BoardGameGeek
- rank: 96
- rating: 7.71
Print Status
- in print
Why It's On The List
- All of the design ideas I’d loved from the original version of Descent are still here – one roll combat, customizable characters, great miniatures & artwork. At the same time, FFG has managed to knock off the “rough edges” – simplifying the Overlord system, losing the silly transport glyphs, etc. Most importantly, they've broken adventures down into bite-size (read: playable in 60-90 minutes) pieces… and then connected them via a simplified campaign system that works like a charm.
Tips & Tricks:
- There are a lot of expansions - I haven't worried about many of the hero/monster sets, but I've picked up all of the campaign boxes (which add plenty of new heroes & monsters as well as terrain & scenarios.)
- The Road To Legend mobile app is a fantastic way to play that turns Descent into a cooperative game.
Extras
- I wrote about Descent 2.0 as my #1 new-to-me game of 2013.
- I wrote about the original Descent in a post entitled Stay Out of Reach of the Giant.
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