spent over $100 on the two of them (highway robbery!) but I was hooked...
- wargames: definitely Third Reich - looking back, I'm still amazed we fought our way through the rule book
- roleplaying: D&D - a group of us read the cover article in Games Magazine and hunted down the "blue" starter box - $10. (Wish that was all I had spent on D&D... man, what I laid out for graph paper alone would finance a small 3rd world country...)
- Games Workshop games: Talisman
- Euros: Scotland Yard was good, but Midnight Party is what hooked me on Ravensburger games... and it was Settlers that shifted the whole thing into overdrive.
14. What is your favorite theme?
I like exploration games a whole lot.
15. Who is your favorite designer?
It's a toss-up between Klaus Teuber (Settlers, Gnadelos, Anno 1503, Entdecker, Lowenherz) and Wolfgang Riedesser (Dschungelrennen, Ausgebremst).
16. Best gaming experience?
Gulf Games... I'm hard-pressed to choose individual games, but particular highlights include:
- Shanghai (BAD game, GREAT company) with Ted Cheatham, Greg Schloesser & Craig Berg
- Princes of Florence with Derk, Vonda, Jon Pessano & ?... wining after Derk talked major trash about me being a fluffy gamer
- Waldschattenspiel with Frank Branham in a darkened kitchen
And so many others... sigh.
17. Worst gaming experience?
Perpetual Notion with my Bible study group - we renamed it "The Fight Game".
18. Favorite game for 2 players?
Memoir '44... even when I lose, I enjoy the ride.
19. Favorite game for 3 players?
Schappchen Jagd... I can't spell the game, but I love to play it.
20. Favorite game for 5 players?
El Grande.
21. Favorite game for 6 players?
Entenrallye. Just as long as one of them isn't Dave Vander Ark. (Hi, Dave!)
22. Favorite party game?
Time's Up, followed closely by Smarty Party.
23. Do you value Theme or Mechanics more?
Like I said earlier, I value the meshing of the two... I want a theme that works and/or draws me in that lines up with the mechanics of the game.
24. What color do you want to use to play with?
I like being yellow, but I don't always get to do that. I'd rather not be "doody brown" (which is an option in some of my games.)
25. What is your favorite movie?
"The Princess Bride"... followed closely by "Raising Arizona" and "The Truman Show".
26. What is your favorite book?
- Fiction: The Silver Chair (C.S. Lewis)
- Non-Fiction: Seizing Your Divine Moment (Erwin McManus) & Blue Like Jazz (Donald Miller)
27. Last three books read?
- Faith of My Fathers (Chris Seay & family)
- Walk On: the Spiritual Journey of U2 (Steve Stockman)
- The Present Future (Reggie McNeal)
28. Last three movies watched?
- Jump Tomorrow (highly recommended indie romance with a bit of magical realism and an almost total lack of cynicism)
- King Kong 2005 (gorgeous & epic, but it's about a big ape, for crying out loud)
- Narnia: LW& W (the kids are incredible and there are great moments, but Aslan doesn't have the power he has in the books)
29. Favorite beverage?
It used to be diet Coke... more recently it's either Snapple Apple or Starbucks Caramel Apple Cider.
30. What are the three most important people in your life?
My wife, Shari, and my two boys, Braeden & Collin. (No surprise here, right?!)
Friday, December 16, 2005
The Lion & The Monkey
Short Version:
- Monkey beats Lion.
- Monkey is better than it's source material.
- Lion is good, but NOT better than it's source material.
- I'm glad more people will be aware of Narnia, but the movie (Lion, Witch & The Wardrobe) was good but not great. (For an excellent analysis/argument about the film, check out this discussion.)
- OTOH, though a bit long, Kong is substantially better than the 1933 movie it is based upon... and makes the 1976 version look like a bad TV movie.
Tuesday, December 13, 2005
Jesus Hates It When You Smoke
from Todd Rhoades blog, Monday Morning Insight and his post "What Not To Get Todd For Christmas":
Jesus, the Prince of Peace gazes balefully upwards at your approaching cigarette... How does that make you feel? 'JESUS HATES IT WHEN YOU SMOKE' reads the print inside this provocative, righteous ashtray. Sticker on bottom reads: "use of this product may be hazardous to your health and/or eternal soul". (This'd be a great soul-winning tool for those 'turn or burn' sign holders). They're a steal at just $12.00, available here.
You've got to be kidding.
Unfortunately, they're not.
Now, not that I'm a big fan of smoking and/or secondhand smoke. But for crying out loud, people, what were you thinking?! Jesus died on the cross so he could guilt you into stopping a potentially sickness producing habit? THAT'S what the Incarnation and the Atonement were all about?!
In the words of Bill the Cat: "Accck!"
Update: Well, I need to climb off my high horse and eat some crow and a whole lot of other animal cliches... evidently this is a gag gift. (Thanks for the heads up, Jon.) In the words of Emily Litella (SNL): "Never mind."
Saturday, December 10, 2005
If Only...
...oh, if only I could have seen this version of Titanic first. I'd have 3 hours of my life back.
Bun-O-Vision
thanks to Invisible Craig for showing me the light!
Friday, December 09, 2005
Greer Spring
On the Saturday after Thanksgiving, my sister organized an "expedition" to walk down to Greer Spring... so we left Collin with my mom & Aunt Wylma and took Braeden on an adventure. (Greer dumps into the Eleven Point River, which is a wonderful Ozark river that winds around my mom's home town of Alton.)
We had a great time hiking & throwing sticks into the white water... and even got Aunt Liz to take this great picture of the three of us.
Collin & Grandpa
Collin & Cousin
On Thanksgiving Day, we celebrated my Grandma Jenkin's 95th birthday... all of my cousins were together for the first time since 1978. Of course, this time we had a bunch of kids - our kids!
This is Collin sitting in his great-grandma's lap with his 3rd cousin (I guess, I can never keep all of that "how are we related?" stuff straight), Kammie. She is Kevin's daughter - Kevin & I were born a couple of months apart, as were Collin & Kammie.
For me, it's really cool to watch Collin & Braeden get to interact with my extended family - not just because I'm so darned proud of my boys, but because it's like watching impossible home movies of what it was like for me to do the same thing in the same places 40 years ago.
Monday, December 05, 2005
Blasts From The Past
More of a dexterity playset than an actual game, Smack-A-Roo uses a spring-loaded shooter and marbles to play a variety of games. I don't remember playing this a lot as a kid - nor would I see myself playing much of it now. You don't have that much control over what happens once you shoot the ball - and the only interactive game in the whole thing is a baseball take-off. Braeden, however, occupied himself with it for hours. The Bobbsey Twins Go To The Farm Game
I'm pretty sure that my brain blocked any memory of this nasty piece of work. Imagine Chutes & Ladders, only with 2 pawns per player & a longer map. Blech. The Game of Cootie
It's no wonder Americans hate games, if this is the kind of stuff they got introduced to as kids. The only fun thing to do with Cootie is build bugs - the gameplay is simply "roll & hope you get the right number." Video Village
I'm not old enough to remember the TV game show - but I certainly remember playing this game over & over with my sister & cousins. It's got a cool dice rolling device, plus a jail & a bridge & a series of stand-up plastic storefronts on the board. The game isn't much, but it's fast & light & a bit of fun. Braeden wasn't taken by this one, but he's too young to understand the appeal. (Or maybe he's just more "gamer" than I realize.) I pulled out Broadsides & Conflict to look through the boxes again (I'd be happy to acquire copies of either of these games), but Braeden isn't old enough for either game yet. The Flintstones game was pretty good, as I recall, but time & weather had faded the card deck so much that it was unplayable.
Friday, December 02, 2005
Why Religious People Shouldn't Design Board Games
From a patent application:
A game board apparatus having a game board horizontally divided into two sectors representing heaven and hell. The start position is at the bottom of the hell and the finish winning position is situated at the top of the heaven. The players use playing pieces to traverse spaces in the heaven and hell sectors, the amount of advancement being dictated by indicia provided on decks of question cards and answer cards.
Read farther down in the patent proposal and it becomes clear that the game is Candyland with religious overtones. Draw a Hell Card or Heaven Card (depending on where you are on the board)... then draw a "yes/no" card - and move accordingly. As Frank Branham, who pointed this silly thing out to me, said: "Apparently, there is no free will."
And just because I can, here's a few sample cards for you to ponder:
- Would you make a deal with Satan? Yes: Remain on spot. No: Advance 5 spaces.
- Do you have unclean habits? Yes: Remain on spot. No: Advance 4 spaces.
- Would you sell your country's defense secrets? Yes: Go back to start. No: Advance 6 spaces.
- Are you a self righteous person? Yes: Remain on spot. No: Advance 2 spaces.
- Do you have ulterior motives for whatever you do for someone? Yes: Go back 10 spaces.
- Do you sin constantly and ask for forgiveness? Yes: Go back to hell or satan red star. No: Advance 6 spaces.
- Do you honor your parents? Yes: Advance 2 heaven stars. No: Go back to start.
- Are you a procrastinator? Yes: Go back 7 spaces. No: Advance 7 spaces.
- Are you an atheist or communist? Yes: Go back to start. No: Advance to next heaven blue star.
- Would you give your life in the name of Christ? Yes: Advance to gold star and enter into the kingdom of heaven. No: Go back to start.
- Do you despise the poor? Yes: Go back to hell or satan red star. No: Advance 6 spaces.
- Is Christ first in your life? Yes: Advance to next heaven blue star. No: Go back to hell or satan green star.
So, evidently procrastinating is worse than being self-righteous. And sinning & asking for God's grace is a bad thing. And nothing says gaming fun like being told to "go back to hell." In addition, there is a "mercy" deck, which evidently dispenses 2nd chances as well as death (immediately getting tossed out of the game) and "rapture" (immediately win the game). The guys who wrote the Left Behind series are evidently getting a cut on the profits here. Look, although I'm having fun at the design/designers' expense, that's not my real problem with this game - or any "Christian" game, for that matter. Most "religious" game designs are not only bad designs (taking the worst element of Candyland or Monopoly and layering them with moral themes) but they're bad theology as well.
If the heart of the Gospel is the grace of God - that "while we were yet sinnners, Christ died for us" (Romans 5:8), then the legalistic "stick & carrot"/reward & punishment designs of so many "religious" games are seriously flawed.
Perhaps the very structure of a competitive game is antithetical to communicating Bibilical theology. I dunno - I'm gonna have to think about this one some more.
Addendum: The only "successful" (and I use that word in quotes on purpose!) religious games that I know of are retreads of good basic game designs with "bathrobe pageant" trappings:
- Ark of the Covenant (which is a Carcassonne variant)
- Settlers of Canaan (which is a Catan variant)
- Bible Outburst (which is, obviously, Outburst with Bible topics)
Anyone know of anything that actually is enjoyable & good game design? I'm all ears!
Thursday, December 01, 2005
My Brain's Still at DFW
This article originally appeared in the 11/30/05 edition of The Grapevine, a publication of NewLife Community Church.
The plan was for Shari, Braeden, Collin & I to return home from Missouri Tuesday afternoon. If all went according to plan, we'd land here in Fresno at 1:11 pm, Nancy would pick us up & bring us home, I'd start work on the Grapevine & some sermon notes... and then, seeing as how it's the only free night in our schedule until next Tuesday, we'd put up our Christmas tree.
Only, as you can probably guess by now, it didn't work that way.
Springfield, MO is a nice town, but the airport isn't much larger than ours here in Fresno. So when our plane had mechanical problems, we got bumped to a later flight - so much later (nearly 4 hours) that we missed our original connecting flight & had to hang out at DFW (Dallas/Fort Worth airport) for 5+ hours.
Thankfully, DFW has lots to do. In fact, the new terminal reminds me a bit of the fake airport they built for the Tom Hanks film, "The Terminal" (one sentence review: watchable but no big deal). We ate dinner, we shopped a bit, Braeden played in a sound sculpture (which was actually pretty cool). Braeden & I even rode around the airport in the new Skyline train system, which was kind of like the Monorail at Disneyland. And, of course, we topped it all off with Ben & Jerry's ice cream.
And another delay, as the plane we were supposed to fly in came in late from Phoenix. But what's another 45 minutes to our already overly-long day? Sigh.
Thankfully, we got home in one piece last night (thanks, Neil & Nancy) and crashed. The only suitcases that are open contain essentials: toiletries, underwear, Braeden's favorite stuffed animal. Otherwise, we're just happy to be here.
Heck, I'm happy to be here - in the office, back "on the job", so to speak. But my brain is majorly fuddled - so I don't think I can squeeze a coherent article out of my misfiring synapses. Instead, I'll just do a core dump of some random thoughts about life, God, and the coolness of pastoring NewLife.
- I finished reading The Present Future (by Reggie McNeal) during my week in Missouri... and promptly started reading it again. I'm convinced that it's a key set of questions for where the church (and in particular, our church) is headed in the next 20 years. (It doesn't hurt that Reggie is a Southern Baptist... though he tries mightily to give this book multi-denominational appeal, it's easy to read between the lines and hear his excitement & pain of years as an SBC pastor & denominational consultant.)
- My grandma's 95th birthday party/Thanksgiving gathering was a huge success. We figured out that the last time all of my cousins & I had been together was in 1978 for Grandma & Grandpa's 50th wedding anniversary. Of course, we were the kids back then - now, most of us have kids. (Collin wasn't the youngest - my cousin, Kevin, has a daughter a couple of months younger than him.)
It's very cool to be reminded that my relationship with Jesus Christ was fed by parents & grandparents (and extended family) who follow Jesus themselves. It's not that their faith makes mine real - each of us get to have our own relationship with God - but it's sweet to see the pool of faith that I grew up swimming in!
- Narnia's coming! The movie (The Lion, The Witch & The Wardrobe) premieres a week from Friday. I have two thoughts:
- I can't wait to see one of my favorite books by one of my favorite authors come to the big screen.
- Oh, please, don't mess this up.
from The Present Future by Reggie McNeal God is roaring back toward us from the future, not playing catch-up from Bible times. So, wherever we are, it's nice to remember that God is working in our lives in view of who we will be - who He knows we will be - and not just based on the garbage & mistakes of our past. I'm sold on the fact that God's not going to leave you half-finished. No way. What he's doing with you is superb and he's going to have you ready for when the Liberator, Jesus, comes back.
paraphrase of Philippians 1:6 from word on the street by Rob Lacey
It's My Turn Now
Starting today... and going for the next 10-15 days, I'll be posting my "personal" Top One Hundred Games of All Time Ever. Of course, I won't be posting it here - but over at The One Hundred blogsite.
Go on over & check it out!
Wednesday, November 09, 2005
Small Soldiers Big Battle
Movie tie-in games are usually not very good. Some of them stink. (Reference the Milton Bradley game, Congo: The Movie, which is so incredibly bad that it is actually worse than the horrible film it was based on.) Too many of them are simply re-themed classics: Madagascar Sorry, Lord of the Rings Risk, Star Wars Monopoly.
There are some exceptions - I'm a big fan of four of the Star Wars games:
- The Queen's Gambit - a big box full of plastic minis & a three-tier board system that takes most of a six foot table to set up... and, amazingly, a really good game is in there with all that stuff.
- Epic Duels - a card-based multi-player combat system that is loaded with Star Wars flavor... you can choose to mix Episodes & characters!
- Clash of the Lightsabers - a two player dueling card game with nifty pewter figs and interesting gameplay.
- Attacktix - miniatures combat with not-so-minature figures... with spring-loaded guns & lightsabers!
- moving a character 1-4 hexes (in the 'advanced' rules, you can split your move between pieces)
- drawing a card (most of which are power-ups... which add speed or strength to a character)
- recruit a character from the toy store (the toy store backdrop is where "killed" characters go)
- If you are adjacent to an enemy figure, you can fight. Both players roll a die, apply modifiers, and the highest number wins. Repeat this process until one player manages to land on the opposing flag.
There are some wrinkles:
- recruited characters MUST appear on a certain space - if that space is blocked by another piece (friendly or otherwise), you can't recruit
- one of the cards (well, there are two of them) is a Globotech Recall - I'm not sure where it fits thematically, but it means you get to throw one opposing figure into the toy store
- a number of cards in the deck allow you to use the catapult - which is a skateboard with a flyswatter that throws a golf ball with bolts in it... any figures which are knocked over are put in the toy store
- powerups are good only until the next battle you're in - once you fight (win or lose), the powerup goes on the discard pile
And that's pretty much it. The box says it's for 5 years & up, but Braeden has no problem handling the game, and he's only four. (Granted, Braeden has been playing games since he was 2, so your mileage may vary.)
So why would I write about this game, instead of jumping on the "Gosh, isn't Caylus the coolest thing since sliced bread?" bandwagon?- It's actually fun to play - it's not going to eclipse Memoir '44 as my favorite battle game any time soon, but I don't hate playing it (as opposed to Candyland or Adopt a Dog)
- there is some room for intelligent decisions - who do I give powerups to? should I rush foward or wait for the other player to come to me? how do I use what I've got to win?
- it's great training for other games - as far as I can remember, this is Braeden's first hex-based game. It's also doing a great job of teaching him die roll modifiers and tactical movement. (Since there aren't any ZOC's, we don't have to worry about that quite yet. Of course, since he's unlikely to ever play 70's/80's AH and SPI games, he may NEVER figure out that ZOC means Zone of Control.)
- I haven't played Caylus, which makes lavishing praise on it difficult
The Far Side of Evangelism
"Okay, Ginger! I've had it! You stay out of the garbage! Understand, Ginger? Stay out of the garbage, or else!"
What They Hear
"blah blah GINGER blah blah blah blah blah blah blah blah GINGER blah blah blah blah blah..."
from The Far Side by Gary Larson (http://www.bakbone.com/newsletter/images/ginger_large.gif) I love The Far Side. Gary Larson was/is a genius - ok, maybe a bit warped, but still a genius. And the classic "what we say to dogs" cartoon is one of my favorites. It wasn't even difficult to find: type "far side" and "ginger" to Google, and there it was. Sadly, though, what caused me to hunt down the cartoon was the decidedly uncartoon-like reality of doing church. I'm beginning to believe that much of what we do in order to reach people for Jesus communicates about as clearly as Ginger's owner communicates with her. To use another pop culture reference, we sound a lot like Miss Othmar, Charlie Brown's teacher. (Weird bit of trivia: originally, Miss Othmar's voice was played by a trombone.) Why is that?! I mean, we've got the most incredible message in the world... God's so passionate about the planet that he donates his one and only Son. Whoever invests their life in his Son doesn't die, but gets given this limitless life. D'you think God sends his Son to slam people down? No! He sends his Son to liberate people. No one's written off if they're convinced about Jesus.
paraphrase of John 3:16-18 from word on the street by Rob Lacey So, why does it come out sounding like "Get right or get left" or "Where will you spend eternity: smoking or non-smoking?" (Yes, I've actually seen these on church signs.) I'm starting to think that we may have reduced evangelism to a clean-up project - a spiritual "extreme makeover" that is more interested in making people acceptable to us rather than seeing them transformed into radical followers of Jesus Christ. Evangelism in this worldview is about churching the unchurched, not connecting people to Jesus. It focuses on cleaning people up, changing their behavior so Christians (translation: church people) can be more comfortable around them.
from The Present Future by Reggie McNeal Frankly, unchurched people don't care about being made in our image... because we've spent way too much time shaving off the rough corners of our lives & drenching ourselves in the cheap perfume of self-righteousness. We haven't shown them anything worth giving up their Sunday mornings for, let alone their lives. Occasionally when I do consulting for congregations I insist that the church leaders meet off-campus in a restaurant during Sunday church time. I ask the group to look around and then pose the question to them: "Do you think these people struggled with a decision this morning of whether to attend church or to go out for a sausage biscuit?" Are you kidding? The church is not even on their screen.
from The Present Future by Reggie McNeal So, how do we change this? How do we cut out the "blah blah blah SINNER blah blah" and really make an impact on this community? Honestly, that's a bigger question than I can answer in a single e-mail article... so, for today, I'm just going to give you a personal starting point, a jumping off place for a journey with God into the great adventure He has planned for us. Here's the four-step plan:
- Write down your 10 closest friends/acquaintances. They can be co-workers, guys you golf with, people you get together with each weekend, whatever. Just write their names down on a piece of paper. (See, easy so far, right? As long as you can hold a pencil and write semi-legibly, you're good to go on this one.)
- Beside each name, make a note of what you know about their spiritual condition. In other words, do they go to church? Are they a follower of Christ? (BTW, "go to church" and "follower of Christ" are NOT the same thing.) What evidence of God's grace do you see in their lives?
- Think about the list you just made. Hey, too often in church we do these kind of exercises like homework and don't actually take time to think through the implications for our life. (There's a reason for that: it's called "avoiding pain." Sigh.) You may find that you don't know very much about the spiritual lives of your friends... or that all of your friends are churched believers. Or maybe you've got a lot of friends who are connected with churches but wouldn't recognize Jesus if He showed wearing a T-shirt with "Messiah" in hot pink Day-Glo lettering on the front. Whatever you find, ask yourself the tough questions: Do I really spend relational time with people who need Jesus, or is my life lived out in the rose-colored bubble of "churchianity"? Why don't I talk more about spiritual issues with my friends? (Note: I didn't say "why don't I witness more?" - so much of what we've been trained/guilted into witnessing-wise is Miss Othmar-ish "dump the Gospel & run" instead of living out our belief in Jesus 24-7. We don't need more drive-by Gospel sharing, we need more people whose love for Jesus bubbles up in their everyday lives & conversations.)
- Ask God for wisdom & direction. The temptation is to go into "Mr. Fix-It" mode when you're confronted with stuff like this... don't. Start right now, today, wherever you're reading this, by going to God and asking, "What now? How do I share the truth that changed my life with people who need to see it lived out and hear it spoken?"
There's nothing magic about this process - but there's something amazing & supernatural about our God. He is on a mission to redeem the world... and He wants us to join Him. Hopefully, with a bit more clarity... less "blah blah", more:
You live and breathe to profile and celebrate the one who picked you up out of your dark grovelings and stood you up in his brilliant light... Let your lifestyle be like a magnet for the locals. Let them charge you, try and sue you, but in court the jury will see a rare thing - a prosecution lawyer lost for words. And the papers'll write the headlines: "God turns up to take the credit."paraphrase of 1 Peter 2:9, 11-12 from word on the street by Rob Lacey This article originally appeared in 11/8/05 edition of The Grapevine, the e-newsletter of NewLife Community Church.

