Friday, April 17, 2009
Five & Dime 2008: Wide Angle Lens (Ten Year Pix)
Thursday, April 16, 2009
#17: Akaba

- designer: Guido Hoffman
- publisher: Haba
- date: 2004
- BoardGameGeek rank/rating: 1575/6.58
- age: 5+
- # of players: 2-4
- print status: maybe OOP (or maybe not)
- cost: $35.99 (FunAgain)... there's also a punched "like new" copy for sale for $35.00 on BGG
- Haba has much better game names when it doesn't attempt to translate them from German - Akaba just sounds cool in almost any language.
- This game is actually the first of the "puffer" series - The Black Pirate was #33 on the Kid Games 100.
So, you may be wondering why I'd turn back around and put another puffer game on the list. Well, I'll tell you - I think they're both great games that offer very different play experiences.
This is the more wild'n'wooly of the two games, since each player is working to move as quickly as he can... the active player puffing away at his magic carpet, scooting it around the board, while the player to his left is busy rolling a pair of color dice, hoping for them to match so he can yell "Stop!" and end the active players travel.
Tipping over your magic carpet is bad, as is landing in the fountain (a hole in the center of the board) or flying out of marketplace (off the board). Blowing other magic carpets is OK... but the penalty for making a mistake is a gift to the other player.
Your objective is to gather five different gifts from the various marketplace stalls, whose sides are delineated by chunky wooden pieces that fit into the board. Gift tiles also fit into the small holes in each stall - and here's where the memory element of the game comes in. Each player has an identical set of five cards telling which gifts they need... but you only have 2 cards in play at a time. So, you could well arrive at a stall to claim a gift - but it's not one that you need. You must remember where it is... or remember where another player showed you the item you were looking for.
When you do find the appropriate gift, you discard your "order" card and place the gift on the magic carpet - each gift has a slot which fits nicely around the magic carpet driver. BTW, the addition of gifts make the carpet a bit more difficult to maneuver... a nice catch-up mechanic. The first player to get all 5 gifts wins the game. There is a variant with magic lamps included in the box that isn't essential but adds a nice twist to the game. While kids age 5+ can play the game, you need to be 6-7 years old to have the coordination to carefully puff your carpet across the board instead of blowing it about as if you're in an Arabic remake of The Wizard of Oz. A final word: my older son enjoys this game more than The Black Pirate, I think primarily because of the frenetic pace of each of the turns. I was surprised by this, as I thought that the pirate theme would beat the magic carpet theme - but evidently not. I'm good with either of them: Akaba if I'm up for high-charging silliness, The Black Pirate if I'm wanting more of a careful dexterity challenge.Entry #9: Oxygen for the Soul
Daniel Amos Radio
Five & Dime 2008: Wide Angle Lens (Eleven Year Pix)
Wednesday, April 15, 2009
Five & Dime 2008: Nickels (5-9 Plays)
Game | 2008 | 2007 | 2006 | 2005 |
---|---|---|---|---|
Agricola | 22.36% | 3.35% | new | new |
Pandemic | 19.88% | 0.61% | new | new |
Power Grid | 15.53% | 12.20% | 16.38% | 11.62% |
Dominion | 13.66% | new | new | new |
Ticket to Ride | 13.04% | 12.20% | 13.79% | 17.68% |
Stone Age | 12.42% | new | new | new |
In the Year of the Dragon | 11.80% | 1.52% | new | new |
6 Nimmt/Take 6/Slide 5 | 11.18% | 6.71% | 15.52% | 14.14% |
Can't Stop | 11.18% | 7.93% | 4.31% | lost data |
Settlers of Catan | 10.56% | 10.98% | 12.93% | 13.64% |
Diamant/Incan Gold | 10.56% | 10.67% | 16.38% | 15.15% |
Race for the Galaxy | 9.94% | new | new | new |
Tichu | 9.94% | 5.79% | 10.34% | lost data |
10 Days/Europa Tour | 9.94% | 6.40% | 14.86% | 4.55% |
Lost Cities | 9.94% | 13.11% | 9.48% | 13.64% |
Crokinole | 9.94% | 3.05% | 5.17% | lost data |
Kingsburg | 9.94% | 0.91% | new | new |
Notre Dame | 9.94% | 15.24% | new | new |
Galaxy Trucker | 9.94% | 2.13% | new | new |
Loopin' Louie | 8.70% | 5.79% | 11.21% | 2.02% |
Liar's Dice | 8.70% | 7.93% | 18.10% | 10.10% |
San Juan | 8.70% | 10.37% | 13.79% | 18.18% |
Transamerica/Europa | 8.70% | 7.62% | 9.48% | lost data |
Carcassonne | 8.07% | 13.41% | 15.52% | 14.14% |
No Thanks!/Geschenkt | 8.07% | 11.89% | 13.79% | 6.57% |
Ra | 8.07% | 14.33% | 20.69% | 12.63% |
R-Eco | 8.07% | 4.27% | 0.00% | new |
Zooloretto | 8.07% | 10.98% | new | new |
Power Grid is 3rd?! Wow. Almost as stunning as Agricola being 1st... I'd have expected Race for the Galaxy or Dominion. Of course, now that I think about it, their absence at the top is indicative of their "betcha can't eat just one" nature (as evidenced in their 1-2 finish on the Dime list). There were a NUMBER of high-profile exits from the nickel list this year: For Sale, Hey! That's My Fish (finally!), Puerto Rico, Bohnanza, Thurn & Taxis, and Ingenious. (BTW, I called the exits of Thurn & Taxis.) Battlelore appeared for one year... then jumped back off. IF Fantasy Flight starts cranking up the support for the game, it might get back here next year. I predicted Yspahan would stick around (incorrectly) and that Notre Dame would be gone (also incorrectly.) Notre Dame will be gone by next year - that's a promise. My predictions about Race for the Galaxy & Agricola were spot on - and if Agricola gets to stick on any list, it'll be this one.
Tuesday, April 14, 2009
Battle Beyond Space

The rules are very, very simple...almost Carrier Strike simple. Each player starts with 2 Capital Ships, and 18 fighters organized into 3 squadrons. The game is 9 turns, and you have a card for each turn. The board is filled with open space, asteroids and a few victory point markers in the center. On your turn, you play the card you drew at the end of last turn. The cars has you do the following in this order:From the same thread, here's some design notes:
- Move one squadron EXACTLY X hexes forward.
- Have all ships in the moving squadron fire straight ahead 5 hexes.
- Turn fighters in the moving squadron up to Y hexsides.
- Move and turn one capital ship up to Z action points. (one action point per forward hex or 60 degree move.)
- Fire at one target in any direction within 2 hexes.
All shots do one point of damage. Fighters die with one point of damage, capital ships take 2.
At the end of the game, killed fighters are 1 point each, cap ships are 4 points each.
Each player also has a secret weapon dealt out at random from a deck of 12. Some of these are one shot Death Blossom-like things, some are permanent powers.
A squadron is 6 small ships of the same type. They tend to fly in formation, but a squadron can split formation and go off in different directions
That is actually almost the game. No dice to determine damage--being in front of someone is simply your death. Notice also that fighters only turn AFTER moving and firing. You know the direction a player's next fighter attack can come from, but not the range. There are enough fighters on the map that almost nowhere is safe after the first turn.
You have 20 ships to start, and after 9 turns, you only have 0-8 left.
I started the design after watching the big giant mega-huge space battle at the climax of Babylon 5. I really wanted to play a big, giant space battle with dozens of ships per side. And so I went on a grand tour of space battle games...and the idea of big giant battle done quickly is 6-8 ships per side in "only 3-4 hours". (Silent Death might be the fastest. I bet you could get a 20 ship battle in 3 hours.)
Still, it took me years to rip things out and trim out choices to get the thing down to 30-60 minutes with 60-80 ships. So the folks looking for Star Fleet Battles in an hour are gonna keep looking. (There are far too many decisions and detail even in Federation Commander to play more than a tiny battle in an hour.) This is more of a simple, fairly fluffy beat-em-up...but with far less luck that is typical.
The odd thing about this game is that there aren't a lot of choices. You get to move a single squadron, and a single cap ship each turn. So there are only really four choices each turn:
- Which squadron to move.
- The new facing for each ship in the squadron for next turn.
- Which and where to move a cap ship
- What to have the cap ship shoot at.
That's not a lot of choices, and that's why the game plays quickly. The choices are sometimes easy but not always. And the end result is a pretty light little game.
My Son, the Game Designer

Erweiterungsidee: Touch Pool (Aquaretto) von Braeden Jackson (7 Jahre). Download (pdf, A4)In English, here is the rules for Braeden's Touch Pool variant:
A tile much like the Petting Zoo... players can put two babies in the touch pool which do not score points at the end of the game. Instead, the first baby gives the player 1 coin and the second baby gives the player 1 co-worker.I couldn't be prouder!
Five & Dime 2008: Dimes (10+ Played Games)
Game | 2008 | 2007 | 2006 | 2005 |
---|---|---|---|---|
Race for the Galaxy | 49.69% | 10.98% | new | new |
Dominion | 45.96% | new | new | new |
Agricola | 38.51% | 3.35% | new | new |
Pandemic | 30.43% | 0.00% | new | new |
Tichu | 14.91% | 10.98% | 12.93% | 6.57% |
Stone Age | 11.80% | new | new | new |
Ticket To Ride | 10.56% | 13.41% | 14.66% | 26.26% |
10 Days/Europa Tour | 9.32% | 6.71% | 11.21% | 7.07% |
Lost Cities | 8.07% | 10.37% | 9.48% | 12.63% |
Settlers of Catan | 6.83% | 7.01% | 12.07% | 7.07% |
Hive | 6.83% | 6.40% | 1.72% | 1.72% |
Power Grid | 6.21% | 4.57% | 7.76% | 8.08% |
Diamant/Incan Gold | 6.21% | 11.28% | 11.21% | 13.64% |
Loopin' Louie | 6.21% | 7.32% | 10.34% | 4.55% |
Ingenious | 6.21% | 11.59% | 11.21% | 14.65% |
Mr. Jack | 6.21% | 3.66% | new | new |
Fairy Tale | 6.21% | 3.66% | 2.59% | new |
Through the Ages | 6.21% | 1.83% | new | new |
Crokinole | 5.59% | 7.93% | 8.62% | 9.09% |
Carcassonne | 5.59% | 11.59% | 6.03% | 10.61% |
For Sale | 5.59% | 4.88% | 9.48% | 15.15% |
Kingsburg | 4.97% | 0.00% | new | new |
No Thanks/Geschenkt | 4.97% | 10.67% | 12.07% | 14.65% |
Hanging Gardens | 4.97% | new | new | new |
Ticket to Ride: The Card Game | 4.97% | new | new | new |
I also correctly predicted that Notre Dame would drop off. After 11 years of this, it's getting easier to see a trend of "the new cool potential replacement for Puerto Rico" games flaring up here one year & being gone the next. My nominations for "one year dimes" include Stone Age, Hanging Gardens & Ticket to Ride Card Game.
Of the top 4 games, I'm positive that Race for the Galaxy (which I predicted would be #1 on this list, thank you very much) and Dominion will be back here next year. Both are due for expansions and are short enough to encourage lots of plays. Pandemic, also being expanded later this year, should also show up here with less strength. (Pandemic will be on the nickel list without question.) Agricola will probably be the big loser as far as 10+ plays go.
Monday, April 13, 2009
Post #800: Easter

The cake is my creation - I took a regular 13x9 chocolate cake, did some careful cutting & built a ramp for the Hot Wheel car. (There's a LOT of icing on that cake - nearly two cakes' worth - in order to hold it all together.)
Collin is blowing out the candles in this picture... and having a wonderful time. Thanks again to Lucky, Amelia, Tina, T, Isaac & Lydia for making us feel such a welcome part of their family.
Marvel vs. the Citizens of Valhalla
#18: Tante Tarantel

- designer: Doris Matthaus & Frank Nestel
- publisher: Doris & Frank
- date: 1991
- BoardGameGeek rank/rating: 2307/6.32
- age: 10+
- # of players: 3-5
- print status: way OOP
- cost: this is a very difficult game to find... it was a limited edition game that was published over 18 years ago - expect to $70+ IF you can find a copy for sale
- it shows the current value in points for a bug who exits
- it shows a possible number to add to Auntie T's movement as she gets more & more angry
- it is the game timer
Every time a bug is caught or exits, the scoring track/timer is advanced one space. When it reaches the end, the game is over & points are added up based on how much each bug was worth when it exited the board.
I'd love to see this game reprinted - though I'd hate to have anyone but Doris do the art.
Climb Every Mountain
Five & Dime 2008: Most Played Games
Game | Score | 2008 | 2007 | 2006 |
---|---|---|---|---|
Race for the Galaxy | 880 | 59.63% | 18.60% | new |
Dominion | 850 | 59.63% | new | new |
Agricola | 800 | 60.87% | 6.71% | new |
Pandemic | 650 | 50.31% | 0.61% | new |
Tichu | 320 | 24.84% | 16.77% | 23.28% |
Stone Age | 290 | 24.22% | new | new |
Ticket To Ride | 275 | 23.60% | 25.61% | 28.45% |
10 Days/Europa Tour | 230 | 19.25% | 13.11% | 25.86% |
Power Grid | 225 | 21.74% | 16.77% | 24.14% |
Lost Cities | 210 | 18.01% | 23.48% | 18.10% |
Settlers of Catan | 195 | 17.39% | 17.99% | 25.00% |
Diamant/Incan Gold | 185 | 16.77% | 21.95% | 27.59% |
Crokinole | 170 | 15.53% | 10.98% | 13.79% |
Loopin' Louie | 170 | 14.91% | 13.11% | 21.55% |
6 Nimmt/Category 5 | 160 | 15.53% | 10.98% | 19.83% |
Kingsburg | 160 | 14.91% | 0.91% | new |
Carcassonne | 155 | 13.66% | 25.00% | 21.55% |
Ingenious | 150 | 12.42% | 20.12% | 28.45% |
Mr. Jack | 150 | 12.42% | 10.37% | 4.31% |
In the Year of the Dragon | 145 | 14.91% | new | new |
No Thanks/Geschenkt | 145 | 13.04% | 22.56% | 25.86% |
Notre Dame | 140 | 13.66% | 26.52% | new |
Hanging Gardens | 140 | 12.42% | new | new |
Ra | 135 | 12.42% | 22.87% | 29.31% |
Ticket to Ride: The Card Game | 135 | 11.80% | new | new |
Fairy Tale | 135 | 10.56% | 10.06% | 3.45% |
It's Year Eleven - I'm kind of stunned this is still going on 11 years later. We were substantially down on entries this year (161 from our 2007 high of 328) but the numbers still seem to bear what I've been seeing during the past year. Ticket to Ride was finally shoved out of first place on the overall plays list by some powerhouse games: Agricola, Race for the Galaxy, Dominion and Pandemic. With three of those games getting highly-anticipated expansions, I'm guessing that all of them BUT Agricola will be back at the top of this list next year. (Note: this is not Agricola backlash - I'm a big enough fan to have bought vegimeeples - but I don't think this will see nearly as many plays in the next year.)
I've wondered for a number of years when Carcassonne would "jump the shark" - and I think it's finally happened with the release of the Catapult expansion. Losing almost 50% of the regular playing audience probably isn't a good sign, either.Both BattleLore & Memoir '44 took major hits - which is not particularly surprising with the delays in new game-changing expansions for Battlelore but somewhat of a surprise with Memoir having 3 different expansions. My guess for next year is that the Campaign Book (Memoir) and the Heroes pack (Battlelore) should juice both of these franchises. I correctly predicted the slippage of Notre Dame (not like that was difficult) & the ascendancy of Race for the Galaxy (though I was wrong - it DID make #1 on this list). My "prophecy" about San Juan losing ground due to Race is problematic - while it did drop again, it has dropped roughly the same amount every year since the introduction of the game. I'm not sure you can blame that on Race for the Galaxy.
Four games that will NOT be back next year: Hanging Gardens, Ticket to Ride Card Game, Kingsburg & Stone Age. Again, not saying anything bad about those games, but they won't see consistent 5+ play in a lot of groups with new stuff fighting for board time.
The big questions for 2009:
- Will Dominion & Race for the Galaxy find any real challengers? My guess: probably not.
- Will Power Grid continue to grow in popularity? My prediction: I think it's reached the zenith of popularlity (for a heavy 2+ hour game) but I don't think it will lose much ground..
- Where will Small World end up? My prediction: it will be on this list... at least in the top ten and probably in the top five. (Ah, the advantages of waiting until the Gathering is finished to make my predictions.)
In fact, what do you think about any of this? Use the comments area (and keep it clean & friendly!)
Thursday, April 09, 2009
Clips & Quotes
- begging sign pictured in Killing Cockroaches: and Other Scattered Musings On Leadership by Tony Morgan
- Wayne Cordeiro in Leading On Empty: Refilling Your Tank and Renewing Your Passion
- A.J. Jacobs in The Year of Living Biblically: One Man's Humble Quest to Follow the Bible as Literally as Possible
- Anne Jackson in Mad Church Disease: Overcoming the Burnout Epidemic
- Conrad Gempf in Mealtime Habits of the Messiah: 40 Encounters with Jesus
Wednesday, April 08, 2009
The Spiderman Cartoon Theme Song
First, of course, the theme song: When its brassy, six-note opening blast gives way to the syncopated drum lick, try to keep from butt-dancing; try.
Then the lyrics kick in, and start going all Socratic Method on you:
Is he strong? Listen, bud: He's got radioactive blood! Can he swing? From a thread! Take a look overhead!
Sure, it's no "In her satin tights/fighting for your rights," but it is, I think we can all agree, patently groovy.
Almost Four Years Ago
#19: Schildi Schildkröte

- designer: Ronald Hofstatter
- publisher: Haba
- date: 2004
- BoardGameGeek rank/rating: 2355/6.98
- age: 4+
- # of players: 2-4
- print status: in print
- cost: $35.99 (maukilo.com)