- rank: 4,885
- rating: 6.6
- published: 2016
- designers: Chris Marling & David Thompson
Print Status
- out of print... but not difficult to find at decent prices on Amazon & Wal-Mart
Why It's On The List
- Imagine a three-way collision between the Mad Max films, an auction game and a worker-placement city-building game. Throw in a little Notre Dame-ish fend off the invaders (marauders instead of rats)... and allow players to use people as currency in the auctions as well as workers to keep your post-apocalyptic settlement running.
Tips & Tricks:
- The artwork is evocative without leaning too hard into the dystopian grimness… and the iconography is very clear once you get the hang of it
- I’ve found that it takes players 2-3 rounds (roughly half a game) to get acclimated and then they’re ready to defend their very tiny barb-wire encrusted empire.
- The auctions are double-layered... they are "get to choose first" auctions for buildings and for equipment. In addition, the winner of each auction gets a small bonus, and the loser gets a penalty.
Extras
- I've been working on a review (complete with fiction sections) of Armageddon for years now... short version: I think all of the elements fit together to make a really satisfying and enjoyable game experience.
- I also think this is a criminally over-looked game... and I said as much in a really good Opinionated Gamers article you should check out.
- This is the first of two games on this list designed by David Thompson. (If I remember correctly, this was David's first published game!)
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