- rank: 125
- rating: 7.7
- published: 2019
Print Status
- in print
Why It's On The List
- You'd think that a game with an eight card individual player deck would feel claustrophobic - instead, it's the entry point to a brilliant Tom Lehmann design that challenges each player to build a victory point engine while defending themselves against the direct and indirect challenges of the other players.
Tips & Tricks:
- Proper assessment of your deck at the beginning of the game is vital.
- Like many of Tom's designs, the speed curve is slow for the first couple of turns and then accelerates rapidly toward the end of the game.
- You can win without taking a Place of Power - but it's not easy to do.
- You don't have to "crank" every card in your tableau - sometimes it's smarter to pass and grab the magic item you need.
Extras
- The first expansion - Lux et Tennebrae - adds some nice variety to the system and a couple of new mechanics that don't overwhelm game play. (Note: my son noted that there's a lot more Tennebrae and not very much Lux in the expansion.)
- I haven't had a chance to play with the newest expansion - Perlae Imperii. (It's held up with my pre-order for Tom's Dice Realms!)
- The production of this game is gorgeous - and the box is appropriately sized for the components.
- This is the fourth of five Tom Lehmann game designs on my list.
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