Tuesday, June 22, 2010

The Beautiful Game(s)

Soccer was the first sport I ever felt semi-competent at as a kid... which probably has a lot to do with my enjoyment of the game, particularly played at World Cup level. It's the only sport I've ever "officially" coached. (Note: I coached Under 6 soccer, which is kind of like saying, "I herded cats while they played with a white ball & got distracted by their surroundings.")

I'm not a great soccer player - I don't have the stamina, the coordination or the willingness to practice to get better in those areas. I can handle the ball & can "see the field," which means I was (once upon a time) a passable midfielder.

Soccer, by the way, is probably the easiest of the team sports to teach to young kids. While I enjoy watching the royal mess that is T-Ball, those kids have no idea what they're doing and/or why. But as long as you can sling up two goals, mark the edges of the field & get a decent ball on the ground, you play soccer. (You may not play it well, but you can play.)

All of this is introduction to my "real" topic, soccer board games. There are a LOT of soccer board games available (Tony A over on BGG has an excellent Geeklist entitled Kick Off & Goal! that contains 50+ of them)... and I've only played 5-6 of them. That won't stop me, of course, from commenting on them.

My 9 year old son & I had a three game "match" this weekend, playing 3 of the games I own:

The first game was Soccer Tactics - this is a dice-based game which is played in real time (stopwatch included) and has a nice fluidity to the game (once you get past the tik-takky stuff in the rules). It has a bad reputation due to [a] a ill-conceived design choice to put the scoring spinner in the middle of the board (which has been solved by the addition of a scoring die), and [b] by the less-than-congenial relationship that the company has had with BGG.

Braeden & I called a draw after the first overtime period... the game runs a little long (90 minute for the game + 15 per extra period, just like soccer) and he was ready to go outside.

The second game was Streetsoccer, a backgammon-ish 5-on-5 soccer game that plays quickly (25 turns) is incredibly simple to learn. Don't let that fool you - the folks who are good at the game are REALLY good at the game.

Braeden beat me in the final minute with a long goal to win 4-3.

Finally, we played Finale, a game only published in German in the 2-player Kosmos line. It borrows the rotating card mechanic from the Settlers of Catan Card Game combined with a set of Tactics cards to create a pretty nice simulation of coaching a soccer team. Fouls & injuries are a little too common, though.

The problem with the game is that it's a tad fiddly, what with all the marking & turning of player cards. I've got my copy up for trade, but I like it enough that it would take a really good offer for me to part with it.

Braeden won this in the penalty shootout after 2 extra periods.

Here's two other soccer games:

  • Subbuteo - A very cool flicking game that has a RABID following. Someday, I'll trade somebody for a couple of teams so I can play it when I want to...
  • Lego Soccer - I have 3 different sets thrown together, so I can make a pretty large field. Sadly, it's cooler in theory than it is in actual play... but, hey, it's Lego!

1 comment:

Sam Baier said...

Real Time games are starting to grow on me after playing Space Alert. It can be a refreshing element if doesn't hamper the flow. However it only seems to work when the style of the game is haphazard and frenetic.