Monday, October 29, 2012

Game Central Station: Flowerpower

This is an article from my now nearly-defunct gaming website... and putting Flowerpower on my top 100 games list reminded me that I hadn't ported the information over to the blog. So - now I have. 

The decidedly cheesy cover to this Kosmos 2-player game makes you go "ewwww"... but underneath this bizarre exterior is a nifty tile-laying game that offers some interesting choices & fast-paced gameplay.

This is as good a point as any for my disclaimer: I may like this game simply because I've won 25 of the 28 games I've played of it. (I don't think so, but I'm pretty sure that fact at least influences my feelings.) I will say that this game could be dismissed as "luck of the draw", but my win/loss record seems to indicate otherwise. (Note: this paragraph was written back in 2004... my winning percentage is not quite as high now - though still quite good.)

This is evidently a first "published" design for Angelika Fassauer & Peter Haluszka... Luding only lists flowerpower and their new game from Klee, Trick Track Troll, which was just shown at Nuremberg in 2002.

Below are two sections: the first talks about the misprint in the game (which is important to know about!); the second is my take on flowerpower strategy (which you can take or leave as you see fit!)

The One Problem With Flowerpower

Each flower (there are 10 different flower/"suits" in flowerpower) appears 20 times in the "deck". (I'm still not sure what to call a bag full of tiles... sigh.) Anyway, each flower has 18 tiles (it's paired with every other flower twice) and a double tile of it's own "suit".

Every flower, that is, except the poor red 5-petal (on a dark background), which does not have a double. (This is due to a misprint which has been confirmed by Kosmos, the compnay that published the game.) Instead, there is an extra tile with the white/purple(?) combination.
This does not drastically affect gameplay - but you should note that it's silly to set yourself up for a move that requires the double 5-petal red flower. You should also tell your opponent about this mistake in the tile set, because it's the right thing to do.

NOTE: Within 24 hours of publishing this page, I got an e-mail from Emma Crew, who just received a new copy of flowerpower from Germany: "After reading what you said about the misprint, I opened up my copy, freshly arrived from Adam Spielt, and sorted/examined all of the flower tiles. My set includes 2 of each mixed flower tile, and 1 of every double (including the carnations/pinks--ok, I'm a girl *and* a gardener, I recognize the kinds of flowers). So it looks like there's been another printing that fixed the problem, something you might want to keep in mind if you're playing using an unfamiliar set. I'm just imagining a game 'HA-HA she needs the nonexistent tile to finish that bed and win, what a fool..D'OH where did THAT come from?'" So, you need to check - the first printings were messed-up... but the new ones aren't. (How's that for a conclusion?)

Flowerpower Strategy

Loath though I am to give away my secrets, here's the general gist of what I do.

1. My first tile is played in the center of my garden two spaces away from the neutral zone.

2. My second tile goes to the left or right of my garden in the open if it doesn't match the first tile. If it does match, it is placed next to the 1st tile with the new flower pointing toward the neutral zone. (This makes it easier to build into the neutral zone later & use it as a scoring area.)

3. I concentrate on two things:
  • making flower beds of 3 flowers
  • using the neutral zone as much as possible
Don't waste your time/tile draws making your garden pretty... 2 three-flower beds are as good as 1 six-flower bed and are both easier to build and harder for your opponent to block with a weed.

4. I play aggressively ONLY when a tile doesn't help me or is only marginal. I do not use tiles that help me to hurt the other player - again, this is a "waste not, want not" kind of game!

5. I play weeds to use up 3-4 spaces in my opponent's garden... therefore, I usually don't play weeds until the mid or late game. Timing is everything here - an appropriately placed weed will use his own flowers to gum up his plans by directly blocking some growth and indirectly blocking other growth. The main functions of a weed are to chew up good options for the other player and to stop him from building a 10+ flower bed.

6. When in doubt with a "useless" tile (if there's not a REALLY good place to weed), I play it in the neutral zone along the edge where my opponent has already placed flowers. It eats up neutral zone space with non-matching flowers and prevents him from using the neutral zone to score.

7. I try not to forget the magic numbers: 3 flowers = 1 point, 6 flowers = 2 points, 10 flowers = 4 points. When you forget the magic numbers, you end up building beds of 4-5 flowers, wasting plays, space & potential points.

8. This is not usually a card counting game, but you MUST count double flower tokens... once they've been played, it's MUCH easier to block an opponent from turning three-flower beds into six-flower beds. You can place a weed so as to leave them room to play (3 empty spaces) but not enough room to complete the bed they want.

9. There are 10 empty spaces on the board when all the tiles are played (it's happened twice to me in 21 games). You need to weed/eat up the neutral zone in such a way as to leave 8+ of those empty spaces in the neutral and/or opponents garden. Doing this, however, is secondary to scoring yourself.

10. Finally, if it starts to feel close, work on getting one flowerbed to 10+ flowers... it's not so much for the points it scores as it is the tie-breaker. In case of a tie in points, the largest single flower bed wins... and, yes, I've managed to win one game this way!

#27: Flowerpower (Mark's 100 - 2012)


Flowerpower

Mark's Ranking
  • 2012: 27th
  • 2010: 17th
  • 2005: 78th
  • appeared on all three lists
  • rank: 1283
  • rating: 6.58
Print Status
  • way out of print
Why It's On The List
  • Despite an off-putting box cover, this is a tremendous two-player game of building gardens that can be played "friendly" or "cutthroat"... and enjoyed both ways.
Tips & Tricks:
  • You must use the "community garden" area wisely - ignoring it will simply allow your opponent more space to plant with.
  • Wait to use your "weeds" (you only have three of them) until your opponent has filled up enough of his side of the board to make them painful.
  • Pay attention to how much space you'll need to get a flower bed to the next point level - there's no use making a bed of five flowers when they're worth the same as a bed of three flowers.
Extras
  • This is a game that begs for a reprint.
  • Here's what I wrote about Flowerpower for Game Central Station (my old website)

Sunday, October 28, 2012

#28: Africa (Mark's 100 - 2012)


Africa

Mark's Ranking
  • 2012: 28th
  • 2010: 40th
  • 2005: 41st
  • appeared on all three lists
  • rank: 2157
  • rating: 5.99
Print Status
  • out of print
Why It's On The List
  • A great Knizia exploration game that was sadly under-rated when it first appeared in 2002 because it wasn't the next Euphrat & Tigris.
Tips & Tricks:
  • As much as possible, don't waste moves. You can work to set up plays so that you can make sure that each turn has two productive activities.
  • Use the "skip a turn, move anywhere" power sparingly.
  • Relocating nomads can be very lucrative point-wise, especially if you plan for it.
Extras
  • Africa packs a lot of game into 30 minutes... it's worth tracking down a copy.
  • Here's what I wrote about Africa for The One Hundred




Saturday, October 27, 2012

#29: Star Wars: The Queen's Gambit (Mark's 100 - 2012)


Star Wars: The Queen's Gambit

Mark's Ranking
  • 2012: 29th
  • 2010: 25th
  • 2005: 45th
  • appeared on all three lists
  • rank: 213
  • rating: 7.52
Print Status
  • out of print
Why It's On The List
  • This is possibly the best licensed game out there... based on the weakest film in the Star Wars franchise. It manages to capture the best parts of a bad film and make a splendid game.
Tips & Tricks:
  • The Trade Federation is slightly easier to play... but with two experienced players, the game is pretty well balanced.
  • If you're playing the Naboo side, you MUST use every Anakin card possible to push the timer. (This is really the only "can't miss" bit of strategic advice I can give you.)
Extras
  • This is not the only good Star Wars game (I also like Star Wars: Epic Duels) but it's certainly the best.
  • Here's what I wrote about The Queen's Gambit for The One Hundred


Friday, October 26, 2012

More Popular Than Jesus (Classic)

This is a classic aka pastor guy post from March of 2010...

 44 years ago today, John Lennon opened his mouth during a magazine interview in England and this is what tumbled out:
Christianity will go. It will vanish and shrink. I needn't argue about that; I'm right and I'll be proved right. We're more popular than Jesus now; I don't know which will go first—rock 'n' roll or Christianity. Jesus was all right but his disciples were thick and ordinary. It's them twisting it that ruins it for me.
A few months later, the American magazine Datebook reprinted the quote... and things went a bit nuts. There were record burnings, death threats, and even the KKK got involved. By the way, important safety tip: you can figure out when you've probably gone off the deep end in your reactions when the Ku Klux Klan agrees with you. (You can read more details about it on Wikipedia.) John offered this half-hearted apology:
Lennon: I suppose if I had said television was more popular than Jesus, I would have gotten away with it, but I just happened to be talking to a friend and I used the words "Beatles" as a remote thing, not as what I think - as Beatles, as those other Beatles like other people see us. I just said "they" are having more influence on kids and things than anything else, including Jesus. But I said it in that way which is the wrong way.
Reporter: Some teenagers have repeated your statements - "I like the Beatles more than Jesus Christ." What do you think about that?
Lennon: Well, originally I pointed out that fact in reference to England. That we meant more to kids than Jesus did, or religion at that time. I wasn't knocking it or putting it down. I was just saying it as a fact and it's true more for England than here. I'm not saying that we're better or greater, or comparing us with Jesus Christ as a person or God as a thing or whatever it is. I just said what I said and it was wrong. Or it was taken wrong. And now it's all this.
Reporter: But are you prepared to apologise?
Lennon: I wasn't saying whatever they're saying I was saying. I'm sorry I said it really. I never meant it to be a lousy anti-religious thing. I apologise if that will make you happy. I still don't know quite what I've done. I've tried to tell you what I did do but if you want me to apologise, if that will make you happy, then OK, I'm sorry.
So, this morning, my friend, game designer Stephen Glenn, decided to use his Facebook status update to mock the Beatles tune, "All You Need Is Love" - and then I commented about the anniversary... and we were off to the races. 

After a bit of conversation, Stephen said something pretty profound:
Let's say, for sake of argument, that at any given time the Beatles *were* more popular than Jesus. In the big False American Idol contest, Jesus comes in third behind money and The Beatles. Why would that even matter to someone who had chosen to dedicate their life to Christ? Are they so insecure and threatened if someone/thing happens to be more "popular" than their guy?
First, ouch. Score one point for the snarky game designer with the Spiel des Jahres nomination under his belt. Second, duh. I attended seminary for a reason, right? I was forced to respond with:
Biblically, Jesus was a "man of no reputation" (Philippians 2:7) and "despised & rejected by men" (Isaiah 53)... so I must humbly admit that you, Stephen Glenn, are correct. Dang, I hate it when you're right - and that False American Idol thing is genius... I'm gonna steal that & use it in a sermon.
So, I didn't use it in a sermon - though that may still happen. It became a blog post. (Stephen graciously OK'd my use of this so I didn't have to steal & therefore missed breaking a commandment tonight - thanks, dude!) 

Look, if Jesus really was a man of no reputation - a guy who managed to cheese off both the government & the religious leadership - why are we who call ourselves followers of Christ so concerned about polishing his image? Isn't the objective to be more like Him rather than to make the world like Him? 

And if that's our goal, our vision, our pot of gold at the end of the proverbial rainbow, why do we waste so much of our time & energy trying to force other people to pay respect to God, like we were some kind of enforcers for a spiritual mob boss or a ministers of protocol to some tinpot dictator? If God doesn't care that much about his Q rating, why should we? 


#30: Monopoly: Tropical Tycoon DVD Game (Mark's 100 - 2012)

Monopoly: Tropical Tycoon DVD Game

Mark's Ranking
  • 2012: 30th
  • 2010: 18th
  • 2005: 17th (Monopoly - original edition)
  • appeared on all three lists
  • rank: 5587
  • rating: 5.93
Print Status
  • out of print (but pretty easy to find on Ebay)
Why It's On The List
  • It takes the classic game (Monopoly) and makes it extremely gamer-friendly by adding Cosmic Encounter-ish roles, a variety of choices for building, and a great point system that lets you stop the game at any point and declare a legitimate winner.
Tips & Tricks:
  • Basic Monopoly strategy still works with Tropical Tycoon... but there are major new considerations when you are building on monopolies. You can build for cash or for points... or for some balance point in between.
Extras

Thursday, October 25, 2012

Order Up!

The preacher is not a chef; he's a waiter. God doesn't want you to make the meal; He just wants you to deliver it to the table without messing it up. That's all. (John MacArthur)
I posted this quote about preaching to my Facebook page last week... and received some interesting responses that started my brain on a couple of detours I wanted to share with you. 
  • "Waiter! Could I have seconds please!?" 
I have to say that your average pastor (and by that phrase, I'm really talking about me, myself & I) would be floored by a request for "seconds". Don't get me wrong - I get compliments, comments & questions that indicate that the folks in my church are listening and struggling to apply the Biblical truth I'm trying to preach/teach. But that "hungry for more" attitude just isn't that common.

Is there a way to change that? I think it's a bit like practicing for those crazy eating contests - you know, "how many hot dogs can you eat in 10 minutes"? (The guy who won the Coney Island competition in 2012 managed 68!) If you're going to eat a lot of food, you've got to get your stomach properly expanded - used to taking in food. If you're going to want more Biblical truth, you've got to get your heart & mind properly expanded - used to taking in Scripture... and that means you need to study, read & learn throughout the week, not just on Sunday mornings.
  • "I'll have what she's having."
This comment is care of a libertarian atheist friend who was referencing a famous scene from WHEN HARRY MET SALLY... and I'm pretty sure he wasn't intending to give me a spiritual illustration when he posted it. (That's OK - he's been a good friend and a great source of sermon illustrations & quotes for a very long time.)

A Sunday morning tip: when you are moved by the preaching & teaching at your church, it's OK to let it register on your face. People around you can see you dealing with spiritual truth and it increases their chances of doing the same thing.

Perhaps you're not a demonstrative person - that's OK! You can share with others - verbally, online, whatever - what God did in your life through the teaching. When you do that, you make others "hungry" to have what you're having! 
  • "If you bother the waiter, he'll spit in your food."
This is actually something I try to keep front & center in my preparation and presentation. It's very easy for those of us who preach on a regular basis to take out our frustrations & hurts with a few individuals on the entire congregation... and it's a sin.



Tuesday, September 11, 2012

Classic: Shaky Line Falling Away

a version of this classic post originally appeared on September 11, 2007 - 5 years ago...

6 years ago today, Shari & I woke up to the phone ringing... a friend called to tell us that planes had slammed into the World Trade Center. 

Honestly, my response was to dismiss this as rumor & hype - but we went downstairs & turned the TV on... just a few minutes after the 2nd plane hit the WTC. For the next 16-18 hours, we left the TV on, keeping Braeden (who was just a few months old) in another room so we wouldn't feed those images of horror to him. 

Today, I read a blog post from a reporter (which I found, thanks to GetReligion) that captures so much of what that day felt like:
I went on, stopping along the way to get quotes. Then I reached the last pillar of the bridge before descending into Manhattan. There I ran into Jessie Graham, my NYPost colleague. She was out riding her bike, as she didn’t come to work till later. We talked for a short while, and stared gape-mouthed at the smoking towers. Finally I said to her, “Come on, let’s get down there.”

No, she said. “Those things are going to come down.”

I looked at her like she was crazy. “They’re not going to fall down,” I said. “They’re the Twin Towers.”

Then, seconds later, the crown of the south tower did a little twist, and there was that horrible, horrible roar, which I can hear inside my head as I type this, as the south tower collapsed. You can see on the image below the precise moment this happened, because I had my pen to my paper. At the top of the page were quotes from bystanders gathered just before the tower went down (“This is Tom Clancy. This is unbelievable.” “Plain and simple and act of war.” “This isn’t a pizzeria w/10 employees.”) But look under the line I drew — you’ll see a shaky line falling away toward the bottom of the page. That’s where my pen was on the paper as my knees went weak and I literally began to fall down. I reached out and grabbed Jessie to keep from going down.

Then I wrote, in a crazy scrawl:

explosion, fell to ground people on bridge sobbing,
one woman
It’s not there anymore!
It collapsed!
A prayer for today:  

Jesus, it still brings tears to my eyes to think about the suffering & horror of that day... watching bodies fall, then the towers themselves. Waiting & hoping for people to be found alive - and so few stories like that. God, I know You were there and that You are here - but that's more intellectual than emotional.  

And yet, as I look back, I see Your reflection in people who gave their lives, their bodies, their time & their energy to rescue, to search, to comfort & to support. I am amazed that the casualty counts were wrong by so much - that so many people didn't end up in the smoking piles of rubble. Help me never forget so short life can be... and how good You are, even in the midst of tragedy. 



in Your Holy name, Amen

Saturday, September 08, 2012

Catan-a-riffic

Lots of Catan games played at the house lately... Collin has fallen in love with Klaus Teuber designs, so we've played:
  • Starfarers of Catan
  • Settlers of Catan: Seafarers (with the Das Buch expansion set)
  • Settlers of Catan: the Chocolate Market (a nifty German-only expansion from RitterSport)
  • Anno 1701: Das Brettspiel

And Braeden & I just started a game of Elasund: The First City of Catan this morning...

Wednesday, September 05, 2012

Religion & Politics: Oil & Water (Classic)

The following post is the first in a series of "classic" aka pastor guy posts that I'm reposting - in some cases slightly edited. This one originally appeared in January 2008.

As a follower of Jesus and as a minister, I've been warned numerous times that "religion & politics don't mix" - and they've been variously compared to oil & water or Michigan & Ohio State football fans. (OK, nobody's ever said the football fan thing to me - I've just been thinking about how great the Capital One Bowl was on Tuesday.) I'm going to argue a bit with that premise, so hang on to your proverbial hats. 

First, I'll agree that religion shouldn't mix with politics, if by "religion" what you mean is "religious observance" or "government support for a particular religion." While I don't want to do the whole "separation of church & state" debate here (except to say that the phrase, "separation of church & state", does not appear anywhere in the Constitution), I believe that the quest for governmental recognition or sanction almost always hurts the religions who receive it, whether they be Christian or Buddhist or Mormon or whatever. Short-term gains in temporal (earthly) power lead to compromises in belief & practice that wreak havoc in a religion for years to come. 

On the other hand, I will argue that religion & politics SHOULD mix, if by "religion" what you mean is "belief" or "faithfulness to a set of beliefs." Every one of has ideas & practices that we cherish for a variety of reasons - whether we are followers of Jesus Christ or ardent atheists. To ask any candidate or political office holder to abandon their beliefs in order to govern well is a violation of their unique personhood - it's asking them to not be themselves. When we desire people of integrity to lead us, it seems foolhardy to request that they saw off one of their ethical/moral limbs in order to get elected. 

In fact, I think we all are kidding ourselves if we think that what someone believes about the nature of the world and the existence of God can be turned on & off like a light switch. What someone believes will affect their decisions - their values will help (or hinder) them from certain courses of action. This is not to say that we are consistent in living out what we believe - far from it! But if our beliefs are deeply held, if they are more than darkening the doors of a church in order to appease a portion of the electorate, they will bubble up in what we say and do. 

I want leaders in this country who believe in something more than getting elected or gaining power. I'm praying for it. And I don't want any of the candidates, whether I like 'em or not, pretending to be something that they're not. 

So, I close this with two requests: 

1. To the candidates (ha - like they're ever going to read this - still, I can dream, can't I?!): Tell us what you believe. I'd love to hear about your faith decisions - since so many of you claim an "important" relationship with your God, let us know what that means specifically. Stop trying to use "code words" to appeal to one faith segment or another and simply tell us the truth. Give us the opportunity to make an informed decision about who will be the next president of the United States. 

2. To the rest of us: Stop pretending that religious faith doesn't matter in politics - it does. It's OK to be concerned or moved by a candidate's beliefs. By the same token, if it matters to the way the candidates conduct their campaigns & (eventually) lead as they hold office, then it also matters to each of us. We "Average Joe's" (or, in my case, "Average Mark's") have the same responsibility that they do - to live out our lives based on our beliefs - to attempt to live consistently & with integrity. 

As a follower of Jesus Christ, that means I need to pray for the candidates - all of 'em, not just the ones I'd like to see on the ballot in November - and ask God to work in their lives and the lives of those around them. I need to participate in the political process in a way that brings honor to God (speech seasoned with grace, standing for truth). I need to use the brain God has given me (quote from my dad - "God didn't call you to be stupid.") as I decide who to support.

Tuesday, September 04, 2012

Why, Yes, I Have Been Gone A While

This may well be my longest period of silence on the blog. I wish I could tell you that I was on some kind of spiritual retreat - that I'd planned a blog fast that I'd forgot to tell you guys about. 

But it wasn't that. The debris of life & ministry piled up against my metaphorical door and rendered me unable to post, as if I had duct-taped to the wall and have only now pulled myself loose. (I am imagining me covered in sticky residue, unable to type correctly due to the keys bonding with my fingertips.)

So, to recap:
  • long period of silence
  • not spiritual "blog fast"
  • not actually stuck to a wall with duct tape
I don't know how quickly I'll get back up to speed, but I'll try to touch base with y'all at least once a week.

Friday, June 22, 2012

#31: Agricola (Mark's 100 - 2012)

Agricola

Mark's Ranking
  • 2012: 31st
  • 2010: 8th
  • 2005: prior to publication
  • rank: 2
  • rating: 8.25
Print Status
  • in print
Why It's On The List
  • The theme - farming in medieval times - shouldn't be terrifically compelling (why do I care about the travails of a farmer?)... and yet the game system makes you sweat every purchase, every family member you send out to collect wood or stone or to get a job. .
Tips & Tricks:
    • I don't pretend to have a decent grasp on Agricola strategy - particularly when playing with 4-5 players. At the same time, it's important to remember that you don't have to do well at everything - but blowing off a scoring category completely must be compensated by complete success in other categories.
    • There's a long-winded diatribe in me waiting to get out on this next tip: don't be "super-gamer" and dismiss the badly named "family game" (the 'simpler' version of Agricola). I don't care how experienced you are as a gamer, there's so much going on that it's worth playing this version multiple times for two reasons: (a) it's a good game w/out the cards!, and (b) you'll play the version with Minor Improvements & Occupations much better if you understand how everything works together..
    Extras
    • This is a game where adding players to the mix adds substantially to the length of play - so, while the game works very well with five players (and even has cards that are specific to that number), I like it best with two or three players. 
    • The Farmers of the Moor expansion is enjoyable, but does increase the complexity of the game another step. On the other hand, I'm not sold on the extra decks - I find the oddball humor to be jarring & some of the cards to have some serious power creep..

    Thursday, June 21, 2012

    #32: Catacombs (Mark's 100 - 2012)

    Catacombs

    Mark's Ranking
    • 2012: 32nd
    • 2010: 54th
    • 2005: prior to publication
    • rank: 278
    • rating: 7.38
    Print Status
    • in print
    Why It's On The List
    • When you combine the dungeon crawling joys of Descent: Journeys in the Dark with the flicking goodness of Carabande… then subtract 3+ hours worth of playing time – voila! you have Catacombs. It’s a one hour romp through a dungeon with combat resolved via wooden discs.
    Tips & Tricks:
      • Like most dungeon-mastered board games, the person playing the Catacomb Lord should attempt not only to play well but also work to make sure that everyone is having a good time. In fact, as the expansions have ramped up the power level of the Catacomb Lord and the various monsters, we've found that the most skilled player probably should NOT be the bad guy to allow the heroes a chance to win.
      • As in any game with character-driven powers, remember to play to your character's strengths - magic-users should not be charging into melee!.
      Extras
      • One of the great joys of the Catacombs game system is that it works equally well with two, three, four or five players... one player is the Catacomb Lord and the other players simply divvy up the heroes. 
      • There are now three expansions for Catacombs: the Caverns of Soloth (which adds new monsters, rooms & Catacomb Lords), Dark Passageways (a deck of cards that add both benefits & horrors to the rooms), and Horde of Vermin (which adds more new monsters, including a bunch of tiny monsters like rats & snakes). All of them are very good - though if I was only going to buy one, I'd buy Caverns of Soloth.

      Wednesday, June 20, 2012

      #33: Big City (Mark's 100 - 2012)

      Big City

      Mark's Ranking
      • 2012: 33rd
      • 2010: 23rd
      • 2005: 22nd
      • appeared on all three lists
      • rank: 543
      • rating: 6.93
      Print Status
      • very, very OOP
      Why It's On The List
      • There have been a lot of attempts to make city-building games - but I think Big City still reigns supreme. Primarily, that's because of two things: lightning fast gameplay and unbelievably awesome plastic components.
      Tips & Tricks:
        • You MUST play aggressively to win - manipulation of the streetcar line is particularly important. (We have, by the way, always used the "can only play off the ends of the streetcar line" variant - seems to make more sense thematically.)
        • The game allows you to see what neighborhood "deeds" your opponents are collecting - use that information to your benefit!
        • While the Shopping Center is a big point bump, the effort to "set the table" in order to build it can cost a number of unfruitful turns.
        Extras
        • Sadly, it looks like Valley Games will not be reprinting Big City - it's been SIX years since they announced their plans and there's some rumbling that they're trying to sell the reprint rights to someone else. 
        • While components are provided for up to five players, I think the sweet spot for the game is 2-3 players. Four & five "work" just fine - but they are pretty chaotic. Two or three offers a nice level of control.
        •  Here's a pretty extensive post I wrote about Big City for my blog aka pastor guy (and which originally appeared on my Game Central Station website).
        • Here's what I wrote about Big City for The One Hundred.

        Tuesday, June 19, 2012

        #34: Lost Valley (Mark's 100 - 2012)

        Lost Valley

        Mark's Ranking
        • 2012: 34th
        • 2010: 20th
        • 2005: did not appear
        • rank: 538
        • rating: 6.91
        Print Status
        • OOP
        Why It's On The List
        • A very cool exploration/gold mining game with mean & tricky heart - if you can't accept that stuff you build will be used by others to mess you over, you don't need to be playing this game..
        Tips & Tricks:
          • You can not do everything - although it is legal to own both a canoe & a horse - and there's a tipping point in the game where spending gold is actually spending away your chance at winning. One of the important skills is figuring out when you just need to ride out the strategy you've chosen, even if the terrain isn't particularly friendly.
          • As much as I want it to work for 3 players, I think about half of our three player games end up with the player who goes "solo" (doesn't travel the same side of the river as the other players) ends up winning - it's easier not to fight. The only way to avoid this is to either (a) cooperate w/the guy on the same side of the river as you to race each other, or (b) only play with four players.
          • Watch the timer - a player with a substantial enough lead in gold & a decent mode of transportation is highly motivated to find the source of the river & start that timer rolling.
          Extras
          • There are some great player aids up on the Geek - and it's probably required for you to download & read the extensive FAQ..

          Monday, June 18, 2012

          #35: Gnadenlos! (Mark's 100 - 2012)

          Gnadenlos!

          Mark's Ranking
          • 2012: 35th
          • 2010: 63rd
          • 2005: 37th
          • appeared on all three lists
          • rank: 3231
          • rating: 5.98
          Print Status
          • OOP
          Why It's On The List
          • Back to back Klaus Teuber designs (and they're not the only Teuber designs on the list)... this time around, he's managed to make a Wild West themed Euro game that uses a press your luck element to create some really great suspense.
          Tips & Tricks:
            • Poker is where you can lose the most ground if you're pushing to the front - make sure you've got a poker player in your hand.
            • The game is shorter than you first anticipate... be ready for it end slightly quicker than you'd imagine the first time you play
            • Just because everyone else is spending big money does NOT mean you need to spend big money - payday is rough if you've got a lot of notes out there.
            Extras
            • Another game that was never published in English - but the components are language neutral.
            • One nice thing - it will NEVER go longer than 45 minutes (there are three different game "timers" - and at least one of them is guaranteed to go off by that time).
            • Here's what I wrote about Gnadenlos! for The One Hundred.

            Sunday, June 17, 2012

            #36: Anno 1701: Das Brettspiel (Mark's 100 - 2012)

            Anno 1701: Das Brettspiel

            Mark's Ranking
            • 2012: 36th
            • 2010: 16th
            • 2005: prior to publication
            • rank: 1756
            • rating: 6.84
            Print Status
            • OOP
            Why It's On The List
            • While I didn't like Klaus Teuber's attempt to make Anno 1503 deeper via an expansion - I thought it was bloated & made the game much too long - I think his 2nd attempt at a similar game was very, very successful. And that's Anno 1701, which feels like a cross between The Settlers of Catan & Anno 1503.
            Tips & Tricks:
              • There are lots of options to harvest victory points (which can win you the game) - but you can't try to do all of them.
              • The island tile sets are nearly identical - the brown ones are just farther from the starting point.
              Extras
              • Sadly, this game has never been published in English - there are some translation issues but they shouldn't be an insurmountable barrier.
              • Not liking Settlers of Catan does not necessarily mean you'll dislike Anno 1701 - give it a try!.

              Saturday, June 16, 2012

              #37: Tannhauser (Mark's 100 - 2012)

              Tannhauser

              Mark's Ranking
              • 2012: 37th
              • 2010: 98th
              • 2005: prior to publication
              • rank: 1065
              • rating: 6.46
              Print Status
              • in print
              Why It's On The List
              • It's like Hellboy, Harry Turtledove & Halo rolled into one... a plethora of pre-painted minis coupled with a terrific mapboard system for line of sight, all set in a a crazy alt-history universe.
              Tips & Tricks:
                • You MUST get the Revised Rules... they substantially improve the game (and all of the most recent expansions are designed for the Revised Rules.).
                • Make sure you understand the strengths & weaknesses of the character(s) you control - just like a RPG, you need to play the character, not simply your favorite style of combat.
                Extras
                • The expansions are not strictly necessary - but they sure are nifty. I'm really enjoying the new Shogunate faction. (The picture above is a mix of various factions & expansions.)
                • There are two novels set in the alt-history universe of Tannhauser - one of which has not yet been published.
                • Here's what I wrote about Tannhauser for my 2010 Top 100 list.

                Friday, June 15, 2012

                We'll Be There in Less Than Six Months...





                Cars Land opens to the public today... I can't wait!

                #38: Stimmt So! (Mark's 100 - 2012)

                Stimmt So!

                Mark's Ranking
                • 2012: 38th
                • 2010: 53rd
                • 2005: 26th
                • appeared on all three lists
                • rank: 1915
                • rating: 6.54
                Print Status
                • reprinted as Alhambra: The Card Game
                Why It's On The List
                • A nifty stock market game (shades of Acquire) with four kinds of currency used to buy the various stocks. Due to the very straightforward decisions (do I buy stock or take cash?), it moves along at a brisk pace even with a full table of six players.
                Tips & Tricks:
                  • You can't collect every type of stock & win - you must specialize.
                  • Forcing ties cuts the value of the stock to the tied players - sometimes, you can buy up a single stock to keep your opponent in check..
                  Extras
                  • I'm on the record in multiple places how much I dislike the re-imagining of this game as the Spiel des Jahres-winning Alhambra. The addition of the walls both slow the game down and make it more difficult to fight for particular types of stock (as you must factor in the configuration of the wall).
                  • I have not played the newest version of this game, Alhambra: The Card Game. Evidently, the changes are ones we'd already made to Stimmt So! as variants from Alhambra..
                  • Here's what I wrote about Stimmt So! for The One Hundred.