The first game was Soccer Tactics - this is a dice-based game which is played in real time (stopwatch included) and has a nice fluidity to the game (once you get past the tik-takky stuff in the rules). It has a bad reputation due to [a] a ill-conceived design choice to put the scoring spinner in the middle of the board (which has been solved by the addition of a scoring die), and [b] by the less-than-congenial relationship that the company has had with BGG.
Braeden & I called a draw after the first overtime period... the game runs a little long (90 minute for the game + 15 per extra period, just like soccer) and he was ready to go outside.
The second game was Streetsoccer, a backgammon-ish 5-on-5 soccer game that plays quickly (25 turns) is incredibly simple to learn. Don't let that fool you - the folks who are good at the game are REALLY good at the game.
Braeden beat me in the final minute with a long goal to win 4-3.
Finally, we played Finale, a game only published in German in the 2-player Kosmos line. It borrows the rotating card mechanic from the Settlers of Catan Card Game combined with a set of Tactics cards to create a pretty nice simulation of coaching a soccer team. Fouls & injuries are a little too common, though.
The problem with the game is that it's a tad fiddly, what with all the marking & turning of player cards. I've got my copy up for trade, but I like it enough that it would take a really good offer for me to part with it.
Braeden won this in the penalty shootout after 2 extra periods.
Here's two other soccer games:
- Subbuteo - A very cool flicking game that has a RABID following. Someday, I'll trade somebody for a couple of teams so I can play it when I want to...
- Lego Soccer - I have 3 different sets thrown together, so I can make a pretty large field. Sadly, it's cooler in theory than it is in actual play... but, hey, it's Lego!
1 comment:
Real Time games are starting to grow on me after playing Space Alert. It can be a refreshing element if doesn't hamper the flow. However it only seems to work when the style of the game is haphazard and frenetic.
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