Friday, April 29, 2011

Five & Dime 2010: Peak Performance

I haven't posted this data before... but thought it might be interesting for those of you who've been following the Five & Dime Reports for a while.

The following list is the peaks for the top 50 games over the last 12 years... the highest percentage of people playing these games 5+ times. (Because of the incredibly small sample size of the first year, I excluded it from this list.)

Game % Peak Year
Puerto Rico 73.85% 2002
Ticket To Ride 73.64% 2004
Lost Cities 72.41% 1999
Dominion 69.82% 2009
Carcassonne 69.64% 2001
Settlers of Catan 61.11% 2000
Agricola 60.87% 2008
Race for the Galaxy 59.63% 2008
San Juan 59.09% 2004
Saint Petersburg 55.45% 2004
Mamma Mia!/Sole Mio 55.17% 1999
Pandemic 50.31% 2008
Attika 46.36% 2004
Liar's Dice/Bluff/Perudo 42.86% 2001
Battle Cry (AH) 41.67% 2000
Ra 41.67% 2000
Transamerica/europa 41.54% 2002
Samurai 41.38% 1999
Citadels/Ohne Furcht & Adel 38.89% 2000
Klunker 37.93% 1999
Union Pacific 37.93% 1999
Wyatt Earp 37.50% 2001
Thurn and Taxis 37.07% 2006
Crokinole 36.92% 2002
Coloretto 36.84% 2003
Can't Stop 36.11% 2000
Web of Power/China 36.11% 2000
Tikal 34.48% 1999
Balloon Cup 34.21% 2003
Power Grid/Funkenschlag 33.64% 2004
Euphrat & Tigris 33.33% 2000
10 Days/Europa Tour 31.58% 2003
Bargain Hunter/Schnäppchen Jagd 31.03% 1999
Loopin' Louie 31.03% 1999
Ricochet Robot(s) 31.03% 1999
Hey! That's My Fish/Pingvinas 31.03% 2006
Alhambra 30.91% 2004
For Sale 30.65% 2005
Princes of Florence 30.56% 2000
Schotten-Totten/Battleline 30.56% 2000
Ingenious/Einfach Genial 30.15% 2005
Goa 30.00% 2004
King's Breakfast 28.95% 2003
Diamant/Incan Gold 28.64% 2005
Circus Flohcati 27.78% 2000
Shadows Over Camelot 27.64% 2005
Ticket to Ride: Europe 27.64% 2005
Amun-Re 27.63% 2003
Apples to Apples 27.59% 1999
Bohnanza 27.59% 1999
Settlers of Catan Card Game 27.59% 1999

Wednesday, April 27, 2011

Five & Dime 2010: Nickels (29th-50th)

Since I'm posting the main results over at the Opinionated Gamers website this year, I thought I'd offer some extra-special goodies here on aka pastor guy... so, for those who are willing to follow the links, here's the next 25 games in the Nickels List! (There are some extras, since there was a tie for 50th.)

Coloretto 6.12%
Tobago 6.12%
Arkham Horror 5.88%
FITS 5.88%
Liar's Dice 5.65%
Dungeon Lords 5.65%
Fresco 5.41%
Hive 5.18%
Battle Line 5.18%
Space Alert 5.18%
Kingsburg 5.18%
Endeavor 5.18%
Power Grid 5.18%
Wits & Wagers/Family 4.94%
Saint Petersburg 4.94%
Sorry! Sliders 4.71%
6 Nimmt 4.71%
Glory to Rome 4.71%
TransAmerica 4.71%
Zooloretto 4.71%
Crokinole 4.47%
Innovation 4.47%
Galaxy Trucker 4.47%
Hey! That's My Fish! 4.47%
Parade 4.47%
Mr. Jack 4.47%

Tuesday, April 26, 2011

Five & Dime 2010: Dimes (27th-50th)

Since I'm posting the main results over at the Opinionated Gamers website this year, I thought I'd offer some extra-special goodies here on aka pastor guy... so, for those who are willing to follow the links, here's the next 25 games in the Dimes List! (There are some extras, since there was a tie for 50th.)

Werewolf 4.47%
Blokus 4.24%
Diamant 4.24%
Sorry! Sliders 4.24%
Loopin' Louie 4.00%
10 Days 4.00%
Dixit 3.76%
Hansa Teutonica 3.76%
Space Alert 3.76%
Bananagrams 3.76%
For Sale 3.29%
Macao 3.29%
Liar's Dice 3.29%
Thurn & Taxis 3.06%
Wits & Wagers/Family 3.06%
6 Nimmt 3.06%
Zombie Dice 3.06%
Through the Ages: A Story of Civilization 3.06%
Carabande 3.06%
Twilight Struggle 3.06%
Ghost Stories 3.06%
Kingsburg 2.82%
Vikings 2.82%
Battlestar Galactica 2.82%
Ticket to Ride: Europe 2.82%
Fluxx 2.82%

Monday, April 25, 2011

This Could Have Easily Come Out of My Mouth On a Sunday Morning

Read the entire quote from President Obama & watch the video on the GetReligion blog:
But then comes Holy Week. The triumph of Palm Sunday. The humility of Jesus washing the disciples' feet. His slow march up that hill, and the pain and the scorn and the shame of the cross.

And we're reminded that in that moment, he took on the sins of the world -- past, present and future -- and he extended to us that unfathomable gift of grace and salvation through his death and resurrection.

In the words of the book Isaiah: 'But he was wounded for our transgressions, he was bruised for our iniquities: the chastisement of our peace was upon him; and with his stripes we are healed.'

This magnificent grace, this expansive grace, this 'Amazing Grace' calls me to reflect. And it calls me to pray. It calls me to ask God for forgiveness for the times that I've not shown grace to others, those times that I've fallen short. It calls me to praise God for the gift of our son -- his Son and our Savior.

Five & Dime 2010: Most Played Games (26th-50th)

Since I'm posting the main results over at the Opinionated Gamers website this year, I thought I'd offer some extra-special goodies here on aka pastor guy... so, for those who are willing to follow the links, here's the next 25 games in the Most Played List!

Diamant 315 10.59%
For Sale 285 10.12%
Macao 280 9.88%
Sorry! Sliders 280 8.94%
Magic: the Gathering 280 7.53%
Space Alert 270 8.94%
Werewolf 270 8.24%
Ascension: Chronicle of the Godslayer 270 7.29%
Thurn & Taxis 265 9.41%
Liar's Dice 260 8.94%
Bohnanza 255 9.41%
Memoir '44 255 7.06%
Le Havre 250 9.18%
Loopin' Louie 240 7.29%
San Juan 235 8.71%
Wits & Wagers/Family 235 8.00%
Kingsburg 230 8.00%
6 Nimmt 230 7.76%
Bananagrams 230 7.06%
10 Days 230 6.82%
Zombie Dice 220 7.29%
Arkham Horror 215 8.00%
Through the Ages: A Story of Civilization 215 7.06%
Endeavor 210 7.53%
Vikings 210 7.06%

Kid Game Review: Animal Upon Animal: Balancing Bridge

Animal Upon Animal: Balancing Bridge
  • Designer: Klaus Miltenberger
  • Publisher: Haba
  • Players: 2-4
  • Ages: 5+
  • Playing Time: 15 minutes
  • Review by Mark Jackson (6 plays w/a review copy provided by Haba USA)

Once upon a time, there was a yellow box filled with chunky wooden animal pieces. Between the whimsical components (gotta love the alligator building base) and the kid-friendly “knock-down” rule (you only have to keep two of the pieces you knock down), Animal Upon Animal became a hit on both sides of the Atlantic for Haba Games in 2005.

In fact, it was such a big hit that Haba released Animal upon Animal – The Duel in 2008, a two-player version of the game that involved a little more dexterity skills coupled with real-time competition and was more appropriate for ages 6+. (It’s also known in the gaming community as “the expansion pack for Animal Upon Animal” – two copies of this give you enough new animals to make for longer, trickier versions of the original game.)

But Haba wasn’t done trading off the goodwill generated by the original game. 2008 also saw the release of Animal Upon Animal: The Card Game… a nice portable dexterity game which probably the least successful of the series as it involves balancing cards rather than wooden animals.

Fast forward to late 2010… and Haba goes to the well one more time for a big box game based on the same theme, Animal Upon Animal: Balancing Bridge. There’s still chunky wooden animals & a gator base in a bright yellow box… but there’s a new twist that makes for a different yet still enjoyable playing experience.

The large box is divided diagonally into 4 quadrants, each decorated with appropriate art (desert, river, forest, etc.) and a symbol which also appears on the die. Across one of the walls lays the balancing bridge of the title – which is not, as I first thought, actually a wobbling bridge. The animals are placed around the outside of the box, divided up between the various sections.

Evidently, the gator wants to make sure that the bridge is safe (he’s like the jungle version of a crossing guard lady) so he’s placed in the middle of the bridge. In turn, players roll the die and place an animal from the determined section onto the bridge – either stacking it or putting it next to an already placed animal. There is also a wild card (pick any animal) side to the die… and a bridge side, which requires players to shift one animal on the bridge.

Each player has three secret assignment cards that show three animals – your objective is to get those three animals to touch. (For example, if you had the bat/lizard/flamingo card, you could place the flamingo where it was touching a bat & a lizard to successfully complete your secret assignment.)

Assignments can be completed – even on another players turn! Completed cards are discarded… and the first player to get rid of all their cards wins.

Of course, with this many animals on the bridge, some are going to inevitably get knocked off. Whichever quadrant they fall into is considered their abode – and players may now use them when they roll the appropriate symbol. As well, the player who knocks animals over must take another assignment card as a penalty.

That’s it. Simple enough for a five year old to enjoy – silly enough to make a nice late night closer with gamers. The secret assignments make for a different game experience that I find equally enjoyable to the original game.

Some random thoughts:

  • We found that 4 (or even possibly 5) cards is a better starting hand for older players, as the game can end too quickly with players with dexterity skills.
  • You can use the number of cards dealt initially to handicap better/older players.
  • The ONLY problem we’ve had with the game was playing with gamers – one of whom decided to knock the pyramid over to keep someone else from winning. Simply put: avoid playing these kind of games with those kind of people.

Added bonus for Animal Upon Animal fans: for a few years, buying two copies of The Duel was the only easy way to “expand” your game… and now, with 25 new animals in the box, you can nearly double the size of the original game with this one purchase. The animals in Balancing Bridge are slightly thicker (the same width as the sheep in Animal Upon Animal) but that doesn’t cause any problems when playing the game. (My older son & I played an Uber Animal Upon Animal, using a complete set of animals from the original game, The Duel & Balancing Bridge – it was a lot of fun!)

And an additional added bonus for parents: the new animals have already seen a bunch of solo play time with my 6 year old son, who uses the game to make up interesting (if bizarre) stories involving the cast of animals.

This review originally appeared on the Opinionated Gamers website.

Wednesday, April 13, 2011

Splitting Hairs: My Opinion of The BGG Top 100

Here's how I'd split up the Board Game Geek top one hundred games as of this morning (April 13th, 2011)... your mileage may/will vary!

Games I've Played
(61)

ON MY PERSONAL TOP 100
  • Agricola (2007)
  • El Grande (1995)
  • Memoir '44 (2004)
  • Pandemic (2008)
  • Puerto Rico (2002)
  • Race for the Galaxy (2007)
  • The Princes of Florence (2000)
  • The Settlers of Catan (1995)
  • Ticket to Ride (2004)
PROBABLY IN MY TOP 200
  • 7 Wonders (2010)
  • BattleLore (2006)
  • Claustrophobia (2009)
  • Dungeon Lords (2009)
  • Galaxy Trucker (2007)
  • Ra (1999)
  • Small World (2009)
WOULD GLADLY PLAY THIS
  • Arkham Horror (2005)
  • Carcassonne (2000)
  • Combat Commander: Europe (2006)
  • Commands & Colors: Ancients (2006)
  • Die Macher (1986)
  • Dixit (2008)
  • Lord of the Rings: The Confrontation (Deluxe Edition) (2006)
  • Space Alert (2008)
  • Space Hulk (Third Edition) (2009)
  • Ticket to Ride: Nordic Countries (2007)
WOULD PLAY IF SOMEONE ELSE WANTED TO
  • A Game of Thrones (2003)
  • Battlestar Galactica (2008)
  • Civilization (1980)
  • Dominion (2008)/Dominion: Intrigue (2009)
  • Endeavor (2009)
  • Hannibal: Rome vs. Carthage (1996)
  • In the Year of the Dragon (2007)
  • Notre Dame (2007)
  • Power Grid (2004)
  • Samurai (1998)
  • Stone Age (2008)
EH (could be talking into playing but only if some sort of bribe was involved)
  • 1830: Railways & Robber Barons (1986)
  • Crokinole (1867)
  • Descent: Journeys in the Dark (2005)
  • Dune (1979)
  • Shogun (2006)/Wallenstein (2002)
  • Steam (2009)
NOT SURE WHY PEOPLE LIKE THIS SO MUCH (will only play under duress)
  • Acquire (1962)
  • Advanced Squad Leader (1985)
  • Battle Line (2000)
  • Blood Bowl: Living RuleBook (2004)
  • Go (-2200)
  • Modern Art (1992)
  • Through the Ages: A Story of Civilization (2006)
  • Tichu (1991)
  • Tigris & Euphrates (1997)
  • Ticket to Ride: Europe (2005)
  • Tikal (1999)
ACTIVELY HATE THIS GAME
  • 1960: The Making of the President (2007)
  • Amun-Re (2003)
  • Cosmic Encounter (2008)
  • San Juan (2004)
  • Taj Mahal (2000)
  • Twilight Imperium (Third Edition) (2005)
Games I Haven't Played (39)

WANT TO TRY
  • Cyclades (2009)
  • Hansa Teutonica (2009)
  • Twilight Struggle (2005)
WOULD TRY IF SOMEONE ELSE WANTED TO PLAY IT
  • Glory to Rome (2005)
  • Le Havre (2008)
  • Navegador (2010)
  • Sid Meier's Civilization: The Board Game (2010)
  • Ticket to Ride: Märklin Edition (2006)
  • Troyes (2010)
  • YINSH (2003)
AM UNLIKELY TO TRY BUT WOULDN'T REFUSE TO
  • Conflict of Heroes: Awakening the Bear! Russia 1941-1942 (2008)/Conflict of Heroes: Storms of Steel! Kursk 1943 (2009)
  • Imperial (2006)/Imperial 2030 (2009)
  • Paths of Glory (1999)
  • Up Front (1983)
  • War of the Ring (2004)/War of the Ring Collector's Edition (2010)
HAVE ZERO INTEREST IN TRYING
  • Age of Empires III: The Age of Discovery (2007)
  • Antiquity (2004)
  • Automobile (2009)
  • Dominant Species (2010)
  • Goa (2004)
  • Hammer of the Scots (2002)
  • Here I Stand (2006)
  • Indonesia (2005)
  • Merchants & Marauders (2010)
  • Napoleon's Triumph (2007)
  • Railroad Tycoon (2005)/Railways of the World (2009)
  • Roads and Boats (1999)
  • Struggle of Empires (2004)
  • Warhammer: Invasion (2009)
REFUSE TO TRY
  • Age of Steam (2002)
  • Brass (2007)
  • Caylus (2005)
  • Chaos in the Old World (2009)
  • Runewars (2010)

Christian Marketing?!

Pete Wilson (familiar to many of you because of his wonderful book, Plan B, which I used as a basis for a sermon series earlier this spring) blogged this morning about a Tweet from Derek Webb (familiar to many of you because we used his song "T-Shirts" in a couple of worship services):
Derek: The word “christian,” when applied to anything other than a human being, is just a marketing term.
So Pete listed a bunch of stuff where we do just that:
  • Christian music.
  • Christian books.
  • Christian label.
  • Christian publishers.
  • Christian bookstore.
  • Christian greeting cards.
  • Christian dating service.
  • Christian radio.
  • Christian camps.
  • Christian clothing lines.
Derek's comment (esp. in light of the list Pete threw out there) is a bold & thought-provoking statement... and the thought it provoked from Kyle Reed (in the comments section of Pete's blog) is the must-read quote of the day:

To me it is a term that promises safety.

Which that is the marketing side of it all. You are safe when you buy this. You are safe when you read this. You are safe when you listen to this. Just go and listen to Christian radio. That is what they say every time. Safe for the whole family.

I think the problem is, there is nothing safe about Christianity.

Which begs the question - when have we traded in passion for the good news of Jesus Christ for safety & security from the big, bad World?

It's Almost Here!

Wednesday, April 06, 2011

Game Review: Alvin & Dexter - Monsters & Trains, Oh My!

Ticket to Ride: Alvin & Dexter
  • Designer: Alan R. Moon
  • Publisher: Days of Wonder
  • Reviewer: Mark Jackson (review copy provided by Days of Wonder)

When he designed Ticket to Ride, Alan Moon mashed up a card-drafting mechanic along with some rummy-ish set collection and then let all of that play out on a map of the United States. Coupled with the gorgeous Days of Wonder production, the game won a well-deserved Spiel des Jahres.

Over the following years, Alan has tweaked the game in a variety of ways:

  • three “big box” additions to the franchise (which are stand-alone games, each with their own innovations): Europe, Marklin & Nordic Countries
  • one “map” expansion for 2-3 players that can be used with any of the big box games: Switzerland
  • two “tin box” expansions that add cards & other alternate ways to play the games: 1910 & 1912
  • one “dice” expansion

So the next logical step, of course, was to have monsters invade.

In interest of full disclosure, I was an early hater of the idea. I tweeted about Ticket to Ride “catapulting the shark” – managing to reference Fonzie & the most ridiculous of the Carcassonne expansions in the same 140 characters.

But after playing the basic game (augmented a couple of times by the 1910 tickets) with Alvin the Alien & Dexter the Dinosaur, I’ve had a change of heart. I think there’s a lot to love about these not-so-cuddly additions to the Ticket to Ride franchise. The Alvin & Dexter expansion (it requires any full box edition of the game in order to play) is a winner.

They’re simple enough to use: the two players who are last in turn order place them on the board & the game takes off as usual. Each player now has an additional option on their turn: trade in a locomotive (wild card) or two to move one of the monsters 3 (with one locomotive) or 6 (with two locomotives) cities.

Any city occupied by the monsters are being ravaged. (You are welcome – nay, encouraged! – to make sounds of destruction & mayhem.) Those cities are unsafe and therefore may not be built into or out of until the monster has moved on to greener pastures.

When a player moves a monster, he receives a card that indicates he’s done just that. (You can decide for yourself whether this indicates that he’s used the military might of our great country to chase the monster away… or instead that he is actually in cahoots with the monster, directing its every move.) No other player can move that particular monster until the end of moving player’s next turn, when he flips that card over.

At the end of the game, Alvin & Dexter affect the scoring in two ways:

  • the player who has moved each monster the most gets 15 points (ties are friendly)
  • the two cities which are currently being rampaged are worth 50% less points (rounded down) for any player with a ticket that ends in those cities

In practice, we’ve found that the monsters affect the game without overwhelming it – in other words, they add some variety to the game without making it into a completely different game… and with a game I like as much as Ticket to Ride, I see that as a good thing.

Here’s some ideas for things you can use Alvin & Dexter to accomplish for you:

  • block access to a city that looks to be important to your opponent(s)
  • stop building in a city which you need until you can get the appropriate tickets
  • position them for the endgame so that your opponent loses half the value of their high value tickets (this means that monsters should head for the East & West coast)
  • position them for the endgame so that the tickets you whiffed on only cost you half the points

So far, we’ve found that most of the monster movement occurs in the mid to late game… but I think that’s probably a function of the aggressiveness of the people you’re playing with. I’d be interested to see a game where players begin sending Alvin & Dexter out to kill & destroy earlier – thus really chewing into the number of available locomotives for actual track building.

As I’m not as big a fan of the more complex games in the series, we haven’t tried the monsters with those sets. I’m especially curious to see how Ferries (which require locomotive cards) will interact with Alvin & Dexter.

My only negative about the monsters is that their miniatures are a little tippy – I wish they’d had slightly larger bases. In the long run, however, that hasn’t proven to be a big deal in play.

This review originally appeared on the Opinionated Gamers website.

Monday, April 04, 2011

Terry Taylor: No Ship Comin' In

As my long-time readers know, I do almost no fund-raising on this blog... but today I think I'll make an exception for someone who has touched my life through his music for over 25 years.

To any and all who been blessed by the life and gifts of Terry Talor,

It is with much regret that I come to you with a desperate prayer. Our dear friend and brother, Terry Taylor, is experiencing one of the direst personal struggles of his life. Since the cancellation of Catscratch, his financial situation has been dismal to say the least. His wife and daughter both teach at a pre-school to help make ends meet week to week but it hasn’t been enough and two years ago they lost their home in foreclosure.

As many of you know, Terry, who is uninsured, has had ongoing medical problems for the past five years, with last year being particularly troublesome and expensive. The bills have mounted steadily and the late fees continue to add more misery. Last month their little apartment was burglarized and items of great sentiment were stolen. As an unwanted culmination to one of the toughest years in the life of his family, this past weekend his daughter Noelle was rushed to the hospital and had to have emergency surgery to remove her gall bladder.

He hasn’t wanted us to share his story and burden his fans and we’ve been trying some creative new ideas to raise Terry’s income but this last blow has broken the camel’s back and nearly broken Terry’s spirit. I know many of you would want to help our brother in this time of personal crisis. If we all gave $10 or $20 it would go a long toward relieving this burden for their family. Some of you may be able to give more; some less. Anything would help right now.

We’ve set up a relief fund that can be donated to through Paypal. Please visit www.DanielAmos.com and click the donate link in the upper left corner. Be sure and click on “Update Total” after you enter the amount. If you’d like to donate in some other way, please email tom@eveselis.com.

Thank you for hearing and for being the support you’ve been to Terry and his family for these many years. Sincerely and with much love and gratitude,

Tom G., the Townsends, the Lost Dogs, and Terry’s family

Thursday, March 31, 2011

How In The Heck Did I End Up Here?

I've been working on the history of my ministry life... if you want to read the whole thing (geez, I'm long-winded), here's where to go:

Of course, I need to write down the stuff BEFORE Part One, too. Sigh, a blogger's work is never done.

Friday, March 25, 2011

Vision! Manifesto! Kumquat!

I wish I could say that this is silly - but read enough church vision statements & you'll start to think that these guys (kim mok copywriting) are psychic.

#82: Clash of the Gladiators

Clash of the Gladiators
  • designer: Reiner Knizia
  • publisher: Rio Grande/Hans im Gluck
  • date: 2002
  • BoardGameGeek rank/rating: 2430/5.88
  • position on my top 100 in 2005: did not appear
  • age: 10+
  • # of players: 2-5
  • print status: out of print
  • cost: numerous used copies are for sale/trade on BGG
Others may prefer the more refined Knizia offerings - Euphrat & Tigris or perhaps Amun-Re - but my tastes run towards his, well, lighter work. In this case, a game so delightfully light that it contains almost as many die rolls as your average game of Risk... packed into 45-minute game!

Clash of the Gladiators is just that - a battle royale between groups of gladiators and the occasional rabid animal (btw, bears are more dangerous than lions - important safety tip). To radically paraphrase noted philosopher Bob the Tomato (from Veggietales): "You roll the dice, you move your mice... everybody gets hurt."

The game begins with drafting your various 4-man gladiator teams:
  • Swordsmen (who give you extra dice)
  • Spearmen (who let you attack first)
  • Net throwers (who neutralize enemy gladiators)
  • Shield bearers (who soak up wounds)
  • Trident carriers (who give you the chance to reroll the dice)
Once the teams are ready, you fill in the empty spaces with wild animals & the attacks begin. A turn is simply the option to move followed by an attack & the response of the other player. Unless you're playing with someone with a bad case of analysis paralysis, the game rips along at a delightful pace.

It's easy enough to teach 8 year olds... yet the right crowd of gamers can enjoy this game as well, complete with Steve Reeves' imitations & lots of trash-talking.

BTW, this is another game that begs the question: "How do you tell the difference between a Euro game & an Ameritrash game?"
  • European designer? Check.
  • German publisher? Check.
It's a Euro, right? Well...
  • Copious amounts of dice-rolling? Check.
  • Violent theme? Check.
  • "Target the leader" tendencies? Check.
Oh, it's Ameritrash.

Wait a minute... (he types, grinning!)

Wednesday, March 02, 2011

Westboro, Motown, Sesame Street, & Tiny Tim

I will start by acknowledging that the title of this article is a bunch of obscure pop culture references scattered throughout the post. I will not, however, apologize for it - it makes me smile.

So that we're all on the same page, here's the beginning of the AP wire report regarding Fred Phelps & the Supremes (not on Motown Records, btw):
The Supreme Court ruled Wednesday that a grieving father's pain over mocking protests at his Marine son's funeral must yield to First Amendment protections for free speech. All but one justice sided with a fundamentalist church that has stirred outrage with raucous demonstrations contending God is punishing the military for the nation's tolerance of homosexuality.

The 8-1 decision in favor of the Westboro Baptist Church of Topeka, Kan., was the latest in a line of court rulings that, as Chief Justice John Roberts said in his opinion for the court, protects "even hurtful speech on public issues to ensure that we do not stifle public debate."

The decision ended a lawsuit by Albert Snyder, who sued church members for the emotional pain they caused by showing up at his son Matthew's funeral. As they have at hundreds of other funerals, the Westboro members held signs with provocative messages, including "Thank God for dead soldiers," `'You're Going to Hell," `'God Hates the USA/Thank God for 9/11," and one that combined the U.S. Marine Corps motto, Semper Fi, with a slur against gay men.
More specifically, here's the conclusion of the majority opinion (written by Chief Justice Roberts) in Snyder v Phelps:
Our holding today is narrow. We are required in First Amendment cases to carefully review the record, and the reach of our opinion here is limited by the particular facts before us. Speech is powerful. It can stir people to action, move them to tears of both joy and sorrow, and—as it did here—inflict great pain. On the facts before us, we cannot react to that pain by punishing the speaker.

As a Nation we have chosen a different course—to protect even hurtful speech on public issues to ensure that we do not stifle public debate. That choice requires that we shield Westboro from tort liability for its picketing in this case.
All of which leaves me flopping about emotionally (and otherwise). On one hand, I'm glad that the Supreme Court made such a clear stand for free speech (esp. in dealing with a religious group) . On the other hand, I'm think that the religious group in question (Westboro Baptist Church) is reprehensible in their behavior. I'm also convinced that their theological elevator doesn't go to all the floors.

Noam Chomsky Is Right (about at least one thing)

"If we don't believe in freedom of expression for people we despise, we don't believe in it at all."
Whether it is the neo-Nazis marching through Skokie, IL, (the first "free speech" incident I remember as a kid) or the Phelps family antagonizing people in the name of God, I have to acknowledge that their freedom to be ungodly & bigoted protects my right to be "speak the truth in love" (Ephesians 4:15) without free of government reprisal or legal entanglements.

Please don't misunderstand me - I feel sick at my stomach that this kind of anti-grace, anti-Jesus rhetoric is foisted not just on our country but also on the mourning of those who simply will help get Fred Phelps more attention.

One of These Things Is Not Like the Other

A quote from the Associated Baptist Press report pretty much covers it:
George Bullard, general secretary of the North American Baptist Fellowship, said Westboro Baptist Church is not affiliated with any of the member denominations related to the North American Baptist Fellowship or its parent body the Baptist World Alliance."

"The word 'Baptist' is not owned by anyone,” Bullard said. “It is available to everyone. This means that even churches such as Westboro, which does not represent the positive spirit of freedom and grace that characterizes so many of the church denominations related to the North American Baptist Fellowship, can use the name 'Baptist.'”

Bullard said most Baptists in North America are “appalled at the position and tactics” of the Phelps clan.

"In spite of their use of the word 'Baptist,' the Westboro church does not represent the position of any free and faithful Baptist congregation or denomination we know in North America," Bullard said.
Yes, I know that Fred Phelps was ordained in 1947 by a church in my denomination (the Southern Baptist Convention)... but because SBC churches are autonomous local bodies who voluntarily affiliate with the denomination, only the church who ordained him can revoke his ordination. That doesn't stop me, a Southern Baptist pastor, from declaring loudly that Fred Phelps & his church are hatemongers who radically misinterpret the Gospel.

Tiptoe Through The Tulips

According to the Oakland Tribune (Nov. 4, 2002):
Phelps and his followers call themselves "primitive Baptists." They believe in predestination, the idea that God already has selected those who will go to heaven and that everyone else is irreversibly doomed to hell. Their mission, members say, simply is to spread this news.

"We don't strive to change your hearts or minds," Phelps wrote in a letter to the Capital-Journal. "Even if we wanted to, we couldn't make you believe the truth."

"Every person who is predestined for hell will remain in darkness."
It's very important for me to note that Calvinists (no matter how many points of the TULIP they ascribe to) in general would reject this incredibly anti-evangelistic stance. (J.I. Packer's excellent book - Evangelism & the Sovereignty of God - is an excellent resource on this question. There's a great outline of the book on Andy Naselli's blog.)

And when they're described as "Primitive Baptists" it's not like the Westboro folks live in mud huts and/or have just discovered the secret of fire. It's a particular set of theological & methodological beliefs that typify a particular group of churches.

Once again, we turn to the ABP report for insight:
Bill Leonard, a Baptist historian who teaches at Wake Forest Divinity School, said he has not studied the group carefully but they clearly represent a “stem family” church, where everyone is kin and related through only a few intermarried families.

“Because of Baptist polity, anyone can start a church, baptize by immersion, have some kind of congregational polity, require believer’s baptism, and go from there,” Leonard said. “This is clearly the radical, radical right wing Baptist fringe combining fundamentalism, literalism, separatism, anti worldliness and a strong belief that we are sinners in the hands of a very, very angry God.”
So What?

This is how I end most of my sermons - I mean, it's fine that you've listened to me for the last 30 minutes but what difference does this actually make?
  • Pray for these folks. Really - if the Worldwide Church of God can move from the cult-flavored teachings of the Armstrongs to evangelical Christianity, the same could well happen to the folks involved in Westboro Baptist Church.
  • It's OK to say "They're not with us." If Jesus can tell Peter to "get behind me, Satan," (Matthew 16:23), we're "in bounds" to say "the Westboro folks don't speak for me... or for 99.9% of the evangelical church."
  • Live out the grace of Jesus Christ. When dealing with people caught up in sexual sin (whether it's homosexuality, adultery, sex outside of marriage, pornography, or a host of other ways to mess up the wonderful gift of God), we need to show the same love that Jesus shows the woman caught in adultery in John 8.
  • Use your free speech rights for more than putting bumper stickers on your car. Talk about what you believe & why. Ask questions of those who have other belief systems... and LISTEN to them. Build real relationships with people - not simply turn them into evangelism projects.

Tuesday, March 01, 2011

2011 Oscar Birdbath (the Results)

Here, as promised, are the results to my annual Oscar Birdbath ("Pool"). It's a four-way TIE for first place (with 18 correct answers)!
  • Rebecca Becknal (my oldest niece, who is currently racking up a healthy student loan while working on her masters degree at TCU)
  • Jim Christiansen (aka "Jimbo" - a part of NewLife and [though long absent] the Fresno Gamers. Wanna play Bang, Jim?! We promise not to shoot you - much.)
  • David Gullett (aka "Davebo" - a gamer and friend from the L.A. area)
  • Margaret Kellar (1/4 of the much-missed Kellar clan... her husband was our worship/youth pastor here at NewLife)

Congratulations also go to the three 3rd place finishers (with 17 correct)... Bob Trezise, Charles Glaser & Jeff Monaghan.

Here are the final scores...
  • 21 - the "collective mind' (this, btw, is the first time that we as a group scored higher than any one of us as individuals!)
  • 18 - Rebecca Becknal, Jim Christiansen, David Gullett, Margaret Kellar
  • 17 - Bob Trezise, Charles Glaser, Jeff Monaghan.
  • 16 - Chris Newcomb
  • 15 - Alea Fairchild, Scott Firestone, Craig Berg
  • 14 - Mark Jackson
  • 13 - Scott Alden, Elizabeth Arneson
  • 12 - Jonathan Degann
  • 11 - Jeffrey Leegon, Allen Troxler, Eric Arneson
  • 10 - Gigi Johnson
  • 9 - Eric Burgess, Chris Comeaux
  • 7 - Alfred Wallace
  • 5 - RC Martinez, Jennifer Madon, Joe Huber
Our predictions as a "collective mind" were spectacular!... 21 correct - way to go!
  • BEST PICTURE: The King's Speech - correct!
  • BEST DIRECTOR: Tom Hooper for The King's Speech (we picked David Fincher)
  • BEST ACTOR: Colin Firth (The King's Speech) - correct!
  • BEST ACTRESS: Natalie Portman (Black Swan) - correct!
  • BEST SUPPORTING ACTOR: Christian Bale (The Fighter) - correct!
  • BEST SUPPORTING ACTRESS: Melissa Leo (The Fighter) - correct!
  • ORIGINAL SCREENPLAY: The King's Speech - correct!
  • ADAPATED SCREENPLAY: The Social Network - correct!
  • CINEMATOGRAPHY: Inception (we picked True Grit)
  • FILM EDITING: The Social Network - correct!
  • ART DIRECTION: Alice in Wonderland - correct!
  • COSTUME DESIGN: Alice in Wonderland - correct!
  • ACHIEVEMENT IN ORIGINAL MUSIC: The Social Network (tied w/The King's Speech) - correct!
  • BEST ORIGINAL SONG: "We Belong Together" (Toy Story 3) - correct!
  • ACHIEVEMENT IN MAKEUP: The Wolfman - correct!
  • ACHIEVEMENT IN SOUND EDITING: Inception - correct!
  • ACHIEVEMENT IN SOUND MIXING: Inception - correct!
  • ACHIEVEMENT IN VISUAL EFFECTS: Inception - correct!
  • BEST ANIMNATED FEATURE: Toy Story 3 - correct!
  • BEST FOREIGN LANGUAGE FILM: In a Better World - correct!
  • BEST DOCUMENTARY: Inside Job - correct!
  • BEST DOCUMENTARY SHORT SUBJECT: Strangers No More - correct!
  • BEST LIVE-ACTION SHORT: God of Love - correct!
  • BEST ANIMATED SHORT FILM: Lost Thing (we picked Day & Night)... only one person got this one correct - my lovely niece, Rebecca!

And some final thoughts on the Oscar ceremony:

  • Anne Hathaway is a delightful, vibrant young woman. James Franco is a sad product of the "everything must be ironic" way of treating life.
  • I still think Toy Story 3 should have won Best Picture.
  • Didn't miss Ben Stiller.
  • The show seemed to flow smoother - but there wasn't much surprise to it.
  • Second year with Tivo - still not missing the acceptance speeches.
  • Stop picking on Hugh Jackman.

Thursday, February 24, 2011

Tri-perspectivalism? Really?

Admission of guilt: I'd never heard of "tri-perspectivalism" before today. I guess that means I'm either (a) an uneducated dolt with the IQ of a badger, or (b) I have to figure out to work this word into my everyday conversation.

It's hard not to love Tim Keller if you're an evangelical follower of Christ - he's smart, thoughtful, engaging & solidly Biblical. And gracious in a for-real "they'll know we are Christians by our love" kind of way.

And nowhere is that more obvious than in this blog post from September 2009 (which I just read today):
John Frame's 'tri-perspectivalism' helps me understand Willow. The Willow Creek style churches have a 'kingly' emphasis on leadership, strategic thinking, and wise administration. The danger there is that the mechanical obscures how organic and spontaneous church life can be. The Reformed churches have a 'prophetic' emphasis on preaching, teaching, and doctrine. The danger there is that we can have a naïve and unBiblical view that, if we just expound the Word faithfully, everything else in the church -- leader development, community building, stewardship of resources, unified vision -- will just happen by themselves. The emerging churches have a 'priestly' emphasis on community, liturgy and sacraments, service and justice. The danger there is to view 'community' as the magic bullet in the same way Reformed people view preaching.
Read the whole thing at The 'Kingly' Willow Creek Conference.

Wednesday, February 23, 2011

Big Boss: An Expansion for Zooloretto Boss

The following is my machine-aided translation/paraphrase of a variant for the newest Zooloretto expansion, Zooloretto Boss. It has been checked & approved by Michael Schacht, the designer of Zooloretto. (The graphics & original German rules for the variant can be found in the 4th issue of the Zooloretto newsletter.)

Big Boss

Big Boss is a variant for the new expansion, Zooloretto Boss.

Instructions:

First, glue the 6 office tiles to cardboard (approx. the thickness of the original game materials, then cut them using a ruler and craft knife.

The usual rules for Zooloretto Boss with the following additions:

Preparation:

The 6 office tiles face down on the supply table.

Play:

Oops! In the first round, the 6 office tiles lie face down on the market boardcan not be bought. At the beginning of the second round they are turned face up and can be purchased from now on.

II. Purchase or discard a tile - The active player can buy any office tile from the market board and places it on any empty office in his zoo, building over the office already printed there. The office tile works like a regular office & remains there for the remainder of the game.

The player may only cover one office... and only one without a worker on it. He may not cover an office tile with another office tile. The player may not buy a second office tile of a type he already owns.

Bonus for coworkers:

A. Business Consultant (2):

  • If a player has a coworker on the office tile illustrated with the hand full of money, he receives an extra coin from the bank each time he receives coins for occupying the last space of an enclosure.
  • A player can have only one business consultant.
  • Example: Anne filled the five-space enclosure. She will receive the usual two coins and an additional coin for her consultant.
  • Note: If a player has the business consultant and the fundraiser (from Zooloretto Boss), he receives both a coin and a donation from the bank when he receives one or more coins as a bonus for a full enclosure.
  • Note: The business consultant does NOT give an extra coin for coins taken from the trucks or received from another player to purchase an animal.

B. Controller (2):

  • If a player has a coworker on the office tile illustrated with the donation symbol (and "+4"), he receives 4 points for each donation he has at the end of the game.
  • A player can have only one controller.
  • Example: Dirk has a controller and 4 donations. He receives 4 x 4 = 16 points.

C. Human Resources Manager (2):

  • If a player has a coworker on the office tile illustrated with a coworker (and "+3"), he receives 3 points for each coworker he has at the end of the game.
  • A player can have only one HR manager.
  • Example: Claus has one HR manager and 2 coworkers in his zoo. He gets 2 x 3 = 6 points at the end of the game.
  • Note: if you play Zooloretto & Aquaretto together, the HR manager does NOT get points for the Aquaretto staff.

Tuesday, February 22, 2011

Renovating Your Zoo(loretto)

Now that Zooloretto has spawned enough expansions to make my box roughly the weight of an anvil, it's time for me to chime in again about the quality/usefulness of the various expansions that are available. (The original post like this was written in 2009 - and I've played a good bit of Zooloretto since then.)

I've divided my impressions into three categories: expansions I've played, expansions I own (but haven't played) & expansions I don't own. (When I've played with the expansions, I've noted how many times following the name.)

PLAYED (SMALL EXPANSIONS)
  • The Petting Zoo(12 plays) - This is probably the best simple expansion out there. The trade-off between cash & victory points is really nice.
  • The Savings Book(7 plays) - an exercise in delayed gratification... makes money less tight later in the game, which is a good thing when using some of the other expansions. (BTW, you should NEVER use this expansion when playing the combined game w/Aquaretto.)
  • Three Extra Enclosures(4 plays) - These are 3 two-space pens specific to the zebra, flamingo & elephant. They are available for purchase from the center of the board for $2. I'd combine 'em w/the Savings Book and/or the Petting Zoo so you have some extra cash to make them easier to buy. We've liked these - though you do need to make sure that the appropriate animals are in play.
  • * Polar Bear/Gorilla/King K(6/5/2 plays)- I like these better now that I have 3 of them and it's not simply a crapshoot to see who gets the special power first. All of these are single tiles which add a special power to your zoo - they are claimed by finishing your 6 space pen. My gut response is to put 3 of them out for five player games, 2 out for three or four player games.
  • Three Additional Buildings(2 plays) - we used these a couple & I wasn't overwhelmed by what they did or didn't do. Had to look up the rules on them a number of times... which meant they slowed the game down without adding anything deeply meaningful to the game.
  • Mission Cards(1 play) - Because of the makeup of the cards, these only work in 4-5 player games... but the one time we used them, they did some interesting things to what people would & wouldn't take from the trucks. I really want to try it again.
PLAYED (LARGE EXPANSIONS)
  • Zooloretto Exotic(10 plays) - If you're just going to buy one expansion box/set for Zooloretto, it should be this one. It makes the end game dynamics very different as players have more tiles to avoid and scoring considerations to worry about.
  • Zooloretto XXL(4 plays)- The addition of more animals of each type along with the ability to "clear" 2 of your complete pens for lower points (ship them off to another zoo) and refill them. I'm not sure the extra time is worth the trade-off... however, the Aquaretto XXL expansion is very cool (included in the same box).
  • Zooloretto Boss(1 play... so far!)- I think this is going to be a very successful addition to the game... the combination of the Market (buy a single tile for 2 bucks), the sponsors & the workers (similar to the workers in Aquaretto) make for some much more gamer-y decisions.
HAVE NOT PLAYED
  • Building Sites - introduces an element of "take that" to the game that I don't like... I probably won't ever use them.
DON'T OWN

The following are all "completion of the 6 square enclosure" reward tiles with various powers (like the Polar Bear or the Gorilla). Some of them have been printed on postcards and all of them are available at http://www.zooloretto.com. (Yes, I need to print them myself - but I keep hoping that there will be another "official" collection of expansions printed.) The Reindeer, Christmas Tree & Christmas Gift, BTW, all say that they are only to be used while playing the game on Christmas. :-)

There is another print-n-play expansion available that I must find the time to produce:
  • Five Extra Enclosures - this adds the missing two space enclosures for the rest of the Zooloretto animals.
And, yes, I know about the Chameleon (an expansion for Zooloretto Exotic)... but I have real doubts about how well it will work to paste up two blank tiles in a game where drawing from the bag is a central mechanic.

FYI

Zooloretto Mini is a smaller portable version of the game and is NOT an expansion to the original Zooloretto... though the pieces are the same size & will allow you to put different types of animals into play.

Also, there is an iPhone app to play Zooloretto - it's not a bad implementation but the AI is VERY weak.

RANK 'EM

If I was going to rank the expansions in "need to own" order, here's how I'd go:
  1. Zooloretto Exotic
  2. Zooloretto Boss
  3. Zooloretto - Rio Grande Games Expansion Pack #1 (includes the Polar Bear, Petting Zoos, Building Sites, 3 Extra Enclosures & 3 Additional Buildings)
  4. Zooloretto - Rio Grande Games Expansion Pack #2 (includes the Gorilla, Savings Books, Mission Cards & 2 expansions for Aquaretto)
  5. Zooloretto XXL
In fact, you can print-n-play most of the small expansions in the Rio Grande sets from Michael Schlacht's website, zooloretto.com. I just like having the nice professionally printed pieces for my set.