- It's a a sophisticated push-your-luck game with a plethora of scoring options.
- The design of the game is splendid - from the variable board to the tile holder complete with cover.
- The phrase I used on my BGG comment was "It's light without being lightweight."
- Played at a nice clip, it's delightful. (However, I can imagine the torture of playing this game with someone slow & ponderous - sigh.)
Monday, July 31, 2006
Gulf Games 18: Thursday
I didn't get a huge chunk of sleep... but sleep is never really an issue for me at Gulf Games. (I figured I'd make up for it at the end of the weekend - more about that in a few days.) So, I rousted out of bed bright & early.
The hotel layout (as Dale Yu said in his column over on Boardgame News) was absolutely perfect for Gulf Games. And the room I shared with Ted Cheatham (thanks again, Ted!) was centrally located - on the 3rd floor, just a hop/skip/jump to the stairs down to the second floor. Directly across from the stair door was the breakfast room (continental breakfast each morning). Down the hall was a Mexican restaraunt (which was OK enough for me to eat there 3 times) and a sitting area. Make a hard left and go down another long hall and you've reached the gaming area. Total time from room to games: usually less than a minute. Sweet.
Alan Moon (yes, the Alan Moon, designer of personal favorites Union Pacific & Mush, not to mention his Spiel des Jahres winning games Ticket to Ride and Elfenland) was plopped down in an easy chair in the sitting area when I came down. Both of us thought the doors to the game room were locked (where was Greg?!), so we proceeded to talk about... life. I think a game or two got mentioned, but mostly it was about his wife & her schooling & spending time with his folks - normal people conversation. Which, frankly, is one of the beautiful things about Gulf Games... a conversation about the intricacies of Memoir '44 can coexist peacefully with sharing stuff about family life and/or schooling and/or knitting. (Hi, Anye!)
Of course, Greg arrived and let us know that the door was open. (Whoops...) So in we went, and the gaming quickly got underway.
Ted taught four of us Rum & Pirates... OK, I've sat here for a couple of minutes trying to come up with a short description of the game that does it justice and I'm stumped. I'll start with the easy part - I liked the game enough to make it my first prize table pick on Saturday night. Here's some things I like about it:
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1 comment:
Hi, Mark!
I find your reviews very useful!
What do you think about Geistertreppe as a kid's game? Would it be now in your 100 kid's game list? If not, what alternative games would you suggest instead for a 4/5 years child?
Thank you!
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