Friday, October 24, 2014

Serial

I've always enjoyed the radio show This American Life - but I seldom get to listen to it due to when it airs on our local NPR station.

Note: this is the part where I admit I'm an idiot for not considering that This American Life would also be in podcast form until about 3 months ago. All those years, wasted. Sigh.


Anyway, I now listen to This American Life each Monday on the way to & from work, thanks to the magic of iTunes. Also, I'm enough of a fanboy to think it was cool that Ira Glass & the staff were in the Veronica Mars movie.

So when they started teasing that they had a new podcast-only show coming called Serial, I was curious. And when they took an entire TAL episode to give us the first episode of Serial...

...I was hooked.

Let's start with the "official" description of what Serial is...
Serial is a new podcast from the creators of This American Life, hosted by Sarah Koenig. Serial will follow one story - a true story - over the course of a whole season. We'll follow the plot and characters wherever they take us and we won’t know what happens at the end of the story until we get there, not long before you get there with us. Each week we'll bring you the latest chapter, so it's important to listen in order, starting with Episode 1.
Which, I'll admit, sounds a little dry. Until you realize that the first story they're exploring is this:
On January 13, 1999, a girl named Hae Min Lee, a senior at Woodlawn High School in Baltimore County, Maryland, disappeared. A month later, her body turned up in a city park. She'd been strangled. Her 17-year-old ex-boyfriend, Adnan Syed, was arrested for the crime, and within a year, he was convicted and sentenced to spend the rest of his life in prison. The case against him was largely based on the story of one witness, Adnan’s friend Jay, who testified that he helped Adnan bury Hae's body. But Adnan has always maintained he had nothing to do with Hae’s death. Some people believe he’s telling the truth. Many others don’t. 
Sarah Koenig, who hosts Serial, first learned about this case more than a year ago. In the months since, she's been sorting through box after box (after box) of legal documents and investigators' notes, listening to trial testimony and police interrogations, and talking to everyone she can find who remembers what happened between Adnan Syed and Hae Min Lee fifteen years ago. What she realized is that the trial covered up a far more complicated story, which neither the jury nor the public got to hear. The high school scene, the shifting statements to police, the prejudices, the sketchy alibis, the scant forensic evidence - all of it leads back to the most basic questions: How can you know a person’s character? How can you tell what they’re capable of? In Season One of Serial, she looks for answers.

It's a real-life murder mystery - with all the confusing turns, dead-ends, questions & a-ha moments that make it both fascinating & frustrating... and absolutely riveting listening. I can't recommend it highly enough.

You can download episodes each Thursday on iTunes... and you should start from the beginning. (Episode 5 released yesterday.) Other information (maps, photos, letters, etc.) related to the story are available on the Serial website.

Note: the language & subject matter is occasionally non-family-friendly, as befits a murder mystery.

#86: Flowerpower (Mark's 100 - 2014)



Flowerpower

Mark's Ranking
  • 2014: 86th
  • 2012: 27th
  • 2010: 17th
  • 2005: 78th
  • appeared on all four lists
  • rank: 1541
  • rating: 6.59
Print Status
  • way out of print
Why It's On The List
  • Despite an off-putting box cover, this is a tremendous two-player game of building gardens that can be played "friendly" or "cutthroat"... and enjoyed both ways.
Tips & Tricks:
  • You must use the "community garden" area wisely - ignoring it will simply allow your opponent more space to plant with.
  • Wait to use your "weeds" (you only have three of them) until your opponent has filled up enough of his side of the board to make them painful.
  • Pay attention to how much space you'll need to get a flower bed to the next point level - there's no use making a bed of five flowers when they're worth the same as a bed of three flowers.
Extras
  • This is a game that begs for a reprint!
  • Here's what I wrote about Flowerpower for Game Central Station (my old website)

Thursday, October 23, 2014

#87: Machi Koro (Mark's 100 - 2014)


Machi Koro

Mark's Ranking
  • 2014: 87th
  • 2012: prior to publication
  • 2010: prior to publication
  • 2005: prior to publication
  • rank: 562
  • rating: 7.10
Print Status
  • in print
Why It's On The List
  • an unbelievably simple city-building game with a variety of tactical options and lightning fast play
Tips & Tricks:
  • The value of various cards changes with the number of players in the game - most noticeably the red (restaurant) cards. Play accordingly!
  • You don't have time to get distracted into building the "monster" play - you just need to build your landmarks.
  • You don't have to build your landmarks in order - in fact, there is a viable strategy where you NEVER roll both dice, so you don't need to bother with your cheapest landmark until the end of the game.
Extras

#88: Forbidden Desert (Mark's 100 - 2014)


Forbidden Desert

Mark's Ranking
  • 2014: 88th
  • 2012: prior to publication
  • 2010: prior to publication
  • 2005: prior to publication
  • rank: 145
  • rating: 7.50
Print Status
  • in print
Why It's On The List
  • while thematically a cousin to Matt Leacock's Forbidden Island and mechanically related to Pandemic (both of which will appear on this countdown), this beautifully produced game is somewhere between the two in difficulty & family-friendliness.
Tips & Tricks:
  • The average amount of sand deposited on the board is roughly 1.3 sand per card - which means you MUST watch your pool of sand tokens carefully.
  • Water supplies can be a distraction - or your doom. The first & most important trick to beating the game is getting the balance right.
Extras

Wednesday, October 22, 2014

#89: Coal Baron (Mark's 100 - 2014)


Coal Baron

Mark's Ranking
  • 2014: 89th
  • 2012: prior to publication
  • 2010: prior to publication
  • 2005: prior to publication
  • rank: 407
  • rating: 7.37
Print Status
  • in print
Why It's On The List
  • a smooth-as-silk worker placement game that doesn't have the typical "I took the one spot you need & you're hosed" problem that sours me on most worker placement games... the theme is odd (coal mining in Essen) but works like a charm with the mechanics to make for a great playing experience with 2, 3, or 4 players
Tips & Tricks:
  • This is both an "avoidance" game - where you want to take the path of least resistance and avoid running into the plans of other players - and a "edge" game - where you want to edge out the other players by using the fewest number of workers to get a valuable space.
  • Because you can always use a space by paying one more worker than the number of workers that are currently residing there, you are never boxed out. It may be too expensive, though.
Extras

Friday, October 17, 2014

#90: Tante Tarantel (Mark's 100 - 2014)


Tante Tarantel 

Mark's Ranking
  • 2014: 90th
  • 2012: did not appear
  • 2010: did not appear
  • 2005: did not appear
  • rank: 4434
  • rating: 6.21
Print Status
  • OOP
Why It's On The List
  • "Auntie Tarantula" (that's how the game translates into English) is an odd blend of think-y movement decisions (the movement of your bugs is fixed at one space per turn) and wild swings of random craziness (Auntie T., on the other hand, moves at the whim of a die roll). 
Tips & Tricks:
    • This is the first "kid game" on the list... but there's enough going on here to make it a nice end of the night filler game.
    • My boys were both playing this by the time they were 5 years old - WITH adult help. The endgame scoring & the odd movement system for the spider (along with the German language notes on the board) require some supervision.
    • Timing your exit from the web is key... since the point values fluctuate, it's important to think about player order & the appropriate level of risk.
    Extras
    • This game was #18 on my Kid Games 100 back in 2009.
    • Tante Tarantel was reprinted in 2009 in a "two games in one box" edition with the also fun (but not quite as good) Igel Argern

    Thursday, October 16, 2014

    The Obligatory "If Only I Was At Essen" Post

    If I was at Essen - right now - I would...

    ...try to get a demo of the Magic: The Gathering Board Game, even though I could care less about the collectible card game, because it's designed by Craig Van Ness, one of the geniuses behind Heroscape.

    ...go hunting for a second-hand copy of Tal der Abenteur, my long-sought-after "grail" game... I've played it once and enjoyed it immensely. (It's like Honeybears, only with a dash more game involved.)

    ...hang out with Dale Yu and act as his manservant/Sherpa to cart games back to his hotel - all the time secretly siphoning off the stuff I know he's gonna hate & I'll love.

    ...meet a number of folks from Europe face-to-face - FINALLY - that I've been corresponding with since the late 90s. (Mik, for example... or Jeff Allers... or Vlaada!)

    ...buy the following games/expansions and then have a devil of a time trying to pack them into my suitcase:
    • Claustrophobia: Furor Sanguinis
    • Castles of Mad King Ludwig
    • Tash-Kalar: Arena of Legends – Everfrost
    • Clash of Cultures: Civilizations
    • Pandemic: The Cure
    • Mahé
    • Historia
    • Throne of the World
    • Crash Cup Karambolage
    • Mit Mist und Tücke
    • Blocky Mountains
    • Nations: the Dice Game
    • Colt Express
    • Realm of Wonder
    • Time Masters
    • Deus
    • Spike
    • 7 Wonders: Babel
    • Adventure Tours
    • Hellweg westfalicus
    • Omega Centauri
    • Aruba: Battle Race 
    • Mythotopia
    • Onward to Venus
    • Mangrovia
    ...rack up a ridiculous amount on the credit card that I will have to explain to my non-gamer (but incredibly patient) wife.

    #91: Zauberschwert & Drachenei (Mark's 100 - 2014)


    Zauberschwert & Drachenei 

    Mark's Ranking
    • 2014: 91st
    • 2012: did not appear
    • 2010: new to me
    • 2005: new to me
    • rank: 3048
    • rating: 6.16
    Print Status
    • not sure about the print status... it looks like the publisher (Adlung) still has it available, but that's in Germany
    Why It's On The List
    • the name means "Magic Sword & Dragon Egg" - and it's a fantasy-themed game of auctions, negotiation and engine-building that has won my two sons over
    Tips & Tricks:
      • There are two components to playing Z&D well:.
        • remember that you can negotiate - but never trust that the player following you in the turn order will honor your deal
        • remember there is a certain level of engine-building that must be done in order to be successful - just saving up energy to zap monsters for victory points will not win you the game
      • I am a huge fan of both expansion boxes - they add some great twists to the base system that increase the variety of paths to victory. They do, admittedly, add some length to the game.
      Extras
      • I haven't written much about this game, either... sigh.

      Wednesday, October 15, 2014

      #92: Rampage (Mark's 100 - 2014)


      Rampage

      Mark's Ranking
      • 2014: 92nd
      • 2012: prior to publication
      • 2010: prior to publication
      • 2005: prior to publication
      • rank: 354
      • rating: 7.17
      Print Status
      • in print (well, almost back in print)
      Why It's On The List
      • a dexterity game of monster destruction - with a 3D city built out of meeples. What's not to like?
      Tips & Tricks:
        • This is an experience game - yes, skill with flicking & blowing (monster breath) will help you win, but there's a LOT of luck here.
        • This game is catnip to teenage boys - rave reviews from every one my sons & I have introduced it to...
        • I like the "side B" of the escaped meeples chart better than the "original" side.
        • The reprint of the game is named "Terror in Meeple City" - Asmodee had to bow to pressure since the game theme & artwork was too close to the trademark material of the beloved old-skool video game.
        Extras
        • This one was on my Essen wishlist from last year... glad I got it for my birthday!

        Tuesday, October 14, 2014

        #93: Drôles de Zèbres (Mark's 100 - 2014)

        Drôles de Zèbres

        Mark's Ranking
        • 2014: 93rd
        • 2012: 58th
        • 2010: 57th
        • 2005: new to me
        • rank: 4312
        • rating: 6.57
        Print Status
        • really OOP
        Why It's On The List
        • I'm a sucker for zoo-themed games (as you've seen and will see) - which is funny, as I don't particularly like animals. Anyway, maybe it's the theme that makes this perfect information game work for me.
        Tips & Tricks:
          • Understanding how each piece works is key to making good choices.
          • Like many two-player abstracts, you have to decide which battles are worth fighting over... and which battles you can lose in order to win elsewhere.
          Extras
          • I enjoy how the odd theme "works" for explaining the game... and how quickly it plays.
          • The name (and game) are French... and no, I can't pronounce it. (It means "Funny Zebras" and is actually the name of a French film comedy about bank robbers.) When I tried to order it from Levalet (which is not pronounced "lev - el - et", by the way), the nice gentleman from Montreal repressed a snort at my butchered attempt at saying Drôles de Zèbres

          #94: Star Wars: X-Wing Miniatures Game (Mark's 100 - 2014)



          Star Wars: X-Wing Miniatures Game

          Mark's Ranking
          • 2014: 94th
          • 2012: prior to publication
          • 2010: prior to publication
          • 2005: prior to publication
          • rank: 21
          • rating: 7.98
          Print Status
          • in print
          Why It's On The List
          • a simple system of simultaneous movement programming combined with gorgeous pre-painted minis... and it's Star Wars, for crying out loud!
          Tips & Tricks:
            • This is NOT a cheap game system to get involved with... but if you're patient, you can sometimes find X-Wing minis for sale.
            • Yes, there is a lot of luck involved... but superior movement planning & winning the "bluffing" game helps you win the game.
            • I like scenarios with objectives better than straight out "kill or be killed" scenarios - wish there were more 'official' scenarios. How about a scenario book, Fantasy Flight?!
            Extras
            • It's not specifically about X-Wing, but I did write what I consider to be a helpful rumination on "toolkit" game systems

            Monday, October 13, 2014

            How To Shrink a Universe Into A Great Two Player Game

            This isn't exactly a review - it's more of a "hey, I playtested this game and it's awesome" kind of love-fest. I am not paid by Tasty Minstrel Games, I have received no swag and/or sample product, and I spent my own hard-earned dough on inkjet ink to mock up the prototype to play. Not only do I not have any dog in this fight, I don't even own a dog.

            Well, that's not entirely true. I want to see Tasty Minstrel succeed, because I enjoy a good number of the games they are creating and publishing. I want Seth Jaffee (the designer) to design more games. And I want a copy of this game that doesn't consist of my hastily printed-on-inkjet slips of paper shoved into low-quality sleeves with foreign-language Magic: The Gathering cards as backing.

            The last of those desires is taken care of, as Eminent Domain: Microcosm is fully funded - all any of us have to do is plunk down our $10 and set our clock radio for the spring of 2015. You have until Friday night (October 17, 2014) to join in and get not only this splendid little 34 card game but some nifty extra cards for Eminent Domain, Dungeon Roll & the upcoming Eminent Domain: Battlecruisers.

            So, with that introduction taken care of and way too much discussion about hypothetical dogs & Korean M:tG cards, let's move on to the question and answer portion of this blog post.

            Is this just a shrunken version of Eminent Domain?

            No. I'm a huge fan of Eminent Domain (and I'm enjoying playtesting the upcoming Exotica expansion)... but this is not Eminent Domain: the Dice Game. (Yes, I know it's a card game... what I'm suggesting is that Microcosm is emphatically not just a simplified version of the original game, created to cash in on the brand.)


            10 minutes? Really?!

            Not on your first play or two - but those won't be longer than 15-20 minutes. Once you know how the game works, 10 minutes is very realistic. 

            Only 34 cards? Really?

            Yes, really. Players begin with no cards in their hands and draft a card each turn, then either:

            • play a card from their hand, OR
            • pick up all of their played cards and put them back in their hand
            Each of the cards has multiple functions:
            • the action you take when playing the card
            • an icon that affects the power of your actions (most cards)
            • instructions on how you will score influence (victory points) at the end of the game
            With that few cards, doesn't the game get "old" quickly?

            Absolutely not. There are multiple ways to build your influence over the galaxy, even with the short playing time & limited number of turns. Tactics can be affected by what cards are available to draft - or what planets your opponent has colonized or conquered.

            My oldest son & I have played 6+ games of this... and the scores are getting tighter each time. We're learning how to sabotage the other player by drafting to steal points, as well as making strategic "reloading" turns at the right time. Each game is more exciting rather than less... and the playing time has tightened up as well.

            How do I order this and be as cool as you are, Mark?

            Glad you asked. Follow this Kickstarter link.

            Seriously, Eminent Domain: Microcosm a great 2-player game... even if you're not a fan of science fiction games. This is a splendid design.

            Sunday, October 12, 2014

            #95: Tumblin' Dice (Mark's 100 - 2014)


            Tumblin' Dice

            Mark's Ranking
            • 2014: 95th
            • 2012: did not appear
            • 2010: did not appear
            • 2005: new to me
            • rank: 434
            • rating: 7.12
            Print Status
            • in print
            Why It's On The List
            • it's shuffleboard... with dice - and as simple (and silly) as that sounds, the stairstep design of the board (and the curved edges) make for a really great game
            Tips & Tricks:
              • You can play this with more than 4 players if you add extra sets of colored dice. (Six is probably the maximum number that works - but we've tried it with 8!)
              • We play 4 rounds, with the order of players changing each round... the player with the lowest score goes last.
              • Use the dice of other players as "backstops" for your dice - especially when you're shooting for the tiny 4x platforms.
              Extras
              • I haven't written much about Tumblin' Dice... except to brag about how I found my near-mint copy in a thrift store in Fresno, CA for $5. 

              Saturday, October 11, 2014

              #96: Rum & Pirates (Mark's 100 - 2014)


              Rum & Pirates

              Mark's Ranking
              • 2014: 96th
              • 2012: 49th
              • 2010: 61st
              • 2005: prior to publication
              • rank: 1322
              • rating: 6.44
              Print Status
              • out of print (but pretty easy to find a copy on BGG)
              Why It's On The List
              • a dice game with opportunities to manage your risks... and a really neat movement mechanic that makes for some great board play... and a nicely done theme
              Tips & Tricks:
                • If you can pull it off, always have a coin so you can get in on tavern runs.
                • Don't forget you can pay a coin to skip your turn!
                • Extra sailors are the key to winning - don't pass them up & don't set other players up to get them easily.
                Extras
                • Rum & Pirates is my favorite Stefan Feld game... which is funny, because for most hardcore gamers, it's the one they like the least.
                • If you've got five players who are not prone to downtime, it's a great game. Otherwise, stick to 3-4 players on this one.

                Friday, October 10, 2014

                #97: Witch's Brew (Mark's 100 - 2014)

                Witch's Brew

                Mark's Ranking
                • 2014: 97th
                • 2012: did not appear
                • 2010: 44th
                • 2005: prior to publication
                • rank: 409
                • rating: 7.05
                Print Status
                • very OOP
                Why It's On The List
                • Clever game of reading the minds of the other players - with some nifty gamer-y elements to the card play.
                Tips & Tricks:
                  • It's best with 4-5 players... the expansion for 6 players (found in the Treasure Chest from Rio Grande) is functional but not as much fun.
                  • The easiest rule to forget is the ability to buy vials when you brew a potion - there's an entire strategy based on collecting vials that can work.
                  Extras
                  • I've never written anything substantial about Witch's Brew... except to say that I thought it should have been the Golden Geek Card Game of the Year instead of Dominion back in 2009.

                  Thursday, October 09, 2014

                  #98: To Court the King (Mark's 100 - 2014)

                  To Court the King

                  Mark's Ranking
                  • 2014: 98th
                  • 2012: 54th
                  • 2010: did not appear
                  • 2005: prior to publication
                  • rank: 951
                  • rating: 6.48
                  Print Status
                  • original edition is OOP... according to BGG (and the designer), the game is seriously being looked at for a re-tool/reprint
                  Why It's On The List
                  • Imagine Yahtzee crossed with Magic: The Gathering... using card powers to manipulate dice in order win favor with the King.
                  Tips & Tricks:
                    • It's a little slow with 4 or 5 players... I like it best with 2 or 3.
                    • You need dice - and a few dice manipulation powers. Going the other way (dice manipulation powers & a few dice) will lose you the game.
                    Extras
                    • Tom Lehman (the designer) showed me an unpublished expansion nifty that makes me like the game even more - but my lips are sealed.

                    Wednesday, October 08, 2014

                    The Kitchen Sink: Comics, Cards & Kings

                    It's been a while since "The Kitchen Sink" appeared here on the blog... the place where I share various bits of stuff that really aren't big enough to deserve their own posts. You may now proceed to ignore and/or enjoy this as needed.

                    coulson lives
                    Just finished watching the first season of Agents of S.H.I.E.L.D. on DVD - and I loved it. It took a while to ramp up - but once it did, it combined sly humor, comic book references, great action sequences & Whedon-esque twists & turns. I particularly like how events in the Marvel films (Thor: The Dark World & Captain America: The Winter Soldier) play an important role in the storyline of the series.

                    I've DVR'd the first few episodes of the second season and look forward to watching them this weekend. I'm also looking forward to seeing the Agent Carter series on the way this spring.

                    dominion
                    In the very first Kitchen Sink post in September of 2013, I told you guys that I had reached 1000 plays of the long-defunct Dominion iPhone app. I noted:

                    (There's an official one now through Goko, but I haven't bothered with it.) I don't even own a copy of Dominion (it's low on my list of "deck-building games I like" - sorry, Dale)... but this app manages to run a 2 player game in about 5 minutes, making it perfect for standing in line/waiting around time-killing.
                    Well, it's October of 2014 - a little over a year later - and I've made it to 2000 plays. The AI is pitiful - I've managed 1,451 wins (72.55%). 

                    If you're looking for better (read: games I like) deck-builders, I'd strongly suggest checking out Eminent Domain (with the Escalation expansion) or Core Worlds (with the Galactic Orders expansion).

                    quote of the week
                    "When a king forgets who he is, he looks for himself in the rubble of conquered cities. He is haunted by a bottomless pit in his soul, and he will pour the blood of nations into it until the pit swallows the man himself." (Andrew Peterson, North! or Be Eaten)

                    #99: Zahltag (Mark's 100 - 2014)

                    Zahltag

                    Mark's Ranking
                    • 2014: 99th
                    • 2012: 95th
                    • 2010: did not appear
                    • 2005: had not played
                    • rank: 6612
                    • rating: 5.77
                    Print Status
                    • OOP
                    Why It's On The List
                    • a low-bid construction card game - you need to underbid the competition and keep your workers "on the job"... it's a refreshing twist on standard auction game mechanics 
                    Tips & Tricks:
                    • This game is occasionally dismissed as "blind bidding." Let's be clear here, people - if you're paying attention, this is NOT blind bidding. Sheesh.
                    Extras
                    • The designer, Franz-Benno Delonge, created another much-loved city-building game - Big City (which will show up much later in my Top 100 list).
                    • I also need to say "thank you" once again to Joe Huber who introduced this game to me.

                    Tuesday, October 07, 2014

                    10 Games I Want to Play More

                    Two of my good buddies on Twitter, Josh Edwards (@BGjosh) and Grant Rodiek (@HyperboleGrant), both recently wrote blog posts on the ten games they want to play more.

                    In a fit of stunning originality, I am
                    • doing the same thing
                    • and giving it the same title
                    Look at me, going boldly where no gamer has gone before. (Ha.)

                    If I had written this post a month ago, Heroscape would have been Numero Uno on the list... but my wonderful wife recently allowed the purchase of extra shelving & storage to bring the metric ton of pre-painted minis & terrain out of storage and into the light of day. (Note: when I say "metric ton", I am only slightly exaggerating; when I say "light of day", I mean "light of the game room".) 

                    Before we dig into the list, though, I need to let you know who I game with on a regular basis... since that has a big impact on which games I get to play.
                    • My regular gaming buddies are my 13 year old son (Braeden) who is a gamer in his own right... and my 9 year old son (Collin) who enjoys games but enjoys creating them even more.
                    • Every two weeks or so, I get together with some long-time friends that I turned into gamers years ago
                    So, here are the 10 games on the top of my "wish I could get them to the table more and/or more often". (It's no surprise, of course, that all of them are on my top 100 board games list.)

                    #10: Prophecy - This is basically Talisman done right. Vlaada "I Am A Game Design Genius" Chvatl worked his magic on the roll'n'move + interact with a card fantasy adventure genre and came up with this very recently republished gem.

                    And while Braeden & I love the game, it's long enough that it doesn't hit the table. (That's especially true when you add in the Dragon Realm expansion - and I'm guessing the recently reprinted Water Realm expansion will only make it worse.)



                    #9: Innovation - Both of my boys have now tired of this wonderful card/tableau manipulation game... Braeden flat out refuses to play and Collin likes it but keeps begging off. Which is too bad, as I find it intriguing and always enjoyable. I don't particularly like it with 4 players (unless played partnership) and five, in the words of Monty Python, is "right out" - so it doesn't end up getting pulled out at game nights.

                    It has another problem (you call it a bug, I call it a feature): there's a certain level of randomness inherent in the game system that can be particularly irritating to some. I love it - the wild card combinations and opportunities for clever play make the swings of fortune bearable. 

                    I really like the first expansion set, though it does add some wrinkles that are tough for new players. The second expansion set has some interesting ideas but I haven't had enough chances to play it (note: why it's on this list, for cryin' out loud!) to firm up my opinion.

                    #8: Big City - You would think that my Minecraft & Lego-obsessed sons would find the idea of a game where you build something with cool plastic pieces to be irresistible... but they don't.

                    Big City is best with 2-3 players (and pretty random with 4-5 players), so it's only likely to come out with the boys or when I have one person over to play games.

                    #7: 
                    Web of Power - "Three shalt be the number thou shalt count, and the number of the counting shall be three"... and my younger son is JUST old enough to grok the tricks & twists of this incredible game. (Yes, I do have the 2 player "variant" pieces created by the designer - but you need to know/understand the game in order to play with the variant.)

                    #6: 
                    A Brief History of the World - While it is briefer than the Hasbro/Avalon Hill version of History of the World (and much briefer than the AH version of the same game), it's still not a filler game - a 6 player game usually takes us about 3-3.5 hours. 

                    I still think this is the best version of the game to play - higher level of control coupled with streamlined gameplay - now if I can just get some more chances to play it!

                    #5: 
                    Bohnanza - There is nothing quite like this classic Euro card game of trading & bean planting/harvesting... and that means it can be a hard sell to get to the table with newbies ("bean planting?!?").

                    It also really needs 4+ players (best with 5 or 6)... and when that happens, other games tend to end up getting played - Ca$h'n'Gun$, Dice Town, Family Business, 7 Wonders - all good games but the beans get no love.

                    #4: Ausgebremst - This re-imagining of the classic Ave Caesar as a Formula 1 road-racing game is a personal favorite - but it really needs 4+ drivers to make it work. (The boys actually like this one - but I do not plan on having more kids to bump up my game group to the appropriate numbers.)


                    #3: Um Reifenbreite - The other classic race game that I own - an SdJ-winning team cycling game with goofy French art and impeccable game play. For some reason, it is like pulling teeth to get people to play this game - but they love it once they play.

                    Braeden likes it but Collin has (so far) refused - he doesn't particularly like racing games. I need to bring it to a game night and recruit some gamers to join me on this one.

                    #2: Clash of Cultures - The newest entry to my collection on this list is here primarily because the playing time can be on the long-ish side: Braeden & I have managed to get our 2 player games down to about two & a half hours... and my one 3 player game (which was an epic nail-biter) clocked in at just under 4 hours.

                    Braeden has declared that he's waiting for the expansion (due to come out this fall around Essen) so he can field elephants. (Safety tip for those playing my eldest son: he WILL focus on increasing his military and you must be prepared for him to load up ships and circle your empire like a school of sharks.) 

                    For me, this is the civ-building game I've been looking for... a dynamic tech-tree system that doesn't force you down a single pathway, a simple set of rules (with some exceptions) that nevertheless create a complex (but not complicated) set of decisions, and an evocative set of board pieces & miniatures.

                    #1: The Settlers of Catan - Yes, that's right. It's not a typo. The game that has become "cool" to hate on (in gamer circles) is the game I most miss getting to play. I love the base game as well as Cities & Knights, Settlers of the Stone Age, and even Struggle for Rome. But, because so many people have played this one into the ground, I don't get to play it much any more. 

                    And that's sad.

                    My younger son loves the game - but since Braeden hates it with the passion of a thousand suns and Shari has vowed never to play it again, it's much tougher to play. (Collin & I play a lot of The Rivals for Catan... but it's not the same thing.) And my good friends are split on it - two of them love it and two of them have grown incredibly weary of losing to the two who love it.

                    Honorable Mentions:
                    • Space Cadets
                    • Zooloretto/Aquaretto
                    • Glory to Rome

                    #100: Adlungland (Mark's 100 - 2014)

                    Adlungland

                    Mark's Ranking
                    • 2014: 100th
                    • 2012: did not appear
                    • 2010: had not played
                    • 2005: prior to publication
                    • rank: 5048
                    • rating: 5.98
                    Print Status
                    • hard to find in the U.S. but still available in Europe
                    Why It's On The List
                    • while it was intended to be a celebration of the history of Adlungspiele (the company), it's a great tile-laying card game with some very tricky interactions with negative "currency"
                    Tips & Tricks:
                    • As in many tile-laying games, it's important both to score big AND to keep yourself from setting up the next player to make an even bigger score.
                    • Adlungland is especially good as a two-player games.
                    Extras
                    • I haven't written anything about Adlungland... but my friend (and fantastic game designer) Joe Huber has written a review for Gamers Alliance.

                    Monday, October 06, 2014

                    My Top 100 Games: Once More With Feeling

                    It's been a couple of years since I made a list of my top 100 games... so it's time for me to update it.

                    This time around, I've used a new process to rank the games:

                    • Since I rate pretty every game/expansion I play on BGG (here's a link to my collection), I chose to download all of those games I rated 7 or better. That gave me a list of 1001 games & expansions.
                      • After removing all of the expansions, I was left with 665 games.
                    • I "shuffled" the games and began pitting one game against another...
                      • "Which of these games do I want to play more?"
                    • That created two piles:
                      • like
                      • not as much
                    • I then shuffled the 'not as much' pile and pitted those games against each other, putting the positive response games into the 'like' pile and creating a new 'not so much' pile.
                      • When finished, I once again shuffled the 'not so much' pile and ran the process one final time.
                      • The games that ended up in the final 'not so much' are dropped from the system...
                    • And then it starts all over again...
                    It took 15 runs through this system to narrow the list down to 100 games. From that point on, each round worked down to 2-3 games to be "dropped" - of course, they dropped into a position on my top 100 games list!


                    Here are the parameters:
                    • Unlike previous top 100 lists, this DID include what I lovingly call "kid games". (If you're interested in kid games, my Kid Games 100 would be some great reading material.)
                    • It's not the "best games ever made" - it's my list of the one hundred games I most enjoy playing right now.
                    • With that said, there's a lot of flex in the list. Don't invest too much in any individual ranking - if I'd sorted the list on a different day, many of them could be in a different order.
                    You are welcome - no, encouraged! - to comment, kibitz and/or vehemently disagree... that's part of the fun! #100 will show up tomorrow!

                    Tuesday, September 16, 2014

                    aka Puzzler

                    While the weekly Car Talk Puzzler is not my favorite part of listening to Car Talk (that would be the hilarious driver instruction advice they give), they did inspire this "welcome back to blogging" post that you are now enjoying.

                    So, the Jackson family just returned from vacation - let's see if you can figure out where we went from the following three pictures! (Those who already know the answer should keep mum and let other people play the game.)

                    Put your answer (guess) in the comments & I'll let you know the winner(s) later this week.