Tuesday, October 22, 2013

#70-#61 of Mark's Top 100 Games (2012)

The countdown is picking up speed, people... fasten your virtual seat belts.

Each of the game names links to my original post - follow & increase my page views! :-) 

I'll begin posting the Top 20 when the recaps are finished.


#70 - Lowenherz

#69 - Bohnanza

#68 - Can't Stop

#67 - The City

#66 - Medici




#62 - Goldland



#61 - Jungle Speed

Monday, October 21, 2013

Essen 2013: My Wish List (Part Three)

This is the third part of my Essen wish list - which should be obvious from the title. If you'd like to read the first part of my list, it's right here... and the second part is right here.

I write this list knowing full well that I will not likely own many of these games... and that, in some cases, I won't ever get to play them. It's a WISH LIST, for crying out loud, not a shopping list. (The chances of me playing/owning any of these games is noticeably higher than me actually getting to Essen, so there's that.)

All of the information is pre-Essen and subject to change. The majority comes courtesy of BGG News and the ever-diligent W. Eric Martin.

Amerigo
  • designer: Stefan Feld
  • publisher: Queen Games
  • players: 2-4
  • length: 75 minutes
Stefan Feld & I have a checkered history - while I loved Rum & Pirates and enjoyed In the Year of the Dragon, I was left cold by gamer favorites Macao and The Castles of Burgundy. (And I just flat out avoided Bora Bora and Trajan.) So, I'm approaching Amerigo with caution - but also with hope, because it's an exploration game.

Artifact
  • designer: Jeffrey Allers & Bernd Eisenstein
  • publisher: White Goblin Games
  • players: 3-5
  • length: 60 minutes
The archaeology theme is cool - but after reading the rules, what I'm most interested in is how the double-layered take-in-workers/pay-out-workers system is going to mess with my head. At first look, this doesn't feel quite like anything else I've played before... and that's a good thing.

Canterbury
  • designer: Andrew Parks
  • publisher: Quixotic Games
  • players: 2-4
  • length: 90 minutes
City-building game with a new economic model (no resources to trade! common treasury! actually providing city services!) + Andrew Parks (whose Core Worlds I really, really like) + homage to the town that made Chaucer famous (I was an English major)?! I just wish I'd had the cash to Kickstarter this one.

The designer's diary on BGG is a very interesting read... and makes me even more excited about the game!

Field of Glory: The Card Game
  • designer: Martin Wallace
  • publisher: Treefrog Games
  • players: 2
  • length: 30 minutes
Martin Wallace takes on developing miniatures rules into a card game - this could either be really good or something I won't ever play again. But my eldest son & I love us some short combat games, so this is a definite wish list candidate.

Late last week there was some weirdness with the license... but it looks like the dust has settled and everything is good now (according to BGG).


Fresco Expansion Modules 8, 9 & 10
  • designer: Wolfgang Panning, Marco Ruskowski, Marcel Süßelbeck
  • publisher: Queen Games
  • players: 2-4
  • length: 90 minutes
Three more "spices" to liven up one of my favorite worker placement games. I have always thought that Fresco's expansion system - "add expansion modules to taste" - is a really great idea. (BTW, the rules in English have been posted on BGG.)

Rampage
  • designer: Antoine Bauza & Ludovic Maublanc
  • publisher: Repos
  • players: 2-4
  • length: 45 minutes
It's hard to call a game "fluffy" when it has this much stuff in it: scads of meeples/victims, roofs & floors, vehicles, giant monsters, superpowers, etc. (If you didn't know it, it's based on a very funny older arcade game called Rampage.)

I'm willing to be that this will be one of the "hits" of the Fair - based on my one delightful playing of the prototype earlier this year. It's on my Christmas list so my boys & I can rampage across the city together.

Rogue Agent
  • designer: David Ausloos
  • publisher: Stronghold Games
  • players: 2-4
  • length: 90 minutes
Cyber-punk is an easy genre to WANT to make a game about - but it's tough to make it work & feel like you're inhabiting the world of "Blade Runner" without creating a monster/epic day-eater game like Android. Here's hoping that Rogue Agent is able to do that - because the description has me on the edge of my seat!


Tash-Kalar: Arena of Legends
  • designer: Vlaada Chvátil
  • publisher: Z-Man Games
  • players: 2-4
  • length: 20 minutes
Here's the deal: Vlaada has an amazing track record as a designer: Prophecy, Through the Ages: A Story of Civilization, Galaxy Trucker, Space Alert, 2009 Dungeon Lords, Dungeon Petz, Mage Knight Board Game, etc. So, I'd be an idiot not to hunt down his newest game.

And, yes, I'm aware that there are new ships coming to Essen 2013 for Galaxy Trucker (whoot!) and a new expansion coming for Dungeon Petz (which sadly I have not yet played).


Theseus: The Dark Orbit
  • designer: Michael Oracz
  • publisher: Portal
  • players: 2-4
  • length: 45 minutes
A multi-faction battle game on a space station - with opportunities to play in teams... and then there's some controlled deck-building pre-game to fine-tune your game plan. Sweet.

#80-#71 of Mark's Top 100 Games (2012)

The countdown moves on...

Each of the game names links to my original post - follow & increase my page views! :-) 

I'll begin posting the Top 20 when the recaps are finished.


#79 - Andromeda




#75 - Ca$h'n'Gun$

#74 - Nur Peanuts

#73 - Route 66

#72 - Castle Panic



#71 - Nexus Ops

Sunday, October 20, 2013

#90-#81 of Mark's Top 100 Games (2012)

The countdown continues...

Each of the game names links to my original post - follow & increase my page views! :-) 

I'll begin posting the Top 20 when the recaps are finished.


#90 - For Sale

#89 - 1st & Goal



#86 - StreetSoccer

#85 - Tobago





Saturday, October 19, 2013

#100-#91 of Mark's Top 100 Games (2012)

This is the beginning of a series of recaps of my Top 100 games (from a list I made back in February of 2012)... enjoy the countdown - again! 

Each of the game names links to my original post - follow & increase my page views! :-)

I'll begin posting the Top 20 when the recaps are finished.


#94 - Zahltag

#93 - La Citta

#92 - Union Pacific


#91 - Jamaica

Friday, October 18, 2013

#21: 7 Wonders (Mark's 100 - 2012)



7 Wonders

Mark's Ranking
  • 2012: 21st
  • 2010: prior to publication
  • 2005: prior to publication
  • rank: 14
  • rating: 7.92
Print Status
  • in print
Why It's On The List
  • Card drafting meets civilization building... and it's playable with 3-7 players in a pretty consistent 45 minutes. No "wonder" it got all those awards... 
Tips & Tricks:
  • I'm a big enough fan to picked up all of the available expansions - Leaders, Cities, & Wonder Pack. And with experienced players, I like playing with all of them. 
  • You don't have to jump on the science train to score big points - but you do need to burn up science cards for cash or wonder building to prevent others from doing it.
  • Military still doesn't make sense to me - the worst point loss you can take is -6... and it can be less than that if you can talk your neighbor(s) into a truce.
Extras
  • If any of my gentle readers have access to extra copies of the Stevie Wonder or Louie Armstrong leader cards, those are literally the only things I'm missing in my 7 Wonders collection.
  • Here's my first look at the Cities expansion after I played the prototype.
 ==========

Starting tomorrow, I'll be recapping my Top 100 Games in 10 game blocks, beginning with #100 and counting down. When I'm finished with that, we'll get to the all-important top 20!