Friday, January 30, 2015

#46: Around the World in 80 Days (Mark's 100 - 2014)


Around the World in 80 Days

Mark's Ranking
  • 2014: 46th
  • 2012: 48th
  • 2010: 76th
  • 2005: did not appear
  • rank: 954
  • rating: 6.58
Print Status
  • out of print (but pretty easy to find a copy on BGG)
Why It's On The List
  • another lovely implementation of theme (getting from place to place while using time wisely) that allows for both hare & tortoise strategies to play out
Tips & Tricks:
    • Buying cards at the right time is as valuable as getting re-rolls... use your coins wisely.
    • Use the detective not only to keep people from moving forward but also to force them to move in ways that cost them time.
    • On the flip side, don't let the appearance of the detective rush you into decisions that will cost you more time than the penalty for ending your turn with him.
    Extras
    • There is another enjoyable game on the same theme from Wolfgang Kramer - Around the World in 80 Days - which has a different but also unusual movement mechanic..
    • Six players is a little much in this game - but it works. I like it best with 3-5 players.

    Thursday, January 29, 2015

    #47: Lost Cities (Mark's 100 - 2014)


    Lost Cities

    Mark's Ranking
    • 2014: 47th
    • 2012: did not appear
    • 2010: 71st
    • 2005: 53rd
    • rank: 253
    • rating: 7.12
    Print Status
    • in print 
    Why It's On The List
    • I've played this over & over and I'm still intrigued each time. How far can I push my luck? Should I play aggressively or defensively? For such a simple game, it continues to draw me in. (Probably doesn't hurt that the production of the game is gorgeous.) Now, it's not that I win all that much. My wife is a pro.
    Tips & Tricks:
      • I know some people don't like the big cards or the board... but I do.
      • Good Lost Cities play is based not only on the cards you draw but also on the play of your opponent. It is a game about reading their plan as much as executing your own.
      • Lost Cities spawned a whole series of games:
        • Keltis & it's uglier cousin, Lost Cities: The Board Game (I enjoy them both)
        • Keltis: Die Orakel (which I have not played)
        • Keltis: Der Weg der Steine (which I like enough to put on my top 100 games list)
        • Keltis: The Dice Game (so-so)
        • Keltis: The Card Game (decent - but I like Lost Cities better)
      Extras

      Monday, January 26, 2015

      #48: Midnight Party (Mark's 100 - 2014)

      Midnight Party

      Mark's Ranking
      • 2014: 48th
      • 2012: did not appear
      • 2010: did not appear
      • 2005: did not appear
      • rank: 1497
      • rating: 6.43
      Print Status
      • OOP - but it's been released in multiple editions and isn't impossible to find
      Why It's On The List
      • #3 on my Kid Games top 100 list... this game is equally successful with kids and adults. It's a chase/push-your-luck/filler game that never ever falls flat.
      Tips & Tricks:
        • I strongly suggest not grouping your partygoers together - that's an easy way to get nabbed by Hugo post-haste.
        • The missing numbers on the dice (replaced by ghost symbols) are 3 and 6... plan accordingly, especially when you are aiming for the +3 rooms.
        • My copy is now 26 years old - I bought it on a date with my bride-to-be (we celebrate 25 years of marriage in June!) at the Texas State Fair.
        Extras
        • There was supposed to be a new German edition of this game in 2013 - but according to the Geek it was never released.
        • I wrote an extensive review of Midnight Party for my Kid Games 100.

        Wednesday, January 21, 2015

        Round, Round Like A Record Player, Baby (Classic)

        Another classic Grapevine post from February 2007... for the record, today is one of those "33 1/3 record in a 78 rpm world" days as well.

        Remember record players? Yes, I know that some of you don't... that the only record player you've actually seen used in the one in the hatch on the TV show, Lost. But for some of us, there's a certain warm glow around the memories of picking up an album & sliding out the sleeve, carefully putting the record on the turntable & setting the needle down. Depending on the size of the record, you set the speed - 33 1/3, 45, or 78 rpm's (revolutions per minute).

        Of course, by the time I bought my first stereo system (complete with record player, cassette player and... wait for it... 8-track tape player), they weren't making 78's anymore. My dad, who had a pretty decent collection of jazz records, didn't have any 78's in his pile of albums - and my stash of late-disco-era platters (ELO, Barry Manilow, Donna Summer, Yes, the Star Wars soundtrack, etc.) certainly didn't have any. Of course, like any kid, every once in a while I'd crank a 33 1/3 record up to 78 rpms and enjoy the chipmunk-ish sounds.

        Well, today is one of those days where I feel like I'm a 33 1/3 record in a 78 rpm world. It's not just that my brain feels like it's mired in super-glue... it's that the very speed of my life, the multitude of responsibilities & obligations whizzing at me, feel like they're going to tear away pieces of me.

        As a follower of Jesus, I realize that isn't the whole story - but down here on the turntable we call "life", it can be hard to see when everything is zipping past me. All I want to do is close my eyes & hang on. So, in moments like this, on mornings like this... heck, every morning, I have to turn to capital "T" Truth to gain perspective:
        So we're not giving up. How could we! Even though on the outside it often looks like things are falling apart on us, on the inside, where God is making new life, not a day goes by without his unfolding grace. These hard times are small potatoes compared to the coming good times, the lavish celebration prepared for us. There's far more here than meets the eye. The things we see now are here today, gone tomorrow. But the things we can't see now will last forever.     2 Corinthians 4:16-18 (The Message)
        And then I open my eyes & see the world afresh. It may not move any slower - I may not move any faster - but it's no longer a complete blur. It's no longer a string of unrelated obstacles & trials... there's something bigger going on.

        Wednesday, January 14, 2015

        #49: Harry's Grand Slam Baseball (Mark's 100 - 2014)

        Harry's Grand Slam Baseball

        Mark's Ranking
        • 2014: 49th
        • 2012: 76th
        • 2010: 59th
        • 2005: did not appear
        • rank: 2561
        • rating: 6.33
        Print Status
        • recently OOP - you can still find copies, though
        Why It's On The List
        • It captures the feel of a baseball game - and does so in 15 minutes (or less). The Out of the Box production is very nice as well.
        Tips & Tricks:
          • Use Fly Out cards when there aren't any runners on base.
          • This is a tremendous filler game.
          Extras
          • This game lends itself to playoffs/tournaments at gaming weekends - games are short enough to be held between "real" games.
          • The story behind Harry's Grand Slam Baseball is fascinating... listen to Mark Johnson's "Boardgames To Go" podcast on it for more information.

          Tuesday, January 13, 2015

          #50: Timber Tom (Mark's 100 - 2014)


          Timber Tom

          Mark's Ranking
          • 2014: 50th
          • 2012: did not appear
          • 2010: did not appear
          • 2005: prior to publication
          • rank: 2182
          • rating: 6.62
          Print Status
          • very OOP 
          Why It's On The List
          • An amazing 3-D board and top-notch components make this racing game (you're racing to get to the top of two of the four mountains) a great family experience.
          Tips & Tricks:
            • There's a heavy "take that" element in this game that I normally don't like it - but it works here.
            • Marco (the designer) published a 2nd edition set of rules that are MUCH cleaner and easier to learn from than the first set of rules.
            • While I love this game, I don't recommend buying your own copy unless you're independently wealthy. The only ones I can find right now run $150 or more.
            Extras

            Friday, January 09, 2015

            #51: 1st & Goal (Mark's 100 - 2014)


            1st & Goal

            Mark's Ranking
            • 2014: 51st
            • 2012: 89th
            • 2010: prior to publication
            • 2005: prior to publication
            • rank: 1154
            • rating: 6.86
            Print Status
            • in print
            Why It's On The List
            • Stephen Glenn has created a fun & fast-playing dice football using a card deck to call plays - which allows for a greater variety of outcomes without unduly complicating the process.
            Tips & Tricks:
              • It takes a couple of games to get the hang of hand & clock management...
              • There are six expansion sets that change up the dice for each team... we own four of them and absolutely love playing with them. (With one caveat - see below.)
              Extras
              • 1st & Goal essentially replaces Pizza Box Football in my top 100 - the only thing I really miss about PBF is the (very abstracted) real NFL teams.
              • The 1st down marker & the ball are magnetized, btw - they won't slide around on the (metal) field. A very nice production touch!
              • I wrote about one of the best decisions R&R Games made - to publish Special Teams cards to go with each expansion team - in my blog post Making Special Teams Special Again. (This is the caveat I told you to look for...)
              • There is now an iOS app for 1st & Goal... but I haven't got to play with it yet.

              Wednesday, January 07, 2015

              #52: Viva Pamplona! (Mark's 100 - 2014)

              Viva Pamplona

              Mark's Ranking
              • 2014: 52nd
              • 2012: 53rd
              • 2010: 39th
              • 2005: 56th
              • appeared on all four lists
              • rank: 2597
              • rating: 6.36
              Print Status
              • very OOP
              Why It's On The List
              • It's a great theme (the running of the bulls) with great art and even better game play... you must have courage to win - and the willingness to shove your opposition to the ground.
              Tips & Tricks:
                • The tempo of the game can vary wildly - depending on how the Toro cards appear. That's not a bug... it's a feature - part of what makes the game so charming..
                Extras
                • I was pleasantly surprised how well this game works with 3-4 players... of course, it's a "more the merrier" game that is an absolute joy with the full complement of six people around the table.
                • This is from the same gaming design family as Viva Topo and Midnight Party. (It's a family I'm fond of...)
                • I've often wondered about how you can lose courage points when someone else shoves you (and worse yet, they get them!), but it's still fun.

                Tuesday, January 06, 2015

                #53: Prophecy (Mark's 100 - 2014)



                Prophecy

                Mark's Ranking
                • 2014: 53rd
                • 2012: did not appear
                • 2010: did not appear
                • 2005: did not appear
                • rank: 923
                • rating: 6.73
                Print Status
                • in print
                Why It's On The List
                • Once upon a time, I loved Talisman. This is Talisman with actual meaningful decisions.
                Tips & Tricks:
                • While there are tactical decisions to make, this is still an experience game. You have been warned.
                • We play with no more than 3 players (it's just too slow with 4+) and usually play "first to 3 relics"... though we do the "whole shebang" every once in a while.
                • I really like the Dragon Realm expansion - if only for the Races and the extra cards in the main deck. (I have not played the Water Realm expansion - which only came out in English last year.)
                Extras
                • Most inflammatory comment I've ever made about these type of games: "Between this game & Return of the Heroes, no one in their right mind should be playing Talisman or Runebound."
                • Here's what I wrote about Prophecy for my 10 Games I Want to Play More post.

                Monday, January 05, 2015

                The Lidless Eye


                When you stare into the abyss the abyss stares back at you. (Friedrich Nietzsche)
                Sometimes, my best blog post/sermon ideas come to me while I'm in the shower. I'm not sure that what follows is one of those - but it did occur to me while I was trying to get shampoo out of my rapidly thinning hair, so I guess that's gotta count for something. Right?

                The title of the post comes from The Lord of the Rings (which we can also blame for Dungeons & Dragons, large chunks of prog rock, and Peter Jackson's remake of "King Kong")... it's one of the names of the "big bad", Sauron. More importantly for my purposes, it's a phrase that seems to aptly describe the new realities of television in a world full of smartphones and massive amounts of bandwidth.

                Between the 24 hour news cycle and the ability to stream content at will, we live in a world where the lidless eye is (as the name would suggest) always open. Scarier still is the fact that the lidless eye truly peers at us without blinking... with our television sets hooked up to DVR boxes and our iPhones harvesting a couple of Santa's worth of cookies, we are feeding information about ourselves, our habits and our tastes into the voracious maw of a variety of companies & entities.

                Now, I'm not here to advocate dropping off the grid or even exiling your TV to the junkyard. We are not going to be able to put the genie back in the bottle... and, while I'm pretty much over pop-ads and 95% of the videos on YouTube, I don't ever want to go back to watching TV without a DVR. What do I want to suggest that this lidless eye reality has a profound effect on how we "do church" and/or "walk with Jesus".

                We have, I think, a trio of options when attempting to speak "capital T" Truth into the lives of those around us:
                1. We can attempt to out-shout & out-sensationalize the culture. We can be flashier, bigger & louder.
                2. We can run away & hide. We can demonize the culture & the technology that carries it into our lives.
                3. We can be the voice of reason & faith. We can engage the culture with wit, wisdom & the heart of Jesus.
                If you've read this blog before, you've already figured out that I'm a big fan of #3. 

                Quickie Applications (for church leaders):
                1.  Bigger/louder isn't necessarily bad - there are times when we need to attract attention to the truth. When our volume is always goes to "11", however, it's easier for people - both Christian & non-Christian - to tune us out.
                2. There are times for contemplative retreat & silence - but walling ourselves off from the culture means that we will cease to be "salt & light" (Matthew 5:13-16) to a world around us who needs to hear & experience the love & grace of Jesus Christ.
                3. Engaging the culture is not an event - it's a lifestyle that has to be modeled and taught.
                Quickie Applications (for Christians in general):
                1. You don't have to shout, literally or metaphorically. You don't have to win every argument. Not every theologically questionable statement needs you to bump/set/spike it back in their virtual faces with a Bible verse and and an alliterative cliche. 
                2. You need to listen to people who you don't agree with - whether it's politics, theology, philosophy, culturally.. or if you just think they're wrong about their taste in music. The only way we get a chance to speak truth in a way that will be heard is to listen first. You don't have agree with their pseudo-Gnostic beliefs, their love for Coldplay and/or support the politician they campaigned for... but you do have to treat them with respect.
                3. Engaging the culture is not an event - it's a lifestyle that has to be chosen & prayerfully lived out.
                I've written about this subject before... you may be interested in reading:

                Friday, January 02, 2015

                #54: Small World (Mark's 100 - 2014)



                Small World

                Mark's Ranking
                • 2014: 54th
                • 2012: 19th
                • 2010: did not appear
                • 2005: prior to publication
                • rank: 95
                • rating: 7.44
                Print Status
                • in print
                Why It's On The List
                • While I know I'm going to inspire some carping & complaining, I believe that the designer & Days of Wonder took a decent but flawed game (Vinci) and turned it into a whimsical, more enjoyable and better game - Small World. This is fantasy combat in a pretty abstract form... but still packed full of fun.
                Tips & Tricks:
                • This is one of those games where owning some expansions adds to the enjoyment - the extra races & powers keep the replayability high.
                • Order in which to buy expansions (in my ever-so-humble opinion): #1: Be Not Afraid, #2: Grand Dames of Small World, #3: Tales & Wonders, #4: Cursed. (I have not yet played Royal Bonus or A Spider's Web.)
                • Though I enjoy the Necromancer Island expansion, it's not worth the $$ people are selling it for - Days of Wonder has recently reprinted this one where you should no longer be buying it elsewhere.
                • If you're going to buy Small World: Realms (an expansion that lets you build your own maps & scenarios), you'll probably want the stand-alone Small World: Underground (which I don't like as much as I do the base game)... and you won't need to bother with tracking down a copy of the Tunnels expansion, as it is included in Realms.
                • Don't bother with the Leaders expansion - we certainly don't use it.
                • You have to be a certain kind of person to revel in the chaos of the Tales & Wonders expansion - but if you are, it's very, very good. (I am.)
                Extras
                • Days of Wonder just recently released a new edition of the iPad version of the game... I don't own it but I'm told it's well done.
                • Here's what I wrote about Be Not Afraid & Necromancer Island for this blog.
                • And here's what I wrote about Vinci for The One Hundred.

                #55: The Ares Project (Mark's 100 - 2014)



                The Ares Project

                Mark's Ranking
                • 2014: 55th
                • 2012: 24th
                • 2010: prior to publication
                • 2005: prior to publication
                • rank: 1288
                • rating: 7.07
                Print Status
                • in print
                Why It's On The List
                • It's not an easy game to learn (there are some tricky interlocking systems), once you've got over the rules assimilation hump there's a fantastic game to explore. Players are asymmetrical factions in a war over a distant planet... any resemblance to the computer game Starcraft in play speed and/or theme is purely intentional.
                Tips & Tricks:
                • It's going to take you 4-5 games to start to see the wide variety of ways you can use the various types of attacks to advance your progress in the game - hang with it! The "wow" factor the first time I figured out how to make a Raid turn the tide of battle was worth the price of admission.
                • The rules look worse than they are - follow the suggestion in there to play a "battle only" game so that the rest of the system doesn't overwhelm you.
                Extras
                • Each faction has a distinctive feel & play style… but unlike Summoner Wars, the differences are so pronounced that each faction in The Ares Project has it’s own mini-rulebook. They produce & use power in different ways, have different units, modify those units with different kinds of cards… even create new units through various methods... please don't let that complexity keep you away from a tremendous game!





                Thursday, January 01, 2015

                Five & Dime 2014: No Matter What, It's Personal

                Hey, campers... I may have stopped collecting the Five & Dime stats for everyone else - but I haven't stopped collecting my own!

                Here's my own personal Five & Dime list (the games I've played 5+ and 10+ times in 2014).
                  
                Games with an asterisk [*] were on my Five & Dime list last year, games with two asterisks [**] have been on my list for the past two years, games with three asterisks [***] have been there for three years, games with four asterisks [****] have been there for 4 years... and games with five  asterisks [*****] have been there (wait for it) for the past 5 years!

                Quarters
                • DC Comics Deck-Building Game 49
                Dimes
                • Star Realms 21 
                • Summoner Wars 20 ***
                • Fast Food Franchise 15 **
                • Eminent Domain 14 **
                • Descent: Journeys in the Dark (Second Edition) 13 *
                • Suburbia 12 **
                • Machi Koro 11
                • Race for the Galaxy 10 ****
                Nickels
                • The City 9 ** 
                • The Lord of the Rings: The Fellowship of the Ring Deck-Building Game 9
                • Memoir '44 9
                • Wiz-War (eighth edition) 9
                • Pathfinder Adventure Card Game: Skull & Shackles 8
                • Rampage/Terror in Meeple City 8
                • Can't Stop 7 *
                • Web of Power/China 7
                • Eminent Domain: Microcosm (playtesting) 7
                • The Lord of the Rings: The Two Towers Deck-Building Game 7
                • Marvel Dice Masters: Uncanny X-Men 7
                • Quantum 7
                • Roll Through the Ages: The Bronze Age 7 *****
                • Ticket to Ride 7
                • Tiny Epic Kingdoms 7
                • Bounce It-In Game 6
                • Gelini Nightlife 6
                • Numeri 6
                • Sentinels of the Multiverse 6 **
                • Smash Up 6 *
                • Star Wars: X-Wing Miniatures Game 6 *
                • The Battle at Kemble's Cascade 5
                • Au Backe/By Golly! 5
                • Castles of Mad King Ludwig 5
                • Clash of Cultures 5
                • Hop Hop Hooray! 5
                • King of Tokyo 5 *
                • Quarriors! 5 **
                • Qwirkle 5
                • Rogue Agent 5
                • Tier auf Tier: Jetzt geht's rund! 5
                • Völuspá 5

                Wednesday, December 31, 2014

                Five & Dime: A Fond Farewell

                After 15 years of publishing the Five & Dime lists (both here on this blog & over on the Opinionated Gamers website), it's time for me to let the Five & Dime "go gentle into that good night."

                There are, of course, a trio of reasons for this:
                1. My new job and commute eat into the time that I once used to compile and publish the Five & Dime lists.
                2. The resources available through BGG and folks who scrape that data are much more extensive than what I am able to muster.
                3. I want to spend more time playing (and reviewing) games than I do crunching stats.
                I've had a wonderful time over the years putting this together - and I still think there are interesting things to be learned from these numbers - but it's time for us to bid a fond farewell to the bar graphs & percentages.


                Tuesday, December 30, 2014

                #56: Industrial Waste (Mark's 100 - 2014)


                Industrial Waste

                Mark's Ranking
                • 2014: 56th
                • 2012: 51st
                • 2010: 47th
                • 2005: 35th
                • appeared on all four lists
                • rank: 869
                • rating: 6.78
                Print Status
                • OOP
                Why It's On The List
                • Though overshadowed by the appearance of the 900 lb gorilla of Euro gaming (Puerto Rico), Industrial Waste was and is a very good game of trading off speed & income generation for knocking the rough edges off your production system - particularly in how you deal with (wait for it) industrial waste.
                Tips & Tricks:
                  • Don't forget that it takes an advisor (2x) card to pay off a loan.
                  • Loans are not bad - and if you're going to take one, don't wait until you are circling the drain to do so... it will just speed up your demise.
                  • There are multiple paths to victory - but all them require that you deal with the creation of waste at some level.
                  Extras
                  • While some folks have come up with 2 player variants, I wouldn't recommend them - this is much better with 3 or 4 players.
                  • Industrial Waste is living evidence of great game development - because (by contract), Hans im Gluck was required to publish the "designer's variant" rules (actually the original rules to the game). Note: not a good game with those rules.
                  • Here's what I wrote about Industrial Waste for The One Hundred.

                  #57: Bohnanza (Mark's 100 - 2014)


                  Bohnanza

                  Mark's Ranking
                  • 2014: 57th
                  • 2012: 69th
                  • 2010: 64th
                  • 2005: 18th
                  • appeared on all four lists
                  • rank: 265
                  • rating: 7.1
                  Print Status
                  • in print
                  Why It's On The List
                  • An innovative use of cards (you can't rearrange your hand!), a clever theme (bean farming), and some nifty rules to create a barter economy combine to make a great, great game.
                  Tips & Tricks:
                    • Just because you can trade something doesn't mean you should trade something - pay attention!
                    • A third bean field is only a good idea if you do it EARLY..
                    Extras
                    • While the game will play with 3-7 players, I think that the sweet spot is 5-6.
                    • I'm a huge fan of the High Bohn expansion for the game (which adds Cosmic Encounter-ish powers & a Wild West theme)... but I never get to play it.
                    • The 2 player version - Al Cabohne - is actually a lot of fun... but kinda tough to locate.
                    • Here's what I wrote about Bohnanza for The One Hundred.
                    • Here's a page from my old website (Game Central Station) about rules mistakes & Bohnanza expansions.

                    Monday, December 29, 2014

                    #58: Web of Power (Mark's 100 - 2014)


                    Web of Power 

                    Mark's Ranking
                    • 2014: 58th
                    • 2012: 12th
                    • 2010: 12th
                    • 2005: 36th
                    • appeared on all four lists
                    BoardGameGeek
                    • rank: 276
                    • rating: 7.34
                    Print Status
                    • out of print... though it has just been re-published as Han 
                    Why It's On The List
                    • An extraordinarily simple game of brinksmanship as various monastic orders struggle to influence medieval Europe. Quite possibly one of the best three player games ever designed.
                    Tips & Tricks:
                    • Web of Power was reprinted as China - with some board & rules changes. I like the original better. (I have not played the newest reprint, the aforementioned Han.)
                    • The designer (Michael Schacht) has an online gaming site where you can play not only Web of Power & China... but a series of 12 different boards using the same game system!
                    • Make plays that enable you to put pairs into your hand - since they act as wild cards.
                    • Tricky scoring tip #1: advisors only help if you win/tie on both sides of the connection. Don't get in a war you can't win - you're only helping the other guy.
                    • Tricky scoring tip #2: don't take all but one building site in a country - you leave a spot open for one player to collect a lot of points w/a single play. You only need a majority in a country to garner all of the points.
                    • There are a couple of expansions - both are print & play: The Vatican (which is ok) and Kardinal & Konig: Das Duell (which does a great job of making Web of Power work as a 2 player game).
                    • One complaint: a direct translation of the German name (Kardinal & Konig) would have been much better name than Web of Power... it would have been "Cardinals & Kings".
                    Extras
                    • Here's what I wrote about Web of Power for The One Hundred: personal & "official".

                      #59: Forbidden Island (Mark's 100 - 2014)


                      Forbidden Island

                      Mark's Ranking
                      • 2014: 59th
                      • 2012: did not appear
                      • 2010: prior to publication
                      • 2005: prior to publication
                      • rank: 365
                      • rating: 6.93
                      Print Status
                      • in print
                      Why It's On The List
                      • A beautiful and incredibly inexpensive cooperative game by Matt Leacock (designer of Pandemic) that offers a nail-biting play experience every time.
                      Tips & Tricks:
                        • Stranding players is an ongoing problem - and you don't have enough helicopters to keep rescuing people.
                        • Use your helicopters and sandbags before reshuffling the deck... that way, you'll have an opportunity to see them again (and slow down the oncoming flood/tide).
                        • The reason this didn't appear on my 2012 list is that I counted it as a "kids game." That's not fair to this very enjoyable design - about half of my plays have been solely with gamers.
                        Extras
                        • The American edition of the game did not come with alternate board layouts - but you can find a jpeg of the official variant layouts on BGG.
                        • Here's my extensive review of Forbidden Island from 2010.

                        Wednesday, December 24, 2014

                        #60: Ausgebremst (Mark's 100 - 2014)

                        Ausgebremst

                        Mark's Ranking
                        • 2014: 60th
                        • 2012: 40th
                        • 2010: 21st
                        • 2005: 39th
                        • appeared on all four lists
                        • rank: 2271
                        • rating: 6.94
                        Print Status
                        • very OOP
                        Why It's On The List
                        • This redesign takes the card-based movement system from Ave Caesar (and Q-Jet) and injects some interesting decisions into the mix - you can tune your deck (fast, average or slow) as well as use your four 'gear' piles to give you more control - and there are 8 tracks included in the box.
                        Tips & Tricks:
                          • You MUST pay attention - particularly on the longer tracks, you have little or no leeway to get forced to the outside.
                          • Don't play this game if you have trouble with people blocking your way... well, let me rephrase that - "gleefully blocking your way."
                          Extras
                          • The game is better with more players (4-5 is good but 6 is best) and when you play three races and accumulate racing points based on your finishing position.
                          • The picture above is from my copy, where I've replaced the not-very-attractive cardboard standee race cars with Micro Machines.
                          • Here's what I wrote about Ausgebremst for The One Hundred.

                          Monday, December 22, 2014

                          Disneyland at Christmas (Classic)


                          This post was originally written in December of 2009... and it would be three more (2012) before we'd find our way back to the Disneyland Resort. That's not the point, though. (Note: the pictures with this post are from the 2012 trip.)

                          It's Christmas time at Disneyland... and for the first time in 3 years, we aren't there. (This would be the appropriate time to say "thanks" to my Imagineering buddy for getting us in last year & to Klutz Publishing for making me a consultant the year before that paid for most of our trip... and to the folks @ NewLife, who are incredibly generous about vacation time for myself & the rest of the staff.)

                          One of the added bonuses of homeschooling our kids (in tandem with me pastoring a church) is the flexibility it allows us in taking vacations - we're not restricted to weekends, holidays & summer. In fact, weekends are pretty much out (seems the good people of NewLife Community would like me to show up on Sunday mornings & talk to 'em!). So, we go to Disneyland during the week while public school is still in session between Thanksgiving & Christmas.. meaning the crowds are low, the park is decorated beautifully & there are fireworks every night.

                          I really do have a spiritual point to this... hang on a minute.

                          The first time we went (back in 2003 - Braeden was only 2 years old!), we had a number of wonderful experiences:

                          • taking pictures of Braeden & Shari riding Dumbo from the elephant in front of them - which is almost a perfect echo of a picture my dad took of my mom & me 40 years ago 
                          • riding Heimlich's Chew Chew Train enough times that we memorized all the dialogue... (btw, one of the downsides of low crowds - if your kid likes a ride, you're going to get to see a lot of it) 
                          • Braeden getting his picture taken with Mickey... and as he left, turning around & running back to hug him and tell him, "I love you, Mickey." 
                          But the particular memory I want to focus on is standing in line for It's A Small World right around dusk. They turn off all the surrounding lights... there's some dramatic music... and then the colored lights come on all at once. There's an almost collective gasp/intake of breath at the beauty of the moment... and then people erupt into spontaneous cheers. (I've seen this a number of times now - in fact, we try to time it so that we're near Small World around dusk if we can - and it's the same response every time.)

                          That moment awe & wonder, that childlike delight in the lights & the music & the "magic" of Disneyland - frankly, that's just a taste of what we're meant to enjoy when we realize the meaning of the Christmas celebration. We are kneeling (physically or metaphorically) at the feet of a baby who is fully man & fully God, who will - in a short 33 years - give Himself up on the cross in order to pay for all the cruddy, evil, horrible things we've done. We are in the presence of God - it's worth a gasp of breath & an eruption of cheering & praise.

                          I love to turn the lights on our Christmas tree... particularly when it's dark in the living room. It reminds me - just a bit - of the amazing show Disneyland puts on each night through the holidays. I want to challenge myself (and you, by extension) to be reminded each time you see the lights wink on & the room fill with color to remember the amazing grace of God that He showed so clearly through the birth of Jesus Christ.

                          Merry Christmas!