- Designer: Antoino Scrittore
- Publisher: Zoch Verlag
- Time: 30 minutes
- Ages: 10 and up
- # of players: 3-7
- Times Played: 2 plays
See, we’re all following around this unknown species of animal named Kali (who looks suspiciously like the black Gulo pawn from Gulo Gulo) through the wilds of Africa… and evidently participating in a giant line dance – hence the game title, Kalimambo.
Two problems present themselves: piles of elephant poop scattered about
the savannah… and Kali’s buddy, the rhino, who has decided to chase us
and “tag” the last person in line.
Theme is not really the strong point of Kalimambo – though there’s some cute animal art and the usual delightful Zoch wooden pieces. This is a delightful take on the 6 Nimmt/Category 5 mechanic…
…except
this time around, the numbers on the cards (each player has an
identical deck numbered 0-11) indicate only the order in which your
explorer will move. (Evidently, these explorers are weighted down with
carry-on luggage, extra supplies and/or the cares of the world – they
simply move to the front of the mambo line & stop, exhausted by
their arduous journey.) If you play your zero card, you don’t move… and
if two (or more) explorers play the same number, only the one closest to
the end of the mambo line moves.
Poop/point avoidance is the name of the
game here – it costs you 3 points (plus you smell really bad) if you
step in/land on a pile of elephant dung.
You’d
also like to avoid your posterior meeting up close & personal with
Kali’s buddy – because when the explorer directly in front of the rhino
picks up his brightly-colored beverage with a paper umbrella (not
actually a component in the game – but you get the idea) and gets jiggy
with it to the front of the line, the rhino charges forward until he’s
skids to a stop directly behind the next player in line. The explorer
who is now a hood ornament for the rhino loses 1 point for every space
that the rhino moved.
Kali, the party planner/repurposed Gulo Gulo
figure/unspecified animal most likely to be wearing a lampshade, may be
dancing with us (he has his own deck of numbered cards) but he’s the
host – so he doesn’t step in the poop or have a horn print tattooed on
his bottom. That honor goes to the player who played the lowest numbered
card in the round.
Kalimambo is just 12 rounds long – enough to play
out your entire deck – and breezes by in a delightful 15 minutes or so.
It’s not going to reveal any hidden depths with multiple plays – but it
is certainly going to bring a great deal of laughter & fun to your
gaming table – especially if you play with 5-7 players on a regular
basis. It also looks to be extremely kid-friendly.
A caveat: I don’t think the game would be nearly as much fun with 3-4
players… in fact, I think it would really lose some of the delightful
silliness when you could “math” out the best move.
A challenge: off the top of my head, I can think of three Zoch games which center around poop: Duckling Dancin’ (the expansion to Chicken Cha Cha), Los Mampfos, and now Kalimambo. I am sure there are more – enlighten me!
This game review originally appeared on the Opinionated Gamers website.
No comments:
Post a Comment